Master-Blade

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  1. Master-Blade

    New SG Badge?

    Quote:
    Originally Posted by Adeon Hawkwood View Post
    EDIT:
    I think the important question is with side switching can Villain SGs now get the Rikti Plasma Turret badge? If someone knows I'd like to update the wiki.
    I just checked my Villain Group and I do not show any progress on that third badge, despite running the TF recently. On the other hand, that toon is a Vigilante and couldn't have been in SG mode at the time anyway, so I'll run it this week on a Rogue to find out... unless somebody else already tried and chimes in with their results. Now I'm interested to find out too. lol
  2. Paragon Wiki: Hero Flashback Listing

    Paragon Wiki: Villain Flashback Listing

    If you are looking for the badge missions:
    The Hero Badges are listed along with the arc names in the left column of the Hero Listing above.
    The Villain badges are listed separately, below the Villain Listing linked above. Direct Link: Villain Badge Missions

    There might be a guide somewhere for your specific purpose, but this is all I've got for now. I hope it helps.
  3. Quote:
    Originally Posted by NordBlast View Post
    These are clockwork ambushes, not Malta.
    It might be mixed. I know for sure there are Malta ambushes. It's been a common tactic of mine to keep one of the Engineer's AutoTurrets alive to prevent more ambushes from coming.
  4. Quote:
    Originally Posted by Snow Globe View Post
    Believe what you will, but I've timed (using a stopwatch on my G15 Keyboard) the battle, and have failed to get the badge after 18 minutes from the time we started hitting Battle Maiden. This attempt was made between the 17th and the 21st.
    Can you say with certainty that it took your team more than 3 minutes to deal with the "intermission"? If not, then you wouldn't necessarily have met the 15 minute requirement anyway.

    Quote:
    Originally Posted by Snow Globe View Post
    Stopping the clock when she leaves and only starting the clock when she gets attacked are two different things. I'm sure developer or even Arcanaville would say the same thing about these routines as stopping the clock being a waste of program cycles.
    I'm not going to pretend that I know how the game deals with it's timers, or how this specific timer works behind the scenes, or how much of a "waste" it would be one way or another. If somebody wanted to program it to work a certain way, they'd do what they had to do.

    Fact is, you have your data sets, and we have ours. There is no point arguing that it works a specific way or not because there is apparently something broken about it. The only thing to figure out now is "what is it's specific intended mechanic?", and "what is causing it to not work that way for some people?".

    For now, I have my opinion about it, and you have yours. I'm not trying trying to change anybody's opinion. I'm simply stating my experience in hopes that it eventually leads to the "problem" being resolved, either by the mechanic being specifically explained to us completely, and/or by it being fixed and explaining why we're having mixed results right now.
  5. Master-Blade

    New SG Badge?

    Quote:
    Originally Posted by Zombie Man View Post
    More than likely it is a bugged tool tip. But it would be nice if we verified that.
    I'm certain many of us came to that conclusion a while ago. The only verification we really need at this point is whether or not the Devs have it on their list of things to fix. It seems a few of us have already sent reports in about it in the past, but nothing has apparently been done yet. As you have noticed, it does cause a bit of confusion.

    I'm sure you already saw this, but Ill quote myself from the other thread for the benefit of other the people who don't feel like sifting though the other discussion...
    Quote:
    Originally Posted by Master-Blade View Post
    That progress bar is very broken. Last time I looked at mine, it showed 91/100. It's supposed to only be 5 defeats for the badge, and one more defeat awarded me the badge. I don't know where the number it displays is coming from. lol
    Quote:
    Originally Posted by Master-Blade View Post
    I believe it's still 5 defeats for both badges in question, but for some reason the progress bars show strange results. That's what I meant in my original post when I said the progress bar was screwy. Each defeat makes it go from 0 to 31, to 58, to 81 to 91 to 100 (or something strange like that). It's quite bizarre. They have been like that ever since we got the detailed progress bars.
    Quote:
    Originally Posted by Master-Blade View Post
    In short, ignore the progress bar completely. It means nothing. If you want the badge, just go run that TF a few times and make sure you are in SG mode during the boss fight.
  6. Master-Blade

    respec Badges

    Quote:
    Originally Posted by WoefulKnight View Post
    Well I burned through the freespec and 5 respecs (a couple of vetspecs were claimed earlier) at Lupin and got zip treebadges on my hero badger. If I recall correctly I only used freespecs on this character prior to this point. So it might not be consistently working.
    Like I said before, you shouldn't have to burn through claimed Vetspecs. In my experience, those are redeemed last.

    Were you a Villain or Rogue? I don't think it would work if you were still Vigilante.

    Besides that, we mentioned the badge text changes when you use your respec. What does the badge text on your current badges say?
  7. Master-Blade

    Day Jobs Over.

    Quote:
    Originally Posted by Patteroast View Post
    I still don't get it. It's not like totally avoiding playing your character speeds it up more than a tiny bit in the long term.
    To put this into perspective..
    - I actually play my main badge toons regardless if I'm waiting on a dayjob badge or not. I just make sure to log off in the correct locations.
    - I had all the day jobs before side switching started (as did many other people, so that creates an even playing field for this comparison).
    - Some people have finished the 6 "new" dayjobs already, but my main character still has 325 hours to go (13½ days).

    13 days is a long time to be behind, and that's if I don't actually play that character for the next two weeks. That is unlikely. Even if I play that toon for only 2 hours a day, that will set him back another full day or so... but I usually run TFs and Raids that will probably put him online much longer than that.

    I'm not saying I'm upset about it taking longer or anything. I'm simply adding data to the argument.
  8. Quote:
    Originally Posted by Schismatrix View Post
    i hear every time someone asks about merging the server lists they move it up another week.
    Didn't you know? The servers have already been merged. (Well, their resources anyway.) lol
  9. Quote:
    Originally Posted by Beef_Cake View Post
    Also to clarify what the support ticket GM had mentioned to me.

    The timer starts from the first punch you land on Battle Maiden and the timer ends when you defeat her. The timer doesn't start when you enter the mission, nor does it start when you enter the lower floor, it only starts once you land the first punch.
    What if I use a gun instead of a punch? lol j.k

    That'll be pretty useful for future testing though, (and to buff up the team before the fight in a more organized way). It does kinda make sense too... It counts only the time it actually takes you to defeat her (from first loss of HP.. to the "last").

    But the way people commonly rush her as soon as they can, I doubt it significantly changes the numbers people have already reported. If the Devs thought ahead and decided not to count the time she is spawned and waiting for the fight to begin, it's possible they wouldn't count the time she disappears too. (You can't defeat her if she isn't there.) haha

    For now, I'm going to stick with what I said before. The timer may start when she is first hit, and end when she dies, but I believe it is part of BM's "state" that is on pause while she is not on the map.
  10. http://paragonwiki.com/wiki/List_of_Slash_Commands

    I think the one you are looking for is:
    /+netgraph (or /netgraph 1) to turn it on
    /-netgraph (or /netgraph 0) to turn it off

    Bind it to a key (toggle on/off):
    /bind KEY ++netgraph
  11. Holy necro-post Batman.
    I'm pretty sure he already found the badge.. 4 months ago. haha

    Well, I guess it never hurts to add more information for people who might be searching for it in the future.
    In that case: Paragon Wiki: Egg Hunter Badge
  12. I heard a double XP rumor today. It was posted by peterpeter.

    On a side note..
    Quote:
    Double XP Weekends have occurred on the following dates:

    1. July 21, 2006 (ended 07/23/2006)
    2. January 26, 2007 (ended 01/28/2007)
    3. June 15, 2007 (ended 06/17/2007)
    4. February 08, 2008 (ended 02/10/2008)
    5. July 18, 2008 (ended 07/20/2008)
    6. January 23, 2009 (ended 01/25/2009)
    7. July 31, 2009 (ended 08/02/2009)
    8. October 8, 2009 (ended 10/12/2009)
    9. March 4, 2010 (ended 3/7/2010)
    There isn't really a precise pattern there, but it does seem we are "due" for one.
  13. The iPad is a Tablet Computer, but not a PC.

    The iPod on the other hand is just a portable media player.

    PC stands for “personal computer,” but has become interchangeable / synonymous with “Computer that comes with Microsoft Windows.” It just depends on the way you are using the term I guess.
  14. Master-Blade

    Caleb

    There was a thread about this a while back and I spent time in Nerva almost every day to gather more information about it. I've found that most of the time I signed on, he was actually already spawned and flying around somewhere. The times I didn't see him, I was able to spawn him even while solo.

    He is hard to spot with his stealth but there are usually a handful of ghosts trailing behind him that you can see flying quickly behind. If you find them, ignore them and rush in the direction in front of them. He should be there. If you disturb his flock, they lose sync with him and then it's almost impossible to find him... but you can still get lucky.

    If you know the right height he flies, sometimes you can just sit right between the islands and wait for him to fly right past you. Otherwise, you'll have to search around and it can get quite frustrating.

    If you are on Freedom, I'll be happy to give you a hand with it later on. Hopefully he's just kicking around waiting for you to find him.

    Good luck.
  15. Quote:
    Originally Posted by Scythus View Post
    Funny, almost every day I log in, Champion has had two gold dots on its population rating. This in contrast to the one green dot I'd always see a year ago. The population has clearly grown.
    Not for nothing, but the dots are not necessarily an indication of population. They are an indication of server load. The new location the servers were moved to in July 2010 seem to be a bit more unstable than the old ones and have shown a relatively higher load since the change (even on the lowest population servers)... so it's not really a clear comparison.
  16. Quote:
    Originally Posted by Humility View Post
    Just a quick question regarding bindfiles. I've not used files before, do I need to load it each time I play the character, or once I load the files is it saved to the character as the standard binds are?
    Once you initialize it, you wont have to manually run it again (except to initialize it on other characters). Each time you press the key it will load the appropriate files, even after you relog, close the client, or whatever. Just make sure you keep the files there and transfer them to any other computer you may use to play the game, or the rotation will stop working.
  17. FWIW, I was once told in a support ticket that all Monsters (including Deathsurge and Caleb) "spawn at random intervals"... which (after some calm debate) was eventually followed up by another GM verifying that player-intervention is required... so support tickets shouldn't always be taken as gospel either.

    I'm not saying that you or the report is wrong, only that I have yet to personally notice that it's working any differently than as advertised on the wiki. I didn't take part in the beta testing for this, so I'm curious how the badge was officially advertised to us originally. Maybe it's not even really 15 minutes, or it was changed when it went Live, or maybe it's actually broken. I think I'm going to try to use fraps on any future encounters so I can compare results.

    It would be a nice QoL feature to display the timer as an optional objective of the mission. That would certainly clear things up.
  18. Quote:
    Originally Posted by Kheldarn View Post
    Everything I've read and heard is that you have 15 mins. total. Including the time when she's gone.
    Except I've seen several accounts of people getting the badge after 20 minutes or so as well, and the only way to account for that is that the time she is not on the map does not count. Considering she doesn't seem to regen or anything while she is gone, it seems that her "state" is simply saved until she returns. It's not far fetched to think that the timer is part of that.

    I've ran this several times myself and kept track of the timer that way, and in all cases so far, it seemed to have been an accurate measure. I don't know for sure if I've gone over the 15 minutes total and still earned the badge because I didn't measure it, but in at least one case it took us about 13 minutes of time she was on the map and were still awarded the badge. With that team, I'm pretty sure she was gone for more than just 120s... but I really can't say for sure.

    I guess more testing is still necessary... but Paragon Wiki already says "Timer only counts while she is on the map", so that's what I've gone by.
  19. Quote:
    Originally Posted by brophog02 View Post
    You don't need two accounts or any other such nonsense.
    Agreed. Though he may be harder than before, it's still possible to kill each clone before he fully regenerates, and repeat until he is eventually dead. I'll agree that not all toons will be able to accomplish this, but like Tyranny_NA said, that's what teams are for. If you want to do everything solo, then you should already be on a toon that can actually solo... so there should be no problem.
  20. Master-Blade

    Permanent Ban

    Quote:
    Originally Posted by BashfulBanshee View Post
    Were there RMT before the markets arrived? What was there to buy?
    Yes. Mostly power leveling, influence, or prestige farming.

    Quote:
    Originally Posted by TonyV View Post
    No. Maybe not mathematically zero, but practically zero. When Issue 9 was released (markets and the invention system), I thought to myself, "With 'loot' in the game now, they're opening the doors for RMTers." I had never received a spam e-mail up until then.
    That's because before i12, most of the old RMT spam came the way of Tells and broadcast chat instead.

    Not only did i9 bring about the market and invention system, but the influence trade cap was raised, which may or may not have made such RMT transactions faster and easier and caused more "companies" to get involved.

    Either way, I've certainly seen spam in one way or another since I started playing in 2006 (Issue 7).
  21. Quote:
    Originally Posted by Impish Kat View Post
    This is why you are the Master.
  22. Quote:
    Originally Posted by Ironblade View Post
    The patch made it so that you can't negate his regeneration by pulling him into the corridor.
    For clarification, you can still pull him into the corridor.. but that extra range and/or lack of LoS no longer has any effect on his increased regeneration because the range on his Bifurcations was increased.
  23. Quote:
    Originally Posted by Humility View Post
    Will check out the bind files later on, as that functionality would be nice for the few of my characters that do use combat jump, and easy to modify should I end up running a hoverblaster type too.
    You can use it on characters that don't use CJ or Hover as well. Simply substitute in "powexectoggleoff Ninja Run" instead of the CJ activation in File2. Then it just becomes a toggle key for your "NR/Sprint mode" and still gets rid of the need for the separate reset key (G).

    On a side note, I'm sure you realize that you can use any file names you want. If you have more than one thing that requires rotating bind files, then the file#.txt format might not necessarily be the best for you. I'd probably rename them SprintNR#.txt or something instead, unless you put each of your rotating bind sets in separate folders. That actually sounds better to keep them organized anyway. The new path examples would look like this:
    C:\binds\SprintNR\file0.txt
    C:\binds\SprintNR\file1.txt
    C:\binds\SprintNR\file2.txt

    Each file would have to be modified appropriately of course.

    I hope you get it working the way you want it. If you've got any other projects for me to work on, feel free to ask. I love doing this stuff.