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Posts
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Joined
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Open up the Map tab and take a look. There's something there that many probably have never noticed: Two tabs labelled "Zone" and "City". The Zone map is an essential part of gameplay everyone uses on a constant basis. The City map is not nearly as useful, especially since most people learn the layout of Paragon and the Isles fairly quickly.
Here's an idea on how to change that: tweak things so that the City map actively displays where zone events are taking place. It's really aggravating to miss a rikti/zombie/banner event going on in a nearby zone because you logged in a minute after it started and missed the Event Notice in the chat panel. And don't just limit it to the three happens-anywhere events, you could also have it indicate GMs and other events too. Turn something useless into something at least halfway-useful. -
It's about bloody time someone took note of your abilities! Congrats Cashoo!
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*throws another rock into the landslide of Foo*
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I approve of this idea wholeheartedly. While rooting through every last glowie mish and tag them with the proper emote trigger would be steep, it'd be a major improvement to immersion.
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Ironically I've already had a character jump the morality fence: Trix St. Germaine, mind/psi dom, is really just a catburglar who irked the wrong people at Longbow, not a cackling loon bent on world domination. It didn't take long for her to blanch at some of the jobs she was doing (Detailed here in this fic, if anyone cares: http://zerry.deviantart.com/art/Breaking-Free-92266956 ) and she soon became a double agent, passing intel she found off to several heroes. Eventually Arachnos got suspicious, so Trix bolted for the mainland before she was caught. After cashing in all the good work she's done with Vanguard and the Midnight Squad to get Longbow off her back, she became Mind Trix, illu/empathy controller. The empathy part isn't even part of her powers, she's just taken a real interest in battlefield medicine after using Heal Another on Vanguard troops frequently.
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Oh gods, it all makes sense... he's out to distract everyone with ToTing while he sets his diabolical schemes in motion... oh noes! *flailpanic*
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At the very least you lost to people who deserved it, instead of losing to someone who's related to one of the judges or something. But man, if that she-Freak pic is a sign of next year's project, you're gonna sweep all categories.
And your rendition of Dr HR's character there is bloody amazing, you can just imagine the harsh militaristic marching tune to go with it.
As for the Clockie code, jolly decent of you to want to try and give it to someone =D
(At this point I *could* make a request, but nothing specific comes to mind and I don't really want to trouble you ^^; ) -
Yes, yes I was. It can be tricky to find an image macro that properly conveys what you mean as well as being at most PG13.
And jeez Kat, you're on one helluva streak for awesome artz. -
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I approve of this message. While I can get the point of making these con-exclusive -as a way for people who actually went to prove it in a neat, novel fashion- wasn't the reason behind scrapping the "Chosen One" and "Hall of Famer" badges because they'd be *too* exclusive? I realize a badge =/= costume code, but still.
Plus, putting these up for sale means more disposable income for current projects. I remember how the Wedding Pack's revenue let the Powers that Develop shave a month off the next Issue's release date. -
Rare is the time I come up with a character without thinking of a bio and/or concept first, but Tinderbelle is the exception.
Originally she was to be part of a villainous duo with her sister Cinderella (seewhatIdidthere?), but that name was taken and thus the concept fell flat. I figure Tinder's mother was the one exposed to convenient radiation/chemicals while she was pregnant with her, but that's about all I can come up with. -
The two characters of mine that fit this topic are my first scrapper, Tarrine, and my second brute, Lyonessia. One's /regen, the other's /invuln, and for both /willpower would have fit them both much better thematically (nevermind the fact that at one time SS/invuln was a *bad* combo for a brute, though forever-blessed Stamina has made that less of an issue). I'm *extremely* posessive of my characters, especially those with a large collection of rarer/one-time-only badges, so the thought of scrapping these two and starting over never occured to me. Instead, I used Willpower to create two new characters. Snowleopardess is a MA/WP scrapper who's actually Tarrine after an "upgrade" thanks to Dr. Shelly Percy, and Anna Bolic is simply a rare female specimen of the species Thuggus smartasabrickus.
Another case was creating a heroic version of my mind/psy dom for when she finally turned legit. Wanting to try Something New, I made her an illusion/empathy controller (I'm a frequent soloer, so 'trollers have never been my bag, hence I decided to play against type).
About five days later, the Powers that Develop announced psy blasters. Ooops.
I made a second version of the character as a psy/MM blaster and tooled around with her a bit, but recently I decided to delete her. Reasons being I figured I'd use the psy/mm build for a new character concept, and also free up one of my precious slots on Virtue. Besides, the 'troller version had a better costume -
Quote:Because then they're hunched over their computer playing a character who's hunched over a computer? *grins*
If a player doesn't want to leave their base that often... what, exactly, is wrong with that? -
To put it in clearer geekanese, the Vahzzy zombies are basically flesh golems.
Thing is, they're still vulnerable to Lethal, so when I chop most of a Cadaver or Abomination's HP away in one swing, the giant "INEFFECTIVE!" that pops up takes on delicious irony.
Generally I prefer to pick the Axe for characters that mostly deal smashing, lethal, or negative energy damage, to help mitigate the disadvantage they're at when dealing with the Circle's ghost division or the NEs fighting Pantheon goons. This plan only sorta-works, as it's agonizing and way too frequent to hear a distinct wiffing noise when using the axe against its main target, the CoT spectrals, switch to other blunted attacks as it recharges, swing again... and miss.
Maybe on top of giving a big damage bonus against "True" undead, maybe give it a big accuracy bonus too, to help against all the Spectral -to-hit abuse? -
Oh, if you do take this before Jay the Sexy, throw this variant at him: Have a "young" human skin option, too. I feel a bit silly playing my teenage defender when he has rippling muscular forearms, yano?
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And there's the bad habit locals have of speaking aloud "I saw Marty Rallner battle Crey goons in my neighborhood!" and the like. Then there's the whole Greek/Roman confusion, but that's a thoroughly beaten dead horse anyway.
Quote:To which power do you speak of? Shout of Command, or the healing aura?That is totally preventable, but the Romans have a power that works in such a way, that the server has to make SO many calculations, it just makes it unplayable. -
Quote:Exactly, which would let Rodoan's #2 corellate with the jailbreak scenario: Even if it's just a robotic stand-in, letting it get disassembled and examined might just expose the secret (even though we all kinda know anyway), as well as allow Nemesis and Raider tech to fall into the "wrong hands".And in this case, it's canon. Well, the part where the Sky Raiders are a Nemesis front, at least, is.
No wonder the Jump Bots explode when defeated... -
At the very least, give heroes their own version of the PVP zone loading maps, if only for something new.
Oh, and maybe fix the Outbreak loading screen so the map marker isn't located at what should be the Hollows while you're at it, too *is feeling nitpicky today* -
Yeah, the inherit flaw with the current setup is that you can end up waiting (and paying) for years in order to complete that one concept character you though up since you first got the game. Being able to unlock vet costume sets via crafting is fine by me, but stuff like the temp attack powers, the buffing pets, and the City Traveller pick-travel-power-at-6 thing should stay vet-exclusive. Otherwise powergamers will likely turn to goldfarming sites to get enough inf to afford someone's 1,000,000,000 asking price for such recipies. The last thing those goldfarmers need is more encouragement to spam everyone nonstop, yes?
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I meant as a generic boss boss for the Field Tactical Commander, just so missions didn't have to choose between jumpers and skiffs.
And as cool as wall-walking is, given how many pleas have been made to make it a travel power have gotten nowhere, probably not gonna happen.
And Dumple just raised an important point: It's Always A Nemesis Plot. -
"Now's my chance to prove myself to Lord Nemesis!" "...I say Corporal, did the little bugger just talk?"
But yeah, you get that in any group that has not-normal-human members: Vahzilok zombies in Atlas and Galaxy doing their best Hannibal Lector impersonation, Troll bosses making epic speeches, and Council bots chatting casually with warwolves about the game last night.
I like the idea of having a new, human boss for the Sky Raiders, though. A Field Tactical Commander, personally promoted by Duray himself because of their aptitude in the unique field of aerial infantry combat and tactics. Or something.
As for Rodoan's suggestions as to the nature of Jumpers, I recall doing a radio mission where the Raiders had stormed the local police station in order to free a captive boss, in this case a Jump Bot. Looking at your two suggestions, the evidence leans toward the former rather than the latter: if the 'bot is just a stand-in for a real person, mounting a full-scale rescue op only makes sense if the robots are really, *really* expensive/difficult to manufacture. And even in that case, why would the police lock it in a cell instead of just deactivating it and stuffing it in a broom closet? If the Jumper was the embodiment of a deceased individual, however, it all makes sense: you get your man out of there, and the cops probably won't just shut the robot off if there's a ghost in the shell.