Hi,
Any suggestions on this build? This is a final build not a lvling.Well final til Incarnates comes out
Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/
Demon Flame Girl: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation
Villain Profile:
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Level 1: Summon Demonlings
(A) Blood Mandate - Accuracy/Damage: Level 50
(3) Blood Mandate - Damage/Endurance: Level 50
(3) Blood Mandate - Accuracy/Endurance: Level 50
(25) Blood Mandate - Accuracy: Level 50
(27) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(34) Blood Mandate - Damage: Level 50
Level 1: Warmth
(A) Healing IO: Level 50
(5) Healing IO: Level 50
(7) Healing IO: Level 50
(9) Endurance Reduction IO: Level 50
(46) Recharge Reduction IO: Level 50
Level 2: Fire Shield
(A) Titanium Coating - Resistance/Endurance: Level 50
(5) Titanium Coating - Resistance/Recharge: Level 50
(7) Titanium Coating - Endurance/Recharge: Level 50
(9) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(40) Titanium Coating - Resistance: Level 50
(43) Titanium Coating - Endurance: Level 50
Level 4: Cauterize
(A) Endurance Reduction IO: Level 50
(15) Healing IO: Level 50
(15) Healing IO: Level 50
(39) Healing IO: Level 50
Level 6: Fly
(A) Flight Speed IO: Level 50
Level 8: Enchant Demon
(A) Endurance Reduction IO: Level 50
Level 10: Plasma Shield
(A) Titanium Coating - Resistance/Endurance: Level 50
(11) Titanium Coating - Resistance/Recharge: Level 50
(11) Titanium Coating - Endurance/Recharge: Level 50
(34) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(40) Titanium Coating - Resistance: Level 50
(50) Titanium Coating - Endurance: Level 50
Level 12: Summon Demons
(A) Blood Mandate - Accuracy/Damage: Level 50
(13) Blood Mandate - Damage/Endurance: Level 50
(13) Blood Mandate - Accuracy/Endurance: Level 50
(25) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(27) Blood Mandate - Accuracy: Level 50
(34) Blood Mandate - Damage: Level 50
Level 14: Swift
(A) Flight Speed IO: Level 50
Level 16: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(17) Numina's Convalescence - Heal: Level 50
(17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(37) Miracle - +Recovery: Level 40
Level 18: Hell on Earth
(A) Expedient Reinforcement - Accuracy/Recharge: Level 50
(19) Expedient Reinforcement - Accuracy/Damage: Level 50
(19) Expedient Reinforcement - Damage/Endurance: Level 50
(23) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
(31) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
(31) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50
Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(23) Performance Shifter - Chance for +End: Level 50
Level 22: Thaw
(A) Titanium Coating - Resistance/Endurance: Level 50
(39) Titanium Coating - Resistance/Recharge: Level 50
(40) Titanium Coating - Endurance/Recharge: Level 50
Level 24: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50
Level 26: Power of the Phoenix
(A) Endurance Reduction IO: Level 50
Level 28: Summon Demon Prince
(A) Soulbound Allegiance - Damage: Level 50
(29) Soulbound Allegiance - Damage/Recharge: Level 50
(29) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(33) Soulbound Allegiance - Accuracy/Recharge: Level 50
(33) Soulbound Allegiance - Damage/Endurance: Level 50
(33) Soulbound Allegiance - Chance for Build Up: Level 50
Level 30: Assault
(A) Endurance Reduction IO: Level 50
(31) Endurance Reduction IO: Level 50
Level 32: Abyssal Empowerment
(A) Endurance Reduction IO: Level 50
Level 35: Forge
(A) Adjusted Targeting - To Hit Buff: Level 50
(36) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(36) Adjusted Targeting - Endurance/Recharge: Level 50
(37) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(37) Adjusted Targeting - Recharge: Level 50
Level 38: Heat Exhaustion
(A) Accuracy IO: Level 50
(39) Accuracy IO: Level 50
Level 41: Melt Armor
(A) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
(42) Analyze Weakness - Accuracy/Recharge: Level 50
(42) Analyze Weakness - Accuracy/Defense Debuff: Level 50
(42) Analyze Weakness - Defense Debuff: Level 50
(43) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
(43) Analyze Weakness - Chance for +ToHit: Level 50
Level 44: Tactics
(A) Adjusted Targeting - To Hit Buff: Level 50
(45) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(45) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(45) Adjusted Targeting - Endurance/Recharge: Level 50
(46) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(46) Adjusted Targeting - Recharge: Level 50
Level 47: Crack Whip
(A) Ragnarok - Damage: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50
(50) Ragnarok - Damage/Endurance: Level 50
(50) Ragnarok - Chance for Knockdown: Level 50
Level 49: Recall Friend
(A) Recharge Reduction IO: Level 50
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Level 1: Brawl
(A) Empty
Level 1: Sprint
(A) Empty
Level 2: Rest
(A) Empty
Level 1: Supremacy
Level 6: Ninja Run
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Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
2.5% Defense(Smashing)
2.5% Defense(Lethal)
7.5% Defense(Fire)
7.5% Defense(Cold)
5.31% Defense(Energy)
5.31% Defense(Negative)
5% Defense(Psionic)
5% Defense(Melee)
10.6% Defense(Ranged)
9.38% Defense(AoE)
44% Enhancement(Accuracy)
33.8% Enhancement(RechargeTime)
5% FlySpeed
60.2 HP (7.5%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Confused) 17.5%
MezResist(Held) 27.4%
MezResist(Immobilize) 17.5%
MezResist(Sleep) 24.1%
MezResist(Stun) 27.4%
MezResist(Terrorized) 17.5%
7% (0.12 End/sec) Recovery
48% (1.61 HP/sec) Regeneration
11.6% Resistance(Smashing)
11.6% Resistance(Lethal)
12.5% Resistance(Fire)
12.5% Resistance(Cold)
12.5% Resistance(Energy)
12.5% Resistance(Negative)
15% Resistance(Toxic)
10% Resistance(Psionic)
5% RunSpeed
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Set Bonuses:
Blood Mandate
(Summon Demonlings)
1.5% (0.03 End/sec) Recovery
1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
MezResist(Stun) 1.65%
3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Titanium Coating
(Fire Shield)
MezResist(Sleep) 2.2%
12 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Titanium Coating
(Plasma Shield)
MezResist(Sleep) 2.2%
12 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)
Blood Mandate
(Summon Demons)
1.5% (0.03 End/sec) Recovery
1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
MezResist(Stun) 1.65%
3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)
Numina's Convalescence
(Health)
12% (0.4 HP/sec) Regeneration
Expedient Reinforcement
(Hell on Earth)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
10% (0.34 HP/sec) Regeneration
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
10% Resistance(All)
Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed
Titanium Coating
(Thaw)
MezResist(Sleep) 2.2%
12 HP (1.5%) HitPoints
Luck of the Gambler
(Maneuvers)
7.5% Enhancement(RechargeTime)
Soulbound Allegiance
(Summon Demon Prince)
16% (0.54 HP/sec) Regeneration
24.1 HP (3%) HitPoints
4% DamageBuff(All)
MezResist(Held) 4.4%
5% Defense(Psionic)
Adjusted Targeting
(Forge)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Status Resistance 7.5%
Analyze Weakness
(Melt Armor)
10% (0.34 HP/sec) Regeneration
MezResist(Stun) 2.2%
3% DamageBuff(All)
11% Enhancement(Accuracy)
1.58% Resistance(Smashing,Lethal)
Adjusted Targeting
(Tactics)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Status Resistance 7.5%
Ragnarok
(Crack Whip)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)