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Posts
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Frankly, I'd prefer more realistic and/or open maps. Seriously, have you EVER seen an office laid out like most of the "office maps?" And any warehouse set up like most of our warehouses - oy.
Give me an office map with cublcles, offices and meeting rooms. The "path" may not show up on the map - you've got to get around these cubicles. Or give me a good building under construction (think of getting to the roof in "No Mercy" in Left4Dead.) The "map" might be open, or have visible sections for, say, the elevators, some walls and supports - but the map itself isn't quite that straightforward, thanks to pallets of cement, construction equipment and the like. -
I agree - equality for musical instruments in all trials!
Kidding aside, I'm surprised that didn't happen. Makes sense for it to. -
OK, let me boil down what I'm seeing versus what you're saying. Show me where I'm reading you wrong.
You're looking at Prestige as having some actual importance - you point to it as "Prestige generation doesn't hurt you."
I can, actually, counter that by just looking at INF generation post-26. Yes, it's been helped out recently ( you don't lose all generated INF by staying in SG mode.) There's a decided difference in just play-generated (IE, not marketeering) INF by the time you hit 50.
Now, if you want to point out that (for instance) "The SG helps out, between our auto-doc, teleporters to everywhere, and people who craft IOs and put the ones they don't need in a common area" (which several of mine do, by the way,) that's great... but it has nothing to do with the prestige that anybody has earned.
In fact, once an SG has a full base, teleporters, etc, prestige becomes a completely meaningless number. It's understandable to ask people to be in SG mode in a newly formed SG - you're trying to build up a base to be usable. But once that's done and the SG has Prestige built up (for instance, one of the VGs I'm in has somewhere around 19 million Prestige just sitting there - we could not run in SG mode for the next ten years and barely dent that, and we have decent storage,) what's the point of Prestige generation at all?
Look at your statement:
Quote:I *know* the Taxibots have been around forever. They were established already when I joined back in I3. I can't imagine they're desperately in need of Prestige.And as I've already said, I have been involved with doing SG recruitment, where having a high prestige amount (i.e., immediately visible in the SG list) is useful to help encourage people to play in SG mode
So why should "play in SG mode" enter into it at all - or the Prestige number created by it?
Ego?
Quote:From my perspective, my prestige came from leading regular teams, either scheduled task forces, or recruited pickup teams. There was quite a bit of effort and organization involved, and having the prestige amount listed was a visual indication of the seriousness of my contributions.
One solos. They do nothing but solo. They joined the SG because someone offered, and it stops most of the "u wanna join new sg" tells. They have 2,100,000 Prestige, use the teleporters, but never team.
One does just what you said - leads teams, organizes groups, walks lowbies around and recruits. But they're never in SG mode - when they joined, the SG had 10,000,000 Prestige banked and a fully functional base. So adding more prestige to that is, to them, rather pointless.
One just joined last month. They got up to level 27, decided to PVP, and got a PVP IO drop from a lucky kill (they hit someone that was already near death from NPCs) that netted them 3 billion "off market." They converted 2/3 of that to Prestige. They don't really have a handle on their character, they put out wrong information, they don't usually lead teams to anything but team wipes, etc - but at the 500:1 ratio of Prestige conversion, they've added 4,000,000 Prestige to the SG in one shot.
Whose contributions are really best for the SG? According to your metric, the third one. They have the most prestige showing, so they've "contributed the most," even if they haven't really done much to assist the SG, promote it or the like. I'd say the second one - with prestige of 0 - is.
Being blunt, though I don't mean this cruelly or as an attack, it looks like you want ego stroking via prestige number and I don't see that as a reason to add this to the game. Take more pride, instead, in your actual in-SG and in-game reputation. There's no number involved in it, but it's far, far more reliable.
Edit:
Counter-suggestion. Instead of messing with this, have SG-leader-createable (and player-hideable) titles, much like the yellow titles. I'd be more likely to respect someone who's been labeled "Top Task Force Leader" or "SG Mentor of the Year" over "Well, they have a number by their name with no actual indication of how they got it" (IE, prestige.) And it would be actual recognition of what you *really* do for the SG. -
Quote:So (a) challenging his assumptions and (b) pointing out that it's nto "nothing," that there are limitations and, yes, potential risks (see also "Hey, let's screw with the character database!") is "pretentious" and "wouldn't hurt you at all?" Have you looked at the definition for "pretentious?"Because Taxibots request does nothing to harm anyone else and would do nothing but increase the happiness of other individuals, I would tend to agree with him. Having a lot of prestige looks impressive to new players who desire to reach those amounts of prestige. It also can be very symbolic depending on how you play the game or how your SG is run.
Bill you're just being pretentious and it's not very classy. There's no reason to belittle an idea because you don't agree with it. If the idea was implemented it wouldn't hurt you at all. If an option popped up every time you re-joined an SG asking "Would you like to start from scratch or continue your previous prestige progress" there wouldn't be any complaints either way.
Quote:Adjective: Attempting to impress by affecting greater importance, talent, culture, etc., than is actually possessed
Pointing out the flaws is not "belittling" an idea. Pointing out how wrong his assumptions are is not "belittling." Nor is disagreeing.
And you say it's "impressive" to new players. I can turn that assumption around just as fast and say it's discouraging to them, when they reach level (say) 20 and only have a few tens of thousand prestige versus someone else's millions. Assumption of "impressiveness" works both ways there.
And, *again,* prestige does not belong to the individual character but to the SG. Plus, do you "count" the 20,000 Prestige bonus for joining - or deduct it for dropping - as one of the first 15? If you join as, say, #4, the SG gets 20,000 Prestige. You didn't earn that. If you leave when there are 30 characters, the SG loses nothing. If you bring it under 15, the SG loses it - and regains it as another takes your place. Do we track that?
How about Praetorians? They give 100,000 for joining. They haven't done anything to earn that for the SG. And yet at 20, *just for existing,* they give a bonus higher than some people who *have* played that entire time, or joined partway through.
How much do you want to "fudge the numbers" to "look impressive?"
You didn't answer the scenario of the multi-SG person either.
So, no, I don't believe this is worth the effort (or, for that matter, risk to character and/or SG databases) to implement on the strength of someone needing ego-stroking. I base character worth on how well they play, not if they got a lucky IO drop and converted 500 million INF to prestige. -
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/unsigned.
People have trouble making balanced enemies with *two* powersets. Giving them no limits? Ugh. "Here's my shield/willpower illusion controller mastermind with radiation!"
Just... no.
Quote:and this right here should just scream out "This is a bad idea." You're not "out to get" the players, unless you're also out to get few plays and a low rating. Work instead on making an enjoyable arc that makes people want to play it. That doesn't mean it can't have tough enemies, but "I want to make this impossible!" is not exactly a noble goal.I know I want to make an AV or Hero that would cause whole team to curse in frustration -
Many words with no answer.
No, a high prestige listing does not show that there's someone who knows how to "play the game." I can get a high prestige number by doorsitting and taking a shower, making a sandwich, etc. while someone else farms. (It's also part of my issue with the "Top 100 SG" listing, which only lists prestige - that's utterly useless as a measure of a "good" SG.)
Hell, I'm in SGs that have a fully built base, have millions of Prestige just sitting there, and basically say "Don't worry about SG mode, make money for yourself." You'll see some 50s there with a grand total of 0 prestige - not because they transferred SGs or servers (though some did,) but because they were never IN SG mode. And they're players that know the game exceptionally well.
Plus, of course, prestige can be purchased. There's no relation to how well anyone can play the game there.
It doesn't get fixed because it's not broken.
Also, what do you do about someone who has gone through other SGs? How far do you want to track prestige? For instance, BlasterGuy joins the Blaster Battallion. He earns 120,000 Prestige while there. He's interested in PVP, but the Blaster Batallion doesn't really offer much. So, while he still plays with them, he drops and joins the PVP Posse. They go through a boot camp, run events and the like. While he plays there, he earns 60,000 Prestige. His interest in PVP wanes and there are some personality conflicts, so he and some other buddies form their own SG (with the 20,000 "seed Prestige" for being one of the first 15 - which isn't "earned" by the character, it's solely a SG boost.) They mess around a while. Two years later, the leadership of the Blaster Batallion changes, the group picks back up, and he agrees to join.
Does he get "credit" for ALL that prestige? Does he get penalized for the 20,000 the last SG loses when he leaves? Does Paragon have a responsibility to track all of that and maintain those records - with the understanding that Prestige is a *supergroup* resource to track, it's not a *character* resource - regardless of how many times you see that change, and maintain for each SG?
Essentially, you're assigning more to a number than it can ever really represent.
- You suggest that a "high prestige number" is in any real way related to how well a character (or more specifically a player) knows the game. It does not.
- You suggest that the character somehow "owns" that prestige. They do not. They never have. The character may lose that listing. The prestige itself, belonging as it does to the supergroup, is not lost.
- Your request is too open ended and leaves issues open that you haven't addressed, which could lead to more problems in and of themselves due to database changes to add statistics to track and maintain.
To touch on another assumption of yours:
Quote:If you're concentrating on a single character, especially with a focus on prestige generation, you're leading JUST as strongly into "grinding" and burnout. And there's nothing about having multiple characters that "encourages" any of that. If anything, I get to see how different characters and sets deal with different "problematic" enemies - for instance, Vanguard is tough on melee, but for my control characters they're a sleepwalk. The only "rush" is individual preference, and has nothing to do with having multiple characters.. I dislike this bias (toward encouraging alts) because it can lead one into grinding, rushing through content, and eventually burnout. -
My question is - "So what?"
Just because your prestige was "cleared" doesn't mean it's gone. The prestige is for the SG, not the individual character. And "earned" prestige doesn't really mean much either - who's done more for the SG, the person who forgot to turn on SG mode (or turned it off @26 when there started to be a bite) and shows, say, 50,000 Prestige, but organizes events, raids, teaches newbies, donates salvage, builds IOs and puts them in the bin, etc, or the guy who PL'd to 50, sits at the door and knows jack but shows 1,000,000 prestige?
And what about someone like, oh, me, who may have multiple alts in an SG? Does your 500,000 Prestige mean you're worth more to the SG than my one character with 30,000.... or the other one, with 150,000... or the other one, with 200,000... .or the lowbie with 197?
It's like the "top 100" list at the registrar. It means absolutely nothing about how good or worthwhile an SG is.
Take whatever pride you have in what you've done for the SG from the recognition of your peers, not from a pointless number in a screen. -
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Ahh. Misread. >.>
Yes, if you miss with the elec nuke, there's zero drain. Hit only a few, a little drain. Hit them all, fully drained - not really "many times over," it's not worse than any other nuke in that regard (which means "worse than AR or Archery which don't drain, but better than Blizzard, which drains regardless of hits since it summons a pet.") -
I haven't seen it drain endurance (any more than "killing everything in range" does, at least, on a blaster.)
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Yeah, I'd have to put the Empty Child and the Weeping Angels (at least for the first episode, the second was more of a 'crap, there's MORE of them?" than any real fright) at the top of the list.
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Quote:Absolutely not. And of course given the cottage rule it wouldn't happen anyway.Why does a POISON set have a resurrection power? Doesn't poison KILL? Replace this.
My two gripes are poison trap, of course, and Alkaloid - the heal takes too much END for too little effect over too much time. The rest, I don't really have an issue with, but wouldn't argue with some "splash" on the debuffs at all.
(These from running Thugs/Poison and Necro/Poison to 50.) -
Quote:As a bit of YMMV, I find having the attacks (or at least *a* attack, such as Gloom, that does a little DOT) to be very helpful with things like Raider Engineers or Communications Officers - just in case the pets miss or chase something else. Just something to let me interrupt.Just my two cents, regarding attacks in MMs' primary sets (any primary):
Take them at the lower levels, that will help supplement the fewer pets you'll have.
Respec' out of them around mid-game (level twenty-ish) in favor of support Power Pools like Leadership.
Just a suggestion, mind you, YMMV...
(And, regardless of numbers, I seem to take the attacks in Necro more than in any other set besides Demons.)
If you want them for the heck of it, or "something to do" (which you won't find a shortage of things to do with /dark,) don't sacrifice more useful powers for them. Just don't expect to do massive damage to anything but randomly threatening post-it notes with them. -
Quote:... um... other than doing it "from any point in the game," how is this different from going to the tailor and saving your costume now? (Given you can see prices in the tailor as you do so.)I have another idea that would complement an expanded slot cap: a "Fantasy Costume Creator."
At any point in the game, the player can enter the Costume Creator interface from the Costume window. This is where the character "envisions" changes to his/her costume.
The player is free to experiment with the costume options they have available. They can't apply any changes to their character (it is a fantasy, after all), but they can save costumes made using this interface and then load it up in a Tailor. -
Quote:... stop right there.Now, could the aggro cap stand to be raised? Maybe. Considering the ability to survive has been greatly increased since the onset of IOs
Why should my tank, on SOs or even common IOs, be balanced around Joe Minmaxer running a multi-billion IO build? Or have anything to do with IOs to begin with?
The game is balanced around SOs. And that's where it should stay. They're easily available, affordable, usable and understandable to everyone. The "softcapped everywhere plus some, regen/recharge/etc" builds are not. Balancing saying "Well, IOs do XYZ!" is a *bad idea.*
(And yes, I'm aware of the massive difference in incarnate trials once people have things slotted, and the Tin Mage/Apex -4 penalty for not having an alpha slotted - and throw those quite deeply into the "bad idea" category as well.) -
Quote:... that would be creating new content. Since there's none in boomtown, for instance, right now.Well, considering some of the things I suggest would be redoing old content (like Boomtown)
Essentially you're talking about two different things. Reading the title, it comes off as "How about an issue just of bug fixes?" Which, while often asked for, would go over like a lead balloon. "An issue" wouldn't do it - unless you want to have nothing else for a good year. There are so many layers of code, so many things scabbed on and things that I'm sure the current devs would learn don't actually work the way they think (see Castle and Ghost Widow *actually* learning how Taunt worked) it'd essentially be a rewrite from the ground up.
If they did that, I'd prefer to see a COH 2, with things like mastermind AI planned for and written in from the beginning.
If you're asking, instead, about revamping old content, updating the starter zones, etc, I've pushed for Dark Astoria, Crey's Folly and the Shard to get content - they're wasted right now, and shouldn't be. Boomtown needs to be a process - six to nine issues, with a change every 2-3 as the rebuilding progresses. Graphics should be updated along with regular issue changes - Atlas/Talos, Galaxy/IP, Kings/Bricks pairings, for instance. Still a lot of work. And not something I think could fairly be lumped into "an" issue. -
Quote:From the OP:A) We are talking about a change in mechanics of casting a power not a change in the power.
B) How does that impact anything ? Especially when you consider that a team with 8 tier 3 destinies really isn't going to gain all that much from buffers with possible exception of kins ?
Quote:The very first time I did a trial was with my Bots/FF MM. That is my first ever and first ever made it to 50 character. So naturally I took it to my first ever BAF. Not long after the cut scene (which, by the way, I kept chanting 'Milf, Milf, Milf...' at it XD) I found myself rather hectic in casting shields to my teammates and everyone else who happened to be nearby.
Quote:C) Goes right to your next question "And "Except to give teams a reason to dislike the buffers?" Weekly task force is that supposed to mean, exactly" People get upset with buffers for missing them not missing giving them the wrong buffs etc.
If someone gets "upset" with being buffed fifth instead of third, they need to sit back and relax. Or maybe it's your perception. Speed boost aside, I have yet (since issue 3) to see anyone get particularly bent out of shape over my buffing, and I play a LOT of buffers.
Quote:The buffer can announce they are buffing. It then becomes the responsibility of the people that want or don't want the buff to take the appropriate action. -
Quote:And for Croatoa especially, those boundaries *are wrong.* I've done precisely what the OP said, had it announced I was in the Misty Wood, looked like I was in the boundaries - and had them not count, without it telling me I was in the "wrong" neighborhood.The neighborhood boundaries are marked on your map. Additionally, there will be a system announcement when you enter a neighborhood. You have to kill them in that neighborhood they're supposed to be killed in.
You often find what your looking for on the borders of neighborhoods. And if they're not actually in the neighborhood, pull them in.
(I tend to take Misty Wood hunts out to one of the islands now. Only way to be sure.) -
I'd increase the art staff to animate the problems away.
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Now if they'd make their globals known, we could just add them to /gignore. Certainly not people I'd want to team with with attitudes like that.
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When they go through, I've always had them go through really fast - within seconds.
PM Avatea and ask her to look into it. -
Quote:Many years of playing. They're generally involving jumping into mobs. Such as:So, my question to you is, have you ever had any embarrassing incidents while playing?
- Getting hit with a door detoggle bug, jumping into mobs with a tank and dying since I had no protection at all.
- Switching characters and trying to tank with a lowbie squishy.
- Not watching recharge. "Sure, I have an AOE hold... wait, no I *urk*"
- The occasional self-destruct on a new character.
Also, not mine, but before they handed out freespecs and vetspecs like candy (before vet rewards, etc. so you had to run trials.) SG mate decided to respec. While drunk. Realized the next day he forgot to take a travel power. -
Quote:Unless you know the person in question, you have no basis to say this at all. You're making an assumption.So anywise if your friend is quitting....i hate to point this out....but with so much time invested into this game and so many things done......the reason isnt this game.....its some other reason.
I've made the statement myself that I'm going to sit back and see what happens, see if this is indicated as the overall direction of the game from here on out and if it fractures the game - and if so, yes, I will leave. No other reasons needed. But I'm giving it time. (Not least because the rather negative lower-level impact it's having needs to even out. When I do a server search and see one person from 1-10, zero from 11-20, 2-3 people from 20-30 and 30-40, a fair number in the 40s and everyone else on their 50s in missions, Pocket D and/or RWZ... that needs to even out some, and hopefully will when the new-shiny-ness wears off.)