Thoughts on my Earth/storm build
First of all, wow that's a cool looking character design.
Now, for the build. Keep in mind before I start talking that anytime any of us comments on a build, we're doing a large amount of guesswork about how you typically play and even how the sets actually work together. While I myself do happen to have an Earth/Storm character, I haven't played him in over a year.
Firstly, your build is expensive. Like way more expensive than any build I've ever successfully completed. I feel like for what you're spending, you can achieve a bit more leverage.
I also feel like Endurance is going to tank you very quickly. Indomitable Will is a great power, but I feel like an endurance recovery power of some kind would benefit you most. There are two ways to go about this in my mind: a very high recharge build that grabs the Cardiac boost, or a moderate Recharge build with decent defense that grabs an endurance power and Spiritual recharge. I built a quick mock up of the latter.
Now, there are some disadvantages to this build. Mainly, your two stun powers have a chance for knockback. How big a deal that is to you depends probably on how much you solo. If it's a serious concern, you can always use cages before your stuns. However, this build is soft capped to ranged, so anything that outside your Hurricane that might have wanted to hit you has a very, very low chance now.
Note that this is definitely a level 50 build; if you were to exemp a lot I'd reconsider how Endurance Recovery is slotted overall.
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Master Elemental: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Speed
Power Pool: Leaping
Power Pool: Flight
Power Pool: Fighting
Ancillary Pool: Mu Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), HO:Perox(7), BasGaze-Acc/EndRdx/Rchg/Hold(9), Dmg-I(9)
Level 1: Gale -- Acc-I(A)
Level 2: Stone Cages -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(3), GravAnch-Hold%(3), GravAnch-Acc/Immob/Rchg(15), GravAnch-Acc/Rchg(15)
Level 4: Stone Prison -- Thundr-Acc/Dmg(A), Thundr-Dmg/EndRdx(5), Thundr-Dmg/Rchg(17), Thundr-Acc/Dmg/Rchg(21), Thundr-Acc/Dmg/EndRdx(25), Thundr-Dmg/EndRdx/Rchg(25)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(19), RechRdx-I(31)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(40)
Level 10: Steamy Mist -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(11), RedFtn-EndRdx/Rchg(11), RedFtn-Def/EndRdx/Rchg(17), RedFtn-EndRdx(19), RedFtn-Def(29)
Level 12: Stalagmites -- Stpfy-Acc/Rchg(A), Stpfy-EndRdx/Stun(13), Stpfy-Acc/EndRdx(13), Stpfy-KB%(21), Stpfy-Stun/Rng(23), Stpfy-Acc/Stun/Rchg(23)
Level 14: Hover -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- RechRdx-I(A)
Level 18: Earthquake -- RechRdx-I(A)
Level 20: Hurricane -- EndRdx-I(A)
Level 22: Boxing -- Acc-I(A)
Level 24: Tough -- S'fstPrt-ResDam/Def+(A)
Level 26: Volcanic Gasses -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(27), BasGaze-Rchg/Hold(27), Lock-Acc/EndRdx/Rchg/Hold(34), BasGaze-Acc/EndRdx/Rchg/Hold(36)
Level 28: Thunder Clap -- Stpfy-Acc/Rchg(A), Stpfy-KB%(31), Stpfy-EndRdx/Stun(34), Stpfy-Acc/EndRdx(40), Stpfy-Stun/Rng(42), Stpfy-Acc/Stun/Rchg(43)
Level 30: Weave -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(31), RedFtn-EndRdx/Rchg(34), RedFtn-Def/EndRdx/Rchg(37), RedFtn-Def(46), RedFtn-EndRdx(46)
Level 32: Animate Stone -- BldM'dt-Acc/Dmg(A), BldM'dt-Dmg/EndRdx(33), BldM'dt-Acc/EndRdx(33), BldM'dt-Acc/Dmg/EndRdx(33), BldM'dt-Acc(36), BldM'dt-Dmg(43)
Level 35: Tornado -- ExRmnt-Acc/Dmg(A), ExRmnt-Dmg/EndRdx(36), ExRmnt-Acc/Dmg/Rchg(37), ExRmnt-EndRdx/Dmg/Rchg(37), ExRmnt-Acc/Rchg(43)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40)
Level 41: Power Sink -- P'Shift-EndMod/Rchg(A), Efficacy-EndMod/Rchg(42), RechRdx-I(42)
Level 44: Ball Lightning -- Posi-Dmg/Rchg(A), Posi-Acc/Dmg(45), Posi-Dmg/EndRdx(45), Posi-Dmg/Rng(45), Posi-Acc/Dmg/EndRdx(46)
Level 47: Summon Guardian -- ExRmnt-Acc/Rchg(A), ExRmnt-Acc/Dmg(48), ExRmnt-Dmg/EndRdx(48), ExRmnt-Acc/Dmg/Rchg(48), ExRmnt-EndRdx/Dmg/Rchg(50), ExRmnt-+Res(Pets)(50)
Level 49: Charged Armor -- TtmC'tng-ResDam/EndRdx(A), Aegis-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), EndMod-I(29)
------------
Set Bonus Totals:
- 10% DamageBuff(Smashing)
- 10% DamageBuff(Lethal)
- 10% DamageBuff(Fire)
- 10% DamageBuff(Cold)
- 10% DamageBuff(Energy)
- 10% DamageBuff(Negative)
- 10% DamageBuff(Toxic)
- 10% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 6.75% Defense(Fire)
- 6.75% Defense(Cold)
- 20.81% Defense(Energy)
- 20.81% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 27.38% Defense(Ranged)
- 7.688% Defense(AoE)
- 2.25% Max End
- 73.75% Enhancement(RechargeTime)
- 31% Enhancement(Accuracy)
- 6% Enhancement(Stun)
- 4% FlySpeed
- 49.6 HP (4.877%) HitPoints
- 4% JumpHeight
- 4% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 5%
- MezResist(Held) 5%
- MezResist(Immobilize) 12.15%
- MezResist(Sleep) 5%
- MezResist(Stun) 6.65%
- MezResist(Terrorized) 5%
- 19% (0.317 End/sec) Recovery
- 30% (1.274 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 16.62% Resistance(Fire)
- 16.62% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 4% RunSpeed
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Thanks it's one of my favorite character designs
I do alot of soloing or I'm in TFs
Yes my build is highly expensive, but I have over 75% of it already.
Endurance hasn't been much of issue unless I really go all out for awhile
The Defense Soft cap for range build seems to give up alot in other areas. I think I may add 2 BasGaze enhance to each of my holds to boost my defense some
saw you added Hover which does work well with Stalagmites.
I like the idea of adding another pet but hate to give up my Psi res/def and IW
Musculature Radial Paragon is what i think will be best for my build being it will not only boost my damage letting me kill fast mean using less end. It also buffs my Def and tohit debuffs it also helps boost my End recovery as well
You giving me alot to think about thanks for the input
In that case I would reslot a few powers to make a more deliberate reach for more Recharge. There are a few places it looks like you're slotting for Regen or +HP, which in my mind don't add a lot to your overall build. Here's what you'd look like if you went for perma hasten:
(Note that I really don't like slotting Raganrok into Freezing Rain. I left it that way since that's how it was in your original build, but I probably wouldn't build it this way. Freezing Rain is a utility power that happens to do a small amount of damage, and spending about 1 billion influence to slot it with the most expensive damage set seems excessive, unless you are doing it purely for the bonuses.)
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Master Elemental: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Fossilize -- BasGaze-Acc/Hold(A), BasGaze-Acc/Rchg(5), BasGaze-Rchg/Hold(7), HO:Perox(7), BasGaze-Acc/EndRdx/Rchg/Hold(9), HO:Endo(9)
Level 1: Gale -- Empty(A)
Level 2: Stone Cages -- GravAnch-Immob(A), GravAnch-Immob/EndRdx(3), GravAnch-Hold%(3), GravAnch-Acc/Immob/Rchg(15), GravAnch-Acc/Rchg(15)
Level 4: Stone Prison -- Apoc-Acc/Rchg(A), Apoc-Dmg(5), Apoc-Dmg/Rchg(17), Apoc-Acc/Dmg/Rchg(21), Apoc-Dmg/EndRdx(31)
Level 6: Assault -- EndRdx-I(A)
Level 8: Combat Jumping -- LkGmblr-Rchg+(A), LkGmblr-Def(17), Ksmt-ToHit+(31)
Level 10: Steamy Mist -- LkGmblr-Rchg+(A), Aegis-ResDam/Rchg(11), TtmC'tng-ResDam/EndRdx(11), S'fstPrt-ResDam/Def+(31)
Level 12: Stalagmites -- Amaze-Stun(A), Amaze-Stun/Rchg(13), Amaze-Acc/Stun/Rchg(13), Amaze-Acc/Rchg(23), Amaze-EndRdx/Stun(23)
Level 14: Fly -- Zephyr-ResKB(A)
Level 16: Freezing Rain -- Ragnrk-Acc/Dmg/Rchg(A), Ragnrk-Acc/Rchg(19), Ragnrk-Dmg(21), Ragnrk-Dmg/Rchg(25), Ragnrk-Dmg/EndRdx(25)
Level 18: Hasten -- RechRdx-I(A), RechRdx-I(19)
Level 20: Earthquake -- DarkWD-ToHitDeb/Rchg(A)
Level 22: Snow Storm -- EndRdx-I(A)
Level 24: Maneuvers -- RedFtn-Def/EndRdx(A), RedFtn-Def/Rchg(34), RedFtn-EndRdx/Rchg(36), RedFtn-Def/EndRdx/Rchg(40), RedFtn-Def(40), RedFtn-EndRdx(43)
Level 26: Volcanic Gasses -- UbrkCons-EndRdx/Hold(A), UbrkCons-Hold/Rchg(27), UbrkCons-Acc/Rchg(27), UbrkCons-Hold(36), UbrkCons-Dam%(37)
Level 28: Hurricane -- DarkWD-ToHitdeb/Rchg/EndRdx(A), DarkWD-ToHitDeb/EndRdx(29), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb(46)
Level 30: Thunder Clap -- HO:Endo(A)
Level 32: Animate Stone -- ExRmnt-+Res(Pets)(A), ExRmnt-Acc/Dmg(33), ExRmnt-Acc/Dmg/Rchg(33), ExRmnt-EndRdx/Dmg/Rchg(33), ExRmnt-Acc/Rchg(34), ExRmnt-Dmg/EndRdx(43)
Level 35: Tornado -- C'Arms-Acc/Rchg(A), C'Arms-EndRdx/Dmg/Rchg(36), C'Arms-Dmg/EndRdx(37), C'Arms-Acc/Dmg(37), HO:Nucle(50)
Level 38: Lightning Storm -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(39), Decim-Dmg/Rchg(39), Decim-Acc/EndRdx/Rchg(39), Decim-Acc/Dmg/Rchg(40), Apoc-Dam%(43)
Level 41: Indomitable Will -- LkGmblr-Rchg+(A), RechRdx-I(42), RechRdx-I(42), RechRdx-I(42)
Level 44: Mental Blast -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(45), Decim-Dmg/Rchg(45), Decim-Acc/EndRdx/Rchg(45), Decim-Acc/Dmg/Rchg(46)
Level 47: Psionic Tornado -- Posi-Acc/Dmg/EndRdx(A), Posi-Dmg/EndRdx(48), Posi-Acc/Dmg(48), Posi-Dmg/Rchg(48), Posi-Dam%(50)
Level 49: Mind Over Body -- Aegis-ResDam/EndRdx(A), TtmC'tng-ResDam/EndRdx(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Clrty-Stlth(A)
Level 2: Rest -- Empty(A)
Level 1: Containment
Level 4: Ninja Run
Level 2: Swift -- Flight-I(A)
Level 2: Hurdle -- Jump-I(A)
Level 2: Health -- Mrcl-Rcvry+(A)
Level 2: Stamina -- EndMod-I(A), P'Shift-End%(29), P'Shift-EndMod(34)
------------
Set Bonus Totals:
- 9% DamageBuff(Smashing)
- 9% DamageBuff(Lethal)
- 9% DamageBuff(Fire)
- 9% DamageBuff(Cold)
- 9% DamageBuff(Energy)
- 9% DamageBuff(Negative)
- 9% DamageBuff(Toxic)
- 9% DamageBuff(Psionic)
- 3% Defense(Smashing)
- 3% Defense(Lethal)
- 3% Defense(Fire)
- 3% Defense(Cold)
- 8.313% Defense(Energy)
- 8.313% Defense(Negative)
- 3% Defense(Psionic)
- 3% Defense(Melee)
- 9.875% Defense(Ranged)
- 3% Defense(AoE)
- 4.5% Max End
- 69% Enhancement(Accuracy)
- 121.25% Enhancement(RechargeTime)
- 5% FlySpeed
- 83.93 HP (8.253%) HitPoints
- 5% JumpHeight
- 5% JumpSpeed
- Knockback (Mag -4)
- Knockup (Mag -4)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 10.2%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 25.5% (0.426 End/sec) Recovery
- 36% (1.529 HP/sec) Regeneration
- 10% Resistance(Smashing)
- 10% Resistance(Lethal)
- 22.92% Resistance(Fire)
- 22.92% Resistance(Cold)
- 10% Resistance(Energy)
- 10% Resistance(Negative)
- 10% Resistance(Toxic)
- 10% Resistance(Psionic)
- 5% RunSpeed
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Thanks I like most of the adjustments you made, I change a few to get some more boost in other areas but keep it with Perma -hasten and nearly Perma IW
yeah I do have Ragnarok mostly just for the bonuses
I put PvP IOs back being i already own Gladiator's Armor - TP Protection +3% Def and Shield Wall - +Res (Teleportation), +3% Res
This is the build I think i will go with
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Master Elemental2: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Fossilize
- (A) Basilisk's Gaze - Accuracy/Hold: Level 30
- (5) Basilisk's Gaze - Accuracy/Recharge: Level 30
- (7) Basilisk's Gaze - Recharge/Hold: Level 30
- (7) HamiO:Peroxisome Exposure
- (9) Basilisk's Gaze - Accuracy/Endurance/Recharge/Hold: Level 30
- (9) Apocalypse - Damage: Level 50
- (A) Empty
- (A) Gravitational Anchor - Immobilize: Level 50
- (3) Gravitational Anchor - Immobilize/Endurance: Level 50
- (3) Gravitational Anchor - Chance for Hold: Level 50
- (15) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
- (15) Gravitational Anchor - Accuracy/Recharge: Level 50
- (A) Apocalypse - Chance of Damage(Negative): Level 50
- (5) Apocalypse - Accuracy/Recharge: Level 50
- (17) Apocalypse - Damage/Recharge: Level 50
- (21) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (31) Apocalypse - Damage/Endurance: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (17) Luck of the Gambler - Defense: Level 50
- (31) Kismet - Accuracy +6%: Level 30
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (11) Shield Wall - Defense/Endurance: Level 50
- (11) HamiO:Ribosome Exposure
- (31) Steadfast Protection - Resistance/+Def 3%: Level 30
- (36) Shield Wall - Defense: Level 50
- (40) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (A) Absolute Amazement - Stun: Level 50
- (13) Absolute Amazement - Stun/Recharge: Level 50
- (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (23) Absolute Amazement - Accuracy/Recharge: Level 50
- (23) Absolute Amazement - Endurance/Stun: Level 50
- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
- (A) Positron's Blast - Accuracy/Damage: Level 50
- (19) Positron's Blast - Damage/Endurance: Level 50
- (34) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (46) Positron's Blast - Chance of Damage(Energy): Level 50
- (46) Positron's Blast - Damage/Recharge: Level 50
- (A) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
- (A) Undermined Defenses - Defense Debuff/Endurance: Level 50
- (43) Undermined Defenses - Defense Debuff/Recharge: Level 50
- (A) Endurance Reduction IO: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (25) Luck of the Gambler - Defense: Level 50
- (A) Unbreakable Constraint - Endurance/Hold: Level 50
- (27) Unbreakable Constraint - Hold/Recharge: Level 50
- (27) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (36) Unbreakable Constraint - Hold: Level 50
- (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50
- (40) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 50
- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (29) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
- (34) Expedient Reinforcement - Accuracy/Recharge: Level 50
- (43) Expedient Reinforcement - Damage/Endurance: Level 50
- (A) Soulbound Allegiance - Damage: Level 50
- (36) Soulbound Allegiance - Damage/Endurance: Level 50
- (37) Soulbound Allegiance - Damage/Recharge: Level 50
- (37) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (39) Decimation - Damage/Endurance: Level 40
- (39) Decimation - Damage/Recharge: Level 30
- (39) Decimation - Accuracy/Endurance/Recharge: Level 30
- (40) Decimation - Accuracy/Damage/Recharge: Level 40
- (43) Devastation - Chance of Hold: Level 50
- (A) Luck of the Gambler - Recharge Speed: Level 50
- (42) Luck of the Gambler - Defense/Recharge: Level 50
- (42) Luck of the Gambler - Endurance/Recharge: Level 50
- (42) Recharge Reduction IO: Level 50
- (A) Decimation - Accuracy/Damage: Level 40
- (45) Decimation - Damage/Endurance: Level 40
- (45) Decimation - Damage/Recharge: Level 40
- (45) Decimation - Accuracy/Endurance/Recharge: Level 40
- (46) Decimation - Accuracy/Damage/Recharge: Level 40
- (A) Ragnarok - Damage: Level 50
- (48) Ragnarok - Damage/Endurance: Level 50
- (48) Ragnarok - Damage/Recharge: Level 50
- (48) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (50) Ragnarok - Accuracy/Recharge: Level 50
- (A) Gladiator's Armor - End/Resist: Level 50
- (50) Gladiator's Armor - TP Protection +3% Def (All): Level 50
- (50) Gladiator's Armor - Resistance: Level 50
Level 1: Brawl
- (A) Empty
- (A) Celerity - +Stealth: Level 50
- (A) Empty
Level 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO: Level 50
- (A) Jumping IO: Level 50
- (A) Miracle - +Recovery: Level 40
- (21) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (25) Numina's Convalescence - Heal: Level 30
- (A) Efficacy Adaptor - EndMod/Endurance: Level 50
- (29) Efficacy Adaptor - EndMod: Level 50
- (34) Efficacy Adaptor - EndMod/Accuracy: Level 50
Set Bonus Totals:
- 13% DamageBuff(Smashing)
- 13% DamageBuff(Lethal)
- 13% DamageBuff(Fire)
- 13% DamageBuff(Cold)
- 13% DamageBuff(Energy)
- 13% DamageBuff(Negative)
- 13% DamageBuff(Toxic)
- 13% DamageBuff(Psionic)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 10.06% Defense(Energy)
- 10.06% Defense(Negative)
- 6% Defense(Psionic)
- 6% Defense(Melee)
- 10.38% Defense(Ranged)
- 6% Defense(AoE)
- 4.5% Max End
- 120% Enhancement(RechargeTime)
- 69% Enhancement(Accuracy)
- 144.97 HP (14.25%) HitPoints
- Knockback (Mag -7)
- Knockup (Mag -7)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 8%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 24.5% (0.409 End/sec) Recovery
- 94% (3.991 HP/sec) Regeneration
- 13% Resistance(Smashing)
- 13% Resistance(Lethal)
- 24.66% Resistance(Fire)
- 24.66% Resistance(Cold)
- 13% Resistance(Energy)
- 13% Resistance(Negative)
- 13% Resistance(Toxic)
- 13% Resistance(Psionic)
Set Bonuses:
Basilisk's Gaze
(Fossilize)
- 2.5% Defense(Energy,Negative), 1.25% Defense(Ranged)
- 2% (0.033 End/sec) Recovery
- 7.5% Enhancement(RechargeTime)
(Stone Cages)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Stone Prison)
- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
(Combat Jumping)
- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Steamy Mist)
- 7.5% Enhancement(RechargeTime)
(Steamy Mist)
- 10% (0.425 HP/sec) Regeneration
- 22.89 HP (2.251%) HitPoints
- 3% Resistance(All)
(Steamy Mist)
- 3% Defense(All)
(Stalagmites)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Fly)
- Knockback Protection (Mag -4)
(Freezing Rain)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
(Earthquake)
- 2% DamageBuff(All)
(Maneuvers)
- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
(Volcanic Gasses)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Hurricane)
- 15.26 HP (1.501%) HitPoints
(Vengeance)
- 7.5% Enhancement(RechargeTime)
(Animate Stone)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.425 HP/sec) Regeneration
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
- 10% Resistance(All)
(Tornado)
- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
(Lightning Storm)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Indomitable Will)
- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 7.5% Enhancement(RechargeTime)
(Mental Blast)
- MezResist(Immobilize) 2.75%
- 11.45 HP (1.125%) HitPoints
- 2.25% Max End
- 6.25% Enhancement(RechargeTime)
(Psionic Tornado)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
(Mind Over Body)
- 2.5% (0.042 End/sec) Recovery
- Knockback Protection (Mag -3)
- 3% Defense(All)
(Health)
- 12% (0.51 HP/sec) Regeneration
(Stamina)
- 11.45 HP (1.125%) HitPoints
- 1.5% (0.025 End/sec) Recovery
What are your thoughts on my build would you change anything?
Hero Plan by Mids' Hero Designer 1.90
http://www.cohplanner.com/
Click this DataLink to open the build!
Master Elemental: Level 50 Magic Controller
Primary Power Set: Earth Control
Secondary Power Set: Storm Summoning
Power Pool: Leadership
Power Pool: Leaping
Power Pool: Flight
Power Pool: Speed
Ancillary Pool: Psionic Mastery
Hero Profile:
Level 1: Fossilize
- (A) Devastation - Accuracy/Damage/Recharge: Level 50
- (5) Devastation - Damage/Endurance: Level 50
- (7) Devastation - Damage/Recharge: Level 50
- (7) HamiO:Peroxisome Exposure
- (9) Devastation - Accuracy/Damage: Level 50
- (9) HamiO:Endoplasm Exposure
Level 1: Gale- (A) Empty
Level 2: Stone Cages- (A) Gravitational Anchor - Immobilize: Level 50
- (3) Gravitational Anchor - Immobilize/Endurance: Level 50
- (3) Gravitational Anchor - Chance for Hold: Level 50
- (15) Gravitational Anchor - Accuracy/Immobilize/Recharge: Level 50
- (15) Gravitational Anchor - Accuracy/Recharge: Level 50
Level 4: Stone Prison- (A) Apocalypse - Chance of Damage(Negative): Level 50
- (5) Apocalypse - Damage: Level 50
- (31) Apocalypse - Accuracy/Damage/Recharge: Level 50
- (40) Apocalypse - Damage/Recharge: Level 50
- (40) Apocalypse - Damage/Endurance: Level 50
Level 6: Assault- (A) Endurance Reduction IO: Level 50
Level 8: Combat Jumping- (A) Luck of the Gambler - Recharge Speed: Level 50
- (31) Kismet - Accuracy +6%: Level 30
Level 10: Steamy Mist- (A) Shield Wall - +Res (Teleportation), +3% Res (All): Level 50
- (11) Shield Wall - Defense: Level 50
- (11) HamiO:Ribosome Exposure
- (17) Luck of the Gambler - Recharge Speed: Level 50
- (17) Shield Wall - Defense/Endurance: Level 50
- (31) Steadfast Protection - Resistance/+Def 3%: Level 30
Level 12: Stalagmites- (A) Absolute Amazement - Stun: Level 50
- (13) Absolute Amazement - Stun/Recharge: Level 50
- (13) Absolute Amazement - Accuracy/Stun/Recharge: Level 50
- (23) Absolute Amazement - Accuracy/Recharge: Level 50
- (23) Absolute Amazement - Endurance/Stun: Level 50
Level 14: Fly- (A) Blessing of the Zephyr - Knockback Reduction (4 points): Level 50
Level 16: Freezing Rain- (A) Ragnarok - Accuracy/Damage/Recharge: Level 50
- (19) Ragnarok - Accuracy/Recharge: Level 50
- (25) Ragnarok - Damage/Recharge: Level 50
- (25) Ragnarok - Damage/Endurance: Level 50
- (43) Ragnarok - Damage: Level 50
Level 18: Hasten- (A) Recharge Reduction IO: Level 50
- (19) Recharge Reduction IO: Level 50
Level 20: Earthquake- (A) Undermined Defenses - Defense Debuff/Endurance: Level 50
- (21) Undermined Defenses - Defense Debuff/Recharge: Level 50
Level 22: Snow Storm- (A) Endurance Reduction IO: Level 50
Level 24: Maneuvers- (A) Luck of the Gambler - Recharge Speed: Level 50
- (34) Luck of the Gambler - Defense/Endurance: Level 50
Level 26: Volcanic Gasses- (A) Unbreakable Constraint - Endurance/Hold: Level 50
- (27) Unbreakable Constraint - Hold/Recharge: Level 50
- (27) Unbreakable Constraint - Accuracy/Recharge: Level 50
- (36) Ghost Widow's Embrace - Chance of Damage(Psionic): Level 30
- (36) Unbreakable Constraint - Hold: Level 50
- (37) Unbreakable Constraint - Chance for Smashing Damage: Level 50
Level 28: Hurricane- (A) Dark Watcher's Despair - To Hit Debuff/Recharge/Endurance: Level 50
- (29) Dark Watcher's Despair - To Hit Debuff/Endurance: Level 50
- (46) Dark Watcher's Despair - Recharge/Endurance: Level 50
- (46) Dark Watcher's Despair - To Hit Debuff: Level 50
Level 30: Thunder Clap- (A) HamiO:Endoplasm Exposure
Level 32: Animate Stone- (A) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage: Level 50
- (33) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
- (33) Expedient Reinforcement - Damage/Endurance: Level 50
- (43) Expedient Reinforcement - Endurance/Damage/Recharge: Level 30
- (46) Expedient Reinforcement - Accuracy/Recharge: Level 30
Level 35: Tornado- (A) Soulbound Allegiance - Damage: Level 50
- (36) Soulbound Allegiance - Damage/Endurance: Level 50
- (37) Soulbound Allegiance - Damage/Recharge: Level 50
- (37) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
Level 38: Lightning Storm- (A) Devastation - Damage/Endurance: Level 50
- (39) Devastation - Accuracy/Damage/Recharge: Level 50
- (39) Entropic Chaos - Damage/Endurance: Level 30
- (39) Entropic Chaos - Damage/Recharge: Level 30
- (40) Devastation - Damage/Recharge: Level 50
- (43) Devastation - Chance of Hold: Level 50
Level 41: Indomitable Will- (A) HamiO:Membrane Exposure
- (42) Luck of the Gambler - Defense/Endurance/Recharge: Level 50
- (42) Luck of the Gambler - Defense/Recharge: Level 50
- (42) Luck of the Gambler - Recharge Speed: Level 50
- (45) Luck of the Gambler - Endurance/Recharge: Level 50
Level 44: Mind Over Body- (A) Gladiator's Armor - End/Resist: Level 50
- (45) Gladiator's Armor - Resistance: Level 50
- (45) Gladiator's Armor - TP Protection +3% Def (All): Level 50
Level 47: Psionic Tornado- (A) Positron's Blast - Accuracy/Damage/Endurance: Level 50
- (48) Positron's Blast - Damage/Endurance: Level 50
- (48) Positron's Blast - Accuracy/Damage: Level 50
- (48) Positron's Blast - Damage/Recharge: Level 50
- (50) Positron's Blast - Chance of Damage(Energy): Level 50
Level 49: Mental Blast- (A) Devastation - Accuracy/Damage: Level 50
- (50) Devastation - Damage/Endurance: Level 50
- (50) Devastation - Accuracy/Damage/Endurance/Recharge: Level 50
------------Level 1: Brawl
- (A) Empty
Level 1: Sprint- (A) Celerity - +Stealth: Level 50
Level 2: Rest- (A) Empty
Level 1: ContainmentLevel 4: Ninja Run
Level 2: Swift
- (A) Flight Speed IO: Level 50
Level 2: Hurdle- (A) Jumping IO: Level 50
Level 2: Health- (A) Numina's Convalescence - +Regeneration/+Recovery: Level 50
- (21) Numina's Convalescence - Heal: Level 50
- (34) Numina's Convalescence - Heal/Endurance: Level 50
Level 2: Stamina- (A) Efficacy Adaptor - EndMod: Level 50
- (29) Efficacy Adaptor - EndMod/Endurance: Level 50
- (34) Efficacy Adaptor - EndMod/Recharge: Level 50
------------Set Bonus Totals:
- 19% DamageBuff(Smashing)
- 19% DamageBuff(Lethal)
- 19% DamageBuff(Fire)
- 19% DamageBuff(Cold)
- 19% DamageBuff(Energy)
- 19% DamageBuff(Negative)
- 19% DamageBuff(Toxic)
- 19% DamageBuff(Psionic)
- 6% Defense(Smashing)
- 6% Defense(Lethal)
- 6% Defense(Fire)
- 6% Defense(Cold)
- 7.563% Defense(Energy)
- 7.563% Defense(Negative)
- 6% Defense(Psionic)
- 6% Defense(Melee)
- 9.125% Defense(Ranged)
- 6% Defense(AoE)
- 78% Enhancement(Accuracy)
- 97.5% Enhancement(RechargeTime)
- 209.83 HP (20.63%) HitPoints
- Knockback (Mag -7)
- Knockup (Mag -7)
- MezResist(Confused) 2.5%
- MezResist(Held) 2.5%
- MezResist(Immobilize) 2.5%
- MezResist(Sleep) 2.5%
- MezResist(Stun) 2.5%
- MezResist(Terrorized) 2.5%
- 25% (0.418 End/sec) Recovery
- 130% (5.52 HP/sec) Regeneration
- 13% Resistance(Smashing)
- 13% Resistance(Lethal)
- 24.66% Resistance(Fire)
- 24.66% Resistance(Cold)
- 13% Resistance(Energy)
- 13% Resistance(Negative)
- 13% Resistance(Toxic)
- 13% Resistance(Psionic)
------------Set Bonuses:
Devastation
(Fossilize)
- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.251%) HitPoints
- 3% DamageBuff(All)
Gravitational Anchor(Stone Cages)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Apocalypse(Stone Prison)
- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
- 10% Enhancement(RechargeTime)
Luck of the Gambler(Combat Jumping)
- 7.5% Enhancement(RechargeTime)
Shield Wall(Steamy Mist)
- 10% (0.425 HP/sec) Regeneration
- 22.89 HP (2.251%) HitPoints
- 3% Resistance(All)
Luck of the Gambler(Steamy Mist)
- 7.5% Enhancement(RechargeTime)
Steadfast Protection(Steamy Mist)
- 3% Defense(All)
Absolute Amazement(Stalagmites)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Blessing of the Zephyr(Fly)
- Knockback Protection (Mag -4)
Ragnarok(Freezing Rain)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Undermined Defenses(Earthquake)
- 2% DamageBuff(All)
Luck of the Gambler(Maneuvers)
- 10% (0.425 HP/sec) Regeneration
- 7.5% Enhancement(RechargeTime)
Unbreakable Constraint(Volcanic Gasses)
- 4% (0.067 End/sec) Recovery
- 2.52% Resistance(Fire,Cold)
- 15% Enhancement(Accuracy)
- 10% Enhancement(RechargeTime)
Dark Watcher's Despair(Hurricane)
- 15.26 HP (1.501%) HitPoints
- 2.5% (0.042 End/sec) Recovery
- 5% Enhancement(RechargeTime)
Expedient Reinforcement(Animate Stone)
- Status Resistance 2.5%
- 3% DamageBuff(All)
- 6.25% Enhancement(RechargeTime)
- 10% (0.425 HP/sec) Regeneration
- 3.125% Defense(Ranged), 1.563% Defense(Energy), 1.563% Defense(Negative)
- 10% Resistance(All)
Soulbound Allegiance(Tornado)
- 16% (0.679 HP/sec) Regeneration
- 30.52 HP (3.001%) HitPoints
- 4% DamageBuff(All)
Devastation(Lightning Storm)
- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.251%) HitPoints
- 3% DamageBuff(All)
Entropic Chaos(Lightning Storm)
- 10% (0.425 HP/sec) Regeneration
Luck of the Gambler(Indomitable Will)
- 10% (0.425 HP/sec) Regeneration
- 11.45 HP (1.125%) HitPoints
- 9% Enhancement(Accuracy)
- 7.5% Enhancement(RechargeTime)
Gladiator's Armor(Mind Over Body)
- 2.5% (0.042 End/sec) Recovery
- Knockback Protection (Mag -3)
- 3% Defense(All)
Positron's Blast(Psionic Tornado)
- 2.5% (0.042 End/sec) Recovery
- 1.575% Resistance(Fire,Cold)
- 9% Enhancement(Accuracy)
- 6.25% Enhancement(RechargeTime)
Devastation(Mental Blast)
- 12% (0.51 HP/sec) Regeneration
- 22.89 HP (2.251%) HitPoints
Numina's Convalescence(Health)
- 12% (0.51 HP/sec) Regeneration
- 19.08 HP (1.876%) HitPoints
Efficacy Adaptor(Stamina)
also going to add Musculature Radial Paragon [Very Rare]
For all powers: Increases Damage, Immobilization Duration, Defense Debuff, Endurance Modification, and Run Speed effects by 33%, and To Hit Debuff effects by 20%.