Add -ACC and/or -ToHit to Superspeed
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And you want those debuffs for the person using Superspeed as well, correct? After all, someone running around that fast would have a much harder time aiming and ensuring a shot hit...
Someone who's running around that fast would be very hard to hit. Thematically it fits. Many sets/powers are designed around theme, so it should include this change.
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No?
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Not according to superhero comics. Superspeedsters have no problem hitting, but have a hard time being hit.
And you want those debuffs for the person using Superspeed as well, correct? After all, someone running around that fast would have a much harder time aiming and ensuring a shot hit...
No? |
That said, I don't see this suggestion happening. If you want it, my suggestion is to build for positional defenses.
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True, but according to the comics Superspeedsters don't have to worry about relativity unless the plot calls for it - which probably explains why everyone the Flash ever knew wasn't dead by the end of his first issue - so I'm not sure they can always be trusted
Not according to superhero comics. Superspeedsters have no problem hitting, but have a hard time being hit.
That said, I don't see this suggestion happening. If you want it, my suggestion is to build for positional defenses. |

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This is a game that the devs put balance in place for playability across many ATs and combinations of powersets, let alone IOs, incarnates, etc. Comics have writers/artists that can change the "super speeder" to fit the needs of the story from issue to issue.
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And the people in comics are completely invulnerable one issue, but brought down by a papercut or a green rock the next.
Not according to superhero comics. Superspeedsters have no problem hitting, but have a hard time being hit.
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So by that argument, every time you activate a power, there should be a random buff or debuff applied to you (with a .001% chance of instant death.) OK, maybe not each activation, but each mission, arc, or day.
"Sorry, guys, I'm at a -5000% ACC penalty today for some reason, I think someone sneezed at my picture."
"Oops, seem to have developed a moral aversion to hitting women. Cant' help on any Arachnos, Malta, Knives, Carnie or Freakshow missions today."
"Dang, I looked west at 3 PM, I'm now weak to energy damage."
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Wait.. you mean you can't run faster than the speed of light and travel in time by running *in place* on a treadmill?
True, but according to the comics Superspeedsters don't have to worry about relativity unless the plot calls for it - which probably explains why everyone the Flash ever knew wasn't dead by the end of his first issue - so I'm not sure they can always be trusted
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This is why Superspeed includes a small +Stealth.
You're moving so fast some mobs simply ignore you.
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And -1 Threat.
This is why Superspeed includes a small +Stealth.
You're moving so fast some mobs simply ignore you. |
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Someone who's running around that fast would be very hard to hit. Thematically it fits. Many sets/powers are designed around theme, so it should include this change.