MasterElemental

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  1. This the build I'm working on putting on my Earth/storm maybe you can get some ideas from it. I think you defiantly need more slots in Fossilize. and not slotting snow storm.


    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Master Elemental2: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (5) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (7) Basilisk's Gaze - Recharge/Hold: Level 30
    • (7) HamiO:Peroxisome Exposure
    • (9) Basilisk's Gaze - Endurance/Recharge/Hold: Level 30
    • (9) Apocalypse - Damage: Level 50
    Level 1: Gale
    • (A) Empty
    Level 2: Stone Cages
    • (A) Gravitational Anchor - Immobilize: Level 50
    • (3) Gravitational Anchor - Immobilize/Endurance: Level 50
    • (3) Gravitational Anchor - Chance for Hold: Level 50
    • (15) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    • (15) Gravitational Anchor - Accuracy/Recharge: Level 50
    Level 4: Stone Prison
    • (A) Apocalypse - Chance of Damage(Negative): Level 50
    • (5) Apocalypse - Accuracy/Recharge: Level 50
    • (17) Apocalypse - Damage/Recharge: Level 50
    • (21) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (31) Apocalypse - Damage/Endurance: Level 50
    Level 6: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Kismet - Accuracy +6%: Level 30
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Shield Wall - Defense/Endurance: Level 50
    • (11) HamiO:Ribosome Exposure
    • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (36) Shield Wall - Defense: Level 50
    • (40) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 12: Stalagmites
    • (A) Absolute Amazement - Stun: Level 50
    • (13) Absolute Amazement - Stun/Recharge: Level 50
    • (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (23) Absolute Amazement - Accuracy/Recharge: Level 50
    • (23) Absolute Amazement - Endurance/Stun: Level 50
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Freezing Rain
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (19) Positron's Blast - Damage/Endurance: Level 50
    • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (46) Positron's Blast - Chance of Damage(Energy): Level 50
    • (46) Positron's Blast - Damage/Recharge: Level 50
    Level 18: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (19) Recharge Reduction IO: Level 50
    Level 20: Earthquake
    • (A) Undermined Defenses - Defense Debuff/Endurance: Level 50
    • (43) Undermined Defenses - Defense Debuff/Recharge: Level 50
    Level 22: Snow Storm
    • (A) Endurance Reduction IO: Level 50
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    Level 26: Volcanic Gasses
    • (A) Unbreakable Constraint - Endurance/Hold: Level 50
    • (27) Unbreakable Constraint - Hold/Recharge: Level 50
    • (27) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (36) Unbreakable Constraint - Hold: Level 50
    • (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    • (40) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
    Level 28: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (29) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    Level 30: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (43) Expedient Reinforcement - Damage/Endurance: Level 50
    Level 35: Tornado
    • (A) Soulbound Allegiance - Damage: Level 50
    • (36) Soulbound Allegiance - Damage/Endurance: Level 50
    • (37) Soulbound Allegiance - Damage/Recharge: Level 50
    • (37) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
    Level 38: Lightning Storm
    • (A) Decimation - Accuracy/Damage: Level 40
    • (39) Decimation - Damage/Endurance: Level 40
    • (39) Decimation - Damage/Recharge: Level 30
    • (39) Decimation - Accuracy/Endurance/Recharge: Level 30
    • (40) Decimation - Accuracy/Damage/Recharge: Level 40
    • (43) Devastation - Chance of Hold: Level 50
    Level 41: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense/Recharge: Level 50
    • (42) Luck of the Gambler - Endurance/Recharge: Level 50
    • (42) Recharge Reduction IO: Level 50
    Level 44: Mental Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (45) Decimation - Damage/Endurance: Level 40
    • (45) Decimation - Damage/Recharge: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (46) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 47: Psionic Tornado
    • (A) Ragnarok - Damage: Level 50
    • (48) Ragnarok - Damage/Endurance: Level 50
    • (48) Ragnarok - Damage/Recharge: Level 50
    • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (50) Ragnarok - Accuracy/Recharge: Level 50
    Level 49: Mind Over Body
    • (A) Gladiator's Armor - End/Resist: Level 50
    • (50) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (50) Gladiator's Armor - Resistance: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (17) Miracle - Heal: Level 30
    • (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (25) Numina's Convalescence - Heal: Level 30
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (29) Efficacy Adaptor - EndMod: Level 50
    • (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 10.06% Defense(Energy)
    • 10.06% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Melee)
    • 10.38% Defense(Ranged)
    • 6% Defense(AoE)
    • 4.5% Max End
    • 120% Enhancement(RechargeTime)
    • 69% Enhancement(Accuracy)
    • 144.97 HP (14.25%) HitPoints
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 27% (0.451 End/sec) Recovery
    • 84% (3.567 HP/sec) Regeneration
    • 13% Resistance(Smashing)
    • 13% Resistance(Lethal)
    • 24.66% Resistance(Fire)
    • 24.66% Resistance(Cold)
    • 13% Resistance(Energy)
    • 13% Resistance(Negative)
    • 13% Resistance(Toxic)
    • 13% Resistance(Psionic)
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Fossilize)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Gravitational Anchor
    (Stone Cages)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Stone Prison)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Steamy Mist)
    • 10% (0.425 HP/sec) Regeneration
    • 22.89 HP (2.251%) HitPoints
    • 3% Resistance(All)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(All)
    Absolute Amazement
    (Stalagmites)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • Knockback Protection (Mag -4)
    Positron's Blast
    (Freezing Rain)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Undermined Defenses
    (Earthquake)
    • 2% DamageBuff(All)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.425 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Unbreakable Constraint
    (Volcanic Gasses)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Hurricane)
    • 15.26 HP (1.501%) HitPoints
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Animate Stone)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Soulbound Allegiance
    (Tornado)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    Decimation
    (Lightning Storm)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Mental Blast)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Ragnarok
    (Psionic Tornado)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Gladiator's Armor
    (Mind Over Body)
    • 2.5% (0.042 End/sec) Recovery
    • Knockback Protection (Mag -3)
    • 3% Defense(All)
    Miracle
    (Health)
    • 2.5% (0.042 End/sec) Recovery
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    Efficacy Adaptor
    (Stamina)
    • 11.45 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery
  2. Yeah I've had the same problem(I live in VA too) so far they have fixed once they find out I'm on satellite internet. 1st time they said they may not fix it again but the last time they did it with no problem. I think they get alot of tickets with issues like this and don't always have the time to fix it.
  3. Thanks I like most of the adjustments you made, I change a few to get some more boost in other areas but keep it with Perma -hasten and nearly Perma IW

    yeah I do have Ragnarok mostly just for the bonuses

    I put PvP IOs back being i already own Gladiator's Armor - TP Protection +3% Def and Shield Wall - +Res (Teleportation), +3% Res

    This is the build I think i will go with




    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Master Elemental2: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Basilisk's Gaze - Accuracy/Hold: Level 30
    • (5) Basilisk's Gaze - Accuracy/Recharge: Level 30
    • (7) Basilisk's Gaze - Recharge/Hold: Level 30
    • (7) HamiO:Peroxisome Exposure
    • (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
    • (9) Apocalypse - Damage: Level 50
    Level 1: Gale
    • (A) Empty
    Level 2: Stone Cages
    • (A) Gravitational Anchor - Immobilize: Level 50
    • (3) Gravitational Anchor - Immobilize/Endurance: Level 50
    • (3) Gravitational Anchor - Chance for Hold: Level 50
    • (15) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    • (15) Gravitational Anchor - Accuracy/Recharge: Level 50
    Level 4: Stone Prison
    • (A) Apocalypse - Chance of Damage(Negative): Level 50
    • (5) Apocalypse - Accuracy/Recharge: Level 50
    • (17) Apocalypse - Damage/Recharge: Level 50
    • (21) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (31) Apocalypse - Damage/Endurance: Level 50
    Level 6: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Luck of the Gambler - Defense: Level 50
    • (31) Kismet - Accuracy +6%: Level 30
    Level 10: Steamy Mist
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (11) Shield Wall - Defense/Endurance: Level 50
    • (11) HamiO:Ribosome Exposure
    • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
    • (36) Shield Wall - Defense: Level 50
    • (40) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    Level 12: Stalagmites
    • (A) Absolute Amazement - Stun: Level 50
    • (13) Absolute Amazement - Stun/Recharge: Level 50
    • (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (23) Absolute Amazement - Accuracy/Recharge: Level 50
    • (23) Absolute Amazement - Endurance/Stun: Level 50
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Freezing Rain
    • (A) Positron's Blast - Accuracy/Damage: Level 50
    • (19) Positron's Blast - Damage/Endurance: Level 50
    • (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (46) Positron's Blast - Chance of Damage(Energy): Level 50
    • (46) Positron's Blast - Damage/Recharge: Level 50
    Level 18: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (19) Recharge Reduction IO: Level 50
    Level 20: Earthquake
    • (A) Undermined Defenses - Defense Debuff/Endurance: Level 50
    • (43) Undermined Defenses - Defense Debuff/Recharge: Level 50
    Level 22: Snow Storm
    • (A) Endurance Reduction IO: Level 50
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (25) Luck of the Gambler - Defense: Level 50
    Level 26: Volcanic Gasses
    • (A) Unbreakable Constraint - Endurance/Hold: Level 50
    • (27) Unbreakable Constraint - Hold/Recharge: Level 50
    • (27) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (36) Unbreakable Constraint - Hold: Level 50
    • (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    • (40) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
    Level 28: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (29) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    Level 30: Vengeance
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
    • (34) Expedient Reinforcement - Accuracy/Recharge: Level 50
    • (43) Expedient Reinforcement - Damage/Endurance: Level 50
    Level 35: Tornado
    • (A) Soulbound Allegiance - Damage: Level 50
    • (36) Soulbound Allegiance - Damage/Endurance: Level 50
    • (37) Soulbound Allegiance - Damage/Recharge: Level 50
    • (37) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
    Level 38: Lightning Storm
    • (A) Decimation - Accuracy/Damage: Level 40
    • (39) Decimation - Damage/Endurance: Level 40
    • (39) Decimation - Damage/Recharge: Level 30
    • (39) Decimation - Accuracy/Endurance/Recharge: Level 30
    • (40) Decimation - Accuracy/Damage/Recharge: Level 40
    • (43) Devastation - Chance of Hold: Level 50
    Level 41: Indomitable Will
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (42) Luck of the Gambler - Defense/Recharge: Level 50
    • (42) Luck of the Gambler - Endurance/Recharge: Level 50
    • (42) Recharge Reduction IO: Level 50
    Level 44: Mental Blast
    • (A) Decimation - Accuracy/Damage: Level 40
    • (45) Decimation - Damage/Endurance: Level 40
    • (45) Decimation - Damage/Recharge: Level 40
    • (45) Decimation - Accuracy/Endurance/Recharge: Level 40
    • (46) Decimation - Accuracy/Damage/Recharge: Level 40
    Level 47: Psionic Tornado
    • (A) Ragnarok - Damage: Level 50
    • (48) Ragnarok - Damage/Endurance: Level 50
    • (48) Ragnarok - Damage/Recharge: Level 50
    • (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (50) Ragnarok - Accuracy/Recharge: Level 50
    Level 49: Mind Over Body
    • (A) Gladiator's Armor - End/Resist: Level 50
    • (50) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    • (50) Gladiator's Armor - Resistance: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Miracle - +Recovery: Level 40
    • (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (25) Numina's Convalescence - Heal: Level 30
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (29) Efficacy Adaptor - EndMod: Level 50
    • (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
    ------------
    Set Bonus Totals:
    • 13% DamageBuff(Smashing)
    • 13% DamageBuff(Lethal)
    • 13% DamageBuff(Fire)
    • 13% DamageBuff(Cold)
    • 13% DamageBuff(Energy)
    • 13% DamageBuff(Negative)
    • 13% DamageBuff(Toxic)
    • 13% DamageBuff(Psionic)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 10.06% Defense(Energy)
    • 10.06% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Melee)
    • 10.38% Defense(Ranged)
    • 6% Defense(AoE)
    • 4.5% Max End
    • 120% Enhancement(RechargeTime)
    • 69% Enhancement(Accuracy)
    • 144.97 HP (14.25%) HitPoints
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 8%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 24.5% (0.409 End/sec) Recovery
    • 94% (3.991 HP/sec) Regeneration
    • 13% Resistance(Smashing)
    • 13% Resistance(Lethal)
    • 24.66% Resistance(Fire)
    • 24.66% Resistance(Cold)
    • 13% Resistance(Energy)
    • 13% Resistance(Negative)
    • 13% Resistance(Toxic)
    • 13% Resistance(Psionic)
    ------------
    Set Bonuses:
    Basilisk's Gaze
    (Fossilize)
    • 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
    • 2% (0.033 End/sec) Recovery
    • 7.5% Enhancement(RechargeTime)
    Gravitational Anchor
    (Stone Cages)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Stone Prison)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 10% (0.425 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Steamy Mist)
    • 10% (0.425 HP/sec) Regeneration
    • 22.89 HP (2.251%) HitPoints
    • 3% Resistance(All)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(All)
    Absolute Amazement
    (Stalagmites)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • Knockback Protection (Mag -4)
    Positron's Blast
    (Freezing Rain)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Undermined Defenses
    (Earthquake)
    • 2% DamageBuff(All)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.425 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Unbreakable Constraint
    (Volcanic Gasses)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Hurricane)
    • 15.26 HP (1.501%) HitPoints
    Luck of the Gambler
    (Vengeance)
    • 7.5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Animate Stone)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Soulbound Allegiance
    (Tornado)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    Decimation
    (Lightning Storm)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 7.5% Enhancement(RechargeTime)
    Decimation
    (Mental Blast)
    • MezResist(Immobilize) 2.75%
    • 11.45 HP (1.125%) HitPoints
    • 2.25% Max End
    • 6.25% Enhancement(RechargeTime)
    Ragnarok
    (Psionic Tornado)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Gladiator's Armor
    (Mind Over Body)
    • 2.5% (0.042 End/sec) Recovery
    • Knockback Protection (Mag -3)
    • 3% Defense(All)
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    Efficacy Adaptor
    (Stamina)
    • 11.45 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery
  4. Thanks it's one of my favorite character designs

    I do alot of soloing or I'm in TFs

    Yes my build is highly expensive, but I have over 75% of it already.

    Endurance hasn't been much of issue unless I really go all out for awhile

    The Defense Soft cap for range build seems to give up alot in other areas. I think I may add 2 BasGaze enhance to each of my holds to boost my defense some

    saw you added Hover which does work well with Stalagmites.

    I like the idea of adding another pet but hate to give up my Psi res/def and IW


    Musculature Radial Paragon is what i think will be best for my build being it will not only boost my damage letting me kill fast mean using less end. It also buffs my Def and tohit debuffs it also helps boost my End recovery as well


    You giving me alot to think about thanks for the input
  5. What are your thoughts on my build would you change anything?



    Hero Plan by Mids' Hero Designer 1.90
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Master Elemental: Level 50 Magic Controller
    Primary Power Set: Earth Control
    Secondary Power Set: Storm Summoning
    Power Pool: Leadership
    Power Pool: Leaping
    Power Pool: Flight
    Power Pool: Speed
    Ancillary Pool: Psionic Mastery

    Hero Profile:
    Level 1: Fossilize
    • (A) Devastation - Accuracy/Damage/Recharge: Level 50
    • (5) Devastation - Damage/Endurance: Level 50
    • (7) Devastation - Damage/Recharge: Level 50
    • (7) HamiO:Peroxisome Exposure
    • (9) Devastation - Accuracy/Damage: Level 50
    • (9) HamiO:Endoplasm Exposure
    Level 1: Gale
    • (A) Empty
    Level 2: Stone Cages
    • (A) Gravitational Anchor - Immobilize: Level 50
    • (3) Gravitational Anchor - Immobilize/Endurance: Level 50
    • (3) Gravitational Anchor - Chance for Hold: Level 50
    • (15) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
    • (15) Gravitational Anchor - Accuracy/Recharge: Level 50
    Level 4: Stone Prison
    • (A) Apocalypse - Chance of Damage(Negative): Level 50
    • (5) Apocalypse - Damage: Level 50
    • (31) Apocalypse - Accuracy/Damage/Recharge: Level 50
    • (40) Apocalypse - Damage/Recharge: Level 50
    • (40) Apocalypse - Damage/Endurance: Level 50
    Level 6: Assault
    • (A) Endurance Reduction IO: Level 50
    Level 8: Combat Jumping
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (31) Kismet - Accuracy +6%: Level 30
    Level 10: Steamy Mist
    • (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
    • (11) Shield Wall - Defense: Level 50
    • (11) HamiO:Ribosome Exposure
    • (17) Luck of the Gambler - Recharge Speed: Level 50
    • (17) Shield Wall - Defense/Endurance: Level 50
    • (31) Steadfast Protection - Resistance/+Def 3%: Level 30
    Level 12: Stalagmites
    • (A) Absolute Amazement - Stun: Level 50
    • (13) Absolute Amazement - Stun/Recharge: Level 50
    • (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
    • (23) Absolute Amazement - Accuracy/Recharge: Level 50
    • (23) Absolute Amazement - Endurance/Stun: Level 50
    Level 14: Fly
    • (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
    Level 16: Freezing Rain
    • (A) Ragnarok - Accuracy/Damage/Recharge: Level 50
    • (19) Ragnarok - Accuracy/Recharge: Level 50
    • (25) Ragnarok - Damage/Recharge: Level 50
    • (25) Ragnarok - Damage/Endurance: Level 50
    • (43) Ragnarok - Damage: Level 50
    Level 18: Hasten
    • (A) Recharge Reduction IO: Level 50
    • (19) Recharge Reduction IO: Level 50
    Level 20: Earthquake
    • (A) Undermined Defenses - Defense Debuff/Endurance: Level 50
    • (21) Undermined Defenses - Defense Debuff/Recharge: Level 50
    Level 22: Snow Storm
    • (A) Endurance Reduction IO: Level 50
    Level 24: Maneuvers
    • (A) Luck of the Gambler - Recharge Speed: Level 50
    • (34) Luck of the Gambler - Defense/Endurance: Level 50
    Level 26: Volcanic Gasses
    • (A) Unbreakable Constraint - Endurance/Hold: Level 50
    • (27) Unbreakable Constraint - Hold/Recharge: Level 50
    • (27) Unbreakable Constraint - Accuracy/Recharge: Level 50
    • (36) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 30
    • (36) Unbreakable Constraint - Hold: Level 50
    • (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50
    Level 28: Hurricane
    • (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
    • (29) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
    • (46) Dark Watcher's Despair - Recharge/Endurance: Level 50
    • (46) Dark Watcher's Despair - To Hit Debuff: Level 50
    Level 30: Thunder Clap
    • (A) HamiO:Endoplasm Exposure
    Level 32: Animate Stone
    • (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage: Level 50
    • (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
    • (33) Expedient Reinforcement - Damage/Endurance: Level 50
    • (43) Expedient Reinforcement - Endurance/Damage/Recharge: Level 30
    • (46) Expedient Reinforcement - Accuracy/Recharge: Level 30
    Level 35: Tornado
    • (A) Soulbound Allegiance - Damage: Level 50
    • (36) Soulbound Allegiance - Damage/Endurance: Level 50
    • (37) Soulbound Allegiance - Damage/Recharge: Level 50
    • (37) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
    Level 38: Lightning Storm
    • (A) Devastation - Damage/Endurance: Level 50
    • (39) Devastation - Accuracy/Damage/Recharge: Level 50
    • (39) Entropic Chaos - Damage/Endurance: Level 30
    • (39) Entropic Chaos - Damage/Recharge: Level 30
    • (40) Devastation - Damage/Recharge: Level 50
    • (43) Devastation - Chance of Hold: Level 50
    Level 41: Indomitable Will
    • (A) HamiO:Membrane Exposure
    • (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
    • (42) Luck of the Gambler - Defense/Recharge: Level 50
    • (42) Luck of the Gambler - Recharge Speed: Level 50
    • (45) Luck of the Gambler - Endurance/Recharge: Level 50
    Level 44: Mind Over Body
    • (A) Gladiator's Armor - End/Resist: Level 50
    • (45) Gladiator's Armor - Resistance: Level 50
    • (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50
    Level 47: Psionic Tornado
    • (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
    • (48) Positron's Blast - Damage/Endurance: Level 50
    • (48) Positron's Blast - Accuracy/Damage: Level 50
    • (48) Positron's Blast - Damage/Recharge: Level 50
    • (50) Positron's Blast - Chance of Damage(Energy): Level 50
    Level 49: Mental Blast
    • (A) Devastation - Accuracy/Damage: Level 50
    • (50) Devastation - Damage/Endurance: Level 50
    • (50) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
    ------------
    Level 1: Brawl
    • (A) Empty
    Level 1: Sprint
    • (A) Celerity - +Stealth: Level 50
    Level 2: Rest
    • (A) Empty
    Level 1: Containment
    Level 4: Ninja Run
    Level 2: Swift
    • (A) Flight Speed IO: Level 50
    Level 2: Hurdle
    • (A) Jumping IO: Level 50
    Level 2: Health
    • (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
    • (21) Numina's Convalescence - Heal: Level 50
    • (34) Numina's Convalescence - Heal/Endurance: Level 50
    Level 2: Stamina
    • (A) Efficacy Adaptor - EndMod: Level 50
    • (29) Efficacy Adaptor - EndMod/Endurance: Level 50
    • (34) Efficacy Adaptor - EndMod/Recharge: Level 50
    ------------
    Set Bonus Totals:
    • 19% DamageBuff(Smashing)
    • 19% DamageBuff(Lethal)
    • 19% DamageBuff(Fire)
    • 19% DamageBuff(Cold)
    • 19% DamageBuff(Energy)
    • 19% DamageBuff(Negative)
    • 19% DamageBuff(Toxic)
    • 19% DamageBuff(Psionic)
    • 6% Defense(Smashing)
    • 6% Defense(Lethal)
    • 6% Defense(Fire)
    • 6% Defense(Cold)
    • 7.563% Defense(Energy)
    • 7.563% Defense(Negative)
    • 6% Defense(Psionic)
    • 6% Defense(Melee)
    • 9.125% Defense(Ranged)
    • 6% Defense(AoE)
    • 78% Enhancement(Accuracy)
    • 97.5% Enhancement(RechargeTime)
    • 209.83 HP (20.63%) HitPoints
    • Knockback (Mag -7)
    • Knockup (Mag -7)
    • MezResist(Confused) 2.5%
    • MezResist(Held) 2.5%
    • MezResist(Immobilize) 2.5%
    • MezResist(Sleep) 2.5%
    • MezResist(Stun) 2.5%
    • MezResist(Terrorized) 2.5%
    • 25% (0.418 End/sec) Recovery
    • 130% (5.52 HP/sec) Regeneration
    • 13% Resistance(Smashing)
    • 13% Resistance(Lethal)
    • 24.66% Resistance(Fire)
    • 24.66% Resistance(Cold)
    • 13% Resistance(Energy)
    • 13% Resistance(Negative)
    • 13% Resistance(Toxic)
    • 13% Resistance(Psionic)
    ------------
    Set Bonuses:
    Devastation
    (Fossilize)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.251%) HitPoints
    • 3% DamageBuff(All)
    Gravitational Anchor
    (Stone Cages)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Apocalypse
    (Stone Prison)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    • 10% Enhancement(RechargeTime)
    Luck of the Gambler
    (Combat Jumping)
    • 7.5% Enhancement(RechargeTime)
    Shield Wall
    (Steamy Mist)
    • 10% (0.425 HP/sec) Regeneration
    • 22.89 HP (2.251%) HitPoints
    • 3% Resistance(All)
    Luck of the Gambler
    (Steamy Mist)
    • 7.5% Enhancement(RechargeTime)
    Steadfast Protection
    (Steamy Mist)
    • 3% Defense(All)
    Absolute Amazement
    (Stalagmites)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Blessing of the Zephyr
    (Fly)
    • Knockback Protection (Mag -4)
    Ragnarok
    (Freezing Rain)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Undermined Defenses
    (Earthquake)
    • 2% DamageBuff(All)
    Luck of the Gambler
    (Maneuvers)
    • 10% (0.425 HP/sec) Regeneration
    • 7.5% Enhancement(RechargeTime)
    Unbreakable Constraint
    (Volcanic Gasses)
    • 4% (0.067 End/sec) Recovery
    • 2.52% Resistance(Fire,Cold)
    • 15% Enhancement(Accuracy)
    • 10% Enhancement(RechargeTime)
    Dark Watcher's Despair
    (Hurricane)
    • 15.26 HP (1.501%) HitPoints
    • 2.5% (0.042 End/sec) Recovery
    • 5% Enhancement(RechargeTime)
    Expedient Reinforcement
    (Animate Stone)
    • Status Resistance 2.5%
    • 3% DamageBuff(All)
    • 6.25% Enhancement(RechargeTime)
    • 10% (0.425 HP/sec) Regeneration
    • 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
    • 10% Resistance(All)
    Soulbound Allegiance
    (Tornado)
    • 16% (0.679 HP/sec) Regeneration
    • 30.52 HP (3.001%) HitPoints
    • 4% DamageBuff(All)
    Devastation
    (Lightning Storm)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.251%) HitPoints
    • 3% DamageBuff(All)
    Entropic Chaos
    (Lightning Storm)
    • 10% (0.425 HP/sec) Regeneration
    Luck of the Gambler
    (Indomitable Will)
    • 10% (0.425 HP/sec) Regeneration
    • 11.45 HP (1.125%) HitPoints
    • 9% Enhancement(Accuracy)
    • 7.5% Enhancement(RechargeTime)
    Gladiator's Armor
    (Mind Over Body)
    • 2.5% (0.042 End/sec) Recovery
    • Knockback Protection (Mag -3)
    • 3% Defense(All)
    Positron's Blast
    (Psionic Tornado)
    • 2.5% (0.042 End/sec) Recovery
    • 1.575% Resistance(Fire,Cold)
    • 9% Enhancement(Accuracy)
    • 6.25% Enhancement(RechargeTime)
    Devastation
    (Mental Blast)
    • 12% (0.51 HP/sec) Regeneration
    • 22.89 HP (2.251%) HitPoints
    Numina's Convalescence
    (Health)
    • 12% (0.51 HP/sec) Regeneration
    • 19.08 HP (1.876%) HitPoints
    Efficacy Adaptor
    (Stamina)
    • 11.45 HP (1.125%) HitPoints
    • 1.5% (0.025 End/sec) Recovery

    also going to add Musculature Radial Paragon [Very Rare]

    For all powers: Increases Damage, Immobilization Duration, Defense Debuff, Endurance Modification, and Run Speed effects by 33%, and To Hit Debuff effects by 20%.
  6. MasterElemental

    Ncsoft store

    Quote:
    Originally Posted by StarCrusader View Post
    So what the hell is wrong with the NCsoft store...been trying to buy booster's of it all morning ?
    Maybe someone needs to put down the coffee mug and fix it...pronto !!
    I got money to spend here :P

    Yeah I've been having the same problem
  7. Was going to buy the Mac pack and maybe Cyborg but it keep telling me to try later or comeback tomorrow. I guess they don't want any more money.
  8. Quote:
    Originally Posted by all_hell View Post
    What server are you on?

    If they can be traded, people will definitely want to buy some of them.



    Cytos, Enzymes, Ribosomes are some of the more desired ones.
    I'm on Guardian, I guess i will have to try to sell them on the Guardian forum or just ask around in game if any are interested. Right now i just have an Damage/range. The others about 15 of them of all different types will be available after i19 hits and i do respecs. it's a good thing i have alot of vet respec because i have about 42 HOs in total to move out lucky only about 19 are plus. Keeping 4 in the build everything else will go to mostly Purples which I'm hoping the HOs provide funds for a set or two.
  9. I have returned to this game after being gone awhile, one of my favorite Characters Has alot of HO enhancements but most are combined which for what ever reason I can't put of the market or email to other Characters. I wanting to put Set inventions(Purples mostly) in their place, but i hate to just delete them. Any ideas? I'm sure some people have had this problem before what did you do?
  10. Quote:
    Originally Posted by Ironik View Post
    Where are you?
    Virginia in the Country, The put in Fiso with in about 5 miles of my house last yr but have no plans of continue it at this time. No DSL No cable it's Dial-up or satellite. The satellite was working better then this before but ever since got my new PC the Updater as a hard time makeing connections
  11. More like just hate having satellite to connect with. Over 3 Hours and still no connection. And yes i do have multiple Updaters open. Maybe by the time the event is over I'll be able to play. Save me Some treats.

    Would be nice if they would make the Updater more Satellite friendly.
  12. Quote:
    Originally Posted by Starcloud View Post
    City of Heroes updater has to run as administrator.
    tried that but no luck
  13. I just got a new desktop. Installed COH Going Rogue Complete collection. When I click on the COH Icon it doesn't start up the updater.

    it's on Windows 7 which is completely new to me so maybe hoping it's something simple i missed
  14. Tornado, maybe make it a bit more like Water Spout or Scirocco's Tornado
  15. Asgard Floating city of the Gods Located somewhere in the Shadow Shard


    Suburbs
  16. Quote:
    Originally Posted by _23X_ View Post
    you have room in you build to add 3 new pools ?
    well I already have Fly so getting hover isn't a big deal there and I have assault already to so Maneuvers is easily put in so just using getting combat jump.

    Damn I just remembered Hover may not be the best choose being I need to be on the ground to us Stalagmites, and that's my favorite opening attack back to the drawing board
  17. Thanks for the feed back

    I'm thinking about picking up Hover, Combat jump and Maneuvers each with LotG recharge global to help boost my defense and recharge to replace my Fitness pool after i19 hits

    which should help bring closer to a some what perm IW
  18. Quote:
    Originally Posted by Steampunkette View Post
    And for my Earth/Storm O2 Boost would be a waste.

    I debuff and control foes using my patches rather than slapping them with my AoE immob off the bat. If someone is out of my patch before my Immob is ready to land I use Gale to push them back into the patch (Quicksand and Volcanic Gasses make an awesome pairing!) and then immob them.

    I solo, so being forced to take O2 Boost at level 1 would be a complete waste, since I cant use it on myself. At least Gale does some KB and a teensy hit of Damage in an AoE.

    -Rachel-
    interesting I normally hit the group with Stalagmites 1st then follow with Stone cages and Freezing rain almost never does anyone escape. most of the time they never get an attack off or have time to run away.

    I Solo most of the time too at least I could heal my pet with the o2 boost and put one of the heal Global in to benefit me all the time.

    I guess we all have our own way to play the set, would be nice if you had the option to choose what works best for each of us
  19. Quote:
    Originally Posted by Sharker_Quint View Post
    can already do this on a defender. and gale is used for a control for more more control in the low levels. you do not have to slot it or even keep it in your tray.
    This isn't about Defenders this change wouldn't effect them. and I don't have it slotted or have it in my tray as in my point as it's a waste
  20. Quote:
    Originally Posted by Memphis_Bill View Post
    Funny, I find it quite useful to knock things away from me, into the various patches I put down, etc. It's hardly "useless." I actually end up skipping O2 boost more often than not.

    Edit: And Earth/Storm - how are you *not* using gale? Shoving things back into Quicksand, Earthquake and Volcanic Gasses would seem ideal. Not to mention bunching them against walls/etc *before* using those. Shove them together with Gale - VG - Stone Cages (containment damage there) - Stalagmites (more containment damage) and you're good to go. You can get quite a bit of use out of it even before you get Hurricane (20 on a controller.)
    I have hurricane if I need to move someone it's been a long time since i was below lvl 20, even back then I didn't use it I could lock every one down and drop down anything i need in the area.

    Quote:
    Originally Posted by Warkupo View Post
    I would prefer 02 Boost over Gale. Not that I would really start using either of them, I just would prefer 02 Boost over Gale.
    yeah even if you don't use O2 boost much you can at least put a global in it get some benefit out it. where Gale you can't.

    Quote:
    Poor OP. You profaned against KB. May Positron have mercy on your soul.

    I would sign the idea, but I think it would be better if people could choose between the first two powers, then everyone is happy.
    I have Hurricane/Tornado and Lighting storm for KB I don't need a power that is just knock back with them. Yes opening up both powers would work better so people could pick and add more variety to builds
  21. Can you run Combat jump with hover?

    Looking to add more defense and get another LOTG recharge when fitness going inherent.
  22. Can we change the order of Gale and 02 Boost around?

    I have an earth/storm controller for about 5 yrs and I have no use for Gale it's just a waste of power when your primary set locks everything down. If I could place a global in Gale it wouldn't be so bad but it has none, or if it had some decent damage, but as it stands now it's useless.
  23. MasterElemental

    Change Origin

    Is there anyway to change your Origin?
  24. MasterElemental

    Ultimate powers

    Quote:
    Originally Posted by Lemur Lad View Post
    Interesting thought, but you should have done the math before posting:

    Blasters- 10 * 6= 60 new powers
    Controller- 8 * 9= 72 new powers
    Defender- 10 * 10= 100 new powers
    Scrapper- 10 * 8= 80 new powers
    Tanker- 8 * 11= 88 new powers
    Brute- 11 * 9= 99 new powers
    Corruptor- 10 * 10= 100 new powers
    Dominator- 7 * 7= 49 new powers
    Mastermind- 6 * 8= 48 new powers
    Stalker- 10 * 7= 70 new powers

    If every combo is unique, thats 766 new powers.

    To put it another way, that's 85 new powersets.

    So yeah, you're right it will never happen.
    Yeah I know but would be nice to see some of these types of powers that can be slot into the Incarnate powers