Memphis_Bill

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  1. We may not have the math, but debuffs *seriously* seem to annoy NPCs more than they should. Of course, they have for a while. (It's REALLY irritating with things like war wolves - debuff, and they take off across the map.)
  2. Memphis_Bill

    Fixes for Lore

    The individual changes for pets, I'd say yes, give them a good going over and fix what's needed on a case by case basis.

    I don't agree with reducing the recharge, except potentially on the first-tier pets. Personally, I'm of the opinion that a lot of what we're seeing is a bit over the top in non-Incarnate content. My Earth/FF is decimating spawns in "normal" content - which makes me uneasy when looking at the rest of the game.

    Actually, if we can have Incarnate arcs "flagged" much like the PVP zones are (no, not DR and such, just where powers can behave differently,) I'd be fine with said buff lowering recharge (etc.) inside that content while keeping them at current recharge for non-Incarnate content. The "Incarnate mission buff" would make the pets and any other powers that *should* be strong enough to deal with Incarnate things properly powerful in those instances, and still strong (but less so and less ridiculously) in non-Incarnate areas.
  3. Quote:
    Originally Posted by Zombie Man View Post
    So, by your definition of a raid, if they took the Eden Trial, removed the DE hunt, allowed a second team, and made it a choice on the TuT; then it would no longer be a Trial, but a Raid?
    It would be more akin to a raid than a trial or task force then, yes. I'd expect the content inside to be adjusted to be appropriate for the higher potential team sizes.

    Also, ZM, I do owe you an apology. You irritated me far more than this discussion should have, and I reacted poorly. (Let's just leave it as "there were other things going on that had nothing to do with you.") I've been snapping at you and shouldn't have.

    ... well, mostly.

    In any case, my behaviour towards you here has been less than stellar, and I do apologize for it.
  4. Same here. I look and see "Mastermind" and "Defender/Corruptor."

    Plus, of course, the thing that makes an Epic AT is the storyline they're tied to - even craptastic rushed ones like the VEAT arcs.
  5. Quote:
    Originally Posted by Father Xmas View Post
    Gee, lets eliminate every place where players gather in a public now. Well I guess only losers who don't belong to a SG with a completely furnished base will gather there now.

    Anyone else miss a city full of heroes (or villains)? Flying, jumping, porting or simply running about to and fro. Giving you an opportunity to make friends or scope out neat costumes and names? It's a flippin graveyard now as it is with the exception of WW/BM and tailors locations.

    Hey lets just give everyone all the contacts cell numbers up front so you won't even have to travel to see them ... EVER! Make it a vet power.

    [/rant]
    Hell, just go to Pocket D or the RWZ, depending on server.

    Sucks if you're not 50 these days, though. Did a quick search on one of the servers earlier. 50 people listed at the time. 46 of them were 50, and in Pocket D or in an Incarnate Farm... er, Raid. One was 49. One was 12. Two were in the mid-20s. Had that happen during a Rikti raid, as well - my mid-teen Controller had three Rikti raids to choose from... all to herself. yeah... no.

    Edit: It's another reason I'll usually argue against adding more zones (well, other than something non-trashy for villainside.) Praetoria makes sense to have them, yes, but our population is so spread out (other than gathering for Incarnate Farms) it seems a bit bare at times.
  6. Quote:
    Originally Posted by EvilGeko View Post
    Empathy is the best example of any balance problems and it's not that impressive post inventions and post incarnates. The "overpowered" argument is old and all but moot.
    When someone doesnt' need to **** around with IOs, dump a bunch of money into them or "play the market" and could, if able to self buff, reach those levels WELL before being able to join the Incarnate Farms, no, it's not old or moot.
  7. Quote:
    The Wiki definition was created by players trying to discern the difference between Task Force and Trials in the game since the Devs never gave a definition themselves. I could very easily change that Wiki definition. I was asking *you* to define your terms.
    Which I pointed out earlier.
    Quote:
    And, BTW, the Eden Trial is also still called a Trial.
    Which has a contact, and multiple missions.
    Quote:
    As well as the Caverns of Transcendence and the Cathedral of Pain and the Sewers, all of which are timed.
    You're the one with the timing fixation, not me.
    Quote:
    That's more than just the Rescpec Trial, which is the odd-man-out in not being Timed. And the Caverns is the odd man out with no special reward like Special Enhancements or a Respec.
    And yet they meet the other criteria.

    Quote:
    So, for you, a Raid has multiple teams.
    One of multiple criteria.
    Quote:
    a Raid, then?
    Yes, actually. But not just by dint of having multiple teams. I know the difference is far, far over your head.

    I can call my controller a tank. Doesn't make a lot of difference to the survivability or abilities, now, does it. And yes, it's one of the things I've continually held against the dev team - they're bad with their own terminology... thus leaving it UP to the players to try to figure out what the hell they mean. Something that's only gotten worse of late. I'd love to see the dev team actually get their terms (and lore, and *insert list here*) straight and keep them straight.

    Quote:
    You say a multiple team is *required*. But Lambda can be started and completed with a single team of eight.
    And run with (and really designed for) more.
    Quote:
    You say a Raid is specific to a zone. But then immediately contradict yourself parenthetically by acknowledging the two Dev-named *Trials* are instances, and not a zone anyone can walk into.
    That's not a contradiction. Just because it's an instanced zone (you know, much like there can be new instances of the RWZ or Pocket D that, when LESS used, can't be walked into) doesn't mean they're not a zone.

    Quote:
    And you can't walk into those instances and start the so-called raid. You have to go through the Team-up Teleporter. The TuT is new. You make it out to be contact-less, thus, a Raid. But raids happen in zones anyone can walk into. You can't do that with the Incarnate Trials. The TuT is not typical of Raids.
    First you say it's new, then you insist it's part of what makes (or doesn't make) a raid.

    Prometheus, who you describe later, may mention the raids. But you don't go to him to start them, do you? No. You take your league into the queue and start immediately. No contact. Prometheus is more of a "Incarnate Raid Liason," much like the warzone liasons. He's a source of information.

    Quote:
    And besides, these TuTs 'events' do have a contact, Prometheus. He tells you all about the iTrials. His blue text is in the NPC chat talk-over. There's a brand new mechanic in the game, the TuT, and the contact, Prometheus, utilizes that new mechanic to put you into an Incarnate *Trial*.
    He streeetches.... and falls flat on his face trying to turn Prometheus into an actual contact. Do you actually talk to him to start the raid? No, you don't. He is mechanically not a part of the raid at all. You don't even need to know he exists to start, run, or participate in the raid.
  8. When a mommy recipe and a daddy recipe love each other VERY much...

    Wait, PVP recipe.

    When a mommy recipe and a daddy recipe want to kill each other....
  9. Slot one end (or frankenslot, or look into sets) into attacks, especially early on, if you're worried about it (and most sets will take care of that anyway.)

    Other than that, it's normally not a big deal. Just don't play a fire/storm Controller. Those suck END so fast it's almost amusing. Almost.
  10. Quote:
    Originally Posted by White Hot Flash View Post
    Valid for whom? Who's the first person you'd listen to if there were two groups of people: One group says they don't like a feature. The other group also says they don't like it, but they come up with a list of things that would be better. If you say the first group, you're not trying very hard to listen to the community, and that's what some folks are accusing the Devs of right now.

    If I said I didn't like something, and offered nothing better, how is anyone supposed to fix it? To the people that made it, it's fine. If you've got a better idea, feel free to bring it up, and they might think it's better as well and make some changes.
    The devs data mine.
    The devs know what they've made.

    If I'm running a bakery and start changing from, say, making apple pies to making cement cookies and people say "I don't like that," I'm pretty sure I can tell what the negativity is about.

    Listening to both groups - not "ignoring those who don't come up with your precious list of alternatives" - is listening to the community. The same people coming to post and saying "I don't like it" are likely describing what they don't like elsewhere.

    My not having a nice, ordered, pretty list of alternatives does not make my view or my statement that "I don't like that" any less valid or any less worthy of being listened to.
  11. Quote:
    Originally Posted by Arbegla View Post
    While i do have 4 attacks on my emp/psi healer, i feel being able to perma fort 6 outta 7 of my teammates, and keep CM on the squishys, and rotate AB and the RAs every 30 or so seconds is far more valuable then my 4 single target attacks.

    I understand i have a secondary for a reason, but in all honesty, i'm a defender. My damage isn't going to turn any heads, and its all single target based. Now, against Marauder, my psi damage is going to rock, but unless i'm fighting something with really low psi resistance, i'm better off just buffing/healing and keeping people up and running.
    "Psychic scream." Multiple targets. Psi also does a slow/-rech, which you'll get more mileage out of as a defender. If you have "four single target attacks," then you skipped it, as it's the fourth power in Psi blast for Defenders.

    Will Domination is a single target sleep, which comes in VERY handy (go ahead, Nemesis, put up that big bubble - there's a LOT in this game that's vulnerable to sleep.) Make sure you don't put any sort of a proc in it.

    Immobilizes are, of course, just useful for the fact of being immobilizes (barring things like war wolves.)

    In short, if all you're doing is looking at that secondary as "I don't do much damage," you're not looking at the secondary. And yes, I *do* have an Emp/Psi. You can attack perfectly fine while working with your primary and keeping people buffed.
  12. Quote:
    Originally Posted by Arbegla View Post
    The only time i will auto-fire a power is when lag won't let me use them correctly
    /this.

    There are very few times when "rockin' the aura" is appropriate. In a mission following the tank? Quit leaching, use your other powers and, oh, your *other powerset.* Hasten being on auto in this case would be acceptable. Healing aura (or its equivalent in other powersets) is not.

    Rikti raid? Incarnate raid? Mothership raid? THOSE are good times to do so, as the devs haven't figured out how to *not* have someplace lag with more than 8 people in it in anything like close proximity (but, hey, go introduce more raids...) It'll go off when it's ready, you'll likely be in a good position to actually be USEFUL with it, and the fact the server and client can't make heads or tails of when everything else is recharging won't matter.

    Also, no idea who "prixy" is. Don't care. The OP's playstyle = leech.

    Also also,
    Quote:
    I'm right here, just fpllowing the tank, who the star said to follow.
    "The star" didn't tell you a damn thing. Early on - as in, oh, up to level 15 or so? Sure, watch the tank. Your heals will be needed. Hell, with most sets you'll need to CM the melee when you have it. Past that, watch everyone, and quit leeching. Your having HA go off is going to delay other powers that may be needed more (yes, I have had "h34l0rz," which is what you're describing, lose FAR more important people because they had that on auto.)

    The tank, for more than half the game, can take care of him or herself in 95% of the situations better than your piddly (and yes, it is piddly) wasting of END on HA can.
  13. Quote:
    Originally Posted by BrandX View Post
    Not according to superhero comics. Superspeedsters have no problem hitting, but have a hard time being hit.
    And the people in comics are completely invulnerable one issue, but brought down by a papercut or a green rock the next.

    So by that argument, every time you activate a power, there should be a random buff or debuff applied to you (with a .001% chance of instant death.) OK, maybe not each activation, but each mission, arc, or day.

    "Sorry, guys, I'm at a -5000% ACC penalty today for some reason, I think someone sneezed at my picture."
    "Oops, seem to have developed a moral aversion to hitting women. Cant' help on any Arachnos, Malta, Knives, Carnie or Freakshow missions today."
    "Dang, I looked west at 3 PM, I'm now weak to energy damage."
  14. Quote:
    Originally Posted by White Hot Flash View Post
    If you're going to subtract something because you don't like it, you should substitute something better (in your opinion) in it's place to fix it.
    No, you *can* just say you flat out don't like it. Perfectly valid statement to make, and leave as is.
  15. Sounds like you don't pay attention to what your "support classes" actually do. Self-buffing *would* make them overly powerful - it's part of the reason behind specialized groups like the Green Machine (empaths turning each other into regen blasters with great recharge and defense,) for instance.

    Buffing only takes a few seconds. You also typically *have* self-buffs (Dispersion bubble, for instance, which *provides you with mez protection* as well as defense,) plus your powers have a secondary, debuffing effect... so you should actually be *using* your attacks.

    Short form? I agree that it looks like support classes are just not for you.
  16. Quote:
    Originally Posted by Zombie Man View Post
    So, what's your definition of a Raid, then?
    It has nothing to do with if there's a timer or not.

    Current trials actually listed as trials:
    - Respec trial

    Definition from the wiki:
    Quote:
    A Trial is a type of mission arc that is similar to a Task Force or Strike Force but with fewer missions. Trials contain unusual encounters with enemies that require a high level of cooperation between team members to conquer. Special rewards are given at the end of trials, such as respecifications or enhancements that affect multiple attributes. Most contain a timed finale mission.
    Raids in game:
    - Hamidon
    - Mothership

    Quote:
    A Raid typically refers to an activity that involves multiple teams of heroes and/ or Villains to complete. Raids are specific to certain zones that have raid encounters; Raids do not have contacts, and may be initiated at any time. However, they generally require 20 or more level 50 characters divided into multiple teams, and may take several hours to complete.
    So, let's look at the Incarnate raids:
    - Multiple teams required
    - Specific to certain zone (in this case a special intance)
    - No contacts
  17. Quote:
    Originally Posted by Hatred666 View Post
    Someone who's running around that fast would be very hard to hit. Thematically it fits. Many sets/powers are designed around theme, so it should include this change.
    And you want those debuffs for the person using Superspeed as well, correct? After all, someone running around that fast would have a much harder time aiming and ensuring a shot hit...

    No?
  18. Quote:
    Originally Posted by Inazuma View Post
    You seem to have some unrealistic expectations from an MMO. You won't see "long lasting damage" in the actual zones. The game cannot work like that. No MMO could. The zones have to remain static for new characters and players. They cannot cater to old characters/players in that way.
    Calvin Scott.
    Faultline (the zone, not character.)
    The Hollows.
    The Rikti Crash Site/War Zone.

    Edit:
    Unfortunately, Faultline taught War Witch (and by extension the rest of PS) the wrong lessons, really getting her stuck on "Just redoing old content to bring it up to date is too much work, we'd rather do a new zone." Faultline required a LOT of work. They altered the maps, put in new buildings, and let us in behind the "wall" to the turbines. So when revamping old zones is mentioned (such as Dark Astoria,) we get that same old tired BS about it being "too much work" brought out. They seem to ignore that *not every zone that could use updating needs that.* Not even most.
  19. Quote:
    Originally Posted by Zombie Man View Post
    1. They're Trials, not Raids.

    2. No, not just semantics. They're not Raids. They're just like the Trials and TFs already in the game. What makes it a Trial is basically a timer on some sections.

    3. In PuGs, you usually wind up with the minimum number, which, for one Trial is the size of a team, and for the other, a team and a half. Not exactly the model of huge raids of other MMOs.

    4. You can avoid the PuG by putting together your own League to enter the Trials.


    So, in conclusion, see #1.
    Timers have nothing to do with determining if it's a trial or a raid.

    Respec TRIAL: Multiple missions leading to one final action. Example: villain respec trial:
    The Tree of Thorns power respecification trial is composed of three missions. These missions are:
    Defeat 25 (first respec trial) or 40 (second respec trial) or 50 (third Respec Trial) Circle of Thorns
    Overthrow the leaders of the Wyvern, Longbow, and Legacy Chain factions gathering for an attack (first respec trial) or Attack the Devouring Earth (second respec trial) or Defeat all Malta Forces (third respec trial)
    Defeat the Thorn Tree, a Circle of Thorns archvillain.

    Hero respec trial:
    The start of the trial varies between contacts. Jane Hallaway's trial starts with a visit to Jason Serano, followed by a hunt mission, a door mission, and then the main reactor. Captain James Harlan's trial consists of two door missions before the main reactor. And Major Richard Flagg's trial consists of a hunt, a door mission, a patrol, and a door mission before the main reactor.

    Compare to a mothership RAID:

    - Gather in one location, clear one objective to get to another. No set of missions, just one big attack.

    So, BAF:

    - Go to one location, complete set of objectives to unlock next set of objectives in the same location. No set of missions. Done.

    Lambda:

    - Go to one location, complete series of objectives, finish all in one location. Done.


    Hmmm. Sounds more like the mothership RAID than the respec TRIAL, using the game's current examples.

    Both have timed elements. Timers have jack-all to do with if it's a raid or a trial.

    These are RAIDS.
  20. Quote:
    Originally Posted by Ironik View Post
    WarGames was a huge hit and is a well-respected film even outside science fiction fandom. I mean, the movie's such an excellent example of character plus plot that it's taught in film schools nowadays, fer cryin' out loud. Troll 2, widely considered by many (me included) to be a contender for Worst Movie Ever Made, now *that* would be a true guilty pleasure, as it has zero redeeming qualities on any level.
    *nod*

    War Games = good.
    The Net = bad. (Or maybe I just can't stand all the stuff *wrong* with The Net. My cousin showed it to me just for the entertainment value of me tearing it apart.)
  21. Quote:
    Originally Posted by Oliin View Post
    My secret shame .... I like Hudson Hawk. It's a horrible movie and I like it.
    Saw it in theaters. Had the soundtrack.
  22. Wait.... Did the OP actually use the LFG tool? And actually GET INTO A RAID?

    I'm stunned. I think that's the second time I've heard of that doing anything more than dumping them into an eternal queue.
  23. Quote:
    Originally Posted by Eva Destruction View Post
    Whenever you spot inconsistencies like that in anything from i15 onward the best explanation seems to be that they just didn't care.
    Quote:
    Originally Posted by Lazarillo View Post
    Given the impressive quality of the Going Rogue story arcs, the layoffs immediately after, and the dropoff we've seen after the fact (as well as a few issues before), well, I'm going to guess that these points are connected somehow...
    I'm not sure about the layoff portion of it. I'm going more with Eva's explanation, quite honestly. The VEAT arcs were the first time (for me) that it really hit - it's like you could tell when they were taking their time (up to, what, level 20 or so?) and when they just sort of shoveled crap together to call it an "arc" ("Here, have one mission!") and get them out the door.

    Between that and the historic "ooh, shiny! We'll develop that furth... ooh, something new! We'll develop that fur.... ooh, bouncy ball! Ohhh, stick! Get the stick get the stick get the stick!" hyperactive puppy mentality (how are those PVP updates? AE arc selections for dev choice? How about the "We just want to work on new stuff, not change or update the old" attitude (almost direct quote, IIRC) from War Witch?) - yeah, I'm getting annoyed with the developers.

    You pretty much have to approach the game as a "monster of the week" show now, not expecting anything to really tie into anything else (and having it be really rare when it does.) Sort of early X-files that handwaves vaguely at some plot or other because "the government knows things!" as opposed to, say, Babylon 5 that was written with a multi-year overarching plot.

    And given that, I'm not surprised there *isn't* more complaint about the "Know what, screw it, farm these" design of the trials. *shrug*

    (And having run Sutter, I shake my head at a group of 20s really doing much vs the Infinite Ghoul-bombs. I like the ships, though I have to wonder "Why did they tell the war walkers to land nicely and not just slam through the hulls? those things can fly and aren't light." Though it'd also be nice if they had *guns* instead of concrete poles in their turrets.)
  24. I * believe* ubuntu has a software installer. Use it to run WINE. Works fine on Mint (which is just Ubuntu with a few different packages, IIRC.)

    What specifically I did... couldn't say. I'm not actually in there *much,* but when I am, COH updates and runs without a hitch. Seem to recall it being a lot easier this time around. I believe je_saist is the usual "ask me about Linux" guy.
  25. Find a blank character slot.
    Pick "Start new character."
    See if "Praetorian" is a choice with Hero or Villain.

    Like so: