Master_Armantus

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  1. Thanks for the replies, this thread gave me kind of a morale boost so I guess I'll give blasters another shot. Like I said, I haven't played any past 20 so I guess I haven't given them a fair shot, just keep getting sidetracked by other AT's.
  2. [ QUOTE ]
    Of course, no actual numbers were given by the poster, nor were any sources posted by that particular poster.

    [/ QUOTE ]

    If you take the time to read my OP, you will find my argument does not require numbers. I'm talking about players that spam "lvl XX healer" in broadcast, and how there's not a consistent definition for the term 'healer.'
  3. "Healers" mainly irk me when they spam advertise in broadcast for selfish gains. Inevitably when I see one 'lvl XX healer' broadcast, 2 or 3 more pop up from others right behind it. People realize that team leaders go crazy about picking up a healer and even if their build has only 1 so-so single target heal with an average recharge, they pass themselves off as "healers" and they're almost guaranteed to get picked up in the next minute, depending where they broadcast.

    I personally couldn't care if a player has heals or not. Defenders buff and debuff with their primary power set while controllers control with theirs. This is what I look for in broadcast, a player's AT. The "healer" broadcasts communicate to me that those players believe they have a sole function to heal and nothing more.
  4. Besides... I honestly can't imagine doing the AS motion while gripping a rifle or bow, and having it work... not unless the devs went way above and beyond to make specific animations to make those look convincing, on top of the work required of the devs mentioned in AF's post above me.
  5. Usually I don't start having troubles until after lvl 10, maybe even 15+. That's when a blaster's squishyness really becomes obvious to me. Mezzes and debuffs make life hell, especially in a blaster's case. The only way around this that I know of are to use inspirations, but I have a pet peeve about relying too heavily on them (maybe for the occasional boss fight).

    Currently I have a lvl 20 AR/devices and a lvl 18 Energy/Energy. I'm finding that the KB from energy really helps mitigate damage and help survivability, but AR still has a way to go before it picks up, as I understand it.
  6. [ QUOTE ]
    phantasy star universe 9.99. psobb free on schtack server. magic workstation to play mtg free after download fee. guild wars free, street fighter 4, and super street fighter turbo hd remix free after buying it, and xbox live fee, tons of other online games free.

    [/ QUOTE ]

    This is City of Heroes. If you really want to play, you will find a way to afford it, just like any other pleasures you have in life. If you've ever (or are currently) paying two subscriptions to two different forms of entertainment (games, magazines, websites, etc.) and yet somehow you can't find a way to come up with an extra $5 a month for this game then you've lost what little credibility you may have had in your argument. If you really wanted to play, you'd come up with the money instead of threatening to quit. It's called money management, prioritize your expenses.
  7. *resumes playing the game.... slotting endurance reductions and enhancing damage in each power where necessary, realizing the power is still in my hands and I'm still in control of my build's outcome*


    ...
  8. Not really a question, more intended to be an open discussion thread.

    Let me start by saying I've never leveled a blaster higher than level 20. Meanwhile, I have multiples of all other AT's higher than 20. My playing style is such that I'm open to anything and constantly in the mood for something new. I keep making alts of everything but blasters, and everytime I start to make a blaster I end up rejecting it, for various reasons:

    1) The archetype has some of the lowest build possibilities in the game, having among the least number of power sets to choose from. I'm used to playing the other non-epic AT's, and thusly used to seeing a screen full of power sets to choose from when creating my toons.... this is not the case with blasters.

    2) Hands down the squishiest AT in the game. Understandable for balancing, but annoying when you can barely survive each mob encounter. IME, this slows things down to a near standstill, as mitigation is almost non-existent in many blaster sets and each fight leaves you in the red and forces you to have a tray full of greens to get through a single mission (soloing).

    I understand that blasters in the end game are fairly survivable if built decently, but the journey to that level seems insanely difficult by comparison to the other AT's. I love challenges, and I could see myself getting a blaster to 50 if the pace wasn't so sluggish.... maybe I'm doing something wrong?
  9. This would help us altoholics out immensely! Some nights I find myself logging between toons several times, and the mandatory 30 second wait is sometimes long enough to make me forget what I was going to do! I know the "Exit Now" option exists when you quit to desktop, so why not have this option for quitting to the login screen?
  10. I personally don't classify anyone by anything except archetype when I look at broadcasts. I've been on too many teams lately where the leader picks up a "healer" and the team falls apart because everyone thought this player rolled an empath.

    Usually when I'm leading my own teams I skip over the "healer" broadcasts because anymore it doesn't tell me anything. If that same person was to say "lvl XX archetype" they stand a much better chance of getting picked up because it narrows down what you can expect from them. As Virtual_Gamer pointed out, a "healer" could even refer to a scrapper. Again, very misleading.
  11. We've all seen the broadcasts: lvl XX healer lft. I used to think people were referring strictly to empaths, but apparently storm summoners can pass themselves as "healers" as well, with their amazing healing set consisting of a whopping 1 single target heal. Maybe it's just me, but this is just more than a tad bit misleading. If this is the case, then any blaster who happens to pick up the ally heal from the Medicine power pool can pass themselves off as "healers" as well.
  12. Master Mold is like a master mind in his own right.... he even has the same initials MM... *gasp*
  13. [ QUOTE ]

    Just to be clear you do realize that SGs operated well enough for years -before- they added the super leader rank in I13 right?

    [/ QUOTE ]

    I've been familiar with SG's since early '08 around I11. What I meant was that the super leader rank is there whether we like it or not, and that it's still up to this leader to decide how the group is run, and that it's still possible to include members in a democratic process, but the final decision still rests on the super leader. That is the current reality of it.

    [ QUOTE ]
    If the super leader rank is ever allowed to change SG names they might as well be able to do that as many times as they want. Trying to control it with a "one time" token would complicate the issue. I've seen SGs change hands many times over the years. What happens if one token is used but another new super leader takes over and reasonably wants to change the name again? Besides the Devs have already allowed for the chaos of a single top leader to run amuck and screw everything up about an SG with impunity, why bother limiting how often they could rename it as well?

    [/ QUOTE ]

    All very valid arguments. I'm taking the limit stance because there must be some reason the devs haven't implemented this option into the game; some kind of potential abuse I'm guessing. So I say we can take small steps to improve the situation.

    I agree though, unlimited will be much more convenient in the end, I'm just afraid of pushing it that far right away.
  14. [ QUOTE ]
    BBQ_Pork had a good idea about how to include the rest of the SG into the rename process. My suggestion for it (which I cooked up several years ago predating the super leader rank) was that any rank 5 leader could propose a new name that would viewable by the SG but it'd be on "probation" for a one week. This would give the rest of the SG a chance to review the new name. Any other member could at any time during that week actively vote it down. If no one during that week voted the new name down then the new name would become the official public name of the SG. This scheme would mean that the entire SG would have to at least not object to the name change which makes it about the fairest method I've seen proposed so far.

    [/ QUOTE ]

    This makes the assumption that SG's are meant to be run democratically, when in reality with the implementation of the super leader it's more easily a dictatorship. The only difference is the players still have the right of choice(EDIT: in terms of being able to stay or leave the group). A smart leader would probably wield their given power to satisfy the majority, but that's still up to the leader to make those kinds of decisions at this point. For the devs to enforce such rules would take a little away from the freedom of the players to form and run their groups how they see fit.

    I do think, however, that there should be something that allows a group to rename itself, but with certain limitations... perhaps giving all new SG's a rename token, and once that token is used that's it, no more are given out. Just one and only one token.
  15. ...this is a valid thread because...?

    First off it's just another of the weekly "merge servers" threads, secondly there's no constructive criticism going on, thirdly at this point the discussions are completely off-topic. Next!
  16. My view is that the "super leader" is the one who originally came up with the group's name, motto, description, etc. and recruited the first members. This would have to make him/her the most important member, as the group would simply not exist without. If the super leader feels the name should be changed, I see no reason why he/she shouldn't have that ability.

    Having said that, it is still up to a good super leader to include the other members in important decisions such as this one so that they're not "Valor Vindicators" one minute and "Pink Potatoes" the next. (Exaggerated point, obviously)

    EDIT: Grats on 700 badges, btw Lothic!
  17. Why does this option not exist? I could see possibilities for abuse if this was unlimited, but why not 1 rename token per account?

    Example of how this would be useful is in my own situation... I could not for the life of me come up with a good name for the group, and believe me it took several days before I said screw it and came up with something half-way decent just to start earning some prestige and building my base. Now I've got the perfect name (amazingly not taken by any other group) and the only way to use it is to make a new SG. The only problem is I've poured several months worth of work into this one in order to build my base up before I started recruiting members. Looking back I probably should have waited longer to come up with the name, but at the same time many obstacles encountered through poor planning can be fixed (character renames, server transfer, respecs, tailor shops, etc.). So again, why not at least 1 SG rename token per account?
  18. [ QUOTE ]
    -ability to use current enemies but repower and rename them. (Freakshow cannot be created in the current editor.)

    [/ QUOTE ]

    I was thinking what I'd like to see as far as customizable enemies are concerned, is being able to edit their colors. As with anything, giving us this option would take time, but it seems simpler than repowering them or giving full costume customize options. Of course, if they'd be willing to go the whole 9 yards and make enemies fully customizable I'd take that anyday of the week.

    [ QUOTE ]
    -allowing to choose to remove some powers from the current system. i.e. not allow AVs to rez but have all other powers from the set.

    [/ QUOTE ]

    This has been probably the biggest disappointment for me in I14, the fact that the game auto-chooses your custom characters' powers based on difficulty. Sometimes you'd like to have a certain power for a minion, but it's a tier 7 and you don't feel like overpowering it by setting its power difficulty on "Insane." Same with AV's... one of my custom AV's has DA as a secondary, and I primarily wanted to take every power except Dark Regeneration, but it's just not possible under the current settings.

    [ QUOTE ]
    -ability to place items and/or bosses in specific locations on a map. Similar to having the 4 AVs together in the Statesman TF.

    [/ QUOTE ]

    Also would be a great change. 'Front, middle and back' are just too vague, especially on large, open maps.
  19. Purples have always been pricey from day one. Maybe I'm wrong, but I'm willing to bet that if I check Hecatomb right now it will be selling in the 70-100 mil range per recipe, just as it sold for pre-I14. This new farming craze has nothing to do with the influence being spent on purple IO's.
  20. This thread has been opened under Player Questions.
  21. Post deleted by Master_Armantus
  22. What I've noticed with auto-fires is that it doesn't take priority over your other single click powers. So if you're clicking (or keying) powers constantly, the auto-fired power will queue until you let it fire off. This is of course a general diagnosis.

    Otherwise I have noticed PB on my scrapper acting up, but apparently that's because it's changed to where the effect has to wear off before it gets cast again.