Need help with Blaster i19 and i20 realignment
I'll probably start building builds tomorrow, I will post the results (and process) - if anyone wants to suggest ideas before I begin, now would be the time.
For Great Justice!
Quote:
In regards to this SR is VERY VERY easy to get high Def to all 3 Pos.I erroneously thoughts that if I could get to 59% on my stalker in all three positions, I *must* be able to get to 45% to all three positions on my blaster. So far, that doesn't seem to be panning out. |
Im also assuming you had Hide turned on in Mids but didnt have the "Attacked" setting enabled to only show the defence value while Hide is active but you are fighting (only 1/2 the Def value from Hide applies).
To check (or enable this) in Mids:
- Options > Configuration > "Effects & Maths" tab
- Under the Supression section tick "Attacked"
- Click OK
What this means is for ALL powers that suppress when you attack or are attacked (Hide, Stealth, Cloaking Device, etc) only half the Def value will be included in the "View Total" window.
I didn't know about that setting, so I simply turned off Hide. To be clear, my totals on that stalker are:
59.7 Melee Def
59.5 Ranged Def
58.0 AoE Def
...all with Hide complete OFF.
If I make the change you suggested (awesome tip btw, thanks), then with Hide ON but the extra Def suppressed, the totals become:
62.0 Melee Def
61.9 Ranged Def
60.4 AoE Def
...which is just about the best Def I have ever seen.
For Great Justice!
Quote:
with Hide turned OFF!!!!! Damn can you post that build in the Stalker forums?
59.7 Melee Def 59.5 Ranged Def 58.0 AoE Def |
Sorry I cant help with the rest of your question.
Quote:
Here's my stalker build post as asked:
with Hide turned OFF!!!!! Damn can you post that build in the Stalker forums?
Sorry I cant help with the rest of your question. |
http://boards.cityofheroes.com/showt...37#post3590537
For Great Justice!
So, Metatron_NA, what were your follow-up "Lessons Learned"? I really enjoyed your initial Fire/Fire build and I'm looking to revamp mine as well, so thought I'd come to the source... you!
Project 86 - Bane SoA
Threat Agent - Elec/Shield Scrapper
Voodoo Hood - Thugs/Dark MM
And numerous other minions as well...
I have a fire/fire blaster I paused at level 41 before i19 came out. He was intended to be an AoE king, with capped S/L.
Then I put him on pause to play a couple of other characters, One was an elec/SR stalker. I got that stalker to 59% Def in all three positions, as well as almost perma hasten - also got a t3 alpha and a t1 judgement before I realized that if what I wanted was pure dps, I should go back to my blaster.
I erroneously thoughts that if I could get to 59% on my stalker in all three positions, I *must* be able to get to 45% to all three positions on my blaster. So far, that doesn't seem to be panning out.
Now I have seen a blaster with S/L *and* Ranged Def capped, which looks quite interesting:
Design goals and guidelines:
-I never PvP
-I would love this guy to be ideally suited for doing endgame content, ie, the Incarnate stuff. At the moment that mostly means BAF and Lamba.
-I want to pursue Def. If there's a way to cap all three positions Def on this guy without making him a crappy DPS, I want to know. If that's not possible, what's my next best option? S/L with Scorpion shield, maybe cap Ranged too a'la the above?
-I also need to take SuperSpeed. I depend frequently on taking advantage of SS+StealthIO = Invis.
-I have many billions of INF for this project (been playing since beta) - I expect to slot the GladPvP-IO, and maybe some purple sets as makes sense.
-I never wanted to have to stop playing for ten seconds, which is why I almost never take the Nuke on most Blasters. However, I have heard that certain Incarnate abilities make it so you can fire your nuke and still have end to keep playing with no timeout - this would be interesting to me, unless the cast time of the nuke makes my DPS/DPA better to avoid it.
-The goal of this character is max damage output, using whatever means necessary (as well as survivability). I have been using Fire Ball/Fire Breath/FireSwordCircle/Burn/HotFeet to achieve this, along with super high recharge to maintain that AoE chain. For ST damage, Blaze, Blast, FireSword.
-I would prefer to take both Flares and Fire Blast since I can use both while mezzed.
-Is Rain of Fire worth adding to the mix?
-It almost goes without saying that using Aim and BU all the time is part of every damage plan.
-Blazing Bolt seems unnecessary. Combustion and Blazing Aura seem weak compared to the other choices.
-Since I am swapping out the Fitness Pool, perhaps swap in the Leaping pool for CJ and more Def, as well as another LotG mule? Plus some extra vertical for SS?
-On the side, I would also love adding global damage and regen - but DPS and Def are higher priority.
-One last thing - I hate running out of end, but I prefer to slot for Acc, Dmg, and Rech in my attacks. So I usually bump up my end by slotting Stam with 3 EndIOs and one PerfShifter, slotting Health with Numina and Miracle, and getting the End Accolades (as well as the Health ones.)
So, PLEASE shower me with your advice and ideas. My goal is to have a solid build crafted in MIDS over the next week or so, and to go in game to make it a reality after that.
Here's what I had figured out pre-I19 - this character is currently 41, and can hit 50 pretty soon.
Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/
Click this DataLink to open the build!
Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery
Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(34), Decim-Dmg/Rchg:40(34), Decim-Acc/EndRdx/Rchg:40(34), Decim-Acc/Dmg/Rchg:40(39)
Level 1: Ring of Fire -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(5), Enf'dOp-Acc/EndRdx:50(5), Enf'dOp-Immob/Rng:50(19), Enf'dOp-Acc/Immob/Rchg:50(29), Enf'dOp-Acc/Immob:50(29)
Level 2: Fire Ball -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(3), Posi-Dmg/Rchg:50(3), Posi-Dmg/Rng:50(7), Posi-Acc/Dmg/EndRdx:50(7)
Level 4: Fire Sword -- T'Death-Acc/Dmg:35(A), T'Death-Dmg/EndRdx:35(31), T'Death-Dmg/Rchg:35(31), T'Death-Acc/Dmg/EndRdx:35(31), T'Death-Dmg/EndRdx/Rchg:40(43), T'Death-Dam%:40(43)
Level 6: Super Speed -- Clrty-Stlth:50(A)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(9), Posi-Dmg/Rchg:50(9), Posi-Dmg/Rng:50(13), Posi-Acc/Dmg/EndRdx:50(15)
Level 10: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(15), Oblit-Acc/Dmg/EndRdx/Rchg:50(17), Oblit-%Dam:50(23)
Level 12: Aim -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-Pcptn:20(13), RechRdx-I:50(46)
Level 14: Hurdle -- Jump-I:50(A)
Level 16: Build Up -- Rec'dRet-ToHit/Rchg:20(A), Rec'dRet-ToHit:20(17), RechRdx-I:50(43)
Level 18: Health -- Numna-Regen/Rcvry+:50(A), Mrcl-Rcvry+:40(19)
Level 20: Stamina -- P'Shift-End%:50(A), EndMod-I:50(21), EndMod-I:50(21), EndMod-I:50(27)
Level 22: Blaze -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(37), Decim-Acc/EndRdx/Rchg:40(39), Decim-Acc/Dmg/Rchg:40(39)
Level 24: Hasten -- RechRdx-I:50(A), RechRdx-I:50(25), RechRdx-I:50(25)
Level 26: Maneuvers -- LkGmblr-Rchg+:50(A), Krma-ResKB:30(27), S'dpty-Def/EndRdx:40(40), GftotA-Def/EndRdx:40(40), RedFtn-Def/EndRdx:50(40)
Level 28: Boxing -- KntkC'bat-Acc/Dmg:35(A)
Level 30: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 32: Weave -- LkGmblr-Rchg+:50(A), S'dpty-Def/EndRdx:40(33), GftotA-Def/EndRdx:40(33), RedFtn-Def/EndRdx:50(33)
Level 35: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Flares -- Acc-I:50(A)
Level 41: Scorpion Shield -- LkGmblr-Rchg+:50(A), S'dpty-Def/EndRdx:40(42), GftotA-Def/EndRdx:40(42), RedFtn-Def/EndRdx:50(42)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Hot Feet -- Sciroc-Dmg/EndRdx:50(A), M'Strk-Dmg/EndRdx:50(48), C'ngBlow-Dmg/EndRdx:50(48), Erad-Acc/Dmg/EndRdx/Rchg:30(48)
Level 49: Consume -- Acc-I:50(A), EndMod-I:50(50), EndMod-I:50(50), EndMod-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Defiance
Level 4: Ninja Run
Level 0: LEGACY BUILD
For Great Justice!