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Posts
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Quote:I agree with this. Many times, people use the zoning as an opportunity to Alt-tab to a different application. The problem (as you have noticed) is that the game knows you pressed Alt, but once tab is pressed and the other application has focus, the game never knows you ever released it and thinks you are still holding Alt when you switch back. This causes each press of a key to act like "alt+KEY" instead, which is why your second tray is activating instead.I have noticed this from time to time, but the fix for me has always been to press the left ALT button once without touching anything else.
After that all the keys work as they should. It is almost like the keyboard value for ALT got left in the shifted position by mistake?
As mentioned, pressing the Alt key again will make the client realize that you are no longer pressing the key, and things should act normally again. -
Quote:The "blue floor room" is indeed different than the D11 room, but both of them are new.Is it the exact same room as Director 11's because I do not recall seeing the ramps to the areas behind walls on the sides in director 11's room? If it is the same room there that would be intersting becuase the Director 11 room does not seem to have the same problems.
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Do you by any chance have a hold proc in at least one of your powers? When it hits, it uses that same effect.
For example, my Scrapper has a full set of Devastation (Including "Chance for Hold") slotted in [Shuriken] (a Ranged Epic power), and I see that same thing all the time. -
Quote:Questions like this - try this site:
http://www.downforeveryoneorjustme.com/Quote:I've been using that site for a couple of months now. It's a friggin' Godsend! -
Happy Birthday!
Here's another special bakery treat:
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It's possible for the Halloween Event to mess up Caleb's trigger because of "Eternal Night", but the Winter Event has no such restriction, and I've personally taken him out again recently (during this Winter Event).
In most cases, Caleb is actually out there somewhere. He's not always "zone-high" as mentioned above. The most common flight path I've seen is circling Thorn Isle, but a bit of distance away from it.. not necessarily super high, but as high as the topography of the island itself. Sometimes I've even found him sitting on the beach, or near the waterfall on Primeva not even moving, so there are apparently multiple spawn locations and routes that he takes. With his stealth and such a large area to search, it's no surprise that people have trouble finding him.
A few people saying that they've had multiple attempts and could not find him, does not mean it's broken. But then again, a handful of us saying that we can find him almost all the time doesn't mean that it always works either. That said, the only suggestions I can make is to keep trying, and if you are doing it on Freedom, I'd be more than happy to come help out.
Good Luck! -
Quote:I agree. I've complained about this issue ever since the Pop help was released. I think I /bug'd it the very first week. I've mentioned it in a few threads by now, with some people thinking I just don't know how to use the option to turn it off (lol). They just don't understand that the interface still reacts to it even though it's invisible.Wow. I can't believe the window area still shows up and blocks mouse clicks when that function is turned off. That's not really well implemented IMHO.
Hopefully it's something that can be addressed in the future, though.
One of my recent complaints about it:
Quote:....one issue that's been annoying the heck out of me is the darned Pop help interface.
Yes, I know there are already options to disable the Pop help, but all it actually does is make the interface invisible. It's still on the screen and blocks other windows that might be "under" it.
For example, I have a vertical power tray on the right side of my screen for various temp powers, but clicking the powers does absolutely nothing because the invisible pop help is actually blocking them.. until I click higher above to bring focus to that window first.
Anyway, the easiest solution I've found is to drag the Pop Help to the upper-left corner of the screen and then do a /wdwsave. Using /wdwload on any other character (and on new toons) will hide the window behind the map (if that's where your map is) and never cause an issue anymore. -
Quote:There is a new warehouse room that has a large blue carpet in the middle. There are ramps at each end that lead up to an elevated office.Describing the problem like that... I don't even know what room you are talking about...
Personal note: I haven't noticed any issues with the room either, and I do use the Ultra mode features. -
Prestige earned while in AE missions apparently does not count toward the SG badge either. This might account for the difference as well.
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There should be either an F-Lock key, or an Fn button that should disable/enable those special functions.
As for getting the other keyboard to work.. if it detected it and installed drivers, it seems it should be working. You can have more than one active mouse or keyboard at a time. It's not a matter of choosing one over the other. -
Quote:There is almost no way to make it work 100% of the time. The command line is processed as fast as it can be processed, but the act of targeting takes extra calculations that might not be complete by the time the power is attempted to be activated. That's why we always have to resort to the "+$$" trick you mentioned to ensure the commands are re-run after the slight delay.The targeting part works, but the power never fires.
I have gotten it to work on a keybind using +$$ at the beginning to fire the commands off on press and release of the key, but for what I'm doing I need this to work on a macro.
The following is untested, but it might be worth a shot: Use a "bind" file!
equip.txt
$$powexecname Equip Thugs
Then your macro would be as follows:
"targetcustomnear mypet$$bindloadfilesilent equip.txt"
Based on a previous thread and some experimental testing, I've found that having the command in the bind file as I have displayed it above should make it run automatically when the bind file is loaded. With any luck, the time it takes the client to load the file is long enough for your pet to be targeted already. You might get a couple error messages in the chat when the file is loaded, but that's the price we pay for doing something that probably isn't intended. lol
Edit:
I just tested in-game and while the powexec command does fire automatically when the file is loaded, it's still too fast. It doesn't seem to work any differently than the original macro you had.
So then I tried to be tricky and make the macro automatically re-run itself.
I put this macro in slot1 of my first tray:
"targetcustomnext friend$$powexecname Clear Mind$$powexecslot 1"
The client crashes immedately after pressing the macro because it doesn't just run the command a second time, it creates an infinite loop. OOPS! haha
So then I decided to just make two macros and have one automatically run the next.
slot1: "targetcustomnext friend$$powexecname Clear Mind$$powexecslot 2"
slot2: "targetcustomnext friend$$powexecname Clear Mind"
Unfortunately, it seems the powexecslot commands do absolutely nothing inside a macro, which is weird considering it crashed me the first time when it referenced itself. Oh well.
Sorry, I've got nothing else. I like binds much better. How come you "have to" use this as a macro anyway? -
MB's Team:
Brenda Brain-Freeze (Ice/Mental Blaster)
Xoil (Arachnos Widow)
Whitner (Mind/Cold Controller)
Fiona Morte (Fire/Rad Corruptor)
Bloodseethe (Arachnos Widow)
Evil Samurai Jack (DB/SR Brute)
Miss Fortune's Wheel:
0:25:38
0 deaths
High Roller's Last Gamble:
0:30:07
3(?) deaths
Eliminate Negotiator and Witnesses:
(Agent of Discord Badge Mission)
0:03:48
0 deaths -
I think that limit is actually 34:
Lvl 50 base is 20
+9 from Invention badges
+5 for 66 month Veteran Reward
Likewise, the limit for Invention Salvage would be 85:
Lvl 50 base is 50
+10 purchased with Vanguard Merits
+20 from Invention badges
+5 for 66 month Veteran Reward
Edit to add link:
Paragon Wiki: Storage Capacity
I know that only further proves your point.. but just sayin'. lol -
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Quote:That is certainly true. I completely agree, and hope they will never have to come up with a solution to those issues.That being said, there are still a ton of other problems related to server mergers, not the least of which being the man-hours needed to merge databases, naming complications (two people on different servers with the same name), etc etc.
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Quote:It's probably not as common for opposite factions to host TF/SFs (many people still think you can't), and even less common for them to be on the "wrong side" when calling in to the contact... and even less common for the mission to actually pop up in the "wrong place" because of it. hahaDamn, was hoping I was original. First time I've heard of this happening.
Probably not for the Heroes.. or the people that wanted to finally finish the TF! haha
You didn't mention.. did a GM fix it for you? When it happened to me, we were only a mission or two in, so we just restarted instead of /petition-ing. I did /bug it anyway though, and got the standard "Thank You... We will forward your comments to the Development Team for consideration." -
Quote:That's not necessarily true. Those two events lag for different reasons. The Mapserver you are on has a problem processing all that info in real-time, yes, but that's not dependent solely on the server load as a whole. If it was a strain on the server load as a whole, then the whole server would be lagging, not just the people within the event.Just to throw my two cents in, you know the lag you get on the ITF missions 3 and 4 and the lag you get from raids? Those are there because of server load. In otherwords, those happen when the server is getting hit with too much info to process everything in "real time". If they merge the servers, that would either a) become worse or
The lag during Rikti events is largely because of several AoEs affecting so many foes at once and all that data being sent to the multiple people in the area at the same time. That's localized to the people involved, not a problem with the server load as a whole. This would happen on the smallest of servers just a much as the busiest of servers (assuming the number of people attending the event is the same).
The lag during ITF, while sometimes due to AoEs affecting multiple foes at once (and enemy AoE buffs affecting each other), has also been shown to be caused by pathing errors from the multiple patrols and ambushes on that map. This causes the server to be "confused" as foes can't find their way and get stuck on weeds, staircases and corners of objects, which causes your mission to lag (not the whole server, and not due to server load). This is also why people have come up with particular ways of doing the missions that lessen the chance that mobs will get "stuck", thus reducing the "lag" on those missions.
Quote:b) force them to invest in new server technology that can handle the higher load. While (b) isn't a bad idea from the player's perspective, server hardware is in no way cheap (Don't believe me? See what kind of hardware you have to have to handle 500 simultaneous users, not even counting all the math that these servers have to do because of the server generated physics and drop tables) meaning that business wise, it would require them to sink an untold sum of money into this proposed merger, thus meaning less money to pay the developers, thus meaning less new content, *insert other dominoes that this would cause to fall*.
Disclaimer: I'm not trying to cry "d00m!", but simply explaining how things might actually be working behind the scenes. I love this game and hope/expect it will still go on for many years. -
I've seen this before on another TF as well. It seems that TFs should always be called in from a Hero zone and SFs should always be called from a Villain zone, or there is a small chance that strange things like this may happen.
That sucks for it to happen on the last mission of a TF.
Were you able to get a GM to fix it for you?
On a side note, I wonder what would have happened if the Heroes used the Mission Transporter. haha -
Quote:It is now re-posted on the Tech board.Try posting in the Technical Issues forums, those guys are pretty smart and can spot problems quickly.
Quote:I moved the game folder into "C:\program files\city of heroes" and now the game launches. Only problem I got now is that everytime I try to log in, I get the message "The account name or password that you have entered is incorrect" and I know I wrote in the correct information -
If you are having issues with only one specific toon and support already moved it "to a safe area", and still having issues logging the character in:
Log in with safe mode (minimum graphic settings) and make sure you close your Contacts window (or any other window that may have a secondary 3d environment in it like costume or info windows).
Then try to log in again normally.
As for any possible local files causing a problem:
To confirm that one way or another, simply temporarily rename your personalized folder.
For example, change:
C:\Program Files\City of Heroes\Account_name\
to:
C:\Program Files\City of Heroes\Account_name_old\
If the problem goes away, it might be one of your personalized account files. The only problem with that theory is that all your characters use those same files, so that shouldn't be a reason why one character gets stuck when another doesn't... whereas the character's window status is saved server-side on each character separately, making my first suggestion work more often for some people.
It's apparently not just the Television. One of my Praetorian toons had the issue almost immediately after moving to Villainside, which is far to low to have had that contact yet. -
An exception to this is the Eden TF. That one still requires the host to be within the lvl 39-41 range to start it. You can still be lvl 50 and join a team that is running it, but you must find somebody within that specific range to host it for you.
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Quote:5) 3&4 might not apply if they are a new player and simply downloaded the wrong client.some possibilities:
1) caps lock is on
2) you have a stuck or multi-play key
3) you don't remember name or password quite as well as you think
4) someone hacked your account and changed password (upset ex-girl/boyfriend maybe?)
amusedSTYX, did you create a US or EU account?
Also, which one is your executable file called: cohupdater.exe or cohupdater.eu.exe? -
Quote:I just want to point out that the search mechanism has changed and will always only show you a maximum of 50 at a time (and no longer say the list is truncated). You simply have to click Search again to get the next 50, then again for the next 50, etc until you get a result less than 50. Then it will start over. If you add all those up, you'll have the real number of unhidden matches.Just did a quick search of the three sections of Triumph and got these results for unhidden totals:
Blue: 50 not hiding from searches.
Red: 50 not hiding from searches.
Gold: 33 not hiding from searches.
I don't play on Triumph, but I made some toons there just now for the sake of seeing what the actual numbers look like:
Blue: 281 not hiding from searches.
Red: 114 not hiding from searches.
Gold: 35 not hiding from searches.
To compare to Freedom:
Blue: 772 not hiding from searches.
Red: 374 not hiding from searches.
Gold: 117 not hiding from searches.
Like Forbin said though, nobody was disputing it's a lower population.
Then again, it looks like Freedom is really only 3 times higher than what Triumph has right now, so it can't be all that bad on the lower Population servers. It's not as much of a difference as people make it seem. People are probably just not trying hard enough. lol