Memphis_Bill

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  1. Answering the third first - what do you *want* out of a tank? I tend to like fire, others do invuln, Shield is (or was) popular - they all play differently to some extent.

    As for granite - while it gives def. to everything, it's also (from memory) gutting your recharge, accuracy and damage. Some people go perma-granite. My stone tanks tend to use it on occasion, but otherwise keep the other armors and swap between them - Granite, IIRC, has a psionics hole (most of the classic sets do) which is why you have some of the other armors.

    Primaries... Stone is thematic, but I find it kind of "eh." Highest I have is Superstrength, which is fairly fun (though honestly I pair SS with pretty much anything at some point when making a tank.)
  2. Quote:
    Originally Posted by Forbin_Project View Post
    Funny thing about this topic, just this afternoon I saw a guy with a Deadpool ripoff using x's and spaces to get around the name ban to prevent it's use.
    Heh. Had one person insisting in the help channel that since they put spaces in (I think it was) Wovlerine to make W o l v e r i n e or some such (think they did a misspell there, too) that "it wasn't the same so it was safe."

    He was convinced to delete and remake with an original name.
  3. Quote:
    Originally Posted by Dark Energon View Post
    Zwill did say there was going to be a live aspect to this at a later date.
    They'd already had a live aspect to it (including Z being in the wrong account.)


    Since then, it's mostly been "Hey, look, nemesis. Oh, more nemesis. Nemesis again. I might try fighting them this time.... look, I'm apparently the only one doing so." (And they are, for the record, cake on a DB/Fire scrapper.)

    Don't know if they're planning more.

    I'm not actually complaining about *this* event being just a reskin, to tackle that tangent. It's "only" the 8th anniversary. If it were the 10th, I'd be much more disappointed. Though I do agree with J_B about having the mole machines.

    On the plus side, at least it's not Praetorians. >.>
  4. OK, so who's absolutely chomping at the bit for YET MORE invasions this month?



    ... yeah, don't expect to see a lot of hands raised. (And not just because it's on a forum, so I can't see anyway.) The general reaction in the global channels, by now, seems to be indifference to the Nemesis invasion (and really, since there's just one badge and nothing all that *interesting* about them...) if not hostility (for interference with hunts, costume missions, Numina, etc.)

    For future events, how about this:

    - If you must have an invasion, limit it to a week. That really seems to be about the limit for people to do much of anything with them.

    - Have an "event" of some sort alongside - for instance, the special misisons, etc. we had for halloween (the tip drop) and the like. Stuff that doesn't interfere with normal gameplay, isn't annoying, and can be done solo or on a team. Throw in a more themed task/strike force (after all, the tab's there in LFG.) This lets the event continue without being disruptive.

    Basically, let the invasion be *part* of the event, but not the whole thing - or the longest running, most disruptive part of it.
  5. Quote:
    Originally Posted by T_Immortalus View Post
    So what does everybody think of a passive offense/active defense combination?

    What combinations already in game are closest to this?(because I really like the idea and would like to play such a character)
    Passive offense - Spines/Fire, Spines/Dark
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Generally speaking, snipes just aren't very useduf. They are a very poor use of time, their extreme range is largely useless for actual combat since it puts you out of range of most of your powers, but still within range of enemy ranged attacks
    Unless you're talking about (potentially) enemy snipers.... no, it doesn't, in most cases. Something I regularly use to good advantage.

    As far as the OP's idea... sure. The biggest issue, though, is one you touched on - that the Stalker's version is dependent on their "Hidden" status. If not hidden, it's uninterruptable, etc. If they *are* hidden, it uses the old animation/damage/etc. Blasters have nothing like that to compare - yes, we get "stacks" of damage with defiance 2.0, but honestly I don't think I'd want that to be the defining item. Or, for that matter, range. Some of my blasters are happy in melee, sure - but if I'm at 38 feet, I don't want to "guess" what side of a mob's at 40 and will give the current snipe animation. Or have a mob running away (which, I know, they *never* do ) and suddenly find I'm using the current animation when I'm expecting to use the new (or vice versa.)

    To be really honest, the number one issue I have with snipes is the second Tohit check - and all the stupid things that can "block" it. I've had mobs walk behind a skinny support beam or tree, smaller than the mob itself, as that second check went off - therefore making the snipe fail. Dump that and trim the time slightly.
  7. Quote:
    Originally Posted by plainguy View Post
    I know the devs have said in the past that A or B was impossible, just to have A and B pop up as possible years later. Colored powers is a perfect example.
    If you mean "A perfect example of players not remembering this right and incorrectly using it as an example," sure. Color customization was described as extremely difficult and time consuming - I believe the exact quote was "Sure, we could do it, if you wanted nothing else new for a year or so." They also were down to 15 people at the time.

    They then got bought out by NCSoft, became NC NorCal, then Paragon Studios, got a bunch more people and funding and it went from "one or two guys working on it for a year" to "Hey, we can do this now."
  8. Wait, were you just discussing this guy last night in the Help channel? The character name that got banned and the whole theme sound really familiar.

    I don't know if it was the same guy or not, but I know at a ship raid we had someone (also in help) talking about getting genericed a week or two (I think) ago - he'd made a blatant Hulk ripoff (name and look - Big Hulk or something,) and was on another and talking about making a third, though I *think* the /hc folks convinced him to delete the character and not do it again.

    I don't know what they're told in the email they (presumably) get when they get generic'd, but if they're given the information and they intentionally keep making the characters at *that* sort of rate, they probably *are* at least temp-banned or otherwise dealt with. (Versus "I made one a year ago, made one now to screw around and it got hit.")

    Basically, we don't know what happens at what limits. This could already be in place. PM Z if you're curious, he can probably tell you (if you keep it purely theoretical instead of saying "Yeah, this guy did this, what did you do to him," since that would basically be "commenting on moderator/GM actions" as well as giving info about another player - neither of which would fly.)
  9. Quote:
    Originally Posted by Hopeling View Post
    That's a figure that varies so wildly between powersets, and even more wildly across ATs, that it would be near-meaningless to assign an expected value to it. I've never heard of any standard value for such a thing. We do know that the devs use the rate of reward gain as a balance metric, but that measures more things than just enemy lifespan.
    Yeah, I think it'd be safe to say "there is no such thing," given that different enemy groups have different abilities, defenses, resistances and buffs, and that powersets - aside from different damage types, which interact with the above - are going to behave differently depending on AT, primary/secondary, etc.

    They don't want individual powers in a set to be "outliers" - for instance, they didn't particularly like /Psi for doms being described as, basically, "suffer through until 38, then it's incredible" like it was (thus PSW being lowered when doms as a whole were buffed.)
  10. Now I know where else I've been seeing it -

    Dark/Electric Defender, whenever the (custom color) Voltaic Sentinel fires.
  11. Yes.

    I should probably elaborate.
    1. You'll keep your server transfers.
    2. The server you want to go to will have X number of "Server slots." If you've burned any global slots unlocking there as VIP, they'll stay there as (unused, IIRC) "server slots."
    3. Once you use up the server slots, it'll take from your pool of Global slots (transferring one Global to use on the Server and unlocking said slot.)

    I don't recall *right* offhand if a transfer automatically goes to a locked or unlocked slot, though. So to be safe, as soon as you go Premium, transfer the characters, *then* use the unlocks. Everything should "lock" anyway, and you'll have a number of "Create character" slots equal to your server unlocks (which will go down as they're used.)

    Clear as mud?
  12. Memphis_Bill

    Freebie Friday

    Quote:
    Originally Posted by Forbin_Project View Post
    Shared pain is lessened, shared joy increased.
    And shared pie is lessened at an increased rate.
  13. Memphis_Bill

    incarnate shards

    Quote:
    Originally Posted by jaad View Post
    you can use threads for the upper tiers of alpha??
    You can unlock and slot out alpha without ever using a shard.

    Expand the window downward, and you'll see a second "recipe" - top one's for shards, bottom one's for threads and thread-made components.
  14. <qr>

    To the OP:
    Take a break. Get away from the game. Leave it installed if you want, to peek back in in a few months with what you can play free. See if you feel like coming back then. Or a year. Whatever it takes. You may not come back at all, that's fine too. But you're getting burned out.

    Did it myself. it helped.
  15. Quote:
    Originally Posted by Forbin_Project View Post
    . They have also explained that such repecs invalidate all the work they have done to make this an alt friendly game.

    And then they make the anniversary login badge a per-character badge.

  16. Quote:
    Originally Posted by Lothic View Post
    It's actually probably safe to say that everyone would prefer it to work this way.
    Doesn't mean it's going to happen.
    No one really likes travel suppression either yet we've had it in this game for years.

    It's a game balance mechanic. The Devs could have easily made this thing work in a way that would have allowed toggles to automatically reactivate after shutting off the travel power yet they DIDN'T make it work like that. The reason for that almost couldn't be more obvious to me. *shrugs*

    Can I just say I think you're *way* off base? I don't agree it's a balance mechanic for one simple reason:

    Kheldians.

    I mean, they're *designed* to swap forms - which, in a sense, is related to the whole "lock pose in vanity travel power" bit. And we've recently had a power altered to carry over into forms - that at the same time lost a "form," Light form.

    I'm about 87% sure that it's a mechanical issue or coding issue, *not* a balance issue.
  17. Quote:
    Originally Posted by Paladin View Post
    It would be a tough sell, especially with Freedom out and server transfers/slots being what they are. Unlocking a whole server full of slots by subscribing is more appealing when you don't have the option to endlessly reroll the same one character while retaining their badges, temps and what have you. It's easier to get bored if you attach the CoH experience to one character than 12-24.
    I usually mention during origin respec threads that there are four things the devs determine to be the core of a character - AT, primary, secondary and origin. I don't recall when we were told that, but that was a redname response. I *strongly* suspect - while someone will chime in with "Anything is possible with enough time and money!" if history has anything to say about it - these four are so *foundational* that so much as looking sideways at them while in an IDE would make the game exceptionally... twitchy.

    That said, *especially* with Freedom's launch, I highly suspect the reason in the quote above is now even higher on the reasons we won't see this done - higher than dev philosophy of the game and what they want out of it, higher than technical issues. Because while they *could,* in theory, do this with enough time and money thrown at it, not only are there already established means to set up an alt (delete existing, buy more server slots, or what they really want, a subscription,) but the *cost* is enough going the *other* way in time both creating this and fixing what it would break that it's pretty much a no-go.

    My theory, anyway.
  18. Quote:
    Originally Posted by Lothic View Post
    Let's just say I think you're going to become more knowledgeable about how binds/marcos work in this game.
    Toggle the travel power, it buys a ton of shoes?
  19. Quote:
    Originally Posted by MesmerLune View Post
    Come on guys we need to start a petition or something.
    OK.

    /starts petition to ban asking for illusion for doms ever again.
  20. Quote:
    Originally Posted by Zemblanity View Post
    Statesman and Psyche are featured prominently in the comics,
    (A) nobody's seen the comics for years, and
    (b) they didn't really feature "prominently" - or even all that much until the second set. The first run was Apex, War Witch and Horus - which felt far closer to the players.

    Quote:
    in the novels,
    Both of them... which focused on the FP, and at least one was primarily on Posi and Synapse reforming the Phalanx.

    Quote:
    in all official artwork and promo videos,
    Some.
    Quote:
    in the main screen picture,
    Which "main screen" are you referring to, and at what point? For the longest time we had an (unnamed) states and a pile of heroes. The character who eventually *became* Psyche was there, but she wasn't there because she *was* psyche.

    Quote:
    in the character creation screen,
    Not for a long time, and even now, it's on a (very skippable) "What's your playstyle" section - you only see them if you go through that and pick a specific playstyle.

    Quote:
    in the official chronology,
    They're *semi* prominent there, much like histories of WWII would have a lot of mention of Patton and Eisenhower, but not Lt. Murphy.

    Quote:
    in the web-site,
    ... you mean the ones getting replaced?

    Quote:
    they're the main antagonists of vanilla City of Villains,
    Nooooooooooo, they aren't. I don't "Go to fight Statesman/the Phalanx" continually. I fight other villains. I fight low level heroes. I fight a lot of Longbow - way the hell too much Longbow. The "main antagonists" end up being the leadership of Arachnos themselves. Honestly, until the (very badly done and rather ham handed) VEAT storyline ending, I don't think I was ever forced to go fight States. Positron, yes - I think we end up going against him, BAB and Synapse the most. Numina once or twice. I don't even think Psyche's brought up, much less Statesman, in the main 1-50 run - the first time I remember doign anything about them was going to the rather sideline Ouroboros stories to do the bit with the jade spider.

    Quote:
    their evil alter-egos are the main antagonists of current incarnate content,
    True of the entire phalanx, pretty much,
    Quote:
    and even the forum picture above features States fighting a Warworks droid...
    And is getting changed!
    Quote:
    Minority, huh?
    Yep. You just aren't exposed to those two very much, and that was true even while COH/COV was under Cryptic's watch. Even heroside, you don't really deal with States until the Hero's Hero arc, and Psyche... well, not at all other than being given a TF from her.

    There's pretty close to zero player investment or interaction (other than "give me levels/a TF") with the characters.
  21. Quote:
    Originally Posted by Angelxman81 View Post
    They focus too much on low zones, and now everyone plays DFB till 20s so they overlevel that zones.
    I think that simplifies things *way* too much.

    We went from two zones, five (seven if counting the PB and WS) starting contacts and, if not a lot of variety, at least a different mission *feel,* to... well, what the same problem redside had, "here's the exact same thing with the same, very few contacts, all over again."

    Why do DFB? Because the tiny, tiny bit of starting content gets stale *fast* and people want to rush past it after the first run or two.

    Now, granted, that's not just a COH thing - but more starting *variety* would be nice. (Part of why I'd mentioned in the beginning "1-50 Origin arcs," as well - plus, really, starting out with someone other than Matthew "hey, look at our phase tech we barely use" habashy for once would be nice.)
  22. Congrats. You have a list, but no explanation, and some (such as "specific flight powers") are so vague as to be useless.
  23. I'd have to say.... "Nope!"

    *shrug* What can I say. Want to see what old, old arcs could be like, without all the fancy-shmansy stuff ya young whippersnapers do now, then maybe.
  24. Quote:
    Originally Posted by Tenzhi View Post
    Heh. I was going to say that I think Sam is a bit hard on the story arc.
    *keels over out of shock*

    And I don't believe Citadel was bothered one way or the other.
  25. Quote:
    Originally Posted by Samuel_Tow View Post
    I am shocked, shocked, that an "I like thread turns into an I hate thread" post happened. This never happens. So when do we get to complain about people complaining, or does that come next?
    Don't worry, Sam, we'll always be able to count on you and Tenzhi at the very least to be sure we know JUST how big every grey cloud is for every millimeter of silver lining.

    I mean, seriously, what would have been wrong with just... I don't know, not posting? Or at most saying "I'm glad you liked it. I thought it could use some work, but everyone's taste is different." And boom - leaving it at that. As opposed to, oh, trying to beat down the OP's "I liked it" post with "These are all the reasons why what you like sucks!"