Memphis_Bill

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  1. [ QUOTE ]
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    Besides level-appropriate arcs and such, I assume you mean. Some of us *do* run non-AE content.

    [/ QUOTE ]Not saying you don't. The whole reason the AE spam is bugging me so much right now is that I'm in the process of leveling characters on a more active server (red-side on a low-pop server there are times when the search really doesn't show anyone in your level range).

    I don't think that higher level toons should never go into lower level zones. But the lower level zones need to be made better for lowbies.

    Honestly if everyone congregated at the AE in Nerva, St. Martial, or Sharkhead then I wouldn't be so bothered, because those zones overlap enough that you could skip one if the spam really annoys you. But for about 5 levels you're too high to get missions in Port Oakes and too low to get them in Sharkhead, so Cap is the only option.

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    Um... yeah, and? I'm sorry, but this is really to me rather a silly point. Yes, the zones progress through levels - but you've just switched to"For five levels, you have to be in cap" from "you always have to go back to cap."

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    If enhancements dropped, you would be extremely lucky to get something that was both for your origin and an enhancement you actually needed. You could trade or else go sell them, then go to your level-appropriate store and buy something you could use.

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    You talk about strawmen - and bring up "that was for your origin and an enhancement you actually needed," like that's an issue remotely related to "level appropriate zones." Outside of TOs, that's an issue for *everyone* (and I use "issue" very loosely in this case.)

    Plus, you still get IO recipe drops and salvage drops - in fact, teaming with lowbies often helps in those cases (at least with salvage, and it certainly doesn't hurt someone like me to get the low level IO recipes. Saves me money as I don't have to buy as many to craft them for the "lowbie bin."

    [/ QUOTE ]Which doesn't change the fact that you couldn't use your rewards instantly like you claimed.

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    Where did I claim anything about using rewards INSTANTLY? Are you reading "There are stores and base portals" in every zone? Obviously my Magic-based Brute can't use a Science-based Damage SO, instantly or otherwise. (as an example.) And a base portal is hardly "travel" to craft an IO, short of Nerva, perhaps.

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    Whether you have to go to a different zone to use the ticket vendor or the store to get something useful, you're still traveling. Inventions and salvage both require a trip somewhere else to be useful either way.

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    I don't have to do it so frequently that it's such the bother you seem to be painting. The stores in *any* zone will take what I'm selling, after all. And again, there's a base portal everywhere. It's as big a hassle as "traveling" to train.

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    The thing is that as things are now, the ticket vendor is a *lot* more convenient for people that are leveling. You get your DOs or SOs right next to where you are doing your missions, don't have to pay an arm and a leg for them, only get the ones you need, and can mostly stay up-to-date on them while still saving up infamy/influence.

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    Great. SO why penalize people who are teaming with friends, and happen to go (say) from St. Martial to Oakes (and pay the base rent on the way) to do so? That's what your suggestion is *doing.* Why add irritation - just because, from what I'm reading, you're not liking AE teams being about?

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    If you're doing regular missions, you while often need to go to whole different zones for enhancements, and you can't stay up to date on all of them without either trading inf from another toon or playing the market a lot.

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    You do realize enhancements are good for *several* levels, right? I'm not being snarky, I'm actually asking if you're aware of it (even veterans miss some "obvious" stuff sometimes.) There's no reason to "stay up to date" (I'm interpreting as plus-level) - and outside of the pre-level-10 missions, I don't level so much I'm at risk of my enhancements going red from one mission to the next.

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    My suggestion would just make either method equally convenient/inconvenient.

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    And there's no need to add inconvenience or a penalty.
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    If recipes dropped you would either have to go to a zone with an auction and sell them, or go to one with an auction and a university to buy the salvage you need and then build them.

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    Or, if you didn't want the recipe (standard IO or not-particularly wanted set,) you could sell them at any store, and as for crafting - I have yet to run across a base without the nice, cheap invention table, accessible in any zone with a portal.

    You don't "have" to go to an auction house. Even if you feel you have to, that has nothing to do with level-appropriateness, as they're scattered all over.

    [/ QUOTE ]Any of which takes you outside of the AE building.

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    Not any farther than the trainer, or wentworths/BM, which you decry as being part of the evil of AE as I'm reading it.

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    I don't find making use of rewards from normal missions to be impossible, and the time spent running around is usually about the same as a typical beer/bio break. But AE removes that travel. I think that putting AE on more level terms with the rest of the game would help balance things out a bit without breaking the rest of the system.

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    So, we have a system that auto SK's/exemps you. You get your rewards in the same "zone" as you were in.

    Compare that with running a regular mission, where you get your rewards in the same zone you were in.

    ... yeah, and?
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    Not to mention that the places you had to go to make your drops useful were often in completely different zones and almost never right next to your mission entrance.

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    ... what? I'm assuming you mean "store/auction house" for "useful." And again - stores are in every zone, base portals in every zone, auction houses spread throughout the levels - both above and below you.

    [/ QUOTE ]If you're leveling instead of just selling things then the stores in every zone don't help you, just the ones in the zone which is appropriate to your level. And often those stores don't sell enhancements for the lowest or highest levels that might have missions in the zone.
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    If you run missions with mixed levels, people have to leave the zone their working in pretty frequently. Especially if you're taking a bunch of lowbies through high-level missions.

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    - Base teleporter (accessible to anyone, at least with my SG settings, who is teamed on a team I'm leading.
    - "Assemble the team."
    - Recall Friend.
    - Jet/Zero-G packs

    The last, of course, available to anyone who runs *a* mayhem. So, really, arguing about travel time is moot in this case. I have yet to have to really work in great allowances for travel time on any team, barring someone not knowing how to use the nav bar, and haven't since... well, years, since my early Hollows days when a death meant a run back from Atlas.

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    "Pretty frequently?" Please. Yes, I run mixed level teams. No, they don't have to leave "pretty frequently."

    [/ QUOTE ]I would call you on that, but maybe blue side is different. I know there is a lot more overlap.

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    Don't assume. I run both sides fairly regularly.

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    I know that level 20s can get missions in Sharkhead, but they can't buy anything there until they are high enough for level 25 SOs. So the lower level players and all the lackeys have to go back to Cap very frequently

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    No, they don't. They really don't. And I tend to advise people NOT to go buy anything at that point until they're 22, anyway, so they can GET those 25 SOs and not waste INF.
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    . And since they are lower level, everything is red or purple to them which means they need to keep their enhancements up to date to stay effective, but they level a lot faster than the rest of the team.

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    Jetpack from a mayhem. Fly over all of it. Goldbricker jetpack. Zero G jetpack. And no, they don't tend to "go back frequently" in the least. Yes, even in an arc. ESPECIALLY redside, where the arcs are so short.

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    I really can't think of a regular mission team where no one had to leave the zone to buy enhancements.

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    I can think of many. Full nights with multiple arcs.

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    I've seen more level 15s showing up in the higher level zones now than before AE because Cap Au Diable is their only choice for *not* power-leveling and it's too crowded to use.

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    ... you're kidding. Funny, Cap seems to be the place FOR PLing redside. And of course, nobody has to do so in any case. I see far fewer lowbies in the high level zones - post AE, it was almost spooky to go into PI and not see farm/PL spam. Then I realized how *nice* it was.

    [/ QUOTE ]A couple of things here.

    First, lowbies going to the top level zone seems to be a blue-side problem.

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    You've heard of the "television farm," I take it? That's redside.

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    Second, whether you want to PL or not, Cap is the only place a young villain can go. The ferry and the black helicopters both only lead there. You run out of missions in Port Oakes several levels before you can pick up missions in Sharkhead. If you don't want to PL, you are stuck wading through the spam anyway. See the problem?

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    So instead of hobbling people for teaming where you don't want them, how about pushing for more redside zones so there's an alternate leveling path? That's something I, and many others, have pushed for.

    And no, I don't see the problem. I'm sorry, but you're seriously overstating it as a "problem."

    If you don't like the spam? Remove it from your global and chat tabs. Find the worst spammers and ignore them. The power is in your hands. Or just do what I do and ignore (not /ignore) it.


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    I'm not sure what you mean about the lowbies staying in the lower level zones? Most of the AE teams I'm seeing won't accept people below 30. Every time I have a character hit Cap I end up answering one of the AE LFMs, and most of the time I get told that they won't take a level 18 or level 15 or whatever.

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    ... so make your own team? I don't see the problem.

    [/ QUOTE ]I do make teams, who doesn't?

    It's pretty hard to manage in Cap because of the AE spam. You can work in tells, but if you're trying to talk to a level 15-20 player who's not already in a mission, they're stuck in the spam.

    And you can't use the broadcast to set up a team, because the LFM will be off the screen before anyone can read it.

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    Unless you're talking prime-time Freedom... I'm sorry, but that's nonsense. Of course, "nonsense" is generally the definition of prime-time Freedom, which is why I tend not to play there.
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    But just because I can do cheetah-flips to form teams in Cap, doesn't mean that's the way it *should* be. Especially when you consider that the AE spam wouldn't be a problem if the spammers were considerate enough to use a different channel for it.

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    So ask them to.
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    It's frustrating when you can't use zone chat to talk to other people leveling in a zone because people that are much higher leveled won't just say "54 boss AE team LFM 40+, need kin" one time and then shut up.

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    Again... so ask them to.

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    It wouldn't effect your AE teaming.

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    Which is it - you're going to make things less convenient to penalize me for being in a "too low" zone, or it's not going to affect me?


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    On the red side, you don't ever have to leave Cap Au Diable. In fact, if you go past Cap, you still need to go back frequently. It's the never leaving the lowbie zone that is screwing it up. It was fine when higher levels just came back there to use something there.

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    "Need" to? Other than it being the only entrance to Cimerora, no, you don't "need" to go back frequently. The only things I can do in Cap that I can't do elsewhere are:
    - Go to bloody bay
    - Go to cimerora
    - Tailor missions (2 of the 3.)
    - One strike force.

    [/ QUOTE ]You're arguing against yourself here. You just talked about how Cap is a crossroads and everything is easily available there. There are many things which exist in some but not all zones, but Cap has all of them. While you wouldn't necessarily have to go to Cap in particular, you do need to go somewhere else and Cap has everything you might need to travel for.

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    "Convenience" is not "need." There are strike forces in other zones. There are other PVP zones to go to. Yes, Cap is a crossroads zone - but "Need" indicates "No other choice." For instance, I need to eat to stay alive. Subway, up the street from me, is more convenient than grocery shopping. "I need to go to Subway to eat" does not logically follow.

    I do not NEED to go back to Cap to use the tailor (other than getting two of three costume slot missions.) I do not NEED to go to Cap to run any and all strike forces, just one. I do not NEED to go back to Cap to use the Black Market, or a store. I do not NEED to go back to Cap to get to another zone.

    Saying that it's a crossroads zone - which is why the AE farms are there - is not contradicting that I don't NEED, as you say, to continually pass through cap. If I don't like PVP (or Bloody Bay,) have already done or don't care about my costume slots, and am uninterested in Cimerora? I never have to go back to Cap again.

    What it boils down to, Inktomi, is that your annoyance at Cap spam seems (to me, at least) to be making the Himalayas out of a "problem" that's really a pile of sand. And no, I don't agree with adding inconvenience. There's no reason to.

    (About the only exception to that is removing AE from the initial starter zones - I do agree that new players should have to actually learn some of the game before going there. And experienced players who want to skip that can find AE all of one quick zone away.)

    I understand you're frustrated at this - at least from how it sounds. I just think you're trying to make the issue bigger than it really is. Of course, for all we know, Going Rogue (which sounds like it can be a 1-50 run so far, though we have to wait to see) may just give you an alternate path where you wont' have to worry about this at all. *shrug* And if you want to push for alternate *leveling paths,* especially since it gets easy to get burned out on Villside with the lack of content (which would also contribute to the AE magnet there,) well, it would give some alternates which could get you around it, as well as potentially draw some of the people out of AE for a while.
  2. [ QUOTE ]

    Wait.... people worry about team balance?

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    This (Just *run* a mostly-defender team, for instance... you don't need a "full house" with one of each AT or any such nonsense.)

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    It's funny, this is based on actual messages I've seen in broadcast:

    Player1: Level 23 brute, lft!
    Player2: Level 24 corr, lft!
    Player3: Level 24 MM, lft!
    Me: Why don't you three all join up together?
    Player1: Level 23 brute, lft!
    Player2: Level 24 corr, lft!
    Player3: Level 24 MM, lft!


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    And I've made that exact same comment with that exact same result - then ran a mission, came out, and saw the same people doing the same broadcast.
  3. The drastic jump is there because... it is.

    Sorry, don't have another explanation for ya. And yes, I do think there should be something in between. It's been suggested before by many people (including me.) An Advanced Combo Unit, perhaps, or Emergency Generator (smaller than regular.)

    That said, you're solo - get some throwaway alts, get some friends who don't play on that server to make an alt or two for you, fill up to 15 slots, get the bonus prestige. 300k there. (I'm actually doing this on another server - generally solo, redside, though I play the alts. The prestige does get there.)

    (Oh, and carwise... probably cleaner to go, say, Sunfire to Taurus or something. )
  4. D might be a bit much. C, though... maybe. (+3 DO, 23%, +3 SO, 46%.)

    I don't really see a need for it, but I don't see much of an issue against going to C. I just think the devs would be more wary if they looked at D (which right now holds only KB according to PWiki.)
  5. [ QUOTE ]
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    No. I shouldn't be penalized for seeing my friend playing in a zone multiple levels beneath me and going to join him or her. Conversely, would those lowbies - by going into higher level zones - be denied the rewards? All it would do is shuffle the players around a little.

    [/ QUOTE ]This is the way things were before AE. I don't know about you, but my lowbies still got sidekicked into higher level zones and my higher toons still exemplared down to help friends.

    Remember then? It wasn't awful, and it wasn't enough to interfere with you teaming with friends. What it did do was encourage you to go to more than one zone.

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    ... which your suggestion would *dis*courage.

    [/ QUOTE ]Only if you never group with people outside your level range. And never use the bank, auction, or university.

    There is plenty of incentive for being in zones outside your level range, but little incentive to go to level-appropriate zones.

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    Besides level-appropriate arcs and such, I assume you mean. Some of us *do* run non-AE content.
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    Besides, you say that's how it was "before AE." It hasn't changed with AE. And exemping down, I get immediate rewards in the drops - as opposed to having to go to a "level appropriate" zone to cash in tickets.

    [/ QUOTE ]BS.

    If enhancements dropped, you would be extremely lucky to get something that was both for your origin and an enhancement you actually needed. You could trade or else go sell them, then go to your level-appropriate store and buy something you could use.

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    You talk about strawmen - and bring up "that was for your origin and an enhancement you actually needed," like that's an issue remotely related to "level appropriate zones." Outside of TOs, that's an issue for *everyone* (and I use "issue" very loosely in this case.)

    Plus, you still get IO recipe drops and salvage drops - in fact, teaming with lowbies often helps in those cases (at least with salvage, and it certainly doesn't hurt someone like me to get the low level IO recipes. Saves me money as I don't have to buy as many to craft them for the "lowbie bin."

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    If recipes dropped you would either have to go to a zone with an auction and sell them, or go to one with an auction and a university to buy the salvage you need and then build them.

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    Or, if you didn't want the recipe (standard IO or not-particularly wanted set,) you could sell them at any store, and as for crafting - I have yet to run across a base without the nice, cheap invention table, accessible in any zone with a portal.

    You don't "have" to go to an auction house. Even if you feel you have to, that has nothing to do with level-appropriateness, as they're scattered all over.

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    Not to mention that the places you had to go to make your drops useful were often in completely different zones and almost never right next to your mission entrance.

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    ... what? I'm assuming you mean "store/auction house" for "useful." And again - stores are in every zone, base portals in every zone, auction houses spread throughout the levels - both above and below you.

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    If you run missions with mixed levels, people have to leave the zone their working in pretty frequently. Especially if you're taking a bunch of lowbies through high-level missions.

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    "Pretty frequently?" Please. Yes, I run mixed level teams. No, they don't have to leave "pretty frequently."
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    it was just enough to make us spend most of our time in zones that were appropriate to our level.


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    Best take off those rose-colored glasses before looking at the past. If anything, having lowbies *staying* in lower level zones (because, after all, a higher level may be running a mission there) means they're more likely to be picked up by a level-appropriate team - instead of finding their way to PI or Grandville to be PL'd.

    [/ QUOTE ]I've seen more level 15s showing up in the higher level zones now than before AE because Cap Au Diable is their only choice for *not* power-leveling and it's too crowded to use.

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    ... you're kidding. Funny, Cap seems to be the place FOR PLing redside. And of course, nobody has to do so in any case. I see far fewer lowbies in the high level zones - post AE, it was almost spooky to go into PI and not see farm/PL spam. Then I realized how *nice* it was.

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    I'm not sure what you mean about the lowbies staying in the lower level zones? Most of the AE teams I'm seeing won't accept people below 30. Every time I have a character hit Cap I end up answering one of the AE LFMs, and most of the time I get told that they won't take a level 18 or level 15 or whatever.

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    ... so make your own team? I don't see the problem.

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    Most of the time they are polite, but a couple of times I've had people tell me I should level up more before joining an AE team. Maybe if they don't want to get tells from level 18s, they shouldn't be recruiting in level 18 zones?

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    Or perhaps they're just happening to like being in a "crossroads" zone - Cap is the only zone wth ferries going to both lower (Oakes, black helicopter line to Mercy) and higher level zones. Not to mention the RWZ, Cimerora (which needs another exit, IMHO) and the university, portal, Bloody Bay, and auction house - all right together. It's pretty much "downtown" for redside.

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    Besides, both sides higher level missions still involve running to other zones, even those not "level appropriate."

    [/ QUOTE ]You're trying to build a strawman by implying that I don't want higher levels to ever go into lower level zones. I didn't say that, I just think that there ought to be incentive for them to spend some time in higher level zones.

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    Again, there already is - level appropriate missions. If people are tired of those, *shrug* let them team with whoever they want, where they want, without being penalized. No reason to try to affect peoples AE missions and teaming just because you dont' like what you're perceiving.

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    On the red side, you don't ever have to leave Cap Au Diable. In fact, if you go past Cap, you still need to go back frequently. It's the never leaving the lowbie zone that is screwing it up. It was fine when higher levels just came back there to use something there.

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    "Need" to? Other than it being the only entrance to Cimerora, no, you don't "need" to go back frequently. The only things I can do in Cap that I can't do elsewhere are:
    - Go to bloody bay
    - Go to cimerora
    - Tailor missions (2 of the 3.)
    - One strike force.
  6. [ QUOTE ]
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    No. I shouldn't be penalized for seeing my friend playing in a zone multiple levels beneath me and going to join him or her. Conversely, would those lowbies - by going into higher level zones - be denied the rewards? All it would do is shuffle the players around a little.

    [/ QUOTE ]This is the way things were before AE. I don't know about you, but my lowbies still got sidekicked into higher level zones and my higher toons still exemplared down to help friends.

    Remember then? It wasn't awful, and it wasn't enough to interfere with you teaming with friends. What it did do was encourage you to go to more than one zone.

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    ... which your suggestion would *dis*courage. Besides, you say that's how it was "before AE." It hasn't changed with AE. And exemping down, I get immediate rewards in the drops - as opposed to having to go to a "level appropriate" zone to cash in tickets.

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    it was just enough to make us spend most of our time in zones that were appropriate to our level.


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    Best take off those rose-colored glasses before looking at the past. If anything, having lowbies *staying* in lower level zones (because, after all, a higher level may be running a mission there) means they're more likely to be picked up by a level-appropriate team - instead of finding their way to PI or Grandville to be PL'd.

    Besides, both sides higher level missions still involve running to other zones, even those not "level appropriate."
  7. We have inspirations. They may not last as long, but there's no penalty, and you can stack them. Not to mention this would, frankly, be seriously overpowered for some ATs. Overdrive plus Rage? Add to that a well-filled Fury bar?

    (Also, really, most folks would just use Overdrive - if someone thinks their Tank or Defender is doing too little damage, they're going to hit the "more damage" button, not the "but it's better over time by this math formula" button. Besides, give me blues, Speed Boost, etc. and that "worse endurance" is severely lessened.)

    Plus, using a PnP RPG as a comparison isn't really valid, if you will, as there's a human GM that can tailor and sculpt any encounter - if something's too easy, s/he doesn't have to wait 'til the scene is done to up the difficulty, or wait for a patch to adjust things.
  8. Memphis_Bill

    SIDKICKS?!?

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    I have plenty of Controllers; that doesn't mean I like slogging until 32, which many do.

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    If you can't play the set 'til 32, or find it "slogging" you're doing something wrong. *Any* set. Illusion aside, pets aren't *that* big a deal. Yes, even with Fire. And that doesn't touch on Mind, which doesn't *have* a traditional pet.

    If all you can see are damage numbers and think that's all that matters, stick with blasters and brutes.

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    As for Defenders, Going Rogue and Power Proliferation has inspired me to delete my last surviving one. Why play an anemic Defender when I can play a Corruptor ?

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    Better numbers on the buffs/debuffs. And Corruptors are going to find themselves just crammed in the same place as Defenders when it comes to "Why take them when I can take a Controller instead?" Especially with buffs/debuffs at the same level - and Corruptors not getting Empathy.

    You'll do less with your buffs, debuffs and heals than a Defender. So yes, compared to a same-set Defender, the Corruptor will be the one seeming "anemic."
    You'll do less damage (until Scourge kicks in) than a Blaster.
    And a Controller will still quite often be more effective on a team, being able to lock down mobs and keep them from doing *anything,* while providing roughly the same level of buffing/debuffing as you.

    Right now, the only real reasons (besides, obviously, sides) to pick a Corruptor or Defender are specific powerset combos, and personal preference.
  9. Memphis_Bill

    SIDKICKS?!?

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    On the other hand, as I said in the other thread my pre-pet Controllers with teamcentric secondaries would love it, and I might even be willing to play Defenders. Yes, it would be bad if poorly implemented, but the idea has potential I think.

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    And mine would find it a waste, since (a) I'm perfectly capable of soloing (and do - see the thread on how many of what AT you make, I make a *lot* of controllers, and a good number of defenders) and (b) don't particularly feel like paying for an aggro-happy AI.

    I didn't particularly care for the feature in Diablo II, nor do I like it in Guild Wars. I definitely don't want to see it here. You want to play with AI "friends," go make a mission with some in AE.
  10. No. I shouldn't be penalized for seeing my friend playing in a zone multiple levels beneath me and going to join him or her. Conversely, would those lowbies - by going into higher level zones - be denied the rewards? All it would do is shuffle the players around a little.
  11. [ QUOTE ]

    The explanation is, there are a couple powersets that would be sharing an interesting combination of powers. For example, Controllers want Dark Control and Dark Miasma, except Dark Miasma is already a very control heavy set which would supply a lot of Dark Controls powers. Combining Dark/Dark this way could lead to a lot of overalap.


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    Two words.

    Trick arrow.
  12. [ QUOTE ]

    We will be giving you updates on this migration throughout the process so be sure to check out the CoH_OCR twitter page regularly!


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    Took a quick look at this.

    Rather hard to read thin black letters on a somewhat busy background...
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    Only thing I liked about the Veat arc was getting the costume slot at Level 10. Even facing Statesman at the end felt meh.

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    That's because facing Statesman at the end was presented like "Oh, here, go do that. Now run along." And don't forget his metagame speech about Brainstorm.

    You've beaten Recluse, then get... demoted to Arbiter?
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    I would try big lots or ebay. You should be able to get it for $30 or less.

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    Most places I've seen it online have it for $50+, because it IS hard to find.

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    Typically at big lots, I've seen it for $10 or so. *shrug* Even the COV CE.

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    Bill, you are slipping.

    I said ONLINE. I wasn't nay-saying the fact that Biglots caps it CoH/V packages at about 10 bucks.

    Hmm, I should see if I can find one locally tomorrow.

    [/ QUOTE ]

    Not slipping. Working. My attention's a bit divided.
  15. [ QUOTE ]
    [ QUOTE ]
    I would try big lots or ebay. You should be able to get it for $30 or less.

    [/ QUOTE ]

    Most places I've seen it online have it for $50+, because it IS hard to find.

    [/ QUOTE ]

    Typically at big lots, I've seen it for $10 or so. *shrug* Even the COV CE.
  16. They know it's wanted (see Jay's Costume Request thread) - currently the only "jetpacks" are the few temp powers out there and the one you can pick up for $4.99 for 30 days.
  17. [ QUOTE ]
    isn't it the 12-month vet award? that's what paragon wiki says, I hope it's not lying cause I'm really looking forward to it =D

    [/ QUOTE ]

    Nothing you actually pay/pay extra/buy a specific edition for will ever be given away free. The preorder sprints (and helmets, from the COV preorder) aren't ones you paid *extra* for. (Even the COV CE Arachnos symbol and the vet symbol are different.)
  18. Prestige Powerslide.

    If you can find a COH DVD edition, you can add it to your account. They're not being made at the moment.
  19. Memphis_Bill

    Buy a sidkick?

    Suggestions forum thattaway ---->



    That said, quite honestly (a) I tended to find them pointless in D2, and often worse than useless in Guild Wars, and (b) given the AI we have, would you *really* voluntarily pick up another Fusionette or Lady Grey? :P
  20. A few issues:

    1. Sending all that information over *each and every time* you summon a pet. (Now multiply by a team of masterminds.)

    2. Stored clientside = lose the computer, or move to a different one? You lose the customizations.

    3. You still have more work to do. Sure, you have the initial appearance... then the appearance for upgrade 1, and upgrade 2. Right now, we just switch out models (say, from pre-rendered Thugs1_Base - to make up a name - to Thugs1_Upgrade1.)
  21. [ QUOTE ]
    Okay, here's my example. You have a recipe you want to craft. You need, I don't know, a Circuit Board. Common salvage, which you used to be able to get off the market for like 100 inf. Now you're lucky to get it for anything less than 10,000 most of the time. You can get it a lot cheaper, for less than 100 tickets, by rolling common salvage. But you need tickets for that.

    [/ QUOTE ]

    Or you can bid and be patient, or go out and kill mobs. Or if you're in a decent SG, grab one from the salvage rack, or tell your friends/sg mates what you're looking for and see if they have one. You don't *need* tickets for anything. They're an alternative - and sometimes a very nice one. Need some rare salvage, but don't have 500k-1mil Inf or more? Run an AE arc, even solo, and get one of whatever it is, and possibly one to spare (or sell.) Don't feel like doing AE, fight the appropriate mobs and hope for a drop, or sell the stuff you don't need and use that to purchase it.

    [ QUOTE ]

    Like I said, yes, it is optional, and so are IOs, but you shouldn't be shoved into doing one just because you want to do the other.

    [/ QUOTE ]

    And you aren't. Wish granted.
  22. Well, since everyone's in the game...

    1. What is your favorite word?

    Tintinnabulation

    2. What is your least favorite word?

    There are so many...

    3. What turns you on?

    No one thing - mind/personality/looks/curiosity in various mixes.

    4. What turns you off?

    "Lack of polish," or just not caring (or thinking, somehow, crudeness and not caring about how you present yourself.)

    5. What sound or noise do you love?

    Tie between a cello, fire, and a "gentle" thunderstorm.

    6. What sound or noise do you hate?

    Movie-style screaming. Not scary, just shrill and irritating.

    7. What is your favorite curse word?

    "Frak." Yes, I'm mild. Yes, I said it long before BSG. Tied with creatively stringing epithets together. (Alternately, things like "By the 27 most mosspelled gods in India...")

    8. What profession other than your own would you like to attempt?

    Archaeology. Historic languages/linguistic evolution.

    9. What profession would you not like to participate in?

    Nursing. Greatly admire those who do. Just no way I could do it.

    10. If heaven exists, what would you like to hear God say when you arrive at the Pearly Gates?

    "Robes? Sandals? Heh. Beach party tonight...."
  23. Don't know when the last time I looked was.

    Ignoring a few fillers here and there. (# in parenthesis = 50s in that AT)

    Blaster - 22 (2)
    Controller - 24 (2)
    Defender - 18 (2)
    Scrapper - 13 (1)
    Tank - 16 (1)
    Peacebringer - 4 (2)
    Warshade - 4 (1)

    Brute - 12 (1)
    Corruptor - 13 (0)
    Dom - 15 (1)
    Mastermind - 14 (1)
    Stalker - 10 (1)
    Widow - 4 (1)
    Soldier - 4 (0)

    Didn't think I had that many blasters, actually. Just two more 50s to have at least one of each AT there...
  24. Your biggest problem is here:

    [ QUOTE ]

    People will argue "well, just run MA arcs to get tickets, and you can get everything you need", but then the Architect no longer becomes optional. Of course, anything beyond SOs is also optional, but IOs should not be inextricably linked with doing AE "content".


    [/ QUOTE ]

    It is *still* optional. You do not have to run AE content at any point. It is *completely* optional. So are IOs, yes, as you touched on.

    The only non-optional thing about Architect tickets is the need to run Architect missions to get them. So..

    [ QUOTE ]

    An unfortunate side effect of this is that people who play MA arcs exclusively only get ticket drops, which they spend only on things they need.


    [/ QUOTE ]

    is rather like saying "An unfortunate side effect of loving to swim is that you have to be in the water a lot." Pardon me for being blunt, but "duh." Also, it's incorrect - they do still get (a) inspirations and (b) INF, which they can use at wentworths or any store. So they do not "exclusively" get ticket drops.

    If you only want ticket drops, just play AE missions. If you want more than just ticket drops, mix AE in with teaming, strike/task forces and the like. Nobody is *forced* to just run AE content. That's completely their choice.... IE, optional.
  25. [ QUOTE ]

    May I also say, never place slots into Brawl, Sprint, or Rest. They can, by default, take one enhancement each, and you will never need more than that.

    [/ QUOTE ]

    ... Stealth IO from the running or leaping set. May want two slots (one for that, one for end.)

    I don't *tend*to, but you may.