Strategy for the second-to-last Lambda phase?


Canadian_Stars

 

Posted

So I've tried a couple of Lambda Trials and I've been wondering how to best tackle the training/lab phase, the one that nets you grenades and acids.

It seems like the popular strategy right now is to just ignore all the mobs on the maps and just stop to attack the destructible glowies what with the tight 5 minute time limit. That seems pretty reasonable at first, but then I'm thinking, not everyone has stealth, and not everyone is resilient enough to survive running past level 54 mobs especially if you're a squishie, not to mention that way you will just keep aggroing mobs so chances are that even just trying to destroy the crates and tubes will leave half the team face-down.

Have people just tried fighting through the training and lab facilities? My idea is, with the 5 minute timer and the time bonus for every destroyed crate/tube pair you have essentially 14 minutes to complete this, which seems pretty reasonable for maps their sizes. Naturally it would require both teams to start at the same time to work, but with a little co-ordination that shouldn't be too much of an issue.

Now I'm asking: Has a co-ordinated fight-through been tried before and deemed impossible? I don't want a subject a league to test my theories just to have them fail, so I would rather brainstorm here. In my mind at least fighting through seems easier to pull off successfully then stealth-running around, so yeah, here I'm asking.

Is fighting really impossible/unnecessarily difficult to pull off compared to stealth-running?


 

Posted

Don't ignore the mobs, just don't focus on them; stealth/run/tp between crates/containments and just deal with the mobs in the immediate area.

Most importantly, stick together in your teams; once people start running off on their own and/or letting team mates plant because they're already halfway too the next crate, it'll all start to fall apart.

Have someone who knows where they're going, follow them and stay in a group, and it's quite easy to get all the temps within the time limit even when, as happened to us last night, there's a mix up and both teams end up in the same area of the facility.


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Posted

Spad's advice is good.

I have a related question, does anyone know if the crates/containments always spawn in the same spots?


Octavian Vanguard
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Posted

Seems like they do.


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Posted

Quote:
Originally Posted by OV_ohms View Post
Spad's advice is good.

I have a related question, does anyone know if the crates/containments always spawn in the same spots?
They have on every trial I've run so far.


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Posted

I've done Lambda several times now, and, from my experience, it seems like the groups that try to fight are the ones that end up getting only 2 or so of the items.

Fighting the level 54s, from what I've seen, ends up consuming far too much time, resulting in hardly any of the items you really need to win (at least until people have their Incarnate powers and are lvl 53s). And it's not that hard to just run through it, I was doing it on a Fire Controller (while running Hot Feet... oops!) with Super Jump and no stealth and didn't really have too much issue.

Kill primarily, the rest of the stuff is merely a distraction.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Interesting. Hopefully Beef_Cake will have an Issue 20 map pack up in the not too distant future for people like me with poor memories.


Octavian Vanguard
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Posted

Quote:
Originally Posted by Kitsune Knight View Post
Kill primarily, the rest of the stuff is merely a distraction.
I think that's the real "trick" of that part of the Trial. People tend to be so used to completely killing everything they start to fight that the idea of only fighting just long enough to pop the boxes and MOVE ON to the next one does not come naturally to people. It's the classic case of "Scrapper-Lock" magnified to an entire team.

I think people are just going to have to become used to not killing absolutely everything they see there.


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Posted

Yep, and the problem is magnified by the fact that most people attempting the trial will be running with under a full team on each side. My best run had only 9 people, and we plowed through the Training area fast enough that our section of the team helped the other half finish the last 2 in the other area.

We immediately shut down all the portals (resulting in Marauder not having an obscenely large army surrounding him... or any army at all for that matter!), and we had enough pacification grenades to keep him down while we killed him (IIRC, a couple people branched off to get another a couple times while we were fighting him, since it did take us a while).

---

On my last run, we started fighting the mob in the training section, and I suddenly realized we were trying to take down the War Walker and it was taking about a minute just for the War Walker! At that point, I was like 'just ignore the mobs, lets move!' and ran off, got to the next one, called it out, popped a bunch of purples and started trying to solo it (fortunately that was enough to pull the rest of my group to me).

Once these are regularly run with Incarnates with 5 powers, it'll likely become a lot easier... I wouldn't be surprised if by the end people are able to just clear that entire thing... and then purposely leave the portals open for a challenge.


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!

 

Posted

Quote:
Originally Posted by Kitsune Knight View Post
Once these are regularly run with Incarnates with 5 powers, it'll likely become a lot easier... I wouldn't be surprised if by the end people are able to just clear that entire thing... and then purposely leave the portals open for a challenge.
No question; think back to every other challenge that's been added to the game and how easy they seem now compared to when they were introduced.

When the STF was first added, I ran it with an SG team on my Ice Tank and it was nothing short of a miracle that we managed to complete it; Recluse must have downed me 10 or 15 times during the battle. Ran it again last week on my Ice Tank - not even Alpha slotted, but respeced and IO setted (no purples), let alone level shifted and he barely hit me at all. We waltzed through the whole thing.

Same with the ITF - even dreadful teams can manage it these days, though it tends to take much longer. Give it a couple of months and people will be speed running the Mo incarnate trials as a matter of course.


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Posted

Here's a horrifying thought: 16 /Rad Controllers at max Incarnate level.



I can envision them just /em dancing the entire time you're supposed to be sabotauging, then wait until there's 1 minute left (to get the largest army as possible around our little friend!), and then all running in, with capped recharge, defense, resistance, and who knows what else, all dropping their debuffs on Marauder, flooring his Resistance, Defense, Damage, and Regeneration, and then 16 Tier 4 Judgements... leaving them with enough time to have a tea party on the sea of corpses!


Quote:
Originally Posted by ShadowNate
;_; ?!?! What the heck is wrong with you, my god, I have never been so confused in my life!