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Posts
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Quote:/this.They really, really, REALLY need to ditch the whoe FoW idea. With the internet, it's pointless, since it's easy to find the maps.
It makes sense for a RTS, for instance. For the MMO... not so much (since even "in game," it would be logical that someone could, oh, *buy a map of the city* and find where they're going. Or look at the ones on the trams, blueside.) Admittedly it helps keep track of where you've been in missions, but for the zones themselves... not so much. -
Will second FRAPS. The demo does (or used to) have a 30 second limit and some branding (www.fraps.com) at the top.
In fact, you can use the two (Fraps and demorecord) together - if you don't want it capturing your UI (power trays, etc.) do /demorecord demoname, then play back the demo while recording with FRAPS.
Note FRAPS makes *large* video files - once you finish, run them through a video editor (which you'll probably want to do anyway) - anything from Windows Movie Maker to higher end stuff - Dark_Respite I believe uses Sony's software - and it'll usually compress to a smaller size. (Search on her name, or just browse the multimedia section - she has a presentation from herocon a few years back that gives an overview of making these.) -
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I consider "Praetorian" anyone who starts in Praetoria, much like I consider Canadian someone from Canada. There's no reason for any differences - or no reason not to have as many differences as you want.
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Quote:By that argument, all that should be needed to make a power autohit (as hinted at by Fleeting) is Stealth. Wouldn't even have to invest in a power (or IO) - you get a nice temp Combat Invisibility. You could grant autohit powers to the entire team by taking a pool. Illusion controllers would never have to invest in accuracy - 100% autohit confuse, single target and AOE hold, and damage, plus any pools they took. /Dev would become *the* blaster secondary again - this time for the autohit from its stealth power (mixed with smoke grenade for even more fun.)From a RP'ers perspective, other powers can have a chance to miss. somebody could avoid that blaster nuke, because the blaster isn't completely invisible, he's at a range, or in a PBAoE's case, he's right there, and they could dodge it. Snipes, again, could also miss, since you're at a farther range, and your accuracy isn't perfect. I explained before that regular melee attacks could be parried, dodged, or blocked if you look at it like that.
I'm just not sold. I'm sorry that it "breaks your immersion," but look at the groups. Most of them have some sort of equipment - it's not out of line to think of even, say, the Family having concealed holsters and such. Just tell yourself you had an unluckly glance off of that holster/armor plate/whatever and you're fortunate they didn't notice.... somehow.
Edit: Also, since you've brought up things 'breaking immersion," how does it not break your immersion that your - say, 30"-36"? - blade managed to hit somebody who has not just jogged thirty feet from you, but did so off to the side? I mean, if we're going for immersion, shouldn't we take the bad with the good and insist your target must be in a realistic range and position when the strike goes off? -
Mine - one character, three different points. (Early, undercover in the isles, and afterward.) AKA side switching "the hard way." (Just got this piece today, turned it into wallpaper.)
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Quote:It's not a question of the rings, it's a question of "I didn't want to teleport, I wanted to target/place that there/etc."Then the rings could be a different color. Instead of a clear it could be blue or something.
... slow? I can understand the immobile bit, but other than that....Quote:Sure you could do something like this, but going immobile at the end would be gone. That's why i also suggested modifying the current teleport, it's already not a great travel power unless you have the bind but it's still slow even then.
(And I happen to *like* Teleport.) -
I've had various pets do that, on and off, entering or exiting misisons - can't even get them to dismiss at times.
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Quote:If you have it toggled on, you teleport where you clicked. Currently the power requires you to keep turning on the power.
... that sounds like it would be *really* annoying, quite honestly. Especially with placed AOEs, pets... anything that gets put on a point. Or trying to click to select a target.
Other than the animation time, you can do this *now* far more controllably by either (a) setting up a bind or (b) just putting the power on the tray. Select, click, boom and it's out of the way. -
Here's the thing (well, two) - one, as mentioned before, it has been buffed so that not only does a miss not pull you out of hide, but a hit gives a good chance for the AOE fear. Both of those were, IMHO, pretty big deals (as opposed to a whiff leaving you in the middle of an aggroed mob, and a hit guaranteeing you're taking all the return fire that they can whip out, other teammates using control/aggro grabbing excepted, of course.)
Plus, overall - well, your main argument is that it's annoying to miss. Yes, it is. What else do we make autohit, then? Blaster nukes, if they miss someone, leave the blaster completely drained and vulnerable. Should they be autohit? (Same for Defenders and Corruptors.) Of course, I hate it when my snipes miss, too (especially if it's because something happened to wander behind a pillar on the second tohit check,) and they're more in line with an AS. Should they be autohit? How about melee? How about controllers and doms? What about Masterminds?
Point being, nobody likes when powers miss, but "make them autohit" just - to me - needs a *lot* more justification than that. -
How would it work as a "toggle power?" Teleport requires you to tell it where you're going, after all.
Where would it fit in the pool? What gets rearranged? -
Other than "It's annoying to you," why change? They've already buffed it so it doesn't break hide when you miss, and it *does* give a good chance of an AOE fear when you hit (negating return fire.) I don't really see it needing more buffing (and yes, I do play stalkers. Yes, recently, too. Last pre-GR character was an Elec/Nin Stalker, now in the teens, and my first alignment change was my MA/Regen stalker.)
What are you willing to give up to make it autohit? Damage? Give it a longer recharge? Massive END cost added?
Plus the point brought up above (making it autohit when hidden, and not when you aren't,) and don't forget PVP.
Edit: Plus, you have an auto-hit undo button in Placate. No, doesn't do anything to the recharge, but you'll get a crit (typically) on your next attack. -
Quote:Well, just remind him the only choice he'll really have to make is "hero or villain" at the end, and part of the point of the issue IS switching sides, after all.Also, as a complete aside, my partner is not enjoying Praetoria at all. He finds the "choose your own adventure" (his phrase) very intimidating, fearing he can make a wrong or bad choice that will cripple him down the road.
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Nice. One nitpick:
Quote:That defense/jumping toggle does one other thing - immob protection, which I tend to find handy. It also provides a spot for a KB resist IO.Leaping: This set is awesome for Brutes, but you're a dom, so these powers won't really help you at all.There's a Defense/jumping toggle, a decent attack that's useless to us doms, Super Jump, which is fun, and acrobatics, which provides some knockback protection if you
want it that bad. -
And one that just showed up. Three "stages" of one of mine - who had a bit of writing done about her here (which covers all three) - Caitlyn:

(Goes by three names, Erin Snow when young, Emp/Psy def, Caitlyn Haruspica as a villain - ice/cold after her powers were changed, and ending up as Caitlyn Snow.) -
Well, don't know about on new characters. I still have the old, final Tyrant map on a character - the mobs are the same, except for the crew right around Tyrant (and I mean that specific spawn,) which has Tyrant, a clockwork, a seer, and some other newer mobs. (Wandered through just to see.)
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And one (of two) back from Playworkart - yeah, tend to commission him with some regularity, don't I. Brute version of my forum namesake from Virtue -
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Quote:Oh, you've seriously missed out. Even if you're not usually a FPS fan - well, this one actually has *storylines* behind it you play through (as opposed to Doom "You're a marine, for some reason, and for some reason hell is on mars. Go shoot stuff.")Believe it or not, some people have never played Half-Life/2....
<----- Like this guy.....
>.>
<.<

Fairly middle ground between FPS and an RPG (no dialog choices, etc - you *are* going a certain way.) -
Quote:Being aggressive or condescending towards people who agree with you that having the sets would be nice - including those who, like me, have made similar suggestions (and laid out pool ideas) in the past - is really not a way to gather support.Have you guys actually given any thought to what would actually be IN those power sets, or are you just blindly requesting it because parity is a cool-sounding word?
And I have a history of disliking "parity" as an excuse for adding anything. I argued against it for the level 50 VEAT unlock, for instance, and yet that's the exact reason they *were* 50 from introduction to this issue.
Why do I want these sets (as well as some nice "grey" sets like I mentioned - Ouro, Vanguard, and Midnighter?) Because I *like* the idea. I like the possibility of content that has you becoming part of the "inner circle" - even if, for gameplay reasons, it unlocks everything else. Much the same as why I like Epic ATs as we have them - it gives the opportunity to give a laserlike focus on a group or bit of lore (even if the opportunity is wasted, like in the VEAT arcs.) -
Eh... I'd say create a macro or two that you can trigger.
Nothing against the idea itself, but I can see it getting irritating rather quickly (especially if some of the costume change emotes are put in) just because you were a second or two slower - thus taking you "out" of combat and "back in." Or multiple times in a mission. -
Huh. Other than having to hunt down some Destroyers (and not finding any in zone less than +2 to me, which at level 8 is a bit *rough,*) my Elec/Elec Dom has been doing pretty well. Barring END issues, of course (which, well... level 8/9. But I have Domination.)
