How is this Softcapped Elec/Nin?


Cerial

 

Posted

I am asking for help vetting this build. Does it suck, is it 'meh, ok', or does it rock?

Factors: I don't PvP, I will want to be doing Incarnate content on this, unlocking all 10 slots, I have 4-5 Billion Inf I can spend on this guy if needed, I do a fair amount of soloing but like to team when I can, and I like to have both high survivability and high effectiveness.

After talking with folks here, looking at the builds and advice they have posted, and factoring my own ideas and desires, this is what I came up with:

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Stalker
Primary Power Set: Electrical Melee
Secondary Power Set: Ninjitsu
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Ancillary Pool: Leviathan Mastery

Villain Profile:
Level 1: Charged Brawl -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(3), Mako-Dmg/Rchg:50(3), Mako-Acc/EndRdx/Rchg:50(34), Mako-Acc/Dmg/EndRdx/Rchg:50(36), Mako-Dam%:50(36)
Level 1: Hide -- LkGmblr-Rchg+:50(A)
Level 2: Jacobs Ladder -- Sciroc-Acc/Dmg:50(A), Sciroc-Dmg/EndRdx:50(23), Sciroc-Dmg/Rchg:50(25), Sciroc-Acc/Rchg:50(39), Sciroc-Acc/Dmg/EndRdx:50(40), Sciroc-Dam%:50(40)
Level 4: Ninja Reflexes -- RedFtn-Def/EndRdx:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def:40(5)
Level 6: Assassin's Shock -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(7), T'Death-Dmg/Rchg:40(7), T'Death-Acc/Dmg/EndRdx:40(17), T'Death-Dmg/EndRdx/Rchg:40(29), T'Death-Dam%:40(29)
Level 8: Build Up -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(9), GSFC-ToHit/Rchg/EndRdx:50(9), GSFC-Rchg/EndRdx:50(45), GSFC-ToHit/EndRdx:50(45), GSFC-Build%:50(46)
Level 10: Danger Sense -- RedFtn-Def/EndRdx:50(A), LkGmblr-Def:50(11), LkGmblr-Def/EndRdx:50(11)
Level 12: Placate -- RechRdx-I:50(A), RechRdx-I:50(13)
Level 14: Hasten -- RechRdx-I:50(A), RechRdx-I:50(15), RechRdx-I:50(23)
Level 16: Kuji-In Rin -- RechRdx-I:50(A)
Level 18: Chain Induction -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(19), T'Death-Dmg/Rchg:40(19), T'Death-Acc/Dmg/EndRdx:40(37), T'Death-Dmg/EndRdx/Rchg:40(39), T'Death-Dam%:40(39)
Level 20: Kuji-In Sha -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal/Rchg:50(21), Dct'dW-Heal/EndRdx/Rchg:50(21), Dct'dW-Heal:50(43), Dct'dW-Rchg:50(45)
Level 22: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(46), Zephyr-ResKB:50(46)
Level 24: Boxing -- Acc-I:50(A)
Level 26: Thunder Strike -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(36), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 28: Tough -- S'fstPrt-ResDam/Def+:30(A)
Level 30: Weave -- LkGmblr-Def/EndRdx:50(A), LkGmblr-Def/EndRdx/Rchg:50(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(31)
Level 32: Lightning Rod -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(33), M'Strk-Dmg/Rchg:50(33), M'Strk-Acc/EndRdx:50(33), M'Strk-Acc/Dmg/EndRdx:50(34), M'Strk-Dmg/EndRdx/Rchg:50(34)
Level 35: Blinding Powder -- CoPers-Conf:50(A), CoPers-Conf/Rchg:50(48), CoPers-Acc/Conf/Rchg:50(48), CoPers-Acc/Rchg:50(50), CoPers-Conf/EndRdx:50(50), CoPers-Conf%:50(50)
Level 38: Combat Jumping -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(40)
Level 41: Water Spout -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(42), Posi-Dmg/Rchg:50(42), Posi-Acc/Dmg/EndRdx:50(42), Posi-Dam%:50(43), Achilles-ResDeb%:20(43)
Level 44: Hibernate -- RechRdx-I:50(A)
Level 47: Maneuvers -- LkGmblr-Def:50(A), LkGmblr-Rchg+:50(48)
Level 49: Kuji-In Retsu -- RechRdx-I:50(A)
------------
Level 1: Assassination
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A), Empty(25)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- Empty(A), Empty(13), Empty(15), Empty(17)

What do you think? Is this just about the best elec/nin non-pvp stalker one could come up with? Or does something need to be tweaked, or worse, is there a hidden glaring flaw?

I like the Fast Recharge of this build, I like the idea of using Kuji-in-Retsu, but popping into Hibernate just before it goes down (or if that doesn't work, popping a blue right after the crash and then Hibernate), I can heal half my life every 19 seconds, and LR is up every 30 sec.

Am I right to like this build so much?

PS: Numbers:

Def without Hide:
Melee: 49.6%
Ranged: 48.7%
AoE: 47.4%

Globals:
+14.5% DamageBuff(ALL)
+27% Enhancement(Accuracy)
+51.25% Enhancement(RechargeTime)
+Knockback (Mag -4)
+Knockup (Mag -4)
+50% (2.513 HP/sec) Regeneration


For Great Justice!

 

Posted

Sure, here it is:

Code:
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For Great Justice!

 

Posted

Anyone want to weigh in? I feel a little proud of this build - am I wrong? Now if there were just some way to bind a key to target/select bosses (not the target_custom_next that relies on the bosses name), grin!


For Great Justice!

 

Posted

One more thing:

I have a Fire/Fire blaster, also with Softcapped Defenses. Given the huge amount of damage my blaster can output, it occurs to me to ask if this blaster is simply superior to this stalker in every way (apart maybe from the fact that the stalker has a self heal)?

What makes this (or any) stalker preferrable to an AoE monster of a blaster with Softcapped defenses? The only other thing I can think of is that a /SR stalker can't easily be debuffed.

Thoughts?


For Great Justice!

 

Posted

So far from all my stalkers, Elec/Nin has been my Fav. It is for sure the best for PVE.


 

Posted

What makes it better than Elec/SR in our opinion? The Heal?


For Great Justice!

 

Posted

Quote:
Originally Posted by Metatron_NA View Post
What makes it better than Elec/SR in our opinion? The Heal?
You lose the 20% recharge from quickness and a few % free def.
You gain a heal, blinding powder, proctrops, and 1 less toggle in your secondary.
I think that looks like about it.


 

Posted

I went with Elec/Nin for the Heal, but lately I have been monitoring my Def and it gets debuffed a lot. Makes me wonder if /SR might have been a better pick. Then again, I wouldn't have that heal and my AoE prot would be very late game. Plus, with /Nin I only took 7 of the 9 powers, but with /SR I would probably have to take all 9. On the other hand, those extra two powers give me +20% Recharge as well as +9% Def, and the MezProt include KB Prot.

I am really torn as to whether I goofed going /Nin over /SR. And now I am 22.

Does anyone have a soft capped Elec/SR build for me to load in and compare with. On the one hand, I don't want to change horses midstream, on the other hand, I don't want to keep going down the wrong path.

EDIT: Going to break /SR into it's own topic


For Great Justice!

 

Posted

Quote:
Originally Posted by Cerial View Post
You lose the 20% recharge from quickness and a few % free def.
You gain a heal, blinding powder, proctrops, and 1 less toggle in your secondary.
I think that looks like about it.
I could be wrong but I think SR also has higher resistance to Defense Debuffs than Nin.


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Metatron_NA View Post
One more thing:

I have a Fire/Fire blaster, also with Softcapped Defenses. Given the huge amount of damage my blaster can output, it occurs to me to ask if this blaster is simply superior to this stalker in every way (apart maybe from the fact that the stalker has a self heal)?

What makes this (or any) stalker preferrable to an AoE monster of a blaster with Softcapped defenses? The only other thing I can think of is that a /SR stalker can't easily be debuffed.

Thoughts?
Your Blaster soft-cap defense to all 3 positions? Or only S/L?

Not saying Blaster isn't superior to Stalker but Stalker still has mez protection and it's easier to soft-cap defense (although stalker's problem is not doing enough damage).


What's left is to normalize all Assassin Strikes and improve Stalker's old sets (Claw, MA and EM)! You don't need to bring back the missing PbAoE attack. You just need to make the existing ones better! For example, make Slice a WIDER and LONGER cone.

 

Posted

Quote:
Originally Posted by Jibikao View Post
Your Blaster soft-cap defense to all 3 positions? Or only S/L?

Not saying Blaster isn't superior to Stalker but Stalker still has mez protection and it's easier to soft-cap defense (although stalker's problem is not doing enough damage).
Ah, excellent point - it's just the S/L. And true about the mezz as well.

Thanks.


For Great Justice!

 

Posted

I will get around to commenting on your build at some point. With defenses in the ~50% defense range and the inherent debuff resistance of nin's toggles, there aren't many things that should be causing you serious problems. Remember, you can also pepper a group with blinding powder before hand if you think they will be debuffing you, because blinding powder has some -tohit in it along with the sleep and confuse. You also have kuji-in retsu, which, besides giving you a ton of extra defense, also has more ddr in it.


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

I look forward to everyone's thoughts.

I did go ahead and start checking out an Elec/SR, which may replace my Elec/Nin - in some ways it's even better, with *much* higher Def for those pesky Incarnate mission where the baddies have a higher base chance to hit (what is it, 66% instead of 50?)

Anyways, here's the link to the thread about the Elec/SR:
http://boards.cityofheroes.com/showthread.php?p=3559991

Thanks.


For Great Justice!

 

Posted

OK, the build needs some more recharge to run the single target chain of CI>CB>JL>CB. You could throw in another LotG +recharge for starters.

If you don't want super speed, you can slot the Zephyr -KB in kuji-in retsu.

I always like to get a kismet +tohit unique in hide.

I'm not sure what else to tell you since I primarily work with purple builds, but as long as you have the softcap it's workable.

Edit: the new content with higher base tohit is 64%


The Inspiration Maker's Guide [i12] UPDATED with POPMENUS and Movement Binds!
A Flash in the Dark: The Electric/Ninjitsu Stalker [i23]
Kheldian Inspiration Macros UPDATED with POPMENUS and Movement Binds!
Guide to the Katana~Ninja Blade/Electric [i23]

 

Posted

Quote:
Originally Posted by Metatron_NA View Post
Anyone want to weigh in? I feel a little proud of this build - am I wrong? Now if there were just some way to bind a key to target/select bosses (not the target_custom_next that relies on the bosses name), grin!

Awsome, and having several 50s, it's my favorite stalker of mine so far


 

Posted

I got this guy to 50, and even scored a T3 Alpha and a T1 Judgement. However, I wanted to see what my blaster idea could accomplish, so I built a softcapped S/L Blaster with high global damage and recharge - I just felt that this stalker wasn't outputting as much damage as I would like.

Well, one thing that's for sure, my Blaster is MUCH better at preventing Midwashed escapees from getting out, his various AoEs do the job, especially now that he has a T3 in Alpha, Judgment, and Lore.

However, I have to give credit where credit is due - my 60% positionally overcapped Stalker was basically nigh unkillable. My blaster is not - he dies seemingly once or twice every incarnate mission.

So the blaster, while more of a constant damage machine, is still more squishy. The stalker maybe can't put out quite as much steady damage as the blaster, but he's virtually impossible to kill.

They each are quite wonderful in their own way.


For Great Justice!