Prospective FIre/Fire Build, max damage, recharge, Cap S/L


Angelxman81

 

Posted

OK, what do you guys think of this build? I had been trying to cap Defense for S/L *and* Ranged, but it seems impossible to do on Fire/Fire without what I consider major gimpage, so I gave on on capping ranged. What I got instead is:

-Nearly perma Hasten
-Insane global recharge allowing both AoE and ST chains to fly fast and furious
-22% Global Damage Buff (32.5% including Assault)
-45.1% Def on S/L
-36.8% Melee Def
-216% Regen
-60% Global Accuracy Boost
-10% Hit Point Boost

This leaves me 6 AoE's:
-Inferno up every 100 seconds, 1094 Damage naturally, 1862 w/Aim+BU
-Burn up every 7 seconds, 317 Damage naturally, 532 w/Aim+BU
-FSC up every 6 seconds, 242 Damage naturally, 403 w/Aim+BU
-Fire Breath up every 5.6 seconds, 254 Damage naturally, 433 w/Aim+BU
-Fire Ball up every 4.6 seconds, 184 Damage naturally, 313 w/Aim+BU
-Rain of Fire up every 21 seconds, 290 Damage naturally, 493 s/Aim+BU

and I also have some ST attacks too:
-Blaze up every 2.9 seconds, 442 Damage naturally, 750 w/Aim+BU
-Fire Sword up every 3.3 seconds, 311 Damage naturally, 524 w/Aim+BU
-Fire Blast up every 1.3 seconds, 205 Damage naturally, 355 w/Aim+BU

...and in addition, also less slotted Flares and Ring of Fire.

Build Up and Aim are both up every 27 seconds. I have an AoE immobilize up every 6.5 seconds that lasts for 35 seconds. I have KB Protection and StealthIO+SuperSpeed for ghetto invis.

On top of that all I have supercharged Recovery with Perf Shifter, Numina, Miracle, and a fully enhanced Stamina, not to mention 4 accolades, two of which improve the End Total, and therefor Recovery.

NONE of this factors in the Incarnate goodies, which for me will probbaly include:
-Judgment-Fire!
-Alpha-a quick T3 45% Musculature with 1/2 ignoring ED.
-The one that supercharges End so much that you don't even get a crash from your nuke (Destiny?)
-Damage procs
-A pet that casts Fortitude on me (Seers?)

I am hoping that this guy becomes one of the MOST death bringing characters in the game, while remaining pretty survivable.

Here he is, your comments are welcome and sought after:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(40), Decim-Acc/Dmg/Rchg:40(48), Decim-Build%:40(50)
Level 1: Ring of Fire -- Dmg-I:50(A)
Level 2: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(3), Ragnrk-Acc/Dmg/Rchg:50(3), Ragnrk-Acc/Rchg:50(9), Ragnrk-Dmg/EndRdx:50(15)
Level 4: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(9)
Level 6: Rain of Fire -- Posi-Acc/Dmg:50(A), Posi-Acc/Dmg/EndRdx:50(27), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39)
Level 8: Fire Breath -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(48)
Level 10: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(15)
Level 12: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
Level 14: Flares -- Dmg-I:50(A)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(37)
Level 18: Blaze -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(21), Apoc-Dmg/EndRdx:50(21)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(23)
Level 24: Weave -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(42)
Level 26: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40)
Level 28: Consume -- EndMod-I:20(A), EndMod-I:50(34)
Level 30: Maneuvers -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(43)
Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Assault -- EndRdx-I:30(A)
Level 41: Scorpion Shield -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(43)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
Level 49: Super Speed -- Clrty-Stlth:50(A), Zephyr-ResKB:50(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(29)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Acc/Rchg:50(40)



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For Great Justice!

 

Posted

A few minor, but nice changes:

On the Posi Blast powers (Rain and Fire Breath) if I swap out the Acc/Dam Posi for the Damage Proc Posi I should actually get slightly more damage with a small drop in Acc - but leaving still plenty of Acc overkill (311% Acc compared to 271!!)

Also, have decided to swap Flares and Fire Blast. Flares has significantly better damage per cast time (242 versus 213) and its damage per end cost numbers are virtually the same (81.5 dpe for Flares, 84.7 dpe for FireBlast) More importantly, the more I can fire Flares, the more chances I get for the Build Up proc to fire.

Here is the revised build:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Fighting
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Speed
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(23), Decim-Dmg/Rchg:40(40), Decim-Acc/Dmg/Rchg:40(48), Decim-Build%:40(50)
Level 1: Ring of Fire -- Dmg-I:50(A)
Level 2: Fire Ball -- Ragnrk-Dmg:50(A), Ragnrk-Dmg/Rchg:50(3), Ragnrk-Acc/Dmg/Rchg:50(3), Ragnrk-Acc/Rchg:50(9), Ragnrk-Dmg/EndRdx:50(15)
Level 4: Fire Sword -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(5), T'Death-Acc/Dmg/EndRdx:40(7), T'Death-Dmg/EndRdx/Rchg:40(7), T'Death-Dam%:40(9)
Level 6: Rain of Fire -- Posi-Dam%:50(A), Posi-Acc/Dmg/EndRdx:50(27), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(39), Posi-Dmg/Rng:50(39)
Level 8: Fire Breath -- Posi-Dam%:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(43), Posi-Dmg/Rng:50(46), Posi-Acc/Dmg/EndRdx:50(48)
Level 10: Fire Sword Circle -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(11), Oblit-Dmg/Rchg:50(11), Oblit-Acc/Dmg/Rchg:50(13), Oblit-Acc/Dmg/EndRdx/Rchg:50(13), Oblit-%Dam:50(15)
Level 12: Aim -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(17)
Level 14: Fire Blast -- Dmg-I:50(A)
Level 16: Build Up -- AdjTgt-Rchg:50(A), AdjTgt-ToHit/Rchg:50(37)
Level 18: Blaze -- Apoc-Dmg:50(A), Apoc-Dmg/Rchg:50(19), Apoc-Acc/Dmg/Rchg:50(19), Apoc-Acc/Rchg:50(21), Apoc-Dmg/EndRdx:50(21)
Level 20: Boxing -- Acc-I:50(A)
Level 22: Tough -- S'fstPrt-ResDam/Def+:30(A), GA-3defTpProc:50(23)
Level 24: Weave -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(25), LkGmblr-Def:50(25), LkGmblr-Rchg+:50(42)
Level 26: Combat Jumping -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(40)
Level 28: Consume -- EndMod-I:20(A), EndMod-I:50(34)
Level 30: Maneuvers -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(31), LkGmblr-Def:50(31), LkGmblr-Rchg+:50(43)
Level 32: Inferno -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(34), Oblit-%Dam:50(34)
Level 35: Burn -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(36), Oblit-Dmg/Rchg:50(36), Oblit-Acc/Dmg/Rchg:50(36), Oblit-Acc/Dmg/EndRdx/Rchg:50(37), Oblit-%Dam:50(37)
Level 38: Assault -- EndRdx-I:30(A)
Level 41: Scorpion Shield -- EndRdx-I:50(A), LkGmblr-Def/EndRdx:50(42), LkGmblr-Def:50(42), LkGmblr-Rchg+:50(43)
Level 44: Web Envelope -- Enf'dOp-Acc/Rchg:50(A), Enf'dOp-EndRdx/Immob:50(45), Enf'dOp-Acc/EndRdx:50(45), Enf'dOp-Immob/Rng:50(45), Enf'dOp-Acc/Immob/Rchg:50(46), Enf'dOp-Acc/Immob:50(46)
Level 47: Hasten -- RechRdx-I:50(A), RechRdx-I:50(48), RechRdx-I:50(50)
Level 49: Super Speed -- Clrty-Stlth:50(A), Zephyr-ResKB:50(50)
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A), Numna-Regen/Rcvry+:50(29)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(17), P'Shift-EndMod/Rchg:50(29), P'Shift-EndMod/Acc:50(31), P'Shift-EndMod/Acc/Rchg:50(40)



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For Great Justice!

 

Posted

Nice build!
I was waiting for a nice fire/fire build. I will get Soul mastery for concepts.


 

Posted

Quote:
Originally Posted by Angelxman81 View Post
Nice build!
I was waiting for a nice fire/fire build. I will get Soul mastery for concepts.
Thanks!

Do be aware that you will may have to make some significant adjustments if you go with Soul Mastery - you lose 16% of your S/L Def from Scorpion shield, if you can't 6-slot Enfeebled Operation you will lose up to another 4-4.25% Def from both S/L and Melee.


For Great Justice!

 

Posted

Looks nice. I have a somewhat similar (but non-purpled) build for my Fire/Fire Blaster, but on it I went with Thunderstrikes in the ranged attacks and took Aid Self instead of Hasten. I'd rather have more ranged defense to go with the S/L than a bit more recharge... it really helps prevent mezzes. I went with this:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Prismic Flame: Level 50 Mutation Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Medicine
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Flares -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(3), Thundr-Dmg/Rchg(3), Thundr-Acc/Dmg/Rchg(5), Thundr-Acc/Dmg/EndRdx(5), Thundr-Dmg/EndRdx/Rchg(7)
Level 1: Ring of Fire -- Acc-I(A)
Level 2: Fire Blast -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(7), Thundr-Dmg/Rchg(9), Thundr-Acc/Dmg/Rchg(9), Thundr-Acc/Dmg/EndRdx(11), Thundr-Dmg/EndRdx/Rchg(11)
Level 4: Fire Ball -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(13), Posi-Dmg/Rchg(13), Posi-Dmg/Rng(15), Posi-Acc/Dmg/EndRdx(15)
Level 6: Fire Sword -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), C'ngImp-Acc/Dmg/Rchg(19)
Level 8: Combustion -- Oblit-Dmg(A), Oblit-Acc/Rchg(21), Oblit-Dmg/Rchg(21), Oblit-Acc/Dmg/Rchg(23), Oblit-Acc/Dmg/EndRdx/Rchg(23), Oblit-%Dam(25)
Level 10: Fire Sword Circle -- Oblit-Dmg(A), Oblit-Acc/Rchg(25), Oblit-Dmg/Rchg(27), Oblit-Acc/Dmg/Rchg(27), Oblit-Acc/Dmg/EndRdx/Rchg(29), Oblit-%Dam(29)
Level 12: Aid Other -- Heal-I(A)
Level 14: Aid Self -- Dct'dW-Heal/EndRdx(A), Dct'dW-EndRdx/Rchg(31), Dct'dW-Heal/Rchg(31), Dct'dW-Heal/EndRdx/Rchg(31), Dct'dW-Heal(33)
Level 16: Build Up -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(46)
Level 18: Blaze -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(34), Thundr-Dmg/Rchg(34), Thundr-Acc/Dmg/Rchg(34), Thundr-Acc/Dmg/EndRdx(36), Thundr-Dmg/EndRdx/Rchg(36)
Level 20: Aim -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(33), RechRdx-I(48)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Weave -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(36), HO:Enzym(37)
Level 28: Consume -- Efficacy-EndMod/Rchg(A), Efficacy-EndMod/Acc/Rchg(50), Efficacy-Acc/Rchg(50)
Level 30: Maneuvers -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(37), HO:Enzym(37)
Level 32: Combat Jumping -- LkGmblr-Def(A), LkGmblr-Rchg+(39), Ksmt-ToHit+(39), Krma-ResKB(43)
Level 35: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(39), Oblit-Dmg/Rchg(40), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(42)
Level 38: Hot Feet -- M'Strk-Dmg/EndRdx(A), Sciroc-Dmg/EndRdx(43), C'ngBlow-Dmg/EndRdx(43), Sciroc-Acc/Dmg/EndRdx(45)
Level 41: Scorpion Shield -- LkGmblr-Def/EndRdx(A), LkGmblr-Rchg+(42), HO:Enzym(42)
Level 44: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(45)
Level 47: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(48), EndRdx-I(48)
Level 49: Acrobatics -- EndRdx-I(A), EndRdx-I(50)
Level 0: The Atlas Medallion
------------
Level 1: Brawl -- Empty(A)
Level 1: Defiance
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(46)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(45), EndMod-I(46)



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Less recharge and no nuke, but better mez protection and cheaper to build. (I do intend to eventually switch to Ragnarok in Fireball.) I can jump into a spawn and spam Fireball -> Combustion -> Fire Sword Circle -> Burn, which does a ton of AoE damage and I also have good ST damage from Blaze -> Fire Sword -> Fire Blast (gapless if using Spiritual alpha or speed boosted, only a short pause otherwise). Endurance can be an issue but that's what Consume is for. I went with Hot Feet instead of Inferno because it adds more damage over time, even though Inferno is a lot more impressive. (I do have a pure damage, non softcapped alternate build with the nuke and more ranged AoE though.)


Cascade, level 50 Blaster (NRG/NRG since before it was cool)
Mechmeister, level 50 Bots / Traps MM
FAR too many non-50 alts to name

[u]Arcs[u]
The Scavenger Hunt: 187076
The Instant Lair Delivery Service: 206636

 

Posted

A couple of comments about the build.

1. If you replace the endurance recovery in weave, maneuvers and assault with Cyctoskeletons, you can get rid of the defense slot in combat jumping and use that to better effect somewhere else.

2. Taking burn, fire sword and fire sword circle without taking hot feet seems silly to me, if you are going to be in the center of the action, the mitigation from the fear on hot feet it extremely important and the slow effect is extremely nice especially when soloing. Personally, the radius on burn leaves a lot to be desired IMO and I dropped it. Burn seems like a much better power on a melee toon with a taunt to guarantee lots of mobs in melee range.

3. Super Speed and Hasten come *far* too late in the build. You only have knockback and invisibility at lvl 45+ which is terrible for leveling on any time you are exemplared. I highly recommend taking Hasten before lvl 10 and Super Speed at lvl 14.

Here is the build that I'm currently working towards:

Hero Plan by Mids' Hero Designer 1.93
http://www.cohplanner.com/

Click this DataLink to open the build!

Hot Frenchman: Level 50 Magic Blaster
Primary Power Set: Fire Blast
Secondary Power Set: Fire Manipulation
Power Pool: Speed
Power Pool: Leaping
Power Pool: Leadership
Power Pool: Fighting
Ancillary Pool: Mace Mastery

Hero Profile:
Level 1: Fire Blast

  • (A) Apocalypse - Chance of Damage(Negative)
  • (3) Apocalypse - Damage/Endurance
  • (3) Apocalypse - Damage/Recharge
  • (15) Apocalypse - Accuracy/Recharge
  • (17) Apocalypse - Accuracy/Damage/Recharge
Level 1: Ring of Fire
  • (A) Enfeebled Operation - Accuracy/Endurance
  • (23) Enfeebled Operation - Endurance/Immobilize
  • (33) Enfeebled Operation - Immobilize/Range
  • (33) Enfeebled Operation - Accuracy/Immobilize
  • (36) Apocalypse - Damage
  • (40) Damage Increase IO
Level 2: Fire Ball
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (7) Positron's Blast - Accuracy/Damage
  • (9) Positron's Blast - Accuracy/Damage/Endurance
  • (9) Positron's Blast - Damage/Recharge
  • (15) Positron's Blast - Damage/Endurance
Level 4: Fire Sword
  • (A) Hecatomb - Chance of Damage(Negative)
  • (5) Hecatomb - Damage/Endurance
  • (5) Hecatomb - Damage
  • (25) Hecatomb - Accuracy/Damage/Recharge
  • (31) Hecatomb - Accuracy/Recharge
Level 6: Rain of Fire
  • (A) Ragnarok - Damage
  • (7) Ragnarok - Damage/Endurance
  • (19) Ragnarok - Accuracy/Recharge
  • (21) Ragnarok - Accuracy/Damage/Recharge
  • (21) Ragnarok - Damage/Recharge
Level 8: Hasten
  • (A) Recharge Reduction IO
  • (11) Recharge Reduction IO
  • (11) Recharge Reduction IO
Level 10: Fire Sword Circle
  • (A) Obliteration - Chance for Smashing Damage
  • (13) Obliteration - Accuracy/Damage/Endurance/Recharge
  • (13) Obliteration - Accuracy/Damage/Recharge
  • (17) Obliteration - Damage/Recharge
  • (19) Obliteration - Accuracy/Recharge
  • (34) Obliteration - Damage
Level 12: Aim
  • (A) Adjusted Targeting - To Hit Buff/Recharge
  • (31) Adjusted Targeting - Recharge
  • (46) Rectified Reticle - Increased Perception
  • (50) Rectified Reticle - To Hit Buff/Recharge
Level 14: Super Speed
  • (A) Celerity - +Stealth
Level 16: Build Up
  • (A) Adjusted Targeting - Recharge
  • (25) Adjusted Targeting - To Hit Buff/Recharge
  • (39) Rectified Reticle - To Hit Buff/Recharge
  • (48) Rectified Reticle - To Hit Buff
Level 18: Blaze
  • (A) Decimation - Accuracy/Damage
  • (27) Decimation - Accuracy/Damage/Recharge
  • (29) Decimation - Damage/Endurance
  • (31) Decimation - Damage/Recharge
  • (33) Decimation - Accuracy/Endurance/Recharge
Level 20: Fire Breath
  • (A) Positron's Blast - Chance of Damage(Energy)
  • (37) Positron's Blast - Accuracy/Damage
  • (39) Positron's Blast - Damage/Endurance
  • (42) Positron's Blast - Damage/Recharge
  • (46) Positron's Blast - Accuracy/Damage/Endurance
Level 22: Combat Jumping
  • (A) Luck of the Gambler - Recharge Speed
  • (37) Kismet - Accuracy +6%
  • (50) Karma - Knockback Protection
Level 24: Maneuvers
  • (A) Luck of the Gambler - Recharge Speed
Level 26: Assault
  • (A) Endurance Reduction IO
Level 28: Consume
  • (A) Efficacy Adaptor - EndMod/Accuracy/Recharge
  • (48) Efficacy Adaptor - EndMod/Recharge
Level 30: Boxing
  • (A) Damage Increase IO
Level 32: Tough
  • (A) Steadfast Protection - Resistance/+Def 3%
  • (34) Gladiator's Armor - TP Protection +3% Def (All)
  • (43) HamiO:Ribosome Exposure
Level 35: Weave
  • (A) Luck of the Gambler - Recharge Speed
  • (37) HamiO:Cytoskeleton Exposure
Level 38: Hot Feet
  • (A) Armageddon - Chance for Fire Damage
  • (39) Armageddon - Damage/Endurance
  • (40) Armageddon - Damage
  • (40) Armageddon - Accuracy/Damage/Recharge
  • (42) Armageddon - Accuracy/Recharge
  • (42) HamiO:Microfilament Exposure
Level 41: Scorpion Shield
  • (A) Luck of the Gambler - Recharge Speed
  • (43) Luck of the Gambler - Defense/Endurance
  • (43) Luck of the Gambler - Defense/Endurance/Recharge
  • (50) HamiO:Cytoskeleton Exposure
Level 44: Web Envelope
  • (A) Enfeebled Operation - Accuracy/Immobilize
  • (45) Enfeebled Operation - Accuracy/Immobilize/Recharge
  • (45) Enfeebled Operation - Accuracy/Recharge
  • (45) Enfeebled Operation - Endurance/Immobilize
  • (46) Enfeebled Operation - Accuracy/Endurance
  • (48) Enfeebled Operation - Immobilize/Range
Level 47: Super Jump
  • (A) Jumping IO
Level 49: Vengeance
  • (A) Luck of the Gambler - Recharge Speed
Level 0: Freedom Phalanx Reserve
Level 0: Portal Jockey
Level 0: Task Force Commander
Level 0: The Atlas Medallion
Level 50: Cardiac Core Boost
------------
Level 1: Brawl
  • (A) Kinetic Combat - Knockdown Bonus
  • (34) Kinetic Combat - Accuracy/Damage
  • (36) Kinetic Combat - Damage/Endurance
  • (36) Kinetic Combat - Damage/Recharge
Level 1: Sprint
  • (A) Run Speed IO
Level 2: Rest
  • (A) Recharge Reduction IO
Level 1: Defiance
Level 6: Ninja Run
Level 2: Swift
  • (A) Run Speed IO
Level 2: Health
  • (A) Miracle - +Recovery
  • (23) Numina's Convalescence - +Regeneration/+Recovery
Level 2: Hurdle
  • (A) Jumping IO
Level 2: Stamina
  • (A) Performance Shifter - Chance for +End
  • (27) Performance Shifter - EndMod
  • (29) Endurance Modification IO
------------
Set Bonus Totals:
  • 11% DamageBuff(Smashing)
  • 11% DamageBuff(Lethal)
  • 11% DamageBuff(Fire)
  • 11% DamageBuff(Cold)
  • 11% DamageBuff(Energy)
  • 11% DamageBuff(Negative)
  • 11% DamageBuff(Toxic)
  • 11% DamageBuff(Psionic)
  • 21.94% Defense(Smashing)
  • 21.94% Defense(Lethal)
  • 6% Defense(Fire)
  • 6% Defense(Cold)
  • 6% Defense(Energy)
  • 6% Defense(Negative)
  • 6% Defense(Psionic)
  • 19.13% Defense(Melee)
  • 6% Defense(Ranged)
  • 6% Defense(AoE)
  • 2.25% Max End
  • 72% Enhancement(Accuracy)
  • 105% Enhancement(RechargeTime)
  • 6% Enhancement(Immobilize)
  • 5% FlySpeed
  • 94.87 HP (7.873%) HitPoints
  • 5% JumpHeight
  • 5% JumpSpeed
  • Knockback (Mag -4)
  • Knockup (Mag -4)
  • MezResist(Immobilize) 5.5%
  • MezResist(Stun) 2.2%
  • 20% Perception
  • 17% (0.284 End/sec) Recovery
  • 26% (1.308 HP/sec) Regeneration
  • 10.71% Resistance(Fire)
  • 10.71% Resistance(Cold)
  • 3.75% Resistance(Negative)
  • 5% RunSpeed



Code:
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