Demon Thermal Build


Crazyfist

 

Posted

Hi,

Any suggestions on this build? This is a final build not a lvling.Well final til Incarnates comes out



Villain Plan by Mids' Villain Designer 1.707
http://www.cohplanner.com/

Demon Flame Girl: Level 50 Magic Mastermind
Primary Power Set: Demon Summoning
Secondary Power Set: Thermal Radiation
Power Pool: Flight
Power Pool: Fitness
Power Pool: Leadership
Power Pool: Teleportation

Villain Profile:
------------
Level 1: Summon Demonlings
(A) Blood Mandate - Accuracy/Damage: Level 50
(3) Blood Mandate - Damage/Endurance: Level 50
(3) Blood Mandate - Accuracy/Endurance: Level 50
(25) Blood Mandate - Accuracy: Level 50
(27) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(34) Blood Mandate - Damage: Level 50


Level 1: Warmth
(A) Healing IO: Level 50
(5) Healing IO: Level 50
(7) Healing IO: Level 50
(9) Endurance Reduction IO: Level 50
(46) Recharge Reduction IO: Level 50


Level 2: Fire Shield
(A) Titanium Coating - Resistance/Endurance: Level 50
(5) Titanium Coating - Resistance/Recharge: Level 50
(7) Titanium Coating - Endurance/Recharge: Level 50
(9) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(40) Titanium Coating - Resistance: Level 50
(43) Titanium Coating - Endurance: Level 50


Level 4: Cauterize
(A) Endurance Reduction IO: Level 50
(15) Healing IO: Level 50
(15) Healing IO: Level 50
(39) Healing IO: Level 50


Level 6: Fly
(A) Flight Speed IO: Level 50


Level 8: Enchant Demon
(A) Endurance Reduction IO: Level 50


Level 10: Plasma Shield
(A) Titanium Coating - Resistance/Endurance: Level 50
(11) Titanium Coating - Resistance/Recharge: Level 50
(11) Titanium Coating - Endurance/Recharge: Level 50
(34) Titanium Coating - Resistance/Endurance/Recharge: Level 50
(40) Titanium Coating - Resistance: Level 50
(50) Titanium Coating - Endurance: Level 50


Level 12: Summon Demons
(A) Blood Mandate - Accuracy/Damage: Level 50
(13) Blood Mandate - Damage/Endurance: Level 50
(13) Blood Mandate - Accuracy/Endurance: Level 50
(25) Blood Mandate - Accuracy/Damage/Endurance: Level 50
(27) Blood Mandate - Accuracy: Level 50
(34) Blood Mandate - Damage: Level 50


Level 14: Swift
(A) Flight Speed IO: Level 50


Level 16: Health
(A) Regenerative Tissue - +Regeneration: Level 30
(17) Numina's Convalescence - Heal: Level 50
(17) Numina's Convalescence - +Regeneration/+Recovery: Level 50
(37) Miracle - +Recovery: Level 40


Level 18: Hell on Earth
(A) Expedient Reinforcement - Accuracy/Recharge: Level 50
(19) Expedient Reinforcement - Accuracy/Damage: Level 50
(19) Expedient Reinforcement - Damage/Endurance: Level 50
(23) Expedient Reinforcement - Accuracy/Damage/Recharge: Level 50
(31) Expedient Reinforcement - Endurance/Damage/Recharge: Level 50
(31) Expedient Reinforcement - Resist Bonus Aura for Pets: Level 50


Level 20: Stamina
(A) Performance Shifter - EndMod: Level 50
(21) Endurance Modification IO: Level 50
(21) Endurance Modification IO: Level 50
(23) Performance Shifter - Chance for +End: Level 50


Level 22: Thaw
(A) Titanium Coating - Resistance/Endurance: Level 50
(39) Titanium Coating - Resistance/Recharge: Level 50
(40) Titanium Coating - Endurance/Recharge: Level 50


Level 24: Maneuvers
(A) Luck of the Gambler - Recharge Speed: Level 50


Level 26: Power of the Phoenix
(A) Endurance Reduction IO: Level 50


Level 28: Summon Demon Prince
(A) Soulbound Allegiance - Damage: Level 50
(29) Soulbound Allegiance - Damage/Recharge: Level 50
(29) Soulbound Allegiance - Accuracy/Damage/Recharge: Level 50
(33) Soulbound Allegiance - Accuracy/Recharge: Level 50
(33) Soulbound Allegiance - Damage/Endurance: Level 50
(33) Soulbound Allegiance - Chance for Build Up: Level 50


Level 30: Assault
(A) Endurance Reduction IO: Level 50
(31) Endurance Reduction IO: Level 50


Level 32: Abyssal Empowerment
(A) Endurance Reduction IO: Level 50


Level 35: Forge
(A) Adjusted Targeting - To Hit Buff: Level 50
(36) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(36) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(36) Adjusted Targeting - Endurance/Recharge: Level 50
(37) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(37) Adjusted Targeting - Recharge: Level 50


Level 38: Heat Exhaustion
(A) Accuracy IO: Level 50
(39) Accuracy IO: Level 50


Level 41: Melt Armor
(A) Analyze Weakness - Defense Debuff/Endurance/Recharge: Level 50
(42) Analyze Weakness - Accuracy/Recharge: Level 50
(42) Analyze Weakness - Accuracy/Defense Debuff: Level 50
(42) Analyze Weakness - Defense Debuff: Level 50
(43) Analyze Weakness - Accuracy/Endurance/Recharge: Level 50
(43) Analyze Weakness - Chance for +ToHit: Level 50


Level 44: Tactics
(A) Adjusted Targeting - To Hit Buff: Level 50
(45) Adjusted Targeting - To Hit Buff/Recharge: Level 50
(45) Adjusted Targeting - To Hit Buff/Endurance/Recharge: Level 50
(45) Adjusted Targeting - Endurance/Recharge: Level 50
(46) Adjusted Targeting - To Hit Buff/Endurance: Level 50
(46) Adjusted Targeting - Recharge: Level 50


Level 47: Crack Whip
(A) Ragnarok - Damage: Level 50
(48) Ragnarok - Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Damage/Recharge: Level 50
(48) Ragnarok - Accuracy/Recharge: Level 50
(50) Ragnarok - Damage/Endurance: Level 50
(50) Ragnarok - Chance for Knockdown: Level 50


Level 49: Recall Friend
(A) Recharge Reduction IO: Level 50


------------
Level 1: Brawl
(A) Empty


Level 1: Sprint
(A) Empty


Level 2: Rest
(A) Empty


Level 1: Supremacy
Level 6: Ninja Run
------------
Set Bonus Totals:
14% DamageBuff(Smashing)
14% DamageBuff(Lethal)
14% DamageBuff(Fire)
14% DamageBuff(Cold)
14% DamageBuff(Energy)
14% DamageBuff(Negative)
14% DamageBuff(Toxic)
14% DamageBuff(Psionic)
2.5% Defense(Smashing)
2.5% Defense(Lethal)
7.5% Defense(Fire)
7.5% Defense(Cold)
5.31% Defense(Energy)
5.31% Defense(Negative)
5% Defense(Psionic)
5% Defense(Melee)
10.6% Defense(Ranged)
9.38% Defense(AoE)
44% Enhancement(Accuracy)
33.8% Enhancement(RechargeTime)
5% FlySpeed
60.2 HP (7.5%) HitPoints
5% JumpHeight
5% JumpSpeed
MezResist(Confused) 17.5%
MezResist(Held) 27.4%
MezResist(Immobilize) 17.5%
MezResist(Sleep) 24.1%
MezResist(Stun) 27.4%
MezResist(Terrorized) 17.5%
7% (0.12 End/sec) Recovery
48% (1.61 HP/sec) Regeneration
11.6% Resistance(Smashing)
11.6% Resistance(Lethal)
12.5% Resistance(Fire)
12.5% Resistance(Cold)
12.5% Resistance(Energy)
12.5% Resistance(Negative)
15% Resistance(Toxic)
10% Resistance(Psionic)
5% RunSpeed



------------
Set Bonuses:
Blood Mandate
(Summon Demonlings)
1.5% (0.03 End/sec) Recovery
1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
MezResist(Stun) 1.65%
3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Titanium Coating
(Fire Shield)
MezResist(Sleep) 2.2%
12 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Titanium Coating
(Plasma Shield)
MezResist(Sleep) 2.2%
12 HP (1.5%) HitPoints
MezResist(Stun) 2.2%
MezResist(Held) 2.75%
2.5% Defense(Melee), 1.25% Defense(Lethal), 1.25% Defense(Smashing)


Blood Mandate
(Summon Demons)
1.5% (0.03 End/sec) Recovery
1.88% Defense(Fire,Cold), 0.94% Defense(AoE)
MezResist(Stun) 1.65%
3.75% Defense(AoE), 1.88% Defense(Fire), 1.88% Defense(Cold)
3.75% Defense(Ranged), 1.88% Defense(Energy), 1.88% Defense(Negative)


Numina's Convalescence
(Health)
12% (0.4 HP/sec) Regeneration


Expedient Reinforcement
(Hell on Earth)
Status Resistance 2.5%
3% DamageBuff(All)
6.25% Enhancement(RechargeTime)
10% (0.34 HP/sec) Regeneration
3.13% Defense(Ranged), 1.56% Defense(Energy), 1.56% Defense(Negative)
10% Resistance(All)


Performance Shifter
(Stamina)
5% JumpSpeed, 5% JumpHeight, 5% FlySpeed, 5% RunSpeed


Titanium Coating
(Thaw)
MezResist(Sleep) 2.2%
12 HP (1.5%) HitPoints


Luck of the Gambler
(Maneuvers)
7.5% Enhancement(RechargeTime)


Soulbound Allegiance
(Summon Demon Prince)
16% (0.54 HP/sec) Regeneration
24.1 HP (3%) HitPoints
4% DamageBuff(All)
MezResist(Held) 4.4%
5% Defense(Psionic)


Adjusted Targeting
(Forge)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Status Resistance 7.5%


Analyze Weakness
(Melt Armor)
10% (0.34 HP/sec) Regeneration
MezResist(Stun) 2.2%
3% DamageBuff(All)
11% Enhancement(Accuracy)
1.58% Resistance(Smashing,Lethal)


Adjusted Targeting
(Tactics)
2% DamageBuff(All)
1.26% Resistance(Energy,Negative)
9% Enhancement(Accuracy)
5% Enhancement(RechargeTime)
Status Resistance 7.5%


Ragnarok
(Crack Whip)
4% (0.07 End/sec) Recovery
2.52% Resistance(Fire,Cold)
15% Enhancement(Accuracy)
10% Enhancement(RechargeTime)
5% Resistance(Toxic)


Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom

 

Posted

I took a quick look at the build and the slotting. One thing that popped out at me was even though you have a full set of Soulbound Allegiance in your demon prince, you don't have enough endurance slotted in him. His cold/slow aura sucks down the end almost as fast as the tier 2 demons.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

All things considered, its not a bad build. Here are some changes I would make. I'll just bullet these out in order as I scan the build.

-Unless you really like the set bonuses, the two bubble powers don't really need to be 6 slotted. I noticed maneuvers was only one slotted. That should be 6 slotted before those bubble powers.

-Four slots should be put in Hell on Earth. The best thing about that power is the fact that it is classified as a temp pet power. Additionally, the dmg bonus is nice. The little baby demons are next to useless themselves. Anyway, four slots, the two +%5 Def and the two +10% Resist enhancements. That is an extra 10% def and 20% resists to every demon. That is ubersauce.

-Thaw is meh. In fact, its less than meh. I would much rather see combat jumping there. Nice defense for you, +immob immun, +KB resist (has to be slotted with the enhancement).

-I noticed that your build lacks Provoke. So you intend on sending pets in and scramble healing. This approach is fine, (I wouldn't recommend it with Demons), if that is what you want to do. I would instead roll in BG mode 24/7, fly right in the middle of the pack with the demons, and provoke everything in sight. Trust me, it works MUCH better. Things die faster, pets live longer, farm gets cleared faster .

-This point is right in line with the above suggestion. I noticed you don't have a patron armor power. Make room for it. Take it. Slot it. Love it. Tankermind for life!

-Tactics is optional. In fact, I find it to be unnessisary, especially with the +Acc you got slotted in those sets. Drop it, pick up either hasten (increase healing power + more demons getting forge = win), or the patron armor.

-Crack whip is also optional. Between healing, taunting, forging, & wrangling demons, you shouldn't really have any time for personal attacks. I know the whip is totally cool, but does it actually decrease your clear times or improve your overall performance as an MM? I think not.

-I like assault. I'm beginning to think you and me are the only two mm's that use it. Most don't these days. Here is my thinking behind it.
6 x (1.1 x DPS) > 6 x DPS. Every time. (But its only 10%?) <-- is the typical argument you see. True, but this 10% becomes significant when your pets consistently throw sizeable numbers, (like demons do).

These are just suggestions friend. Use some, use all, use none, whatever. Good luck demonizing the 3rd world country known as the Rogue Isles!


 

Posted

ty for your suggestions , i plan on going over to blue side with this toon, i didpick a patron,just toget the badge before switching,I alos most use this a a team support, but will need some soloing for the switch and after

Again thanks for suggestions


Fluffy Bunny 1 Person SG
Rabid Bunny 1 Person VG
Both on Pinnacle
Hobbit's Hole 1 Person SG
Spider's Web 1 Person VG
Both on Freedom

 

Posted

Quote:
Originally Posted by Crazyfist View Post
-Crack whip is also optional. Between healing, taunting, forging, & wrangling demons, you shouldn't really have any time for personal attacks. I know the whip is totally cool, but does it actually decrease your clear times or improve your overall performance as an MM? I think not.

-I like assault. I'm beginning to think you and me are the only two mm's that use it. Most don't these days. Here is my thinking behind it.
6 x (1.1 x DPS) > 6 x DPS. Every time. (But its only 10%?) <-- is the typical argument you see. True, but this 10% becomes significant when your pets consistently throw sizeable numbers, (like demons do).
Crack Whip does decent damage in its own right (even takes 2 dge procs), and provides -9% RES (which is about equivalent to +18% dge after slotting). It's also decent AoE mitigation with its KB.

So... me? I took both (crack whip AND assault).


If I quote #'s, they're from City of Data.
Global: @Kazari

It was either Taunt or Purple Triangles of Doom. I stand by my decision!
-BackAlleyBrawler