Radical Idea: Abolish Tickets


DarkGob

 

Posted

Hear me out before flaming plz.

<ul type="square">[*]Tickets were added, I guess because the devs were afraid of people farming the Architect for regular drops. [*]It hardly needs to be stated that people are farming the Architect anyway, mainly for XP but also for tickets when there's no more XP to be had. [*]An unfortunate side effect of this is that people who play MA arcs exclusively only get ticket drops, which they spend only on things they need. Supply at the auction houses drops, and prices skyrocket. [*]People will argue "well, just run MA arcs to get tickets, and you can get everything you need", but then the Architect no longer becomes optional. Of course, anything beyond SOs is also optional, but IOs should not be inextricably linked with doing AE "content".[/list]
Tickets have destroyed the game economy. Abolishing them will by no means fix everything (farming of exploitable content is a separate issue and needs a proactive, permanent solution), but it would be a step in the right direction, as well as eliminate an unnecessary extra type of currency (inf, prestige, Vanguard merits, regular merits, tickets...what's next, Power Customization Credits and Going Rogue Tokens?).

P.S. In before "well you're just whining because you don't have any inf." I have about 450 million across 4 toons redside and close to 250 million on my main blueside, thanks, most of it "earned" through tickets.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

Your biggest problem is here:

[ QUOTE ]

People will argue "well, just run MA arcs to get tickets, and you can get everything you need", but then the Architect no longer becomes optional. Of course, anything beyond SOs is also optional, but IOs should not be inextricably linked with doing AE "content".


[/ QUOTE ]

It is *still* optional. You do not have to run AE content at any point. It is *completely* optional. So are IOs, yes, as you touched on.

The only non-optional thing about Architect tickets is the need to run Architect missions to get them. So..

[ QUOTE ]

An unfortunate side effect of this is that people who play MA arcs exclusively only get ticket drops, which they spend only on things they need.


[/ QUOTE ]

is rather like saying "An unfortunate side effect of loving to swim is that you have to be in the water a lot." Pardon me for being blunt, but "duh." Also, it's incorrect - they do still get (a) inspirations and (b) INF, which they can use at wentworths or any store. So they do not "exclusively" get ticket drops.

If you only want ticket drops, just play AE missions. If you want more than just ticket drops, mix AE in with teaming, strike/task forces and the like. Nobody is *forced* to just run AE content. That's completely their choice.... IE, optional.


 

Posted

Okay, here's my example. You have a recipe you want to craft. You need, I don't know, a Circuit Board. Common salvage, which you used to be able to get off the market for like 100 inf. Now you're lucky to get it for anything less than 10,000 most of the time. You can get it a lot cheaper, for less than 100 tickets, by rolling common salvage. But you need tickets for that.

Like I said, yes, it is optional, and so are IOs, but you shouldn't be shoved into doing one just because you want to do the other.

I just don't think the rationale for replacing drops with tickets makes any sense anymore. People are farming tickets anyway, why not just give them regular drops? (Of course I understand why this would not be popular, people don't want their munnies taken away from them, poor babies.)


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...

 

Posted

[ QUOTE ]
Okay, here's my example. You have a recipe you want to craft. You need, I don't know, a Circuit Board. Common salvage, which you used to be able to get off the market for like 100 inf. Now you're lucky to get it for anything less than 10,000 most of the time. You can get it a lot cheaper, for less than 100 tickets, by rolling common salvage. But you need tickets for that.

[/ QUOTE ]

Or you can bid and be patient, or go out and kill mobs. Or if you're in a decent SG, grab one from the salvage rack, or tell your friends/sg mates what you're looking for and see if they have one. You don't *need* tickets for anything. They're an alternative - and sometimes a very nice one. Need some rare salvage, but don't have 500k-1mil Inf or more? Run an AE arc, even solo, and get one of whatever it is, and possibly one to spare (or sell.) Don't feel like doing AE, fight the appropriate mobs and hope for a drop, or sell the stuff you don't need and use that to purchase it.

[ QUOTE ]

Like I said, yes, it is optional, and so are IOs, but you shouldn't be shoved into doing one just because you want to do the other.

[/ QUOTE ]

And you aren't. Wish granted.


 

Posted

I guess I'm utterly unaware as to how the game economy wasnt broken BEFORE AE. The cracks have shifted, but it's what's going to be had with a player driven economy.

I relish how rare salvage seem stable at 1 mill each. Patience can nab you different things at 500k, impatience around 1.5mill, otherwise rare salvage is at last the most stable I've ever seen it. Prior to AE, good luck. 8-10 million plus for various rare salvages, etc. Some 2million, some 4 million - whatever, depending on the weekday and people's apparent moods.

Uncommon salvages are a kiddy coaster ride. Many uncommons used to be dirt cheap, now they seem to average around 100k. I invite you to argue how some are 50k, some 200k, etc... but when you really watch it, they're around 100k or so. I bit of a bumpy ride, but otherwise, not too bad. Impatience, as always, will have you seeing higher prices of course.

Common salvage, ahhhh, common salvage. AKA The Steel Venom'd Wild Thing of the salvages. You can get commons from 5inf to 500k.. to 1mill or more at times. Use them tickets on common rolls, VERY FAIRLY priced too, and THAT problem solved. -

May we get a ticket vender IN/RIGHT NEXT TO the markets? TY.
No? ok fine, then, I guess I'll have to head to a nearby AE, do the rolls, and there I go.
But I dont want to do AE, I'm boycotting tickets...! Ok, then do as before, do tf/sfs, do missions JUST AS BEFORE and get your salvage that way. Wait... you don't like current prices? Set up standing purchases at a rate you find less distasteful. Wanting patience Now just doesnt work. You choose to pay more for what OTHER players have put on the market.

I swear too at prices sometimes... but realize, NOW all salvage is fairly accessable. How YOU CHOOSE to obtain it is up to you. Ticket buy, market buy - immediate or patient, earned drop.

_________________________________________
Ok then... recipes... an example. I have ONLY EVER ONCE looted a Steadfast Res/Def. ONCE - for an 'uncommon' it seems more rare then many rares - ps - WTF is with all the sniper sets and WHY TF do they feel like the absolute most common drops of all?!?!???!!!?? - oops, off topic.
With saved tickets and opting for rolls &lt;30lvl, I ACTUALLY manage a reasonable rate of Steadfasts... NOT great, but reasonable. Imperivum Armors seem to be a poor roll rate... but all that aside, with tickets you can roll for those lower level recipes you might be after. Pile em up and then have a roll session, WOW... recipes are now available to the public! NOT just to focused farming type peeps (I am one MAYBE 15-20% of the time - tops), but to Everyone.

Darkgob, I suggest that the only POSSIBLE 'fix' to the game economy (which was already 'broken' BEFORE AE) - is to establish fixed prices for EVERYTHING. EVERYTHING has but one sell to market, buy from the market price. I suspect a great many players would utterly freak out... would be funny to watch... should that happen, I would adapt. Just as I've adapted to AE's influence of the market.


 

Posted

^^What Thrunk said.

I would also point out that 450 million inf is a drop in the bucket nowadays. This is due to inflation. I've spent that in a day (not bragging as I winced doing it). The real solution is creating better inf sinks, and of course the beauty of issue 16 for farming, which will help supply.

Oh and thrunk:

psst...you should do something about tough activating at the bottom of your signature.


 

Posted

Quote:
Originally Posted by Tonality View Post
^^What Thrunk said.

I would also point out that 450 million inf is a drop in the bucket nowadays. This is due to inflation. I've spent that in a day (not bragging as I winced doing it). The real solution is creating better inf sinks, and of course the beauty of issue 16 for farming, which will help supply.

Oh and thrunk:

psst...you should do something about tough activating at the bottom of your signature.
Ah gots yer tough, baby, come're


 

Posted

Quote:
Originally Posted by DarkGob View Post
Okay, here's my example. You have a recipe you want to craft. You need, I don't know, a Circuit Board. Common salvage, which you used to be able to get off the market for like 100 inf. Now you're lucky to get it for anything less than 10,000 most of the time. You can get it a lot cheaper, for less than 100 tickets, by rolling common salvage. But you need tickets for that.

Like I said, yes, it is optional, and so are IOs, but you shouldn't be shoved into doing one just because you want to do the other.

I just don't think the rationale for replacing drops with tickets makes any sense anymore. People are farming tickets anyway, why not just give them regular drops? (Of course I understand why this would not be popular, people don't want their munnies taken away from them, poor babies.)
Sure, they farm tickets. But that gets you uncommon or rare salvage or RANDOM reward rolls. This does not create a shortage at the BM for common stuff. It's the gobs of inf generated during these farm sessions.


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Posted

Old thread is old. I guess they don't call you "Necromatic" for nothing, though.

Anyway, if you don't think 6000+ open bids for 200+ available Alchemical Silver doesn't count as a shortage of common salvage, I'd like to know what you think does count. Of course, it'll be largely academic soon -- with I16, people will go back to farming regular content with its regular drops, and the market will be flooded with salvage again. People will get to keep their tickets, and you'll be able to craft things again without paying through the nose. Everyone wins. Thread over.


"You don't lose levels. You don't have equipment to wear out, repair, or lose, or that anyone can steal from you. About the only thing lighter than debt they could do is have an NPC walk by, point and laugh before you can go to the hospital or base." -Memphis_Bill
We will honor the past, and fight to the last, it will be a good way to die...