-
Posts
10557 -
Joined
-
So, with "over 1000" questions asked - and I'm going to say there were probably more like 550 given duplicates? Or is that generous? - any chance of having a followup post with some of the others answered?
I do have to agree, a starting post with "Previously released info - I17 is due X date, GR has Y date targeted, see Incarnate info here, now for the questions" would have taken care of several that were asked. -
Quote:At least one base related question was answered - well, the INF to Prestige conversion was brought to their attention. >.>No offense to any of this, but you guys couldn't give us an answer about Base Construction or Zone Revamps or anything that we've been asking on the forums for years?
It would've been nice if alot more was answered and not just topics that were already known/common sense. -
-
Quote:Give it a proc with a chance to trigger an animation. 1 in 10 chance of having flowers burst out the other side of the target or something. >.>AS really doesn't need its own sets. ST damage suits it just fine, really.
(Just because, yeah, I don't know either, having had this discussion before.) -
Quote:... strangely I've been able to solo both with no issues for years. Even when Voids were an actual threat.And really, Kheldians have the exact same problem that Defenders had. Solo they have some problems.
At which point mezz is rendered pointless. Or at which point the NPCs get THEIR mez protection jacked up (screwing over control powers) even more, and we're back where we started.Quote:Actually, in many ways I do think that everyone needs a couple of points of protection (to get them up to at least Boss protection.)
Please review "Powerset" vs "AT." My FF defender is happy at range. My Kin is going to be in melee quite a bit. My /Storm Controller is going to be in melee as well, as will my fire/ controller or dom. My Mind/Fire Dom doesn't have to get anywhere near melee to be exceptionally effective. My /Electric blaster's hold as well as some of the heavier hitting attacks (and END recovery) require melee range.Quote:Only one of those ATs listed though 'lives in melee'
None of them have mez protection (except Doms in Domination.)
Saying "X AT lives/doesn't live in melee" is incorrect. The AT doesn't determine it. The powerset and the player's choices in that set do. -
Quote:Wrong. He is being treated differently from you at the moment, true - but you do not meet the same prerequisites for that treatment (only having two punches on your card instead of the required six.)More or less correct. Rewards generally are not fair. They are often just.
Once again - unfair, because the friend is being treated differently from you. But just, because the friend has paid dues, and you have not.
Word usage is important. Not all things that are fair are just, and not all things that are just are fair.
Definitions of fair that follow have meanings related to weather, complexion and the like trimmed.
Fair - oxford dictionary:
adjective 1 just or appropriate in the circumstances. 2 treating people equally
Fair - dictionary.com:
–adjective1.free from bias, dishonesty, or injustice: a fair decision; a fair judge.
2.legitimately sought, pursued, done, given, etc.; proper under the rules: a fair fight.
So, yes, both the restaurant and vet rewards, by these, are fair. When you reach 36 months, you will be treated the exact same way as everyone else who has reached 36 months in their subscription. (Barring technical issues, of course.)
"Unfair" would be a GM or Dev just dumping all the purples you can hold, twice a week, on all your characters "just because." -
Quote:/this, many times.This comment right here just made you loose any credibility you might have had.
Explain to us now why you should get a benefit that's awarded for loyalty, when you've just said you won't be loyal to the game long enough to earn it.
[QUOTE=Eiko-chan;2805419]I'm sure I'll still be around in 30 months when I get my 60 month vet reward.
And in 30 months, I'll still be really annoyed by the fact that there are 39 months of rewards out there I don't have, and will never have. [quote]
Short of the game ending, though, you would have the exact same chance to get them the exact same way.
No, that's not it. It's not that it "could(n't) possibly match the benefit of your subscription fee in 2006" (or 2005, 2004...) It's for having the sub be *ongoing* since then.Quote:I'm perfectly happy to wait an extra 30 months to reach the same point as all the other vets. The part that chafes the most is knowing that, because the vet rewards are ongoing, I will never see the same rewards, no matter how long I wait.
The claim that veterans rewards should be unpurchasable, ongoing, and unvarying is basically assigning your current subscription fee an infinite value; you are saying that there is no cost, no method, no bonus that could possibly match the benefit of your subscription fee in 2006.
After all, if I had a friend start the same time I did (roughly a week before my forum sub shown to the left) but they left for three years, then came back - would their renewed sub really "have the same benefit?" It's done more for the company (continual income allowing further development) and I (meaning a long term player, not just me personally) am a better resource FOR them, between mentioning playing their game (drumming up interest - word of mouth, including "he's been doing so that long?" vs "They'll get tired of it in 30 days," as well as assisting others in game.
Now, yes, saying EVERYONE with those rewards is the same way is an assumption as well. But how many 60+ month "vets" do you think are forgotten credit card billing issues vs actual players here that long?
As the new player gets up in vet rewards (and comparable in game experience,) they also raise that same "benefit." (Which I don't think is the right term, just using it as reference to your own.)
But there aren't those two extremes - new and "been around since launch." There are people on the entire spectrum in between. There are people who were here at launch and left a year later. Someone who started in 2009 is getting more benefit (and being more of one) from the vet reward program than that launch sub.Quote:A never-ending Veteran Reward program tells new players that they will never have the same value to the company as those that have been around since launch. Is that really a message that should be delivered?
I *will* say this is probably the closest you and I come to agreeing on the whole vet reward thing - I'm surprised the vet reward program ISN'T capped. I seem to recall (though I could be wrong) it initially was supposed to be, and they decided to reverse that and just keep going. Of course, the flip side of that is, if it IS capped, they would (I'd think) have to go against their "Not a major advantage" policy (and yes, I do think the 60 month one is still "not a major advantage") for the very last reward, as a "thanks for all this long time and all the time you may still stay with us" reward. That may well be what they're trying to avoid. -
Heh. They were... $5 or $10 at mine. Know I snagged the DVD edition for my second account, COV CE for the second account, and got some others for friends who didn't have the goodies.
-
Quote:And yet there are others that DO want it. It was also, as I recall, part of the whole "Get COV, this is one of the things you can do" push.Personally, I'd really like to see the devs officially announce that they were giving up on ever having base raiding. The base building community seemed to really explode when the raid restrictions were removed, and I think it's pretty clear by now that most people don't want raids out of their base, so it's high time that potential excuse for not doing things was removed.
As far as base builders not wanting the restrictions? Inside the editor, put in a checkmark. "Raidable base." If that's on, you get stricter pathing and placement rules when they hash them out. No need to screw one community for the other.
I wouldn't say it's "pretty clear" what people do or don't want, as base raids have been off for a while. It'd be like saying people don't want recreational jaunts to the moon - who are you going to ask who's going to say "Oh, yeah, they're a lot of fun" when they don't exist? -
Signs in general have been asked for for a while. (As well as bulletin boards.) If "custom wording" is too iffy (not wanting to have someone enter the base and see "if you don't know where it is, you're <censored><censored>" f'rinstance,) pre-made labels would - I'd think - be fine.
Color coding... only question I'd have on it ( as I generally like the idea, pre-generated or custom, either way) would be what happens if they re-enable base raiding. I'm not sure if we can have "friendly" vs "Enemy" maps, one with the coding, one without. -
Quote:<-- Started on Pinn. It and Victory are home.Bill, I agree that people should try other servers. I have tried them all. I stick to Pinnacle specifically because I have tried all the others and I just like Pinn the best. Each server has its own culture, to some degree, and different people fit in in different places (we on Pinn usually fit in next to the case of beer and just behind the bottle of wine). For instance, while I'm sure others haven't had this experience I absolutely refuse to build a toon on Guardian because literally every toon I've ever built there has had kill-stealers hit them at least three times by level 5.
If someone is loyal to their server because they haven't ever tried a different one I'd say they certainly should, but once you've found your home by trying them all and giving them all a reasonable chance? Loyalty in this case just makes good sense.
And I'll point out my last sentence there, again - might not get it, but I won't say they're wrong to feel that way. Don't have to defend yourself to me, if it makes you happy to stay mostly on one server, go nuts.
-
Barring technical limitations, I'm for this. It would also help the EU players who don't have more than 1-2 servers (2 English, 1 ea. French and German, IIRC) to begin with.
Having them limited is good in a way, in getting people to spread out a bit (I've got folks on every server, though it wasn't because of slots initially.) And I do think people should try others out - I don't *get* the "I don't want to play on another server," especially if you bring friends along (do a theme team, new RP = new server, or whatever floats your boat) but I won't say they're wrong to feel that way. -
Quote:Yeah, I saw their initial one shortly before (or just after) my Aion sub ran out. It was horrible. Not all that visually interesting (though mildly amusing near the end,) and having all the pauses between bits of dialog was irritating.That was utter garbage. It makes me glad I don't play Aion.
Samuraiko's vids FTW!!
If nothing else, they should have had the in-game footage of the GMs nuking (literally) the RMT "stores" in there. With the players around cheering. Which wouldn't have been scripted - player vids of it are more entertaining than the official NC vids!
More proof Michelle needs to be hired
-
That's the same conclusion ("No, it isn't") that has come up ... oh, pretty much any time it's asked by someone not plugging their console.
-
-
Quote:Since "How the respec works" has been answered, a few tips and suggestions:Ok I am wondering something. I was having trouble finding people to do the Respec trial for lv 34, and I am not lv 36. So i was wondering will I still be able to re-chose my powers or what. Or how does this whole thing work.
1. There are respec recipes available. They're a rather rare drop, but they do drop. You can get them off the market, but they've tended to be very expensive.
2. You don't HAVE to do the respec solely at your level. I have, for instance, a level 50 Mastermind that has never done any of the respecs. I can do three. They just become available FOR you to do at 24, 34, and 44. (You could do and earn two at your level.)
3. Go down to the "Servers" part of the forums, and post there that you're looking for people to run a redside respec in your specific server. Give a date and time. -
psst... might want to mention what server you're on.
-
Quote:/disagree. *shrug* Maybe it's from coming from blasters initially, but I don't think it needs mez protection at all. As was said earlier - you have it available. Heck, we're given travel powers (most of the pool, in fact) free - well, half the pool free, one pick that's optional.No, human-form needs a basic amount of Mezz Protection. Their human inheirent is built around mezz protection, but it's uselessly small.
The humanform mez situation isn't that big a deal, IMHO. I don't think it needs changing. Would it be *nice?* Sure.
So... don't take it, and play with the fact you don't have mez protection available in mind. Use stealth/qfly. Look to IOs. Carry breakfrees. Summon seekers. As a 'shade, you can get stealthy, keep a stun field going, teleport in and hold the mezzer - plenty of options and combinations of options, just off the top of my head.Quote:I *hate* having to take Dwarf form. It went totally against my human-form concept on one of my characters. Mutually exclusive powers are 'not fun'. -
Quote:I'm not really a fan, in most instances, of global unlocks for armor. But the token idea, I'm actually fine with. Sure, SuperPerson has paid their dues and gotten that roman armor - but they're handing it down to someone else who can actually use it. (And with the upcoming email changes, they don't have to be on the same server if it's an in-game token as opposed to an Icon/Character creation "you have X characters worth of armor you can use.")This is something that gets overlooked - some of the costume unlocks don't really make a whole lot of sense anyway. Most of the characters that I'd be doing the ITF with are not going to inexplicably put on Roman Centurion armor just because they received it. I'd much rather transfer that whole set over to some other character, whether via a recipe, a token of some kind, or just by making the unlock global so that I can make a proper Centurion character.
I actually like that idea, even if it's still a bit flawed - you're not unlocking the costume, you're unlocking the theme. For some that means just putting their existing character in Roman armor, for others it means being able to actually roll up a Roman character.
Weapon unlocks are similarly unfair and restrict even more concepts, notably characters that already belong to a particular faction. Good luck making a proper Family gunman or a Nemesis lieutenant when you have to go slog through repetitive hunts to get their respective assault rifles.
And /this. (Though I'd have to think "basic roman armor" = "Hey, watch your toga when you're chasing them down.")Quote:I wouldn't care so much about these unlocks if there were something similar in game to replace it with at character creation. For instance, a basic roman armour set available to everyone at character creation, and the ITF unlocks a "deluxe" version. This way, at least, you're not gating character concepts behind tasks that may well come in at the very end of a character's 1-50 journey. -
Quote:thus:<threadjack>
A can of worms isn't very chaotic, just ewwy. I've never really understood the use of that phrase.
</threadjack>
Quote:A complex unexpected problem or unsolvable dilemma, as in Tackling the budget cuts is sure to open a can of worms. This expression alludes to a container of bait used for fishing, which when opened reveals an inextricable tangle of worms. [1920s] -
With all the Tsoo around, sorc hurricanes going off all the time? They'd all be blown away!
(/signed. it'd be a nice bit of flavor, perhaps.) -
Quote:Yes, your opinion as you said... I'll disagree. Then again, most of my meleers don't have problems snagging aggro back. *shrug* To the point where I wonder why people complain about having to chase anything (barring the "I'm debuffed, head for the hills!" which really has nothing to do with KB.)It's frustrating when you're melee and you're constantly having to move and adjust because someone else is throwing your targets around from somewhere you can't see, because you're focused on the mobs around you and which is the biggest threat.
/this.Quote:I want the game to be about fun!
Boggle my mind though it may, the numbers crunchers actually have fun with their min/maxing.
I don't begrudge anyone going for "most efficient DPSENDRPGNTSSLKRBIERUM" on their characters, or trying to cap this, that, or the other, or running a concept character, trying with nothing slotted ever or whatnot - just don't tell me *my* way is wrong, inferior, or whatever because it's not the same. The only time it's wrong is if I'm not having fun with it. -
Quote:It makes them "non anniversary badges." Yeah, I dislike having them available to be gotten "after the fact." Might as well just make craftable badges that mean nothing more than you crafted the badge.But then, they're essentially veteran badges, are they not?
Won't argue with making them global. I *personally* like not having them global, even though it's a pain if you have a lot of characters, as I like using them generally as a "This character was around then," but I can see others arguments for it.
Of course, combining the two can give an interesting bit of glimpse into an account's history - 30 months with the first, second, and sixth anniversary, for instance, would be different from thirty with the fifth and sixth. *shrug*
Will always disagree with having them purchaseable. -
Quote:I have some lore that would like to speak to you... run (and read) the RWZ arc, or - I believe it's Organ Grinders from Dr. Sheridan in Brickstown. Or visit the wiki.I'm just throwing around some ideas here, i know a ton of people want outer space content (no idea how easy that is) and i have a few ideas for a possible expansion
- Most arcs focused around Rikti.
Why would this need a new origin?Quote:
- New origin- Alien. Origin Power- Something like a poison or toxin. -
Quote:*raises hand*Which is a shame. Because I feel that idea has a LOT of merit. Face it, who the hell slots TOs? Or really DOs for that matter? The fact is, they are grossly inferior to SOs, which you play 28 levels of the game on.
I slot them. And on the other side of that, I don't typically play 28 levels of the game on SOs. I replace them with common IOs somewhere in the 30s. So, if I run with your argument, we should be dumping all non-IOs because everything else can be phased out so quickly.
(Full disclosure - from 12, I tend to run a mix of lvl 15/20 DOs and IOs. Somewhere in the 20s, SOs get into the mix, then common and set IOs - more commons than sets.)

