New Warehouse Room?
Been in that room a few times and I've never experienced a slow down there. Not seeing the problem you're having.
Have you tried experimenting with your settings? Try turning ambient occlusion off if you currently have it on, it seems to really hurt performance. I turned it off a while back because of the seemingly random nose dives my FPS would take.
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Describing the problem like that... I don't even know what room you are talking about...
Describing the problem like that... I don't even know what room you are talking about...
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Personal note: I haven't noticed any issues with the room either, and I do use the Ultra mode features.
For me the room is so bright it washes out most of the detail. I like it for large mobs that spawn close by. But I haven't seen the room in quite awhile.
For those who haven't noticed it, try turning your FPS on when you hit the room, and then exit the room. You'll probably see it dip by a little bit when you go in, and pop back up a few frames when you exit. For many people, this may not be a problem at all; going from 60 fps to 50 fps isn't even noticeable by the average human eye. Some of us don't get FPS anywhere near that high though. My FPS hovers around 20 during normal play. I'm on the low end of Ultra Mode and have just a few settings enabled for it. Going in the new warehouse room though, I drop down to 8-12 FPS. It's quite a noticeable decrease in performance for me. I suspect it has to do with the higher resolution of the textures being used on the new props in there, but I'm not sure that could cause that much of a drop. If it is what's causing the drop in FPS, I doubt I'll even be able to play the game on this computer after they upgrade costumes to use higher resolution textures.
@Johnstone & @Johnstone 2
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This room drops my FPS to about 3. I have to face away from the room when I enter and fight.
I don't think there's any "fixing" it. It just has a completely absurd number of surfaces and objects that it has to draw. There are giant racks of hundreds of items all over the place.
I just wish they'd remove it from random rotation and stick it to the stuff they added it for. If I run into that room in a predictable fashion (such as during the new coralax arc) that's one thing. Running into it during a newspaper or tip however is not fun.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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For those who haven't noticed it, try turning your FPS on when you hit the room, and then exit the room. You'll probably see it dip by a little bit when you go in, and pop back up a few frames when you exit. For many people, this may not be a problem at all; going from 60 fps to 50 fps isn't even noticeable by the average human eye. Some of us don't get FPS anywhere near that high though. My FPS hovers around 20 during normal play. I'm on the low end of Ultra Mode and have just a few settings enabled for it. Going in the new warehouse room though, I drop down to 8-12 FPS. It's quite a noticeable decrease in performance for me. I suspect it has to do with the higher resolution of the textures being used on the new props in there, but I'm not sure that could cause that much of a drop. If it is what's causing the drop in FPS, I doubt I'll even be able to play the game on this computer after they upgrade costumes to use higher resolution textures.
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Honestly what this game needs is a mini benchmarking program for the various effects, similar to the one found in the original Serious Sam which you can see how each of the effects impact your frame rate instead of telling everyone with Dx10 class hardware that they can run Ultra Mode (yes I know that the game is OpenGL but video card hardware is classified by Direct3D hardware compatibility).
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Have you ever considered that Ultra Mode isn't a desirable set of settings for your current computer?
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I used to be able to run on nearly max settings, but after i17 my graphical problems have become completely ridiculous. And UM isn't even turned on.
The new warehouse room kills me.
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.
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The reason why I brought this up in the first place is becuase I am concerned that if this level of quality becomes the norm, it will have serious negative impacts on the game. This isn't like a map 3 in the valley during waves of ambushes. This is a normally populated room that has what appears to be a grahical issue.
I know exactly which room it is. It's also used for Director 11's showdown. It has the same problem that the Praetorian labs did when they first came out; massive bloom. All that light just slows it down too much.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
I know exactly which room it is. It's also used for Director 11's showdown. It has the same problem that the Praetorian labs did when they first came out; massive bloom. All that light just slows it down too much.
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If too much light is the issue, maybe we will luck out with an easy fix...
My comment was more toward Johnstone bemoaning his around 20fps and fretting over high resolution costume sets while still playing with some UM settings enabled rather than performance problems with that room.
Remember all the performance problems with Arachnos lab maps when CoV came out. They eventually got better, this should as well.
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Is it the exact same room as Director 11's because I do not recall seeing the ramps to the areas behind walls on the sides in director 11's room? If it is the same room there that would be intersting becuase the Director 11 room does not seem to have the same problems.
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Is it the exact same room as Director 11's because I do not recall seeing the ramps to the areas behind walls on the sides in director 11's room? If it is the same room there that would be intersting becuase the Director 11 room does not seem to have the same problems.
If too much light is the issue, maybe we will luck out with an easy fix... |
The "blue floor room" is indeed different than the D11 room, but both of them are new.
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I had the same problem with the Praetorian lab maps when GR launched but they were eventually toned down. Originally I thought it was a graphics glitch on my mac client playing in low resolution but then I switched to my laptop and they were even brighter.
Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
@Johnstone & @Johnstone 2
ediblePoly.com
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I play on minimal settings and this room takes me from around 20fps to 0.25fps. That's one frame every four seconds. If I'm lucky.
Sorry, bemoaning wasn't the right feeling I was going for, perhaps "resigned to" sounds better.
I'm a very old school gamer so even 15 fps is fine by me but 20-25 "feels" a lot smoother and I really don't notice the difference over thirty. It just struck me that you may be someone who had their options turned up just a tad to much, seeing that you had some UM settings on.
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If you have encountered it you will know. The large open room with the blue floor that has some graphical glitch causing the game to become sluggish. How many of you would like the map with this room removed from the game until it is fixed?