New Warehouse Room?


Chad Gulzow-Man

 

Posted

If you have encountered it you will know. The large open room with the blue floor that has some graphical glitch causing the game to become sluggish. How many of you would like the map with this room removed from the game until it is fixed?


 

Posted

Been in that room a few times and I've never experienced a slow down there. Not seeing the problem you're having.
Have you tried experimenting with your settings? Try turning ambient occlusion off if you currently have it on, it seems to really hurt performance. I turned it off a while back because of the seemingly random nose dives my FPS would take.


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Posted

Describing the problem like that... I don't even know what room you are talking about...


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Posted

Quote:
Originally Posted by Chyll View Post
Describing the problem like that... I don't even know what room you are talking about...
There is a new warehouse room that has a large blue carpet in the middle. There are ramps at each end that lead up to an elevated office.

Personal note: I haven't noticed any issues with the room either, and I do use the Ultra mode features.


 

Posted

For me the room is so bright it washes out most of the detail. I like it for large mobs that spawn close by. But I haven't seen the room in quite awhile.


 

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For those who haven't noticed it, try turning your FPS on when you hit the room, and then exit the room. You'll probably see it dip by a little bit when you go in, and pop back up a few frames when you exit. For many people, this may not be a problem at all; going from 60 fps to 50 fps isn't even noticeable by the average human eye. Some of us don't get FPS anywhere near that high though. My FPS hovers around 20 during normal play. I'm on the low end of Ultra Mode and have just a few settings enabled for it. Going in the new warehouse room though, I drop down to 8-12 FPS. It's quite a noticeable decrease in performance for me. I suspect it has to do with the higher resolution of the textures being used on the new props in there, but I'm not sure that could cause that much of a drop. If it is what's causing the drop in FPS, I doubt I'll even be able to play the game on this computer after they upgrade costumes to use higher resolution textures.


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Posted

This room drops my FPS to about 3. I have to face away from the room when I enter and fight.

I don't think there's any "fixing" it. It just has a completely absurd number of surfaces and objects that it has to draw. There are giant racks of hundreds of items all over the place.

I just wish they'd remove it from random rotation and stick it to the stuff they added it for. If I run into that room in a predictable fashion (such as during the new coralax arc) that's one thing. Running into it during a newspaper or tip however is not fun.


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Posted

Quote:
Originally Posted by Johnstone View Post
For those who haven't noticed it, try turning your FPS on when you hit the room, and then exit the room. You'll probably see it dip by a little bit when you go in, and pop back up a few frames when you exit. For many people, this may not be a problem at all; going from 60 fps to 50 fps isn't even noticeable by the average human eye. Some of us don't get FPS anywhere near that high though. My FPS hovers around 20 during normal play. I'm on the low end of Ultra Mode and have just a few settings enabled for it. Going in the new warehouse room though, I drop down to 8-12 FPS. It's quite a noticeable decrease in performance for me. I suspect it has to do with the higher resolution of the textures being used on the new props in there, but I'm not sure that could cause that much of a drop. If it is what's causing the drop in FPS, I doubt I'll even be able to play the game on this computer after they upgrade costumes to use higher resolution textures.
Have you ever considered that Ultra Mode isn't a desirable set of settings for your current computer? While I suggest that the balance of frame rate and pretty is up to each player even I assume that a player would prefer smoother frame rates in the low 20s over anything UM provides visually. Maybe that's because I've been playing the game since nearly the beginning when we didn't have all the shiny and bump maps and water shaders, etc. that I wouldn't notice if UM reflections are missing or the hard and soft shadows.

Honestly what this game needs is a mini benchmarking program for the various effects, similar to the one found in the original Serious Sam which you can see how each of the effects impact your frame rate instead of telling everyone with Dx10 class hardware that they can run Ultra Mode (yes I know that the game is OpenGL but video card hardware is classified by Direct3D hardware compatibility).


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Posted

Quote:
Originally Posted by Father Xmas View Post
Have you ever considered that Ultra Mode isn't a desirable set of settings for your current computer?
My computer runs on the absolute minimum settings the game allows, and that room still drops me to 3 FPS.

I used to be able to run on nearly max settings, but after i17 my graphical problems have become completely ridiculous. And UM isn't even turned on.

The new warehouse room kills me.


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Originally Posted by PRAF68_EU View Post
Dispari has more than enough credability, and certainly doesn't need to borrow any from you.

 

Posted

The reason why I brought this up in the first place is becuase I am concerned that if this level of quality becomes the norm, it will have serious negative impacts on the game. This isn't like a map 3 in the valley during waves of ambushes. This is a normally populated room that has what appears to be a grahical issue.


 

Posted

I know exactly which room it is. It's also used for Director 11's showdown. It has the same problem that the Praetorian labs did when they first came out; massive bloom. All that light just slows it down too much.


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Posted

Quote:
Originally Posted by Tyger View Post
I know exactly which room it is. It's also used for Director 11's showdown. It has the same problem that the Praetorian labs did when they first came out; massive bloom. All that light just slows it down too much.
Is it the exact same room as Director 11's because I do not recall seeing the ramps to the areas behind walls on the sides in director 11's room? If it is the same room there that would be intersting becuase the Director 11 room does not seem to have the same problems.

If too much light is the issue, maybe we will luck out with an easy fix...


 

Posted

My comment was more toward Johnstone bemoaning his around 20fps and fretting over high resolution costume sets while still playing with some UM settings enabled rather than performance problems with that room.

Remember all the performance problems with Arachnos lab maps when CoV came out. They eventually got better, this should as well.


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Posted

Quote:
Originally Posted by Father Xmas View Post
They eventually got better, this should as well.
Just like when she turned me into a newt! ... I got be--*punched in the face* X_<


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Posted

Quote:
Originally Posted by Transhade View Post
Is it the exact same room as Director 11's because I do not recall seeing the ramps to the areas behind walls on the sides in director 11's room? If it is the same room there that would be intersting becuase the Director 11 room does not seem to have the same problems.
The "blue floor room" is indeed different than the D11 room, but both of them are new.


 

Posted

Quote:
Originally Posted by Transhade View Post
Is it the exact same room as Director 11's because I do not recall seeing the ramps to the areas behind walls on the sides in director 11's room? If it is the same room there that would be intersting becuase the Director 11 room does not seem to have the same problems.

If too much light is the issue, maybe we will luck out with an easy fix...
Quote:
Originally Posted by Master-Blade View Post
The "blue floor room" is indeed different than the D11 room, but both of them are new.
Yes, I forgot about the ramped shelves room with the supervisor's office version but they do have the same racks in the centre with mega-bloom.

I had the same problem with the Praetorian lab maps when GR launched but they were eventually toned down. Originally I thought it was a graphics glitch on my mac client playing in low resolution but then I switched to my laptop and they were even brighter.


Tyger (50), Mutation-Controller Mind/FF - oldest Mind/FF on Union
Quote:
Originally Posted by Dispari View Post
I don't know why Dink thinks she's not as sexy as Jay was. In 5 posts she's already upstaged his entire career.

 

Posted

Quote:
Originally Posted by Father Xmas View Post
My comment was more toward Johnstone bemoaning his around 20fps and fretting over high resolution costume sets while still playing with some UM settings enabled rather than performance problems with that room.
I reread what I wrote, and I don't see any bemoaning. I simply commented that I don't get great FPS. I am fine with my normal framerate of 20ish FPS. And the high-res costume bit was just an aside. The main point of my post was that while I am fine with my normal "slow" FPS, the warehouse room decreases it to a painful level, and I'd rather not sacrifice more visually just to have better FPS in one room.


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Posted

I play on minimal settings and this room takes me from around 20fps to 0.25fps. That's one frame every four seconds. If I'm lucky.


 

Posted

Sorry, bemoaning wasn't the right feeling I was going for, perhaps "resigned to" sounds better.

I'm a very old school gamer so even 15 fps is fine by me but 20-25 "feels" a lot smoother and I really don't notice the difference over thirty. It just struck me that you may be someone who had their options turned up just a tad to much, seeing that you had some UM settings on.


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