-
Posts
25 -
Joined
-
Quote:Nope.The "Click here" point me to: http://newsletters.ncsoft.com/emp/co...-02-15/na.html
can you load that?
Quote:Originally Posted by Chrome running on my macOops! Google Chrome could not find newsletters.ncsoft.com
Suggestions:
Access a cached copy of newsletters.*ncsoft.*com/*emp/*coh/*news/*2012-*02-*15/*na.*html
Go to ncsoft.*com
Search on Google: -
I've got to wonder if there's an intention to add more costume pieces to the Super Packs in future. If it was something along the lines of a good chance to get one costume piece you didn't already own per pack, would that be more or less interesting than what we've currently got?
-
Okay, so I keep getting these nifty emails pointing me at http://newsletters.ncsoft.com/ but I can't load images in the email, nor can I view the site in Chrome, Firefox, or Safari. Is there some special incantation I need to apply to my computer for it to work? Does the server just not like me?
# asking my router
$ dig newsletters.ncsoft.com
; <<>> DiG 9.7.3-P3 <<>> newsletters.ncsoft.com
;; global options: +cmd
;; Got answer:
;; ->>HEADER<<- opcode: QUERY, status: NXDOMAIN, id: 51194
;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 1, ADDITIONAL: 0
;; QUESTION SECTION:
;newsletters.ncsoft.com. IN A
;; AUTHORITY SECTION:
ncsoft.com. 1435 IN SOA ncsdns01.ncsoft.com. web.ncsoft.com. 2012020200 10800 3600 86400 3600
;; Query time: 4 msec
;; SERVER: 192.168.2.1#53(192.168.2.1)
;; WHEN: Thu Feb 16 18:32:10 2012
;; MSG SIZE rcvd: 89
# asking my ISP's name servers...
$ dig newsletters.ncsoft.com @192.231.203.132
; <<>> DiG 9.7.3-P3 <<>> newsletters.ncsoft.com @192.231.203.132
;; global options: +cmd
;; Got answer:
;; ->>HEADER<<- opcode: QUERY, status: NXDOMAIN, id: 59938
;; flags: qr rd ra; QUERY: 1, ANSWER: 0, AUTHORITY: 1, ADDITIONAL: 0
;; QUESTION SECTION:
;newsletters.ncsoft.com. IN A
;; AUTHORITY SECTION:
ncsoft.com. 232 IN SOA ncsdns01.ncsoft.com. web.ncsoft.com. 2012020200 10800 3600 86400 3600
;; Query time: 63 msec
;; SERVER: 192.231.203.132#53(192.231.203.132)
;; WHEN: Thu Feb 16 18:34:41 2012
;; MSG SIZE rcvd: 89 -
Purely for my own benefit, I did some sums (which I won't post, as I rather suspect that they're a bit suspect, and I'd really like one of the local math wizes to do them properly), and I believe that, for those items I could find an equivalent cost in Paragon Points, buying a 24-pack for 1440 points, on average, results in approximately 5600 Paragon Points worth of Stuff. Alternatively, when it goes live, investing 1 reward token on a 5-pack gives you approximately 1.29 reward token-equivalents of Stuff.
Enhancement Boosters, Unslotters, Inspirations (I counted the Medium as 33/50 the value of a Large, and the Restore/Revive as half a Medium), Windfall , XP and Prestige Boosters, and the ATOs at 80pp each, presuming that they're similar in value to the other 6-piece sets on the market.
I didn't count the Reward Merits or the Enhancement Catalyst, as I couldn't find a straight forward points equivalent for them, nor for the Reward Merits.
As far as I can tell, if you're willing to invest Paragon Points or Paragon Reward Tokens on consumables, you get a better deal (in terms of Stuff/dollar) by investing in Super Packs. I'm not sure how the distribution of consumables you get from Super Packs compares to how they're consumed, though.
I do know that if the pattern in the Tier 9 rewards continues (3 Reward Tokens for a complete costume set), after getting everything that's currently available, and keeping 3 tokens in reserve for the next costume set, I'm going to dump any extra into Signature Summons and Super Packs.
Given the pace at which stuff is added to the Paragon Market, and with a stipend of 400/550 points/month I doubt I'll run into the problem of having points left over with nothing to spend them on, but if I did, Super Packs seem to be the most cost-effective way of buying consumables. -
I've searched the forums a little, and I can't seem to find any posts with a similar issue, so...
I've just installed a fresh copy of NCLauncher + City of Heroes on my mac mini running 10.5, and I'm getting 'The account name or password that you have entered is incorrect.' when I try to log in, which doesn't make sense, as my PC, using the same account, plugged into the same switch (with theoretically identical network conditions) works just fine...
Any suggestions on things to try or how to diagnose what's going wrong?
Edit: Okay, that's most... interesting. I can _paste_ my password in, but typing it into the password field doesn't work... =(
Never mind... looks like it's another piece of software that's causing the trouble... although, there's no reason it should. I'm running Synergy, to pretend that my PC and my Mac are a strange sort of single desktop running across two computers, and it looks like I can type pretty much everywhere else, but however the client is doing things, it gets all confused unless I use the keyboard actually attached to the mac. -
There are advantages to using the old PhysX drivers with CoH. The non-card drivers do all the work inline, whereas the emulation runs in a separate thread, which is a win on a multi-core cpu. I haven't tried, but it's possible you might be able to install both sets of drivers at the same time, as I recall the installer for the actual PhysX card installing numerous versions of the driver...
-
Rename the updater, and then run it. It's running into problems 'cause it's trying to move itself out of the way, so it can write a new copy in place... and failing because you can't rename a file that's in use.
-
Quote:If two tasks have exactly the same value, but one is more preferred than the other, for no apparent game mechanic reason, would that not be an instance of the less preferred option having a higher cost in say, annoyance, or some other ineffable metric.Question: when you speak of factors such as annoyance as part of the cost of an activity, I can see that as a consideration from a player perspective, but should it in any way affect reward mechanics from a design perspective? I mean, I really hope the devs aren't saying "yeah this activity gives good rewards, but it's annoying as hell so that's ok."
If you then inflate the reward rate of the less preferred option sufficiently to entice players to do both in equal measure... have you not then increased the rewards of an activity because it's more annoying than an equally valuable activity?
If you take WORTH = VALUE - COST, you can produce an empirical measure of cost, by adjusting the values of various activities until all are engaged in in equal measure, in which case, the differences between the values assigned to the individual tasks to bring this situation about must then equal the relative cost of the tasks. -
Quote:I thought I might point out Singular they, to muddy the waters a little. =)Even that replacement isn't right, since "target" is singular, while "they" is plural.
I believe the correct rendering is "The target is held helpless while being slowly crushed by the vines."
We could go with "The target is held helpless while it is slowly crushed by the vines."... I mean, you wouldn't want to discriminate against holding robots? =) -
You could see day job badges as a form of 'enforced' altitis...
If you play every day, for maximum benefit from day job badges and patrol XP, you'd want to cycle through 10 characters over 10 days... -
I wonder if we could get (some? all?) of the in-game badges mirrored as steam achievements.
-
Quote:A boss has more XP/HP than a lieutenant, which has more than a minion; If you can survive a boss-only spawn, you'll be getting more XP per unit damage than any other kind of walking XP.Here's an odd question for you number crunches with regards AE farming.
Now everyone wants to run 'boss farms' since it apparently awards the best XP.
Wouldn't lts of the same level as said bosses be better, aren't they in bigger groups and die quicker (nullifying the disadvantage inherent in not getting as much XP from a single kill) and also the group SHOULD die less (though...lets face it...not always)?
Therefore the Reward Per Minute ratio would be substantially higher than a boss farm?
It's just something I've wondered recently and not really found a topic to be able to post it in.
The same can be said for facing enemies that are higher level than you, that if you can survive the encounter, you'll get more XP per unit damage than you would fighting even level mobs. -
How about if we had a lookup table (derived from live data, refreshed occasionally) which we could feed in team size and spawn composition and get an estimate of 'challenge' to a random team.
We also have another lookup table (produced in the same manner) that we can feed in team composition and spawn composition, and get a second estimate of 'challenge'.
We take some combination of the two measures of challenge and adjust reward (XP, insps, salvage, etc...) for defeat of the spawn accordingly.
I think it is fair to include some degree of how well-tuned a particular team is to the enemies they're facing in the adjustment, as a team of the appropriate makeup for a particular type of enemy essentially faces no real challenge. On the other hand, the act of assembling an appropriate team, picking the right powers, or choosing the correct enemies to face is in itself worthy of reward.
What would be an appropriate measure of 'challenge', though? Is it likelihood of defeat of the whole team, how many defeats a team, on average, will suffer during the removal of the spawn, time spent to defeat the spawn, ... or perhaps some weighting of all the various factors? -
-
Aussie Rules!
No, League!
No, Union!
Or something like that. =)
Actually, given I'm in the ACT, the news gives results for all three...
I hear that there's also a place where people like Soccer (European footy), but I haven't ever been there, so I don't really know. -
I'd like to turn up to this, the last one I was on with S.I.N.I.S.T.E.R. was fun.
I'm willing to bring a mayhem on a 9 SoA or a 24 brute if you'd like. -
Hi I'm @Nitram_Tadur, I'm currently in Canberra, and I've been cycling through alts on all the servers, but most of my characters are on Justice.
I still haven't decided what kind of character I like most, but I'm having fun finding out. =) -
Hmm... what would the effect be if the various ally-targeting aura/PBAoE/AoE? powers were changed so that they had a scaling effect based on how many allies are benefiting?
Something like (pulling completely random numbers out of the air):
Code:...so that a buffer get more powerful in small teams by sacrificing a little of their ability to make 16 of their closest personal friends into gods.Players Effect Scale Total Effect 1 178% 178% 2 133% 267% 3 119% 356% 4 111% 444% 5 107% 533% 6 104% 622% 7 102% 711% 8 100% 800% 9 99% 889% ... 16 94% 1511%
Edit: silly me, target cap is usually 16 for AoE powers... -
Perhaps, given that in-game email is a closed system, we could get some form of email postage put into the game...
The general idea is that:
* the sender pays a nominal fee to put in escrow
* if the receiver does not mark the email as spam, the fee is returned to the sender
Given this is to combat RMT spam, have the 'nominal' fee increase with the number of un-received emails.
say, a nominal fee of 100 inf for the first email sent, then an extra 100 per further email up to 10, then going up by a factor of 2 for each further email.
1 unread/spam email ties up a total of 100 inf
10 unread/spam emails ties up a total of 5,500 inf 100+200+...+900+1000
20 unread/spam emails ties up a total of 2,051,500 inf 5500+2000+4000+...+512000+1024000 (2^(10+1)-2)*1000+5500
30 unread/spam emails ties up a total of 2,097,155,500 inf -
If we're asking for the annoying to difficult already, how about a SG icon made from little metal studs? ...would that work in the regular position as well, or would that only make sense on the back of a jacket?
-
Hmm... I think it would be nifty if there was something that boosted your chances of getting a 'nice'; completing missions, rescuing baby new year, defeating the mobs that spawn if you get a naughty...
I don't know if it would be possible, but it would be cool if presents spawned inside missions, too. Perhaps have a present spawn in the entrance when the mission is completed?
Could we have additional Presentmas-themed radio/newspaper missions? steal/recover the glowy where the glowy is a large sack of presents, one of which has your name on it? =)
Could we have winter-themed enemies mugging people for candy canes in addition to the normal street thugs?
Hmm... if SJ seems to be the power of choice for getting the speed trials, could we get jingle boots(or something) in addition to the jingle jet, to boost your jumping power? -
I think that it would be reasonable to datamine whatever is being counted for the various badges, and set the bar for the first 4 at what all players can achieve in the average time to hit 50, number 5 at what the top 25% can achieve in the average time to hit 50, and the top tier at what the top 10% can achieve in twice the average time to hit 50.
Any accolades should be attached to the tier 5 at most, so that it's something that is easily achievable, either by normal play for a reasonable portion of the population, or by extra effort for the rest.
It's too late now, but I think that we should have had a AT/power specific badge, but had the same badge/badges for all characters... something like 'good with primary', and 'good with secondary', perhaps being composed of 'good at healing', 'good at taking damage', 'good at preventing mez', 'good at mezzing', etc... -
Go see the comments about doing hair on a render farm on the extras for The Incredibles...
Not happening anytime soon.Not unless there's a major breakthrough in rendering technology...
-
/signed
If overall power is an issue, you could make an entire set of backstory powers take up a power-choice. So you exchange a single power to get you 6 mini-powers...