> SPAM Improvements Needed Again! <
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That means people I spammed just 3 days ago are now able to spam me again!
[/ QUOTE ]Banned accounts can't spam. The accounts being /ignorespammer'ed / marked as spam should be being banned rather quickly.
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Because the first freaking month is free! All they have to do is cancel the account before the first payment is due, that way they are no longer trial accounts and can send all the spam the want.
[/ QUOTE ]No it's not, you have to pay for the activation code.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Perhaps, given that in-game email is a closed system, we could get some form of email postage put into the game...
The general idea is that:
* the sender pays a nominal fee to put in escrow
* if the receiver does not mark the email as spam, the fee is returned to the sender
Given this is to combat RMT spam, have the 'nominal' fee increase with the number of un-received emails.
say, a nominal fee of 100 inf for the first email sent, then an extra 100 per further email up to 10, then going up by a factor of 2 for each further email.
1 unread/spam email ties up a total of 100 inf
10 unread/spam emails ties up a total of 5,500 inf 100+200+...+900+1000
20 unread/spam emails ties up a total of 2,051,500 inf 5500+2000+4000+...+512000+1024000 (2^(10+1)-2)*1000+5500
30 unread/spam emails ties up a total of 2,097,155,500 inf
@Nitram_Tadur
There's a simple solution to your imagined problem. Let your email fill up and ignore it.
They can't send you an email if your box is full.
Something the devs can do is raise the email limit to level 14, then trials can't send emails at all.
I don't care if the RMT sites buy active accounts to spam. As those accounts get banned, they have to replace the accounts. More money in the devs pockets for those acts of stupidity.
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That means people I spammed just 3 days ago are now able to spam me again!
[/ QUOTE ]Banned accounts can't spam. The accounts being /ignorespammer'ed / marked as spam should be being banned rather quickly.
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Because the first freaking month is free! All they have to do is cancel the account before the first payment is due, that way they are no longer trial accounts and can send all the spam the want.
[/ QUOTE ]No it's not, you have to pay for the activation code.
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Spam ignored accounts are no longer banned quickly. Too many griefers ruined that. To many innocent people were spam ignored.
For example, if I just don't like someone ingame, and never want to recieve anything from them regardless of their toon, I can spam ignore them.
You are correct about the activation code though.
I don't like my email box filled up...because I actually do get emails from people I want to at times.
The problem is, people can now get from 1-20 in 30 minutes on an AE farm.
The banning isn't happening anymore...lets be real here. Without chat logs, no one can prove a person is a spammer, and since non-spammers are getting global ignored, the system is broke. Period.
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The problem is, people can now get from 1-20 in 30 minutes on an AE farm.
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Trial accounts can't get to level 14. Raising the email limit to 14 stops them dead cold.
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The banning isn't happening anymore...lets be real here. Without chat logs, no one can prove a person is a spammer, and since non-spammers are getting global ignored, the system is broke. Period.
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Prove it.
Show us the documentation that confirms that the spam emails are NOT coming from trial accounts.
Show us the documentation that confirms that RMT companies are paying for accounts. Bank Statements, credit card bills, any type of reciept.
Show us the datamining that confirms that the GM's have stopped banning accounts. It's not hard for them to generate a report that lists the number of accounts that have been banned and for what reason.
we're waiting . . .
Oh that's right . . you can't because you're just making wild accusations with nothing to back it up.
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Spam ignored accounts are no longer banned quickly. Too many griefers ruined that. To many innocent people were spam ignored.
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Wait, do you have any actual evidence to believe this, or are you just inferring?
Samuel_Tow is the only poster that makes me want to punch him in the head more often when I'm agreeing with him than when I'm disagreeing with him.
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The banning isn't happening anymore...lets be real here. Without chat logs, no one can prove a person is a spammer, and since non-spammers are getting global ignored, the system is broke. Period.
[/ QUOTE ]Well, it's a good thing the GMs have the chat logs!
And /ignoerspammer + SPAM have never been an instant ban. It sends a special petition to the GMs, which the GMs then look at the chat/email logs and makes a decision based off of that. People that abuse the spam stuff can and will get action taken against them.
You might wanna learn how the system actually works before you make up crap about it.
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!
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Now, I know the devs have said "There's nothing more we can do about it" but that's a major copout.
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[citation needed]
OP's hyperbole notwithstanding, restrictions on who can send mail will never work. The reason they won't work is because they essentially say "You can send mail once you've done XYZ", and spammers always have the means and motive to do XYZ.
Giving the players configurable filters (set by default to only receive mail from friends and SG/coalition members) would remove all control from the spammers, because then there would be nothing that they could do that would give them the ability to send mail to everyone they see.
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OP's hyperbole notwithstanding, restrictions on who can send mail will never work. The reason they won't work is because they essentially say "You can send mail once you've done XYZ", and spammers always have the means and motive to do XYZ.
Giving the players configurable filters (set by default to only receive mail from friends and SG/coalition members) would remove all control from the spammers, because then there would be nothing that they could do that would give them the ability to send mail to everyone they see.
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I agree.
I support reciever-side filters.
an often said, simple solution to a problem it's probably coming soon™
On Justice
Global @Desi Nova Twitter: @desi_nova Steam: Desi_nova. I don't do Xbox or PS3
Live with the brackets people...
With the advent of AE, spammers can get toons to 10 within just a few minutes.
As a result, my mailbox is getting dozens of spaamer emails per day now...I mean it's really, really bad.
This week, I cycled through my entire spammer list in 3 days. That means people I spammed just 3 days ago are now able to spam me again!
The trial account thing doesn't work. Why? Because the first freaking month is free! All they have to do is cancel the account before the first payment is due, that way they are no longer trial accounts and can send all the spam the want.
Now, I know the devs have said "There's nothing more we can do about it" but that's a major copout.
Mission Architect has made things worse than ever. You Devs invented the system...now deal with the consequences, Give us better spam control!
Just so you don't feel like I'm only here to complain, here's my suggestions:
1) Make it so we have the option to only receive emails from our Super Group, Coalitions or Global Friends. It's easy...just give us check boxes.
2) Barring that, make our spam list much, much bigger, and make it account wide. Making it account wide will reduce the server load that multiple lists would have, and you can make it 6 times larger than it is and still not have more than it is now (figure a list per character right now, 8 or more characters per server).
3) EMAIL ABILITY REQUEST: Give us a "Send to SG Members" distribution button in the email window.