Lothic

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  1. I'm sure you could eventually experiment enough to find something you like.

    I had sort of this same problem with an Electric Blaster. I wanted all of her electric powers to have basically the same coloration but as it turns out some of the default electric APP powers don't quite match up color-wise to the default electric primary/secondary set colors. My compromise was to come up with a custom color pair that most closely matched the powers I couldn't change and got everything looking much more uniform across all the powers.

    That's probably the kind of thing you'll end up having to do.
  2. Lothic

    Issue 20 badges

    Quote:
    Originally Posted by Snow Globe View Post
    Quote:
    Originally Posted by Zubenelgenubi View Post
    Also, is it even possible to take out Marauder without pacifying him?
    I'd say it would be difficult and likely needs most players with a lot of incarnate powers and a couple debuffers. Even with 16 players with Alpha uncommons (not rares or very rares), admittedly slotted to peak efficiency, were able to do 10% damage in 5-10 minutes without any grenades.
    My guess is that this is the Devs' idea of a "long term" badge. It may be close to impossible for most leagues to do a mere few days after I20 launched. But in the long run when everyone's fully slotted out with a bunch of Incarnate level shifts and powers this badge will probably become that much more possible.

    That's fine. It's really kind of silly to expect everybody would be able to get all new badges the instant they are released anyway.
  3. Lothic

    Astral Merits?

    Quote:
    Originally Posted by JayboH View Post
    I'll put it another way: for the majority, burning Astral merits has a chance to making entire leagues succeed more often now, when the issue is so fresh.

    It's not a requirement, I just think it makes far more sense right now to become powerful enough to not fail as often. If a trial keeps failing because of hoarding sickness, that kind of upsets me I guess.

    I know the feeling though, when it comes to large inspirations, I tend to ignore them far too often.
    That's a fair point about getting "as powerful as possible so that the trials don't fail". Nothing really wrong with that line of thinking.

    But after running about a dozen BAF and Lambda trials since Tuesday I think the only failed ones I've ever been on have been the 2 or 3 that bombed out half-way through because the game lagged or mapserved the league I was with and ruined the trial. Not sure that I've been on one yet that failed because the league failed to play it well enough to finish.

    I suppose it just boils down to how you want to plan out your goals for this game.
    I doubt there's really a single "right" or "wrong" way to do it.
  4. Quote:
    Originally Posted by HelinCarnate View Post
    This needs to be fixed so I can properly smack my friend in the face.
    Yeah while you are confused it should be just like having the PvP flag turned on. You can basically do anything to your teammates that you could do to your original "enemies". Like Syntax42 said it just sounds like your Confusion wore off right at that instant.
  5. Quote:
    Originally Posted by QuiJon View Post
    Pretty sure the show is being produced by the same talents that did the UK versions of it so its understandable to mirror the storylines. The idea i think was to basicly take an idea that worked in the UK and make a version with american actors and city.
    Even if the people making the SyFy version of Being Human are the same people behind the UK version I still totally lol every time the SyFy channel uses that "SyFy Original Series" phrase to describe it. It just seems part-n-parcel to the general disrespect SyFy seems to have for most of its own programming lately.

    Quote:
    Originally Posted by QuiJon View Post
    The problem with any cable network that niches itself to a certian demographic is that it eventually maxes out its audience base and has to find a way to expand it. SyFy is not alone in this. the TLC/Discovery channels are running shows like Kate Plus 8 or hoarders, or coupon clipping shows is a prime example. These stations originally started off as being nature and science related channels. History went from being history to shows like After Humans and such.

    I dont mind so much that syfy is trying to broaden its base and draw ratings and revenues, if those alternate to its demo shows were raising money for a menu of decent scifi shows at other times. But it seems Syfy cant support more then one good show at a time, and the rest of its programing is terrible roger corman monster flicks.
    Quote:
    Originally Posted by Acemace View Post
    It's an old observation, but I remember w a y back when I actually watched Sci-Fi's programing. Remind me, how long ago did the pack of nutless monkeys take over management there..
    I don't really have a problem with a TV network trying to broaden their viewership with new kinds of programming. I just have a problem with a network whose bosses literally do not even like the kind of core programming they are supposedly trying to show.

    There was an interview with one of the top execs at SyFy a few months ago who literally said they don't really "get" sci-fi and wanted to steer the network away from programing that they thought people "didn't like anymore". I've used this analogy before but the exec was bad-mouthing sci-fi almost like a Christian broadcasting exec would be upset with suddenly being put in charge of the Playboy channel. These are the kind of "nutless monkeys" who are apparently running SyFy now.
  6. Quote:
    Originally Posted by Innovator View Post
    The SyFy version of Being Human is actually very good. Yeah...I dared say it.
    Actually I must admit it's been pretty good too. But that's only because that so-called "SyFy Original series" has been (at times) an almost shot-by-shot copy of the original British show. I guess SyFy can still effectively rip-off other people's shows well enough.
  7. Quote:
    Originally Posted by Pebblebrook View Post
    If the post literally only has the words "i20 bleh, want more NAO" then yes that might not be as useful as it could be but still is...if you think of posts as surveys (which is what the forums essentially are) then that's one check on the unsatisfactory column. If there's a whole bunch of checks on that column then it would seem the feature list of i20 is too focused on a small segment of the playerbase and maybe next issue they need to add something else besides 2 trials.

    Though most of the feedback i see actually has more detail than that though.

    Like i said, of course more detail is preferable but short of troll posts, there can be some use for all opinions. It's not up to us to decide which ones the devs should listen to.
    Just keep in mind that the idea of "forum posting as customer survey tool" can only go so far. It's been commonly accepted for years that maybe only about 5-10% of the playerbase even reads these forums much less posts to them. The voices of we, the "vocal minority", can only be counted as far or as little as the Devs want.
  8. Quote:
    Originally Posted by Pebblebrook View Post
    Feedback doesn't necessarily become a futile complaint just because there's no change to be expected. Some feedback can be carried over to whatever they may have planned in the future not just in the present.

    Even if it's the same message but there's numerous players saying it can be useful. If only one shows an issue...it might not be considered a priority. If there's a significant number expressing the same issue, then maybe that merits more investigation.

    It's not up to players to decide what is helpful and what isn't. Just speak your mind and let the community reps filter them out to the devs. They're paid to do that.
    I'm not saying feedback is bad as long as it serves a purpose. But if the "feedback" you're providing is just along the lines of "We want more stuff to do NAO!" then how much is that going to help?

    Provide some details as to what you might want. The Devs might respond to that.
    Simply whine that there's not enough to do right now? What's the point?
  9. Quote:
    Originally Posted by mousedroid View Post
    I agree, and I would further argue that it's equally sad that "real" science channels have to turn to sci-fi shows, or dreck like paranormal investigations, to attract viewers. Actually, upon reflection, that's even sadder than what's happened to SyFy.
    Well I guess if SyFy shifted from "sci-fi" to "silliness" then it makes sense that actual Science channels are making the same downward shift from real science to sci-fi. It's like all the networks are on the same continuum and they are ALL sliding down to the dumb end of the scale by the same rate.
  10. Quote:
    Originally Posted by Ice_Ember View Post
    An alternate 4th tier power in the fly pool named Aerial Acrobatics.
    As the others have said Hover has effectively been what you're calling "Aerial Acrobatics" for seven years now.
  11. Quote:
    Originally Posted by Clouded View Post
    Feedback is often referred to as complaints by people of the opposing viewpoint at an attempt to belittle their argument.

    And we do not know when the 2 new trials will be available for Live servers. It could be 2 months or 8. People have the right to voice their opinions on the new content.
    Yes, but what's the point of offering "feedback" that provides the Devs no new information to act upon?

    Devs: "Here's I20. Enjoy. BTW, we are planning more Incarnate content in the future because we know you want more."
    Players: "But there's only two new Incarnate trials in I20 right NAO! Why don't you give us more content right NAO?"
    Devs: *sigh*

    I'm quite sure if the Devs could they would give us 20 new trials to play with exactly 13.5 milliseconds from now. But unfortunately software development doesn't work like that. Basically trying to claim your "helpful feedback" on this is really anything more than futile complaining is, well, pretty futile.
  12. Quote:
    Originally Posted by Eva Destruction View Post
    Quote:
    Originally Posted by Winterminal View Post
    It has been made clear, both in-game and externally, that becoming an Incarnate is not supposed to be easy nor fast. But to set a precedent with the Alpha slot, where the necessary materials are achievable over a number of different methods, and then narrow it down to one trial per two new power slots simply feels like a step backward. No crying 'doom' here, just wondering what the logic was behind it.
    I have been wondering this since i20 was announced, and as of yet we have had no developer response on the matter.
    I think you have to consider the Incarnate system as very much a work in progress.

    Clearly they are building up the Incarnate system over multiple Issues. It's quite likely that the current state of the game, where we arguably have an Incarnate content bottleneck, is only going to exist until the next brick in the Incarnate building is laid. I simply suspect we will eventually have more ways to get Threads than we do now.

    We just have to be content with the "unfinished" game until Issue 20.5 or greater. *shrugs*
  13. Quote:
    Originally Posted by Edana View Post
    Got our BAF trial with Nightstar on 1% and Siege on 2%.
    Maybe your server ragequit because it knew it was going to lose.
  14. Quote:
    Originally Posted by galadiman View Post
    Some people may like wrestling, but it sets my rage on fire for a network supposedly dedicated to science fiction, which is an amazing venue for the exploration of the truth of the human condition, to have (ugh) "professional" (yuck) "wrestling" as an offering.
    I think it's telling that shows like Firefly are now ending up on the Science channel. It's like good sci-fi is having to jump ship and go to "real" science channels because it can't find a place on the channel that's gotten too "low-brow" for significant sci-fi.
  15. Quote:
    Originally Posted by The_Spad_EU View Post
    Don't forget that SyFy has cancelled Farscape, Stargate SG-1, Stargate Atlantis, Stargate Universe & Caprica in its time, amongst others. There was a time in the distant past when it aired things other than wrestling and c-movies.
    The critical phrase "There was a time in the distant past" makes all the the difference, sadly.

    I could get on the tangent that more recent shows like Stargate Universe and Caprica had enough actual problems on their own that they probably would have been cancelled early by other networks anyway. But the generic idea still holds that "something that's not good enough even for SyFy" is likely to be very bad, all things considered.
  16. Quote:
    Originally Posted by VoodooGirl View Post
    It needs to be a regulated thing. An account should be flagged as "Helper" enabled. People who honestly want to help the community at large, or new players, should apply for that position for their specific server.
    Yeah it might make sense for people to have to "apply" to become a helper. But who's going the run that? Is there going to have to be extra daily work done by a live human GM to oversee that? If your answer is "yes" then I doubt anything like that would ever happen.

    This new helper scheme is not perfect, but I guess the Devs are at least trying to do something, well, helpful. *shrugs*
  17. Quote:
    Originally Posted by The_Spad_EU View Post
    So which channel picks up re-runs of all the sci-fi shows that SyFy has cancelled?
    A channel for shows that aren't "good enough" for SyFy to keep?
    I think Dante described that channel in that famous poem of his.
  18. Quote:
    Originally Posted by Kitsune Knight View Post
    Kill primarily, the rest of the stuff is merely a distraction.
    I think that's the real "trick" of that part of the Trial. People tend to be so used to completely killing everything they start to fight that the idea of only fighting just long enough to pop the boxes and MOVE ON to the next one does not come naturally to people. It's the classic case of "Scrapper-Lock" magnified to an entire team.

    I think people are just going to have to become used to not killing absolutely everything they see there.
  19. Lothic

    Astral Merits?

    Quote:
    Originally Posted by CaptSammy View Post
    Im burning my for threads for the moment to get my slots filled/upgraded quicker. I can always stock up on more later. I am sure I will be doing the trails enough.
    Quote:
    Originally Posted by JayboH View Post
    Yeah same here, and by then, Astral merits should be FAR more easier to get. I recommend everyone else do the same.

    I was hanging on to all the Notices of the Well until last night on my tier 4 alpha, and then I figured, why the hell am I not burning these? So more shards for the daily 10 threads conversion...

    I mean really, when you think about it, if you burn Astral Merits to get more powerful more quickly, you can get more Astral Merits faster and easier when you need them in the future.
    Well like I said I'm simply going to hang on to Astral Merits as much as possible. That doesn't mean I'm not going to use -any- of them for Threads. Clearly if I'm close to crafting the next unlock and I only need a few more Threads I'll burn a few Astrals to finish it.

    But by the same token I'm not going to be automatically burning Astrals if I don't have to. I've been able to run plenty of trials in the last 2 days for well over 100 Threads so far so my -need- to burn Astrals for Threads has been very minimal. I also still have plenty of raw Shards to burn too and I can wait a few weeks for the better once-a-day conversion on those.

    If you want to unlock the new incarnate stuff like "RITE NAO!" then yes I'd follow JayboH's "recommendation". But since I'm taking the longer view on this I can afford to wait a few more days of doing trials so that I don't have to burn resources might want later for something else. For all we know Astrals could be good for super cool temp powers or some other kinds of "unique" awards that we won't be able to get any other way. I'm just going to keep doing enough trials so that I won't have to waste them on Threads.
  20. Quote:
    Originally Posted by Rylas View Post
    I do that already, but I'd like something like the OP suggested. Having the window pop up in the middle of the screen middle battle is a bit awkward. Especially with all the screen realestate being reduced from the new league window. With that, combat attributes, chat, powertrays, navigation, target, team windows and who knows what else anyone might like to have, eventually one needs the simplicity of bars.
    Again this would be a "nice" to have, but frankly I don't want our Devs to waste any effort on something that 90+% of the playerbase is not going to care about a few weeks from now.
  21. Lothic

    Astral Merits?

    Quote:
    Originally Posted by JayboH View Post
    That's just kinda... stupid. When you get rewarded for a defeat, why not make it give you 4 threads instead of confusing us with something that does nothing but ask you to use the Breakdown recipe?

    I mean... huh? You paid artists to create an icon for something that isn't needed at all? You had programmers work on the code for these vs just granting more threads?

    ...sounds weird, right?
    Quote:
    Originally Posted by Von Krieger View Post
    Eventually they're going to be used for something else.

    But right now it is indeed just "Hey, you beat a phase! Have some bonus threads!"
    Yes Astral Merits are kind of silly right now but the Devs mentioned that they'll eventually add things that you'll need Astral Merits to get. I imagine we'll get things to buy the same way the Vanguard Merits in RWZ work. That's why I'm going to be hanging on to them as much as possible, at least until we know what they may eventually be good for.
  22. Quote:
    Originally Posted by Techbot Alpha View Post
    No. I'm upset that my pets, my entire primary, is killed of near instantaneously by spammed AoEs with higher than average acc and boss level damage.

    And thats after being shelled constantly during setup.

    I want to be able to handle things MY way, the MM way. And I'm basically being told, by the game itself, 'LolNo.'
    Quote:
    Originally Posted by DarkPaladinLoki View Post
    I feel your pain. Final stage of BAF every one of my toggles was utterly useless. Every single creature hit me with 95% chance, despite my supposed "softcap".
    Learn, adapt and overcome. When the game gives you lemons you make lemonade.

    And I'll say it again just to make sure this point hits home: These new Incarnate trials are geared with the future of the game in mind. They are balanced for people who have slotted Incarnate Shifts. It's practically a given that without those shifts these trials are going to be fairly hard at first for EVERYONE, not just MMs.

    All I'm suggesting is that you may be crying for a nerf to this trial far too early...
  23. Quote:
    Originally Posted by shaggy5 View Post
    I have a different perspective on two parts of this:

    1) I think this is VERY comic book-ish in a GREAT way. A certain establised hero is nearly invulnerable to EVERYTHING, but matter from his home planet could kill him. Stories revolving around his weakness are much more prevalent and interesting than him just defeating everything with ease. That a comic book MMO is mirroring true comics--I like it!

    2) It's the striving against the impossible that happens in comics, and for the game to have some situations where that is the case is amazingly great! Players still have a thousand other ways to do "easier" tasks, so to have some hard ones is great. Just because there are a couple of very difficult trials in the game, I don't think it is reason to complain, I think it is reason to rejoice. If I don't like it, I just play on the dozens and dozens of other things I could do.
    The problem with this is that even though the concept of a "Kryptonite" type weakness is fundamental to the comic book genre most people who are playing MMOs don't like anything that could potentially weaken their characters for any reason. Back when the Devs introduced Kheldians they tried to give them the disadvantage of being vulnerable to the voids/quants but so many people screamed so much bloody murder over it that the Devs eventually neutered the vulnerability down to a level where it's now almost completely insignificant.

    Related to that is the idea that some people seem to hate MMOs that might actually challenge them to come up with new strategies to overcome new situations. They'd rather float through content without having to think instead of facing something new and learning how to deal with it.

    Basically there's nothing the Devs can really do about that player mindset other than to march forward and drag those people kicking and screaming as we go.
  24. Quote:
    Originally Posted by CactusBrawler View Post
    They've managed it for bleeding years.

    You can stand 'toe to toe' with an AV with your controller, hell you can even 'control' the AV.

    The situation for masterminds would be the same for controllers, if say the next Incarnate trial, all the mobs were immune to all forms of crowd control. So a controller has their damage massively nerfed, and effectively they are dead weight on the team.

    That is the problem facing with the Lambda and it's artillery.
    Quote:
    Originally Posted by Techbot Alpha View Post
    I guess I should tell my friends that their Dominators are doing it wrong, then.
    Clearly you both missed my point about what saying about the Controller and the AV. You basically seem to be upset that MMs have a tactical weakness and want them to be able to handle things like other ATs can. Tough.

    Your gross exaggerations about just how awfully impossible it is for MMs to cope with this new Lambda Trial challenge is just about the equivalent of me wanting a Controller to be able to tackle an AV the same way a Tank or Brute could. Well guess what? The only way a Controller can take on an AV is the way a CONTROLLER can, not the way any other AT could.

    Please get over this initial "OMG! IT'S TOOOO HARD" overreaction you're having and try to do what you've probably already done for years: learn, adapt and overcome. Frankly in a couple of weeks when everyone is sporting +3 Incarnate Shifts there'll probably be people out there complaining that the Lambda Trial is too easy.
  25. Quote:
    Originally Posted by Nericus View Post
    Yes I expect some would rage-quit over this, or rather this being the straw that broke the back as it were as they had other issues with the game and this would push them over the edge to quitting.

    Alternatively as I have stated in past threads about this: the Winter Event login pages could also be called anniversary badges as they were for each year of the event. Yet for the past couple of winter events we could go to Pocket D with candy canes and craft missing winter badges, including the previous login badges.

    Thus we have a precedent for crafting/buying missing badges. They COULD add all the anniversary badges to the winter event craft menu, requiring x-mount of candy canes and inf. As the Winter Event is once per year for a limited time, not everyone could craft anniversary badges for all the alts they wanted it on and once the event is closed down everyone has to wait until next year.

    Problem solved. The ability to craft the anniversary badges will be there once per year and no one is forced to craft them, purely an option.

    Or as an alternative, as part of the upcoming 7th anniversary they could reactivate ALL anniversary badges to be rewarded when alts are logged in during a certain time window. (a week for example) This gives people yet another chance to get missing anniversary badges for their assorted toons.
    Well like I said the precedent is definitely there for event badges and even with other badges like Isolator, Jail Bird and Power Liberator. I'm just saying the Devs seem to have made an exception for anniversary badges. I'm not saying that's right or wrong, just a statement of fact.

    I've always thought that the anniversary badges were kind of a bad idea to begin with. Applying "real world player" based badges to in-game characters always seemed a bit weird to me. Why would Captain Amazing flying around in Paragon City care about the anniversary of a real world game and why would he get a badge for that.

    Again I'll just say I would not be bothered if the Devs provided a new way to get anniversary badges.
    The trick seems to be in convincing them to do it.