Metatron_NA

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  1. Translation:

    1) MIDS does not currently support this feature.

    2) There is no definite information about when it is going to, except for the fact that the lack of even a decent ballpark probably indicates that it won't be for the foreseeable (near) future.

    TL/DR translation: Better not hold your breath.
  2. Any word on when Judgment, Lore, Interface, and Destiny will make it into the next MIDS version?
  3. It seems that ALL my chat tabs are saved in one logfile, how do I get just my Combat tab in one logfile?
  4. Is there a way to automatically save a log of the combat file (to disk)?

    Thanks.
  5. /signed
    Fix this please, ASAP! The most frustrating thing about the new content.
  6. I got this guy to 50, and even scored a T3 Alpha and a T1 Judgement. However, I wanted to see what my blaster idea could accomplish, so I built a softcapped S/L Blaster with high global damage and recharge - I just felt that this stalker wasn't outputting as much damage as I would like.

    Well, one thing that's for sure, my Blaster is MUCH better at preventing Midwashed escapees from getting out, his various AoEs do the job, especially now that he has a T3 in Alpha, Judgment, and Lore.

    However, I have to give credit where credit is due - my 60% positionally overcapped Stalker was basically nigh unkillable. My blaster is not - he dies seemingly once or twice every incarnate mission.

    So the blaster, while more of a constant damage machine, is still more squishy. The stalker maybe can't put out quite as much steady damage as the blaster, but he's virtually impossible to kill.

    They each are quite wonderful in their own way.
  7. Ran across one for 2.75 - but I will keep all your names handy for my next toon - I think very time I get Glad in there, expense be damned.
  8. I need a Glad Def IO - perhaps a reverse auction? Not looking to get it for nothing, but also would obviously like to buy from whoever will sell for the least outrageous sum.

    (A reverse auction is where the sellers try to underbid each other (for as long as its worth it for them) until whoever states the lowest price is the one who wins the deal.)

    Shall we start are 3 billion? Would anyone be willing to sell at that or lower? Let's get some competition going on and help a brother out
  9. Quote:
    Originally Posted by cybermitheral View Post
    with Hide turned OFF!!!!! Damn can you post that build in the Stalker forums?

    Sorry I cant help with the rest of your question.
    Here's my stalker build post as asked:

    http://boards.cityofheroes.com/showt...37#post3590537
  10. I have had two builds, one has slightly more Def, the second has a tad less Def, but a tad more recharge:

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Villain Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
    Level 1: Hide -- DefBuff-I:50(A)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dam%:50(11)
    Level 4: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(13)
    Level 6: Assassin's Shock -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Dam%:40(25)
    Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(36)
    Level 10: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(36), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(48)
    Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
    Level 16: Practiced Brawler -- RechRdx-I:50(A)
    Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dam%:50(23)
    Level 20: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40), DefBuff-I:50(40)
    Level 22: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43), DefBuff-I:50(45)
    Level 24: Boxing -- Empty(A)
    Level 26: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(37)
    Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(37)
    Level 30: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-Def:50(39), RedFtn-EndRdx:50(40)
    Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
    Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
    Level 38: Combat Jumping -- DefBuff-I:50(A), Zephyr-Travel:50(46), Zephyr-Travel/EndRdx:50(46)
    Level 41: Water Spout -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43), Achilles-ResDeb%:20(43)
    Level 44: Quickness -- Run-I:50(A)
    Level 47: Hibernate -- RechRdx-I:50(A)
    Level 49: Maneuvers -- LkGmblr-Def/EndRdx:50(A), GftotA-Def/EndRdx:40(50), RedFtn-Def/EndRdx:50(50)
    Level 0: Portal Jockey
    Level 0: The Atlas Medallion
    Level 0: Freedom Phalanx Reserve
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(48), P'Shift-End%:50(48)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Stalker
    Primary Power Set: Electrical Melee
    Secondary Power Set: Super Reflexes
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Ancillary Pool: Leviathan Mastery

    Hero Profile:
    Level 1: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(5), Mako-Acc/Dmg/EndRdx/Rchg:50(5), Mako-Dam%:50(7)
    Level 1: Hide -- DefBuff-I:50(A)
    Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(7), Sciroc-Dmg/Rchg:50(9), Sciroc-Acc/Rchg:50(9), Sciroc-Acc/Dmg/EndRdx:50(11), Sciroc-Dam%:50(11)
    Level 4: Focused Fighting -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(13), LkGmblr-Def:50(13)
    Level 6: Assassin's Shock -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(17), T'Death-Dmg/Rchg:40(17), T'Death-Acc/Dmg/EndRdx:40(23), T'Death-Dmg/EndRdx/Rchg:40(25), T'Death-Dam%:40(25)
    Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(27), GSFC-ToHit/Rchg/EndRdx:50(27), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(36)
    Level 10: Focused Senses -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Rchg+:50(36), LkGmblr-Def:50(36), LkGmblr-Def/EndRdx/Rchg:50(48)
    Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(37)
    Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(15)
    Level 16: Practiced Brawler -- RechRdx-I:50(A)
    Level 18: Chain Induction -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(19), Mako-Dmg/Rchg:50(19), Mako-Acc/EndRdx/Rchg:50(21), Mako-Acc/Dmg/EndRdx/Rchg:50(21), Mako-Dam%:50(23)
    Level 20: Agile -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40), DefBuff-I:50(40)
    Level 22: Dodge -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(43), DefBuff-I:50(45)
    Level 24: Boxing -- Empty(A)
    Level 26: Thunder Strike -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(29), Oblit-Dmg/Rchg:50(29), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(31), Oblit-%Dam:50(37)
    Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(37)
    Level 30: Weave -- RedFtn-Def/EndRdx:50(A), RedFtn-Def/Rchg:50(39), RedFtn-Def/EndRdx/Rchg:50(39), RedFtn-Def:50(39), RedFtn-EndRdx:50(40)
    Level 32: Lightning Rod -- Armgdn-Dmg:50(A), Armgdn-Dmg/Rchg:50(33), Armgdn-Acc/Dmg/Rchg:50(33), Armgdn-Acc/Rchg:50(33), Armgdn-Dmg/EndRdx:50(34), Armgdn-Dam%:50(34)
    Level 35: Evasion -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def:50(45), LkGmblr-Rchg+:50(45)
    Level 38: Combat Jumping -- DefBuff-I:50(A), Zephyr-Travel:50(46), Zephyr-Travel/EndRdx:50(46)
    Level 41: Water Spout -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(42), Ragnrk-Acc/Dmg/Rchg:50(42), Ragnrk-Acc/Rchg:50(42), Ragnrk-Dmg/EndRdx:50(43), Achilles-ResDeb%:20(43)
    Level 44: Quickness -- Run-I:50(A)
    Level 47: Hibernate -- RechRdx-I:50(A)
    Level 49: Maneuvers -- LkGmblr-Def/EndRdx:50(A), GftotA-Def/EndRdx:40(50), RedFtn-Def/EndRdx:50(50)
    Level 0: Portal Jockey
    Level 0: Freedom Phalanx Reserve
    Level 0: The Atlas Medallion
    Level 0: Task Force Commander
    ------------
    Level 1: Assassination
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Run-I:50(A)
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(50)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- EndMod-I:50(A), EndMod-I:50(46), EndMod-I:50(48), P'Shift-End%:50(48)



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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    Hope this helps.
  11. Heheh - you def did a cool thing - gj!
  12. Quote:
    Originally Posted by Angelxman81 View Post
    Nice build!
    I was waiting for a nice fire/fire build. I will get Soul mastery for concepts.
    Thanks!

    Do be aware that you will may have to make some significant adjustments if you go with Soul Mastery - you lose 16% of your S/L Def from Scorpion shield, if you can't 6-slot Enfeebled Operation you will lose up to another 4-4.25% Def from both S/L and Melee.
  13. A few minor, but nice changes:

    On the Posi Blast powers (Rain and Fire Breath) if I swap out the Acc/Dam Posi for the Damage Proc Posi I should actually get slightly more damage with a small drop in Acc - but leaving still plenty of Acc overkill (311% Acc compared to 271!!)

    Also, have decided to swap Flares and Fire Blast. Flares has significantly better damage per cast time (242 versus 213) and its damage per end cost numbers are virtually the same (81.5 dpe for Flares, 84.7 dpe for FireBlast) More importantly, the more I can fire Flares, the more chances I get for the Build Up proc to fire.

    Here is the revised build:

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Flares -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(40), Decim-Acc/Dmg/Rchg:40(48), Decim-Build%:40(50)
    Level 1: Ring of Fire -- Dmg-I:50(A)
    Level 2: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(3), Ragnrk-Acc/Dmg/Rchg:50(3), Ragnrk-Acc/Rchg:50(9), Ragnrk-Dmg/EndRdx:50(15)
    Level 4: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(9)
    Level 6: Rain of Fire -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(27), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39)
    Level 8: Fire Breath -- Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(48)
    Level 10: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(15)
    Level 12: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
    Level 14: Fire Blast -- Dmg-I:50(A)
    Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(37)
    Level 18: Blaze -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(21), Apoc-Dmg/EndRdx:50(21)
    Level 20: Boxing -- Acc-I:50(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(23)
    Level 24: Weave -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(42)
    Level 26: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40)
    Level 28: Consume -- EndMod-I:20(A), EndMod-I:50(34)
    Level 30: Maneuvers -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(43)
    Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
    Level 35: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 38: Assault -- EndRdx-I:30(A)
    Level 41: Scorpion Shield -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(43)
    Level 44: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
    Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
    Level 49: Super Speed -- Clrty-Stlth:50(A), Zephyr-ResKB:50(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(29)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Acc/Rchg:50(40)



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  14. First off, let me give huge credit where credit is due.

    You have accomplished a really amazing thing here. A blaster with Defense that is:
    Capped S/L
    Capped NRG
    Capped Ranged
    Capped AoE
    Close to Capped Neg
    33% Fire/Cold

    That's a lot of survivability! And the character still has great End Recovery, has a solid set of good attacks - Fireball, Blaze, Burn, FSC - this blaster build can be said I believe to be well above average.

    Before I get to my concerns or criticisms, I want to be crystal clear that none of what I am about to say detracts one whit from the above. It is an amazing build that has perhaps the most survivability I have seen in a blaster.

    That's being said, I crafted my own build with a somewhat different set of priorities, to be found here:
    http://boards.cityofheroes.com/showthread.php?t=258127

    Again, right of the bat, I guarantee you that my build is not as survivable as the one above, however, the one above has its own issues. In no particular order:

    -Can you have Hover toggled on while using Burn, or does Burn require that you not be flying? If so, that could make this build too much of a pain to use. Let's assume for the sake of argument that you can be in Hover and use Burn so long as you are near the ground.

    -Still, keeping hover on all of the time - necessary for the capped Def - well, let's just say that even with speed enhancements I have always found Hover to be maddeningly slow. Still, I supposed you could use something like Speed on Demand keybinds that automatically switch you from Hover to Fly when you hit a direction, and back to Hover when you are no longer moving.

    -The EndDrain on the SuperDef build is slightly higher than my ‘MaxDamage’ build, but not hugely so.

    -The SuperDef build does not have ghetto invis, which my MaxDamage build does (SuperSpeed plus StealthIO) – on the other hand, with all the Def, perhaps the SuperDef build can afford to ignore a lot of enemies attacking it.

    -The SuperDef build’s regen is nice – 160%, around 9 HP/second. MaxDamage’s regen is 12/sec – significantly better, although it will certainly take more damage with less Def, so it needs it.

    -The three biggest concerns for me are that SuperDef has no great recharge, non-superlative damage, and is missing many attacks.

    In terms of recharge, it takes the SuperDef 6.2 sec for recharge Blaze, 12.2 sec for Burn, and 9.7 sec for FSC. The same powers on the MaxDamage side take 2.9s, 7.2s, and 5.8s respectively. Even worse is that BuildUp and Aim take over a minute to recharge on SuperDef, but under 30 seconds on MaxDamage. What does all this mean? Fewer attacks per minute and less use of BU and Aim = less damage.

    And the damage each attack does under the SuperDef build is fine, but not superlative. (Note, the following SuperDef numbers are taken with Tactics turned off, because MIDS misleadingly applies the proc BU constantly, when in truth it only has a 5% to fire every 10 seconds, resulting in only about a 2.5% overall damage boost.) Blaze does 395, Burn does 272, and FSC does 208 under SuperDef. However, under MaxDamage, those numbers become 442, 317, and 242 – not a night and day difference, but in my eyes, still significant – especially when you multiply that by how much more often these attacks are being fired due to the amazing recharge in the MaxDamage build.

    Finally, we have to examine the attacks we don’t get to even take under SuperDef: Rain of Fire, Fire Breath, Fire Sword, and Inferno – three of which add even more awesome AoE, and Fire Sword being a powerful ST attack. (The fact that SuperDef takes Flares while MaxDamage takes Fire Blast is a push, and honestly, I’m considering swapping that in my MaxDamage build anyways.) Instead we get the Snipe and Combustion, two of my least favorite attacks.

    And it’s worth noting that if the Incarnate powers can eliminate the end crash as has been reported, taking Inferno gives the MaxDamage build an attack that with Aim and BU can release over 1800 damage in just 3 seconds! In fact, during the 10 second duration of Aim+BU you can release Burn, FSC, and Inferno for a whopping 2800 damage over 10 seconds!! Every 100 seconds!

    The reason the MaxDamage build can do so much damage is of course its crazy recharge, its global damage buff, and a careful selection of powers.

    Plus I think that during incarnate trials, where this character will be spending most of his time, what he lacks in survivability Defense wise will be filled in by his teammates and other support characters.

    Last but not least, I want to point out that none of the above thoughts factor in a T3 musculature, Seers with Fort, another Judgement AoE, or other Incarnate slots.

    So, final analysis is that your SuperDef Blaster is an amazing feat of engineering, one I wouldn’t have thought was possible – but I think I am leaning toward prioritizing sheer damage, even if that means being a *little* more squishy. And bear in mind that my MaxDamage blaster nevertheless still has capped S/L Def, and 36.8% Melee Def.

    Thanks for all your time and effort – I really appreciate knowing what can be done and how.
  15. OK, what do you guys think of this build? I had been trying to cap Defense for S/L *and* Ranged, but it seems impossible to do on Fire/Fire without what I consider major gimpage, so I gave on on capping ranged. What I got instead is:

    -Nearly perma Hasten
    -Insane global recharge allowing both AoE and ST chains to fly fast and furious
    -22% Global Damage Buff (32.5% including Assault)
    -45.1% Def on S/L
    -36.8% Melee Def
    -216% Regen
    -60% Global Accuracy Boost
    -10% Hit Point Boost

    This leaves me 6 AoE's:
    -Inferno up every 100 seconds, 1094 Damage naturally, 1862 w/Aim+BU
    -Burn up every 7 seconds, 317 Damage naturally, 532 w/Aim+BU
    -FSC up every 6 seconds, 242 Damage naturally, 403 w/Aim+BU
    -Fire Breath up every 5.6 seconds, 254 Damage naturally, 433 w/Aim+BU
    -Fire Ball up every 4.6 seconds, 184 Damage naturally, 313 w/Aim+BU
    -Rain of Fire up every 21 seconds, 290 Damage naturally, 493 s/Aim+BU

    and I also have some ST attacks too:
    -Blaze up every 2.9 seconds, 442 Damage naturally, 750 w/Aim+BU
    -Fire Sword up every 3.3 seconds, 311 Damage naturally, 524 w/Aim+BU
    -Fire Blast up every 1.3 seconds, 205 Damage naturally, 355 w/Aim+BU

    ...and in addition, also less slotted Flares and Ring of Fire.

    Build Up and Aim are both up every 27 seconds. I have an AoE immobilize up every 6.5 seconds that lasts for 35 seconds. I have KB Protection and StealthIO+SuperSpeed for ghetto invis.

    On top of that all I have supercharged Recovery with Perf Shifter, Numina, Miracle, and a fully enhanced Stamina, not to mention 4 accolades, two of which improve the End Total, and therefor Recovery.

    NONE of this factors in the Incarnate goodies, which for me will probbaly include:
    -Judgment-Fire!
    -Alpha-a quick T3 45% Musculature with 1/2 ignoring ED.
    -The one that supercharges End so much that you don't even get a crash from your nuke (Destiny?)
    -Damage procs
    -A pet that casts Fortitude on me (Seers?)

    I am hoping that this guy becomes one of the MOST death bringing characters in the game, while remaining pretty survivable.

    Here he is, your comments are welcome and sought after:

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Fighting
    Power Pool: Leaping
    Power Pool: Leadership
    Power Pool: Speed
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(40), Decim-Acc/Dmg/Rchg:40(48), Decim-Build%:40(50)
    Level 1: Ring of Fire -- Dmg-I:50(A)
    Level 2: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(3), Ragnrk-Acc/Dmg/Rchg:50(3), Ragnrk-Acc/Rchg:50(9), Ragnrk-Dmg/EndRdx:50(15)
    Level 4: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(9)
    Level 6: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(27), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39)
    Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(48)
    Level 10: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(15)
    Level 12: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
    Level 14: Flares -- Dmg-I:50(A)
    Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(37)
    Level 18: Blaze -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(21), Apoc-Dmg/EndRdx:50(21)
    Level 20: Boxing -- Acc-I:50(A)
    Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(23)
    Level 24: Weave -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(42)
    Level 26: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40)
    Level 28: Consume -- EndMod-I:20(A), EndMod-I:50(34)
    Level 30: Maneuvers -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(43)
    Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
    Level 35: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 38: Assault -- EndRdx-I:30(A)
    Level 41: Scorpion Shield -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(43)
    Level 44: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
    Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
    Level 49: Super Speed -- Clrty-Stlth:50(A), Zephyr-ResKB:50(50)
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Defiance
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(29)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Acc/Rchg:50(40)



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  16. I didn't know about that setting, so I simply turned off Hide. To be clear, my totals on that stalker are:
    59.7 Melee Def
    59.5 Ranged Def
    58.0 AoE Def

    ...all with Hide complete OFF.

    If I make the change you suggested (awesome tip btw, thanks), then with Hide ON but the extra Def suppressed, the totals become:
    62.0 Melee Def
    61.9 Ranged Def
    60.4 AoE Def

    ...which is just about the best Def I have ever seen.
  17. I'll probably start building builds tomorrow, I will post the results (and process) - if anyone wants to suggest ideas before I begin, now would be the time.
  18. I have a fire/fire blaster I paused at level 41 before i19 came out. He was intended to be an AoE king, with capped S/L.

    Then I put him on pause to play a couple of other characters, One was an elec/SR stalker. I got that stalker to 59% Def in all three positions, as well as almost perma hasten - also got a t3 alpha and a t1 judgement before I realized that if what I wanted was pure dps, I should go back to my blaster.

    I erroneously thoughts that if I could get to 59% on my stalker in all three positions, I *must* be able to get to 45% to all three positions on my blaster. So far, that doesn't seem to be panning out.

    Now I have seen a blaster with S/L *and* Ranged Def capped, which looks quite interesting:
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    ...and I am curious about how this might be able to play into my blaster. My blaster also has to be reorganized in the light of now inherent Fitness.

    Design goals and guidelines:
    -I never PvP
    -I would love this guy to be ideally suited for doing endgame content, ie, the Incarnate stuff. At the moment that mostly means BAF and Lamba.
    -I want to pursue Def. If there's a way to cap all three positions Def on this guy without making him a crappy DPS, I want to know. If that's not possible, what's my next best option? S/L with Scorpion shield, maybe cap Ranged too a'la the above?
    -I also need to take SuperSpeed. I depend frequently on taking advantage of SS+StealthIO = Invis.
    -I have many billions of INF for this project (been playing since beta) - I expect to slot the GladPvP-IO, and maybe some purple sets as makes sense.
    -I never wanted to have to stop playing for ten seconds, which is why I almost never take the Nuke on most Blasters. However, I have heard that certain Incarnate abilities make it so you can fire your nuke and still have end to keep playing with no timeout - this would be interesting to me, unless the cast time of the nuke makes my DPS/DPA better to avoid it.
    -The goal of this character is max damage output, using whatever means necessary (as well as survivability). I have been using Fire Ball/Fire Breath/FireSwordCircle/Burn/HotFeet to achieve this, along with super high recharge to maintain that AoE chain. For ST damage, Blaze, Blast, FireSword.
    -I would prefer to take both Flares and Fire Blast since I can use both while mezzed.
    -Is Rain of Fire worth adding to the mix?
    -It almost goes without saying that using Aim and BU all the time is part of every damage plan.
    -Blazing Bolt seems unnecessary. Combustion and Blazing Aura seem weak compared to the other choices.
    -Since I am swapping out the Fitness Pool, perhaps swap in the Leaping pool for CJ and more Def, as well as another LotG mule? Plus some extra vertical for SS?
    -On the side, I would also love adding global damage and regen - but DPS and Def are higher priority.
    -One last thing - I hate running out of end, but I prefer to slot for Acc, Dmg, and Rech in my attacks. So I usually bump up my end by slotting Stam with 3 EndIOs and one PerfShifter, slotting Health with Numina and Miracle, and getting the End Accolades (as well as the Health ones.)

    So, PLEASE shower me with your advice and ideas. My goal is to have a solid build crafted in MIDS over the next week or so, and to go in game to make it a reality after that.

    Here's what I had figured out pre-I19 - this character is currently 41, and can hit 50 pretty soon.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Blaster
    Primary Power Set: Fire Blast
    Secondary Power Set: Fire Manipulation
    Power Pool: Speed
    Power Pool: Fitness
    Power Pool: Leadership
    Power Pool: Fighting
    Ancillary Pool: Mace Mastery

    Hero Profile:
    Level 1: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(34), Decim-Dmg/Rchg:40(34), Decim-Acc/EndRdx/Rchg:40(34), Decim-Acc/Dmg/Rchg:40(39)
    Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(5), Enf'dOp-Acc/EndRdx:50(5), Enf'dOp-Immob/Rng:50(19), Enf'dOp-Acc/Immob/Rchg:50(29), Enf'dOp-Acc/Immob:50(29)
    Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(3), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg/EndRdx:50(7)
    Level 4: Fire Sword -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(31), T'Death-Dmg/Rchg:35(31), T'Death-Acc/Dmg/EndRdx:35(31), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43)
    Level 6: Super Speed -- Clrty-Stlth:50(A)
    Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(15)
    Level 10: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-%Dam:50(23)
    Level 12: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(13), RechRdx-I:50(46)
    Level 14: Hurdle -- Jump-I:50(A)
    Level 16: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(17), RechRdx-I:50(43)
    Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
    Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21), EndMod-I:50(27)
    Level 22: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(37), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(39)
    Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
    Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27), S'dpty-Def/EndRdx:40(40), GftotA-Def/EndRdx:40(40), RedFtn-Def/EndRdx:50(40)
    Level 28: Boxing -- KntkC'bat-Acc/Dmg:35(A)
    Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
    Level 32: Weave -- LkGmblr-Rchg+:50(A), S'dpty-Def/EndRdx:40(33), GftotA-Def/EndRdx:40(33), RedFtn-Def/EndRdx:50(33)
    Level 35: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
    Level 38: Flares -- Acc-I:50(A)
    Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), S'dpty-Def/EndRdx:40(42), GftotA-Def/EndRdx:40(42), RedFtn-Def/EndRdx:50(42)
    Level 44: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
    Level 47: Hot Feet -- Sciroc-Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx:50(48), C'ngBlow-Dmg/EndRdx:50(48), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
    Level 49: Consume -- Acc-I:50(A), EndMod-I:50(50), EndMod-I:50(50), EndMod-I:50(50)
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 1: Defiance
    Level 4: Ninja Run
    Level 0: LEGACY BUILD



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  19. Quote:
    Originally Posted by Iggy_Kamakaze View Post
    Go for both....


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    That's a VERY interesting concept - could it be adapted for Fire/Fire? Probably Mace Mastery as Epic for Scorpion Shield S/L Def?
  20. That is all. I would trade any number of random chance for an equal steady road.

    IE, instead of a 20% for something really good, give me the 20% of the really good thing. That way I KNOW I will have it by the 5th mission - and no sooner.

    And yes, this means incarnate salvage, among other things.

    PS. Make it tradeable too.
  21. As far as BAF or Lam goes, does it matter which of the four alignments you are?

    I am thinking of going Hero for the Alignment power. (+Dam)
  22. Metatron_NA

    Forum Request

    Self bump for an awesome idea. ;p
  23. OK, been checking out Incarnate content today, made a couple of Alpha Slot Enhancements, and wanted to check some things that I *think* I have picked up on – if I get any of this wrong please correct me – and if I get any of this right (it could happen) please verify. Note: this is all what is true currently, who knows what we will or won’t be able to do down the line.

    1) The only thing to do with Astral Merits is convert them to threads.
    2) You *can* repeat BAF and Lambda countless times every day. The only limitation is that you can only be awarded 1 Empyrean Merit for each every 18 hours. But you get the same amount of threads, iXP, and end of mission rewards ach time.
    3) To create a Very Rare Incarnate Enhancement, you must have created two Partial Rares of the level below, in addition to having some other junk. So basically you have to make two rares to make a very rare.
    4) BAFs consist of fighting some big bads on the tennis courts, then go after escaping patients, then fighting the two big bads again.
    5) You can use threads to unlock slots, they yield 3% per use?
    6) If you get Inc Salvage you can’t use, you can break it down into threads.
    7) You can get up to 3 level shifts so far, but only one of them works outside of the 2 Incarnate Trials.
    8) The Alpha Slot Inc Recipes come in pairs – one way to do it by Shards, one way to do it by Threads and stuff.
    9) The other four Inc Slots can’t be filled with Shards (without converting the shards.)
    10) When you make a non tier-one IncEnhacement, it consumes the lower level one. Therefor along the way to making a Very Rare you will have to craft the bottommost common one twice to create the 2 rare partials needed or the very rare.


    How's this?
  24. I made a request for one:

    http://boards.cityofheroes.com/showt...75#post3581275

    Please feel free to show your support.