Architect Mission improvements I would like to see
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-ability to use current enemies but repower and rename them. (Freakshow cannot be created in the current editor.)
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I was thinking what I'd like to see as far as customizable enemies are concerned, is being able to edit their colors. As with anything, giving us this option would take time, but it seems simpler than repowering them or giving full costume customize options. Of course, if they'd be willing to go the whole 9 yards and make enemies fully customizable I'd take that anyday of the week.
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-allowing to choose to remove some powers from the current system. i.e. not allow AVs to rez but have all other powers from the set.
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This has been probably the biggest disappointment for me in I14, the fact that the game auto-chooses your custom characters' powers based on difficulty. Sometimes you'd like to have a certain power for a minion, but it's a tier 7 and you don't feel like overpowering it by setting its power difficulty on "Insane." Same with AV's... one of my custom AV's has DA as a secondary, and I primarily wanted to take every power except Dark Regeneration, but it's just not possible under the current settings.
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-ability to place items and/or bosses in specific locations on a map. Similar to having the 4 AVs together in the Statesman TF.
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Also would be a great change. 'Front, middle and back' are just too vague, especially on large, open maps.
My Virtue Projects
AE: 38959 - Invasion of the Dark Realm
I am very impressed by the new Architect system. It is, the greatest improvement the devs have added to CoH. I'm sure that with time, this will become even greater.
In that belief, I would like to see some or all of the following added in to the Architect system.
- a difficulty rating system installed as well as the current rating system
-map modifications (add spiderwebs, remove computers, etc.) and effects (fog/fires/etc.)
-ability to use current enemies but repower and rename them. (Freakshow cannot be created in the current editor.)
-allowing to choose to remove some powers from the current system. i.e. not allow AVs to rez but have all other powers from the set.
-allowance of an auto-combine mission arch which can combine 2 or more archs to make a longer (up to 12 mission arch) i.e. #1268 to #14876 provided they are made by same player or same super group.
-information for rate of ticket drops. i.e. a minion will drop 1-2 if set on easy, 3-4 if on medium etc.
-ability to place items and/or bosses in specific locations on a map. Similar to having the 4 AVs together in the Statesman TF.