LostHalo

Legend
  • Posts

    533
  • Joined

  1. Quote:
    Originally Posted by Blood Spectre View Post
    Not as much as you think. I'm maxed out, but I can't reduce or increase another poster as much as a single bubble in 24 hours. And the forums are set up so that you can't rep the same poster too often. Sort of.
    Get the right person and you can change by more than 500 points of rep in a single vote. This was back when you could see comments without jumping through hoops but I had gone from +340-something to -174 with the addition of a single negative comment. Now admittedly, it could have been more than one person but the rep comment was adorably vitriolic and was countered to +20 or so in a few days off the same post, so I like to assume the person's anger fueled the subtraction of rep.

    Knockback threads are amazing engines of change where rep is concerned.
  2. Quote:
    Originally Posted by UnicyclePeon View Post
    I think Masterminds may actually be viewed as buffers hero side. There are certain foe types in the endgame that control just doesn't really work against. So, why not have a Mastermind along instead?
    Purple patch modifiers make tier 1 and tier 2 (though to a lesser extent) pets much, much weaker against level 54 enemies (relative to you) than they do against level 50 enemies. Couple that with the various modifications that MM secondaries can have to their efficacy and you end up with more or less a wash on the "better" option.
  3. Quote:
    Originally Posted by Wicked_Wendy View Post
    Last night I put together a pick up team of available players to run the Positron TF. The team make was:
    Sounds good.

    Quote:
    1 Warshade (and at that level no dawk Dwarf)
    2 Defender (including a TA/Arch)
    3 Controller
    1 Scrapper (who had PC problems and crashed on us several times missing numerous mission)
    Looks fine.

    Quote:
    No Tank for Aggro control
    Three Controllers, albeit at a low level, and a TA Defender isn't enough aggro control for you?

    Snark aside, the perfect team is a core of trustworthy people. The rest of the spaces need only include bodies, which only have to be lukewarm.
  4. Quote:
    Originally Posted by Decorum View Post
    Best April Fool's joke they've done. In fact, one of my SG mates was sorely disappointed to find out it was a joke.
    As I already play without sound (performance issues with this game--anyway), I would love for my powers to have the garish comic book sound emotes.
  5. Quote:
    Originally Posted by Arcanaville View Post
    Running out of endurance is not the core problem in my opinion. Being idle is the problem, and whether that is due to having no endurance to attack, or no attacks recharged to use, the problem is the same root issue I'm looking to tackle.
    An inherent problem I see with your suggestion here is that it seems to over-complicate itself quickly, which doesn't bode well for it as a solid solution. As much as I hate the general dev methodology of blanket solutions to problems, this is a valid place for it. Just a couple of ideas I idly suggest would be some sort of "momentum" endurance discount (more actions taken over time, the larger endurance discount granted) or "breather" end. recovery bonus (more time idle, the faster your recovery). Neither are really viable but suffer less issues with needing special exceptions thrown in all over to yours and the thread's suggestions. Of course, this is all under the assumption there is a problem.
  6. Quote:
    Originally Posted by Memphis_Bill View Post
    That's the same conclusion ("No, it isn't") that has come up ... oh, pretty much any time it's asked by someone not plugging their console.
    Thing that always frustrates me is that the arguments always follow on the line: "You have to spend $xxxxx.xx every year to even have a viable rig and then it's impossible to keep it maintained what with all the evil spywarez [or other such nonsense]." What makes it worse is that the hyperbole gets recycled again and again, even on sources you would consider reputable.

    Oh well.
  7. Quote:
    Originally Posted by Katie V View Post
    Teleport is over-rated for stone tanks. Maps generally have plenty of ramps and notches to let non-jumpers get around. Yes, you'll need to take the long route at times, but I've never encountered a map where jumping was the only option.
    What excessive hyperbole. No map is reasonable, everything stops you from walking, even just changes in textures along the same surface. Sarcasm aside, there's nothing you can't walk over in Granite/Rooted that you can't walk over any other way.
  8. That portion in the EULA is simply lawyer speak for NCSoft to cover its *** in two different ways. The first way is to protect them from outside interests (e.g., Marvel, or I suppose it's Disney now). The second is to protect them from you so you can't go after them for "using" your character in some way, directly or indirectly, hence why even if you were J.K. Rowling, you still couldn't use any of the Harry Potter characters (and even if they didn't use one of the example characters, the EULA basically says that you're transferring ownership...which makes things excessively complicated).

    As for whether or not they actually "own" your character... Well, as I've said before, judges are too scared to set precedent on that matter. This is for a few reasons but there are two big ones. For one, it's a sticky situation to determine who owns what when it's a virtual creation by someone who is not a contracted worker which is physically stored on another's server which might be (or might not be) owned by the company in question, who then may be owned by (or contractually obligated to) another. And the other far more dire concern, is that any decision regarding the situation would directly determine the functional legal power of the EULA, which can, at best, be described as "hazy".

    :

    That all said, it's best just to not worry about it and deal with it IF it comes up.
  9. Quote:
    Originally Posted by Samuel_Tow View Post
    I don't intend to play on a team
    Then don't take it. Case closed, everybody go home.

    ::

    Smarm aside, Conduit of Pain is worth a gimmick slot simply because if you happen to team, the buff it gives you is glorious. Granted, you might end up "not paying attention" when someone's bar goes into the red and the rez is up.
  10. LostHalo

    Cut scene spam

    Quote:
    Originally Posted by Primal
    What's most of interest to me here is that some people just run TFs over and over, and therefore see the same cutscenes over and over, so that they feel the NEED to liven it up a bit. If it's that tiresome, why torture themselves so? This merit-hungry mentality amazes me.
    Because I like playing the game, not sitting and staring at the same cutscene I've seen for the 500+ time. It's not a hard concept to grasp, as Lemur Lad obviously seems to understand it being a more-or-less silly form of protest against having to sit and twiddle thumbs for a minute or two.

    Quote:
    Originally Posted by RadDidIt
    I got yelled at once in a movie theater for talking during a Pepsi pre-show-commercial.

    True story.


    I feel like this is what is happening here.
    I don't remember if it was Batman Begins or The Dark Knight but my brother ended up yelling at the screen because, as we clocked it, there were 55 minutes of pre-movie advertisements. Not the stuff on a constant cycle that the theater itself runs, advertisements on the actual reel for the movie. Got some weird looks but nobody shushed him.

    Nobody seemed to have a problem when we kept making fun of Spiderman 3 to ourselves, though. Granted, I think that's because everyone was probably thinking it.

    /irrelevant side note|Cool story, bro.
  11. LostHalo

    Cut scene spam

    Quote:
    Originally Posted by Eek a Mouse View Post
    Why do people still think that it is clever to spam a "witty" phrase during a cut scene?
    <QR>

    Because we can't skip them and after the hundredth-plus time of seeing Dr. Aeon act malevolently, it's gone way past being old.
  12. My favorite still has to be the selection of three or four Marvel heroes with Naruto on the side.
    "You guys got it so close, too!"
  13. If you get into one of your server's global channels, I'm sure you can convince someone to help you with him, particularly if said global channel has a focus on badging badging badging.
  14. Quote:
    Originally Posted by Bionic_Flea View Post
    Then I stand corrected. I didn't remember having to give my age, but that was almost 6 years ago. But it still relies on people being truthful in entering that field. Many people aren't. I usually don't put my real birthday unless it's something legal.
    I'm sure everyone that watches age-restricted trailers/videos is actually 120 years old.
  15. Quote:
    Originally Posted by Judas_Ace View Post
    Beans/Cabbage with the Eggs APP
    I would suggest something that blows more.
  16. If you're getting Invader at level 1, it's not valid to say it's somehow difficult to get a "missed" badge.
  17. You can't really rely on DR or SL against Recluse until the Orange Tower is down. That said, if you can get in the area of 42% Defense, the Cold's shields will floor LR's ToHit. With a Bubbler using PBU, that lowers to 38%. Assuming a Maneuvers or two, you can lower that by another 5% per Defender. 30-40% Defense is actually pretty easy for a DA Tank to get.

    One of the things that tends to get overlooked, too, is ID from a Kinetics. With just a single level 50 Resistance IO, they can give you 31% Smashing/Energy Resist.
  18. Quote:
    If it's not been discussed elsewhere, any chance of a Red Name dropping by and either verifying or denying what was in there?
    Quote:
    So, over on the Ten Ton Hammer site, there's a recap of the PAX east CoH panel.
    Quote:
    recap
    Reeee-caaaaaaaaaaaaaap.
  19. Quote:
    Originally Posted by Call Me Awesome View Post
    Stacked mez buffs is one way to handle Ghostie; another is to simply keep your defense at the 45% soft cap. All of her attacks and her heal have standard accuracy after all; negative energy defense makes you relatively safe from the hold.
    Should be noted that "standard accuracy," when you're talking about a +4 AV-class critter, means that their ToHit floor is still going to be 10.5%.
  20. Quote:
    Originally Posted by Heraclea View Post
    I don't want this game to start adding content for which "adequate preparation" means farming the inf to purchase large inspirations at the auction house, because that's what you need to come prepared. I've experienced this kind of raid preparation in other games. It's one of the reasons why I no longer play them.
    This game is still a cakewalk on SOs. I don't play very much lately but I would still surely consider myself a powergamer, yet I still use SOs and generic IOs that have conveniently dropped mainly because I'm horrendously cheap and lazy.

    The STF, when it was released, was accused of being impossible, even with the plethora of tricks available to cheat him away from the Towers. It has only gotten harder as these glitches have been fixed (and even new gimmicks added, such as the Resistance on the Red Tower) and I, as valuable as limited anecdotal observation is, have not noticed nowhere near as much complaining about its supposed impossibility.

    Quote:
    I haven't farmed for Shivans or nukes much since i13 made all mezzes auto-hit regardless of magnitude in PvP zones. Retoggling your several toggles with a minor offensive output like RttC or AAO is a nuisance even if you aren't simply left waiting to die. I don't want any situations where I'm expected to bring them.
    You know, the only endgame encounter I have participated in, in years, that has made common (but by no means mandatory--hell, I'd call it more tradition than anything) usage of the PvP zone powers is the Hamidon--and that's just the Nukes. The Shivan AI is usually so laughably bad that the times they get summoned tend to be overkill scenarios or something akin to throwing the Halloween "Rock" at one of the AVs.

    Quote:
    All such content disadvantages certain ATs, certain powersets, and certain combinations to some extent. Most scrappers can't fight Ghost Widow: bringing one just means that one of your DPS characters has to be sidelined on an archvillain fight, which explains the current situation regardless of how good they are elsewhere.
    TFs are supposed to be a team effort. If you haven't prepared said team--which does not mean "OMG ONLY GRANITE ALLOWED"--you're going to have poor performance from your team, requiring you to utilize substandard tactics like having someone sit out.

    You get out what you put in, it's that simple.

    Quote:
    Most controllers aren't allowed to use their pets on Ghost Widow, or for that matter on the first three rounds with Romulus.
    Do you use your T9 shield powers against Rikti Monkey spawns? How about Nukes against AVs? If so, is it for any actual reason other than a lark? There is precedent in the game where certain powers are disadvantageous to use, which is not exactly a challenging strategy requirement. It doesn't stop you from utilizing them, it just doesn't get you the automatic return other situations might provide.

    All
    the game is doing is taking advantage of the tactics you might use on every other encounter. It's subverting the tried&true methods yet this is somehow claimed to be pigeon-holing people, which I just find funny.

    Quote:
    If masterminds are allowed to run hero TFs, they won't be wanted here either.
    Prove it. Other people have made this exact argument under different circumstances and it has yet to be shown true.

    Quote:
    And, if other games' gimmick and challenge fights are any indication, the gimmicks and challenges usually make melee DPS classes the least desirable. Most of them feature tactics that require forced disengagement, or phases where only certain types of damage would work. These tactics tended to inherently prejudice melee characters and physical damage. I cannot recall a gimmick fight in another game that required melee damage. Others were essentially "progression" bottlenecks designed to test whether you had the gear you were supposed to have gotten from some previous and easier encounter. If more of that sort of thing is added to this game, expect tankers and scrappers to be further devalued.

    I categorically do not want any crap like that in City of Heroes. Nothing would kill my interest in the game faster. I really hope that this Incarnate stuff is not an attempt to shoehorn this kind of grind into the game, because it really does not fit here. I have not found another game yet that I enjoy as much s this one, but if the Statesman TF is an indication of what the future holds, it may be time to move on.
    You know, every new challenge (and all the old ones, too) is accused of being impossible. This has been handily shown to be false time and time again as people have learned and adapted to meet the challenges the game provides. You seem to be under the impression the game should give you free license to not think about what you're doing at all and hold your hand the entire way through. It should do that, and it does. Just not the few times when it's tasked with trying to beat you.
  21. Quote:
    Originally Posted by Heraclea View Post
    An encounter where any one of the ATs or powersets can't contribute anything at all, or where one of a small handful of power sets are required for success, is a broken encounter.
    The encounter isn't broken, your methods are if this is how you think the STF goes.
  22. Quote:
    Originally Posted by Lady_Sadako View Post
    Scrappers, Stalkers, Tanks and Brutes get Kinetic Melee
    Uh... I can't get the link to work for me but if that's seriously what they're calling a melee set, I'm going to have to start a campaign of harassing the red names until they open up a physics text book and realize what a stupid name this is. I understand it's probably a reference to the Kinetics support set but the name should be recognized as unacceptably silly to anyone with a cursory understanding of mechanical physics...

    That said... I would love to be able to yell out "Fulcrum...PAAAAAAAUNCH!" should that be a power name.
  23. Quote:
    Originally Posted by Part_Troll
    it will be too soon.
    I have a proposal.

    I'd like everyone to refer to this link to Urban Dictionary (mildly NSFW website--get back to work anyway, slacker) and look over the list of phrases and definitions provided. Upon finding a satisfactory one, I implore you to use only that term when referring/replying to Part_Troll from now on.

    I, personally, am a fan of Gary Grumpy-Pants, possibly accompanied by a frowning emoticon like somewhere in or near the name.
  24. This question has already been sort of answered by The Incredibles.

    Granted, an aspect of the question people are forgetting in the above responses is that yes, while the paparazzi would be irritating against the superheroes, there is the other assumed condition that there are super villains in the world as well. Anything cynical you would assume about our world's habits would have to be accompanied by "How would the habits differ when unrestrained, they might lead to New York being blown up, repeatedly?"
  25. Quote:
    Originally Posted by Psyte View Post
    I would be scared to meet anyone who could seriously look at the **** of Nanjing, the Holocaust, or any number of things in our history and still say "everything is relative." If everything is relative, then every "evil" (and I say that loosely because if everything is relative then there really isn't an evil) is justifiable, somehow, someway, and noone should say anything except the narrow minded people who can't open their minds to see the full picture of things (and even then, that's just how they were raised).
    Since this is obviously targeted in my direction, what with quoting my exact phrasing, my point had nothing to do with whether or not an action was justifiable but regarding the affixing of arbitrary definitions.

    I don't really want to get into it on a forum setting like this but even in the cases you reference, while the actions and their results are undeniably atrocious, affixing the title of "good" or "evil" to those at the front of the line feels unsound. Not trying to continue the Godwin, but if you want to bring up the obvious guy, you have to answer the question: Had the rest of Europe not allowed the ideal conditions to be set in place, would he have come to power? What of all the relevant parties involved sitting on their collective haunches, when the dangers were readily apparent? Or for some more recent conflicts, how far back should we assign the blame, particularly when it comes to having ignored Lawrence and letting something like the Sykes-Picot Agreement go through?

    It's not that I'm acting as some sort of apologist for the obvious people but I just don't feel comfortable affixing such a weighted label when the greater sum of humanity is rarely innocent of some of the guilt. Again, it's not an apology for those that carried through with their decisions, just an affirmation that a stock label only begets blindness to full understanding and the ability to learn.

    Bleargh.