Memphis_Bill

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  1. Quote:
    Originally Posted by Zombie Man View Post
    But woefully prioritized on that list.
    Are you sure about that?

    Frankly, I'd see it as being a bit more of an undertaking than "regular" power customization (and part of why we haven't seen epics added, either.) Setting up customization for powers that might not be there from one time to the next, between respecs and multiple builds? It's one thing with a primary and secondary. Even if someone doesn't take a power, you know it'll be available. A bunch of pools that might not be, and won't be there when you first create a character (or at 20, 30 or 40?)

    Yeah, I'd say it's more "there's quite a lot to it that will take time to do halfway decently" instead of "low priority."
  2. /agreeing with all of the above.

    *points to Dual Builds min-guide in sig*

    Just start from scratch on build 2 or 3. If you just want to adjust a build, just respec it and leave the others alone.
  3. Well, I've recently run a Grav/Kin controller to 50 (tried to force a Nictus on her. Didn't work out, but she retained some of the manipulation abilities and expanded them her own way. Nasty surprise to the ones who tried it.)

    What exactly are you asking about, I suppose? Will the powersets work? From what you've given as a description - which is kind of sketchy - well... it sounds like it. Are you asking how Gravity plays? A bit slow at times (Propel's animation will drive you batty - you'll find throwing buicks and forklifts at things amusing for a bit, then realize that on teams it takes so *long* that whatever it is is probably dead already.) I found it a fun set, though.

    About the only other thing I could see trying with the bit ou've given is a humanform warshade. *shrug*
  4. Let me send that question to you again, since you don't seem to get it.
    Quote:
    Originally Posted by me
    Which others? Where are allllll these new PVPers, who don't know what the old system was like, who have never been on the forums, filling the zone and making the arena active?

    If your dismissive attitude were right, then now, nearly SEVEN ISSUES later (and since issues aren't evenly spaced, let me give you the release date - Tuesday, December 2, 2008 - over two years ago) there should be new PVPers who have never known what PVP was like before Issue 13, "born and raised" in the new system. There would be a population drop and steady rise, not just as we get new (replacement) players and some old hands come back to see what shook out, but as the people those changes were created FOR (those "ATs that were left out," as you want to paint it,) start taking their places in the zones.

    So, where are they?
    I notice you have no answer to that... wait, just a sec:

    Quote:
    Originally Posted by Streetlight
    Anything that runs counter to bringing more people into PVP hurts more than helps.
    That would be - ready for it? - the same changes you call "good." The ones that make powers behave completely differently in PVP than they do in PVE. The ones that *increase* the learning curve. The ones that drove out the people who loved PVP in this game two and a quarter years ago, and did NOTHING to bring in replacements.

    But, hey, you go ahead and dismiss that, keep your head up... er, in the sand and say the changes were good and that the PVPers were complaining just because it's a change, and that the UTTER LACK of developer attention to PVP since then doesn't matter. Do that and keep proving you have no clue.

    I'll say it again - IF the changes were actually good for PVP, IF the changes actually did what the developers claimed they would do, it wouldn't matter that the old guard had left, because there would have been replacements. We'd have an active, vibrant PVP community NOW, with new people who never knew pre-I13 PVP, keeping the arenas active and keeping things jumping in the zones.

    We do not.

    Quote:
    Six issues of whining hasn't helped and it isn't likely to help in the future. It's time to try something else, like working with the system and helping to build data that supports fixing problems.
    That would be... the data given during beta? The data given just after release? The data that was given, with promises that "Hey, we'll keep tuning it and fixing it," and then gets promptly ignored, with *nothing* fixed in PVP?

    You need to learn the history of what's happened, instead of just dismissing it like you seem to love doing.

    Know what I would love?
    I'd love having to actually consider the character I take into the zones if I want to run a patrol, much less snag a shivan or nuke. I'd love to look at my character again and say "Hey, I'm going to need to grab someone from my SG to help watch my back" because there's an actual, real possibility of a threat (other than the NPCs) in the zone. I'd love to earn the five hour badge in the zones without noticing, in one or two stretches, because the zones are so active and there are so many good fights going on. I'd love to be able to tell someone to watch the ripples in the water to keep an eye on that stealthed character they're worried about. Can't do that, because (a) there's nobody to worry about, and (b) there's nobody to TELL.

    I'd be doing all that currently if the PVP changes were actually good. Why? Because people would be PVPing.
  5. Memphis_Bill

    ower upp combo

    Off the top of my head, no.

    BUT, if you're curious, you can monitor it yourself. Look in my sig for the Combat Attributes Monitor mini-guide.

    Set it up with what you want - including the damage and tohit bonuses - and watch it in real-time.
  6. Quote:
    Originally Posted by EarthWyrm View Post
    4) Are you planning to buy or build?
    Prefer to buy. If building makes more sense, is significantly cheaper, and is less scary than I imagine it being (I'm mainly concerned about the CPU/mobo installation, based on what I'm sure are unrealistic images of a modern arcanist hunched over the gaping maw of an ancient HP case working a soldering iron by candlelight) I could be convinced. I've swapped out PSU's in the past and installed RAM, just have never mucked around with a CPU/mobo. I'm certain it's not as scary as my brain makes it out to be, I've just never done it.
    It's not hard.

    How to install a mainboard:

    Put board in case. Line up holes. Note which ones you need.
    Remove mainboard.
    Screw in standoffs (support for the mainboard.)
    Press in shield (back of case, with cutouts for the ports.)
    Screw in mainboard.

    Installing a CPU:

    CPU is shaped like, oh...


    |------------|
    ]-----------[
    |------------|
    |------------|

    Set it in so it lays flat. It has those notches in it for a reason - if you have it turned the wrong way 'round, it won't lay flat. (AMD CPUs are much the same - they have specific "pins" missing. If it's not laying flat and a little nudging back and forth doesn't make it lay down, it's not aligned the right way.)

    There's also (typically) a triangle in the corner. Match it to the triangle on the socket or board.

    Much like everything else - if it doesn't fit, it's either turned around or it doesn't go there in the first place. It's actually really, really hard to "put something in wrong." No soldering required, don't need to know electronics.

    Honestly, browse through youtube (or tigerdirect/compusa's kits) for videos on how to put a PC together. It looks easy because it is.
  7. Quote:
    Originally Posted by Gemini_2099 View Post

    I am curious to hear opinions as to why a NDA was required for any of this content, or is this secretive content being planned for issue 21? Thoughts?
    My guess is that they didn't know if the turnstyle system would work, much less that the incarnate powers would be kept as is. If it didn't work, they'd have to redo the trial(s) potentially.

    By putting in a signed NDA, they (in theory) would have a tighter lid on information and could make massive changes without the player-created stink about "They PROOOMMMIISSSEEEEDD this in this issue and TOOK IT AWAAAAYYYYY!"
  8. I'd also suggest looking at PC_Guy's signature after reading my post.

    If you want a rationale for feeling betrayed, read that and look at every PVP change (that would be "zero") done to continue "adjusting and improving" since I13.

    I argued that they WOULD come back and adjust, live up to their word. They have not.

    And if you want to say it's being taken out of context somehow, you can read it here.

    I'll save you a trip so you can see there's no "lost context," either, by including the paragraph (section) just before and after:

    Quote:
    Originally Posted by Positron
    Leveling Pact:
    We’re adding in a brand new feature for new characters and new players to get acclimated to the game with Leveling Pacts. Characters that are level 5 and under can form a permanent bond that will evenly split all XP they ever earn, keeping them in perfect level sync their entire careers (unless they decide to break the Pact). It’s superior to Sidekicking because the split happens even if one half of the duo isn’t on-line! They will be able to log in later and be treated to the XP they would have earned had they been on-line and playing with their partner anyway. This is the perfect way for a couple of close knit buddies to make sure they always have characters “in sync” even if one plays more often, or at different times, than the others. This feature will initially launch with the low-level limit on initiating Pacts, as well as only being able to Pact two characters together. It’s a brand new way of dealing with our reward system, so once we are happy with how things are working out, we can look into raising the maximum entry level on Pacting as well as the number of characters that can be Pacted together.

    PvP Changes:
    We’ve also overhauled our PvP system in such a way that the changes do not affect PvE. We’ve ignored PvP as “good enough” for long enough. The previous systems were “ok” and have a very vocal and devoted fan-base, but we plan on incorporating more and more PvP features into City of Heroes and City of Villains. In order for us to do that we really need a solid foundation of the core PvP gameplay. We are trying to make PvP more accessible to new players, while giving experienced PvP’ers the advantage that comes with formulating tactics around the new systems we’re putting in place. PvP from now on will be on our priority list. If something isn’t working out, we’ll be in there tweaking it and making it work, for the entire future of the product, not just Issue 13.

    Multi Builds:
    Be sure to check out the new “Multi-build” feature. You can access this feature by visiting any level-up Trainer in the game. Here you can make an alternate build, or switch between the builds that you have. We are initially launching this feature with only two builds available to work with, but the feature has the capability of dealing with more, should we ever find a need for third, fourth, or more, builds.
    His sig-quoted section is in yellow.

    (This, by the way, is also part of what turned me - who has been called a "fanboi" more than once - into such a cynic when it comes to dev changes and promises of "ongoing" systems. They said Devs Choices in AE would be ongoing, which is why we only got 5 slots... no new ones in over a year. Base changes? Nada. Even Invention sets are very few and far between - the devs put in big systems or make big adjustments, then leave them to rot. And now they're promising "ongoing" incarnate trials and systems, expanding the trees! Riiiiiiiiiight..... )
  9. Let me also add, on a personal note, that I used to be like you.

    I argued for the changes (with some modifications here and there) for the most part. I saw the established PVP community as just complaining. I was right on the borderline of who the devs were targeting - I wasn't a diehard PVPer with a tuned, tricked-out PVP build, but I wasn't completely blind to what was needed in PVP. Hell, you want a bad first PVP experience, you can have mine - issue 6, no 30 second timer on rez, no roof on the villain hospital (so yes, you could rez and be sniped in the rez tube,) no TP Foe protection at all, far fewer drones. The only way I could get out of my original PVP experience was *logging out.* And yes, I came here and complained. But also realized, when we had *teams* playing, that I was having fun.

    It was a horrible end to my first PVP experience. But I learned and adapted, and the devs made little changes here and there.

    So, when I13 dropped into beta, I told the PVPers "Hey, yeah, they're big changes, but I *get* what they're trying to do. No, they're not targeting you, they're trying to bring more people in. They'll make adjustments, they'll revisit it. They're telling us they will, have some faith in them, it'll be good, you'll see."

    Part of the problem? The devs didn't live up to their side of the bargain. PVP hasn't been TOUCHED since I13. It drove the old guard away - it's downright scary that I could, potentially, be seen as an "old hand" in PVP. They didn't revisit. They didn't "tweak." They didn't adjust. They dropped I13 and let PVP sit and rot since.

    The changes drove away the old audience.
    The changes did not bring in new PVPers to replace them - nowhere near.
    And if you want reason for feeling betrayed, well, it's not just the changes but the complete lack of attention since then. I'd say there's good reason for what you dismissively call "wah."

    I used to be like you, regarding these changes. Now... there's a reason I'm quite cynical. Yes, I *do* still try to help people in the zones, and do keep my "PVEer's PVP guide" in my sig. I *watched* for new people. I tried to be there to help out. The need hasn't been there.

    If the changes were as good as you want to paint them, that wouldn't be the case.
  10. Quote:
    Originally Posted by streetlight View Post
    How much of that was rule changes and how much of that was IO-based and how much of that was people leaving a game made in 2004 for something shinier and newer?
    If it were a gradual drain - "Hmm, the zones seem a little emptier now" - it'd be the "shinier and newer."

    However, it was "I13 hit, Lighthouse basically told the PVPers to go stuff themselves, mass exodus." Rule changes AND being told off killed off the community.

    Quote:
    Pre-i13, I can remember hitting a zone, barely getting out into it, then getting repeatedly TP'd to drones or some impossible to escape corner while a Bots/FF MM kept my Scrapper KB'd and useless.
    And measures were put into place against things like that. Orange inspirations protected against TP Foe, which also has (not just had) a Tohit check. Powers also provided protection. And, of course, there's the simple expedient of "Teaming," as was advised time and time again.

    PVP was not, and should not be, balanced 1v1. COH does not have a limited number of classes to balance around. In Aion, for instance, you could point at a random (say) Ranger or Chanter and pretty well guess what powers they had and the best their sets could be. COH? If I point at a Defender, what are they? Do I have to worry about them buffing the team or debuffing the heck out of me? How about that Brute? Is it Defense or Resistance based, and what's their offensive set like?

    Yes, you could get some good 1v1 fights going - and I did. Doesn't mean I won them all, or even most of them. But PVP was based around the idea of teaming - using teammates to cover whatever offensive/defensive holes you had (and taking advantage of those of the enemy.)

    And if you were being "TP Foe'd into drones," you were too close to the enemy base, not "barely into the zone." Yes, I hear these apocryphal tales of being "Chain TP Foe'd across the zone into a drone." That would be a tohit check each and every time, no inspirations taken to counter it, perfect timing by each and every person in the chain so you couldn't escape, and a LOT of luck. ESPECIALLY when assisted targeting (target through ally) was removed in PVP. Why were people typically TP Foe'd into drones? Because the other side's base was being *camped.* Back off and the fights get much more fun.

    Nothing was "Impossible to escape." I'd been TP Foe'd into "guaranteed" ASes and the like before and escaped by the simple expedient of - ready for this super-sekret uber escape strategy? - holding down the space bar and picking a movement direction so I was moving away already when the TP hit.

    Quote:
    These were not "good old days" for me. There were tons of problems and I would allege that the i13 changes made PVP better, not just for me, but for a whole lot of people playing a whole lot of ATs.
    Then you haven't paid attention to what was happening THEN, or post-I13, to be blunt. Were there problems? Sure. And from I6-I13, they were addressed gradually, from zone geometry holes and exploits (note the "doors" in the guard towers) to counters to strategies (like Energy Aura and other sets as well as orange inspirations giving TP Foe protection) to requested protection (added drones.)

    But you want to say it's better. How's a reduced hold duration better? How is gutting buffs better? How is getting RID of mez protection better? (Yes, you can now hold that tank - whose mez resistance kicks in before you can stack it. You're now slowed thanks to suppression and he can kill you.) How is kicking in movement, regeneration and recovery suppression *on taking an inspiration* better?

    How is making every power work differently when you step into a PVP situation "better?"

    Before, if you *wanted* to, you could take a second build and build for PVP. (I didn't, yet I still won my share of fights and fought to my share of draws. Even on SOs.) You knew how your powers worked. You had to learn how to best utilize them against others, how to deal with your "weak" powerset counters, and how to fight against a thinking enemy.

    Now, suppose I picked some zones and changed how your powers worked. In Founders Falls, defense values are 1/3 of what they were, damage caps are set to 150%, and control has a higher TOHIT to overcome. In King's Row, defense is changed to resistance, range is cut in half, and travel powers work at half speed. Think people would get annoyed and complain? Think others would leave?

    Think they'd be justified in doing so?

    Side example - my Energy/Energy brute used to be one of my favourite PVP characters. Now, I don't bother. Not because of the Energy Transfer change - that didn't bother me at all.

    See, I had two things going for me. One, TP Foe resistance - I'd hunt down those doing the TP Foe nonsense to teammates, because I could counter that.

    The other? I had others warn about my character in broadcast because of one thing - every attack that could take it was slotted 2acc-3dam-1 stun. I worked those in to keep you in place. Energy transfer now taking a long time (comparitively) to animate? So what? You were still there and not going anywhere. Now... no point.

    Quote:
    The PVP IOs have definitely moved the goalposts, though. Anytime you can retain the set bonus at a lower level without giving up the benefits of high-level IOs, you create an imbalance. Giving them an additional benefit for PVP only creates a further imbalance. I would say that creates a barrier to entry, yes.
    For people to earn PVP IOs, there have to be people who want to PVP. Post-I13, due to those changes, there are far, far fewer people who want to PVP. Far fewer people - some of whom were parts of multi-game PVP groups (I believe Lion's Den was one of these, for instance, and they vanished along with many others from COH) - who had worked with prior changes and would teach others, who could help a newbie out and help them learn the ropes.

    It's not the PVP IOs creating the barrier to entry. If I manage to IO out a build and I hand it to someone new, those IOs aren't going to make much difference at all. It's the *massive* change in how powers work, thanks to I13. Yes, including control.

    The SSK +5 level power "bonus" doesn't help in zones, either (that is, not in a positive way.) For instance, Bloody Bay used to be 15-25. It still is - and that's a bad set of ranges, IMHO, as it takes you from 2-3 TO'd out slots in nine powers to several fully (or nearly fully) SO'd out powers. That's a heck of a range. But builds were exceptionally tight to fight there. Now, it's practically 15-30. Nearly a full primary (and I'd say inherent stamina only makes THIS situation worse.) Siren's Call? You didn't have to worry abou Tier 9s before, or Controller/Dom pets (and if you don't think THOSE make a difference, you're sadly mistaken,) Blaster nukes (though, of course, damage is screwy now) and the like. Now, since you're fighting "essentially" 20-35 (DOs to near-full primary and secondaries,) it's another huge gap in power on top of powers acting differently (and, of course, Tier 9s to deal with - something that before you only had to worry about if someone was exploiting a former bug where they could run out, trigger it and run back in.)



    Quote:
    I'd say that's a GOOD thing. Back in the "good old days" if you were a mezzer, you were kind of useless unless you happened to have one of the few that wasn't commonly protected against.
    No, you weren't. Not unless you didn't bother learning how to deal with thinking opponents. My Earth/FF - hardly a "hardcore" PVP set - annoyed the hell out of people thanks to Quicksand, Earthquake, -def and the like - and her buffs were useful, as well. Kill quickly on her own? Nope. But again, *teaming* was what PVP was geared toward.

    Illusion was liked for PA and invisibility - full, attack-without-dropping invisibility. Doms were valued for mez *and* a damaging secondary.

    "Less resisted control?" Gravity does smashing - it also has lift and slows. Earth did -def. Plant had problems because of the ridiculous (even in PVE) "Cannot use power, target in air" - go ahead, take a plant into BB, even now, and watch some of your powers fizzle against firebase turrets that are "in the air." Mind was ridiculously strong, yes, but it is in PVE as well.

    Quote:
    Now, you've got some bite, even against melee ATs. Less against other squishies, sure, but more universally useful and this opened up the game to additional ATs.
    You'll excuse me if I laugh at this.

    EVERY AT was useful in PVP, unless you're SOOOOOO focused on winning 1v1 the majority of the time - and even then, it fell to some *powerset combos* being weaker or stronger. Hell, I fought (and won) using *warshades,* arguably the WEAKEST AT for PVP. Now, Warshades really *are* useless. Slows? Pfft. Damage? The mobs aren't subject to the same rules as players, so it's nearly suicidal to try to buff from them. And of course, *teleport* - suppression means (a) you cannot get away via teleport, since it's completely killed, and (b) Starless Step (TP Foe) provides your target with invincibility when they arrive for a time, so you're just picking who you want to have your face beaten in by. (The teleport bit affects Peacebringers in dwarf, as well.)


    Quote:
    PVPers adapt to changes, but they never do so without a whole lot of "Wah!" You ever read PVP forums anywhere? Every change is DOOOOOM!!! Every forum thread loaded with "I quit!" drama. Here, it is no different. When people spend time and virtual currency building for one set of rules and the rules change, even if only nominally, the "Wah!" goes through the roof. These were big changes, but on the whole they were good changes (not perfect, not good everywhere, but better). The "Wah!" still went through the roof.
    The game *completely changed.* The devs wanted feedback in beta. They were given it, WITH GOOD REASONS as to why the changes were NOT good (not "It's just change, I don't like it.") The response? "Tough, they're going through."

    Gee, being told "The part of the game you enjoy is being changed completely, don't like it, too bad" - hmm, I wonder why people would complain and leave. Or rather, why they DID, leaving an already-small PVP community devastated and the zones completely empty.

    Quote:
    However, I would agree that PVPers have adapted. Those that could, anyway. Those that couldn't or wouldn't "Wah!" instead. And they keep it going while others enjoy the new system and still more make efforts to do so. They're part of the problem keeping PVP down, not part of the solution.
    Which others? Where are allllll these new PVPers, who don't know what the old system was like, who have never been on the forums, filling the zone and making the arena active?

    If your dismissive attitude were right, then now, nearly SEVEN ISSUES later (and since issues aren't evenly spaced, let me give you the release date - Tuesday, December 2, 2008 - over two years ago) there should be new PVPers who have never known what PVP was like before Issue 13, "born and raised" in the new system. There would be a population drop and steady rise, not just as we get new (replacement) players and some old hands come back to see what shook out, but as the people those changes were created FOR (those "ATs that were left out," as you want to paint it,) start taking their places in the zones.

    So, where are they?

    You can't blame the forums. Less than 10% of the game's population comes here, per Paragon Studios, and not all (or even most) of those post. People should be discovering and learning the new system on their own without ever SEEING what you dismissively put out as "all this wah! from the old PVPers." It happened in issue 6 when it was introduced. It happened throughout all the changes from I6-I12. The population grew, I13 hit, and then.....

    Hmm.

    *goes into siren's, hears crickets.*
    *goes to BB, watches for a while, someone goes for a shivan and leaves when attacked.*
    *goes into warburg, listens to his "Hello?" echo through the empty zone.*
    *goes to RV, nothing.*
    *looks at the empty arena*

    On the PVE side, TWO similar game-changing items hit one right after the other. Enhancement Diversification and the Global Defense Nerf. No IOs to make up for it for years. Yet the population stayed - even grew - for the most part. Those are "Good" changes. Ones that people complain about the big change, yes, but work through.

    If the same hasn't happened in over two years on the PVP side, I'd say your argument that they were "good" changes has more than a few holes in it. If they were "good" changes, they should have drawn new PVPers. They should have drawn in their targeted audience, who would have kept the PVP scene lively.

    So where are they?

    Where's my nice, active Siren's Call zone that I used to have?

    Where are my fights at the meteors or in the city in Siren's?

    Where are the beachfront brawls in Warburg?

    I'll tell you where they are - *GONE.* And they have been since issue 13.

    Say I run a restaraunt. I make greek food (just to pick something.) I don't have a huge clientele, but hey, I get 5000 people a day in. One day, I mention I'm going to radically overhaul my menu. Now, I've made minor changes before, and my 5000 people have dealt with it. Some they've liked, others they haven't. However, I'm going from Greek to... oh... Jamaican/Tex-mex. (What a combo! It'll draw in new people!) My customers, of course, complain - they come here for greek food, if I want to add some stuff fine but they like greek! I tell them to shove off, the changes "aren't for them, but for the people who have tried greek once and not come back." I make that change. I retain 10 customers... and lose the other 4990 that used to come there. But hey, I gained 5 new ones!

    What happens to my business? Even if those 5 like it - I have a total of 15 people, 7 of which like it, 8 of which still show up for some reason, even if they grumble. Was it a good change or bad?

    That's what happened to PVP.
  11. Quote:
    Originally Posted by DumpleBerry View Post
    Soul mate?
    Thanks, but I just ate. Will it keep in the fridge?
  12. Memphis_Bill

    SOs and SFs

    Quote:
    Originally Posted by Kelenar View Post
    The deal was that guy was an idiot.
    /signed.

    Yes, IOs can do some incredible things... but people were STILL soloing GMs and the like before they came around. An IO build doesn't make you a better player, any more than handing someone a Ferrari will make them a better driver.

    Some people are going to IO out a build to see just what they can do, or because it's their "only" or "main" character. And people are going to complain about prices because - well, yes, they ARE high, but they're not aware of or not patient enough for the alternative ways of getting them (either through gameplay or one of the many forms of merits.) Or they've bought into the "must have Nao!" mindset.)
  13. Quote:
    Originally Posted by PC_guy View Post
    and see this is really what i have never understood about the i13 changes. i can understand the idea of fixing pvp to bring in more people. i can understand the mentaility of catering to a group you're trying to encourage pvp within (i don't agree with doing it but i understand why). what i don't understand is if the devs were trying to increase popularity within a group that doesn't pvp i.e. pver's or people that casually pvp, then why wouldn't you put something in game letting the player know, not only that the game mechanics are different but how they're different. something to let new players know without them having to come to the forums and more or less require you to do research before entering a zone. you would think that would be a major part of massive system overhaul.
    Thus the learning "brick wall."

    I said at the time that yes, I agreed with the intent, and could even see the purpose behind some of it - suppression, etc.

    But then again, I'm on the forums and know where to look to get the info.

    The changes shouldn't have all been done in one issue. I think they overreached - end result aside... well, perhaps not aside, as the end result (the smaller community and massive powers changes) is *from* that overreach.

    Put in suppression. Wait, tweak, see if it helps the "everyone's jumping around" and makes it more accessible. Put in the resistances/damage changes. See if that helps. If so, stop. Holds too binary? Put in a mix of resistance and immunity instead or something. See if it helps.

    It's like... well, putting house rules in monopoly to stop a specific problem with your group. You put in one or two. You don't suddenly yank the board away halfway through and whip out a half-finished Trivial Pursuit game and say "This is how we play now!" It annoys the people REALLY into the monopoly game, and those that want to play once in a while - who could make for an even bigger monopoly gaming group - back away, not knowing when the game is going to change again.
  14. Quote:
    Originally Posted by streetlight View Post
    Did I say anywhere in there that everything is perfect now? No. What I said was "Wah!" isn't helping. "Wah!" doesn't do anything to make PVP better. "Wah!" doesn't provide any incentive to increase resources spent on fixing PVP (whatever may be broken or not perfect). PVP will only get attention if people are interested in it and participating in it.
    PVP already GOT attention because "not enough" people were interested in and participating in it. The i13 changes were brought about because of low interest and what appeared to be barriers to entry.

    What did we get?

    FEWER people playing it, and even HIGHER barriers to entry. Which, itself - by having fewer people playing - which "doesn't provide any incentive to increase resources spent on fixing PVP," to use your own phrasing.

    Before, for instance, I knew if I had mez protection, that NPC mezzer couldn't mez me (surprise, surprise) and control ATs would have to work on it or do something to drop my toggles.

    Now? Surprise, the powers work vastly differently in PVP. There is no mez protection. Resistance, yes. Among many, many other changes.

    You don't want to hear people saying how bad it is now and how good it was before? Open up your ears and pay attention as to WHY they're saying what they're saying instead of dismissing it as "wah, it's not like it was." PVPers adapt to changes - when they're done reasonably.

    They were not. And it cost the game the majority of the PVP community, and left VERY bad feelings among those who remain - with good reason.
  15. Heh. Haven't looked at that.

    ... though I could run the I20 trials on my own with the 50s. I'd be very buff/debuff/control heavy. Only two tanks at 50 (third close, 47,) one scrapper, one brute, one stalker, one of each VEAT...
  16. Quote:
    Originally Posted by Days_ View Post
    I know this is totally at a tangent, but I am not convinced that this particular belief is so wrong. I used to be of the opinion that respect had to be earned until someone pointed out something very simple.

    The idea that your respect is so valuable that other people have to earn it suggests two things. One; that you think a great deal of yourself and Two; that other people should respect you instantly in order to want to gain your respect.
    And that's wrong as well. Or at best talking about two different things.

    It's not a matter of what I think of myself. That has nothing to do with you having to earn (instead of expecting automatically to have) my respect.

    Everyone starts off, for me at least, with a level of "polite," I suppose. I'm not going to trash talk them to start with, or ignore them, or say "Why should I listen to you?" for every suggestion. Someone's leading, ok, I'll listen. Yes, it is one form of "respect" - overall respect for others.

    However, the way he's talking about it? Nope. If there's someone I'll listen to and give *great* weight to what they say even before reading it, that's the sort of respect that must be earned (and that it sounds like the OP wanted.) Few people have that - my friends, of course. On the boards? Arcanaville, FatherXmas, Dark_Respite on videoishness and creating a story - those come to mind as people who, by standing out and doing what they do very well while treating others *with* respect, have earned MY respect. Do I think they care that they have? No. It's not a public rating, something to go around advertising. Some schmuck who just threw a team together doesn't have that, and shouldn't expect to.
  17. Quote:
    Originally Posted by ClawsandEffect View Post
    I'm expecting at least a few new pieces with i20.

    It is a rare issue where we don't get at least a couple new costume pieces.
    "Rare?" Probably more like 50/50. Given the art team work on things like the ships and whatnot, not to mention the last booster, I'd be surprised to see any.

    And I'd expect to have seen them on test by now.
  18. April Fools on Victory =

    "Hey. Zombie invasion. In every single zone (well, it seems like it) at the same time."

    ... sorry, those doing Manticore or anything else that needs a hunt.



    Edit: Checking chatlog to see if it was more than that, it's more than Victory - several comments at the same time about Triumph, too.
  19. They've already said as they introduce new groups, they'll try to make most of the pieces available for players. Not all NPC pieces, some will remain unique.
  20. You have two different questions there -

    What floats my boat, and what would I suggest for someone else.

    For me, if I had only one AT to use... I'd go read a book. If I absolutely HAD to choose, it'd probably be one of my Khelds.

    For someone else - it just starts a line of questions. "What/how do you like to play," for instance.
  21. Quote:
    Originally Posted by Tenzhi View Post
    They were a bit rude, but the rather imperious "don't give me that attitude" and the excessive "you jackass" is even worse behaviour on your part. After that, I probably would have bailed on you, myself.
    Tenzhi and I may disagree on... well, quite a few things, usually, but this I agree with 100%.

    Yes, you created the group. Congrats. You can use the team search and send tells. That does not make you a good leader, or worth listening to.

    Hell, I'd probably have sat back and waited, just from that sort of attitude. "Why aren't you doing anything?" "You told us to use our best attacks. I'm level 22. I don't have my best attacks yet."

    Quote:
    Originally Posted by VIKtorious
    In this particulat case, I was the leader of the group, I was the one who created the group, and it is clear in the beginning that I have the power and freedom to kick out any member out of my own will, for any reason.
    And I, similarly, would have the power and freedom to throw you on ignore, one-star you and not only avoid teaming with you in the future but tell others to do the same thing until the attitude changed.

    Quote:
    It is in my belief that RESPECT is something that is freely given and firmly assumed.
    Your belief is wrong. Respect is something that is earned and maintained. It's far, far easier to lose than to build up. And once you lose it, its much harder to win it back.
  22. Memphis_Bill

    Hero Corps

    They should, actually, be more involved with Crey - for and against.

    (And long ago, I set up an arc with exactly that - "Hero Corpse.")
  23. Read a book or something. Your life isn't going to end because ZOMG COH iz DOWN! Go outside. Snowblow the driveway or mow the lawn. Go watch a movie.
  24. Digging in a bit farther:
    3.1 Ghz processor, dual core - yep, fine.
    2 Gb RAM on Win7 64 bit - low. Definitely low.
    Integrated Radeon 3000 ...

    It won't be a pleasant experience.

    The amazon reviews (at least one) mention upgrading the video card, and it does appear to have room to. You'll want to, most likely, which may (probably will) mean upgrading the power supply.

    Pulled up on Newegg - out of stock - http://www.newegg.com/Product/Produc...82E16883108456

    ... it has two RAM slots, so a RAM upgrade is going to be replacement, not just adding to what's there, most likely. (Though another elsewhere mentions using just one slot right out of the box.) Max 8 Gb.
  25. Quote:
    Originally Posted by Silverado View Post
    No, but the doomy and gloomy "ZOMG PVP IS DEAD WTF BBQ LOL HI SUP" isn't exactly accurate either
    It is from where I sit. I'm not kidding when I say I've seen perhaps five people and gotten one fight out of the last year. (Well, one running fight back and forth. Not "A" fight.) I "live" on multiple servers, as well, so it's not just "try another server."

    However, you're right that the overall doom and gloom isn't that helpful for the OP. So, suggestions:

    - Find like minded people, either in the PVP section or server section, or just get some friends together.

    - Go nuts in the zones. Try them all. Get ready for a learning curve as you run into everything that's different, but try to have fun.