Change Origin

Loth 50 Fire/Rad Controller [1392 Badges] [300 non-AE Souvenirs]
Ryver 50 Ele� Blaster [1392 Badges]
Silandra 50 Peacebringer [1138 Badges] [No Redside Badges]
--{=====> Virtue ♀
There are four things we cannot / will not be allowed to change on a character:
AT
Origin
Primary
Secondary.
Three of those make mechanical/balance sense. Origin, I suspect, is a holdover from the early, early (alpha) version of the game, where Origin actually tied into how (and how much) you could advance. I'm thinking it's so deeply buried in the foundation of the character definition that altering things to allow you to change it would break... well, more than we'd expect. (That's aside from suddenly being full of DOs/SOs of the "wrong" type, etc.)
For now, just type something up in your bio.
(I won't argue if we ever DO get to change it - I don't see myself doing so, really, but still. I just don't expect it'll become doable.)
There are four things we cannot / will not be allowed to change on a character:
AT Origin Primary Secondary. Three of those make mechanical/balance sense. Origin, I suspect, is a holdover from the early, early (alpha) version of the game, where Origin actually tied into how (and how much) you could advance. I'm thinking it's so deeply buried in the foundation of the character definition that altering things to allow you to change it would break... well, more than we'd expect. (That's aside from suddenly being full of DOs/SOs of the "wrong" type, etc.) For now, just type something up in your bio. (I won't argue if we ever DO get to change it - I don't see myself doing so, really, but still. I just don't expect it'll become doable.) |
*Offhand Taser Dart for tech origin can be useful for lighting an Oil Slick if you don't have any other source of energy or fire damage, but that's about as useful as the origin powers are past 10 or so.
Dr. Todt's theme.
i make stuff...
And remember something - your Origin is just the origin of your primary and secondary sets, especially the starting powers. It does not have to dictate your thinking about how the later powers need to be justified.
After all, if Batman can gain powers from Technology (especially in continuities where he resorts to powered armor and robot armies to fight crime when his body becomes too broken down for old-fashioned fisticuffs) or even immortality from the Science/Magic blend of the Lazarus Pit (''Superman & Batman: Generations''), YOUR Natural Martial Artist/Willpower Scrapper can start flying because he was bombarded so much by the Magical attacks of the Circle of Thorns (as an example).
Greetings everyone,
We would like to kindly remind you all to not ressurect dead threads, however we encourage you to start new threads for such topics.
If nessasary, please link to the previous thread.
Thanks for your understanding on this matter.
-=Mod9=-
Is there anyway to change your Origin?