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Quote:Is this a prequel to actual secret identities and missions involving them?! That would be so cool!
- Walk Power - All characters will now have access to a new inherent power -- Walk! This toggle power enables characters to move at a comfortable walking pace.
- The Walk power is an Inherent toggle power given to all characters at Level 2 (like Sprint).
- Please Note that powers or jumping (i.e. pressing the Space Bar) cannot be used while walking.
- This power is not intended for use in combat.
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This will be all the rage in the Kheldian Community:Quote:
Awesome job on finally giving Kheldians Human-form mez protection Devs, but what is this BLOCK power that we have to activate exactly when a mezzing attack lands on us?! -
Can we get signatures for "Simply doesn't give a F*?"
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Quote:Well, I did as you asked and neg-repped you for wanting to be a Rebel w/o a Cause, but like some have said, Rebels with a Cause get there fasterSo I want to be a silly rebel and have mindless fun, all contributions are welcome (at least until this thread gets deleted)
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I'm currently playing:
- City of Heroes/Villains
- Champions Online
- Borderlands (PS3)
- Deus Ex 3 (system unknown)
- Star Trek Online
- SW:TOR
- Alpha Protocol (360 or PS3)
- Mass Effect II (360 most likely)
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Welcome back Peace...
And yes, we're still on and can always use a hand, tentacle or claw... -
Quote:I agree.Sometimes I'd think it'd be nice if some more work was done on these incidental encounters... Like rescuing somebody's kitten... pulling people OUT of a burning building the Hellions have set on fire...
Thoughts Anybody?In the game your quote describes, Civilians sometimes run to your character and ask it to perform tasks on instanced maps. It works like Scanner/Newspaper missions, only instead of your character having to choose a mission from a Scanner/Newspaper contact, the missions "comes to you". It's a small thing, for sure, but it contributes to the immersions and sometimes when you turn down those missions because you're in a hurry to get somewhere else, you get to feel sorry for the innocents you're not going to save and that too adds to the immersion!
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Happy BD, happy crisis and let this not be mid-life for you, but merely the first 1/3 of it.
And please... keep those lists coming! -
Quote:Damage bonus, I'd personally vote against that as I believe PB's are more about protecting the team rather than boosting its damage. If you were talking about Warshades, that perhaps would be a different story. By the way, a PB can slot Chance for -Res in their AoE attacks and thus debuff both defense and DR of an enemy, at least as long as the PB hits the enemy which usually isn't a problem. In my PB augmentation thread, I offer to add a self-stacking -Res debuff to each and every PB attack which will essentially accomplish the goal of increasing the team's damage for as long as the PB is actually attacking and hitting enemies. So in essence, my suggestion accomplishes the "added-damage" goal but not simply by a passive boost as I like to keep Kheldians active.1. My thoughts are that just like the Villains give defense to all, let the PB give a damage bonus to all, to include themselves.
Quote:2. Remove the added spawn penalty for just being a PB, thus making it easier for them to get into PUGs and TFs.
Quote:3. Let the PB have access to any other blue side AT epics; that should really help them feel epic and balance out in a way a role-player may really get excited about.
Quote:4, Give PBs access to TP auxiliary pool, so they can learn teleport friend (handy team power for TFs)
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Quote:I have a Lv50 TriFormShade™, and a Lv50 TriFormPB. I play both occasionally and I can say that whichever way you interpret and analyze things about WS and PB, a WS will usually have a harder time against a single higher-level foe than the PB will. This of course doesn't help make PB's more popular, and perhaps this should be the focus of any change to PB's. Something to make them worthwhile above and beyond the "I must have one of each" line of thought.Peacebringers are my main problem, because at the moment my sole impetus for playing a PB would be that I've never played a PB before and consequently don't have a L50 PB - otherwise I'm really struggling to feel enthusiastic about playing one.
Also, whenever a comparison is made between ATs' or power-sets, the comparison should exclude set-IO's and hopefully focus on SO builds. I think that people's perceptions of what AT's and power-sets can perform is seriously skewed by using set-IO's in a build and only after checking what an SO build can accomplish can we form an informed and productive analysis of who needs improvements and in what areas.
By the way, what did you think about the idea of allowing Kheldians (PB's especially) to "abuse" the Power Pools that I previously posted about? -
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Quote:It certainly does appear to be the case, doesn't it? However, I'm still pretty certain there are subtle ways to boost Kheldians without annoying anyone in particular. What if for example, Kheldian Power Pool modifiers would be increased and power pool toggles would be active even in the forms but with even lowered Endurance costs? Or... for example, each attack from the Power Pools would be more potent on a Kheldian so that essentially a Human-only Kheldian could be much more Scrapper'ish with the addition of Enhanced Power Pools. Even more-so if the Power Pool restrictions were lifted from Kheldians, as in, no level/tier restriction and no more locking Power Pools from Kheldians. Also... every Pool Power would come with two extra slots on it!Nothing... Nothing can be done because unfortunately somebodies toes are gonna get squashed by some change and they will be the next person to say something about it >.<
Just the way MMORPGS are...
Seriously speaking though... wouldn't this be enough power but not too much power, all the while utilizing a mechanism that already exists in game without forcing the Devs to think up new powers and create new animations?
Good stuff!
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Can we get Dark Pistols attacks?
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Quote:Here's a thread where we share some Kheldian keybinds and strategies. Enjoy!I think I posted eariler my current warshade/peacebringer keybinds, you could have a look at those and add/change whatever so I could give em a shot
Quote:Yes I've considered it, but do VEATs pay dps/survivability for their mez protection by comparison? I don't believe so.
Quote:I personally wouldn't want shapeshifting eliminated either, as it's the one thing that makes HEATs really stand out (even if it does make them trickier to play than other ATs and require more attentiveness than most).
Quote:I also feel that the "jack-of-all trades" tag only applies to Kheldians intending to tank, i.e. ones taking dwarf form, slotting it well, and often playing in groups that need/want tanking...
On teams without a Tank it doesn't take much for my Kheldians to maintain aggro, sometimes even in Nova form let alone Dwarf. In teams where there are tanks, my Dwarf would only lose aggro to them if they took their taunt because I always use my Dwarf taunt power as a part of my Dwarf power rotation.
Quote:Also if CoV has proved anything it's that tanking isn't needed except for perhaps some AVs/GMs. I slotted dwarf well on my tri-form WS, sacrificing human form usefulness, and yet 99.9% of the time my WS is basically just a damage dealer as tanking is not needed/wanted.
Quote:As for mez protection, limiting it to human-form only would be a balance in itself for Peacebringers over Warshades
Quote:Personally I'd still like to see mag2-3 passive mez protection for nova and human forms of both Kheldians...
Quote:The Blaster-solution might work too - letting PBs and WSs use their (first) 2 single-target ranged attacks in human and nova forms when mezzed, like Defiance (Mk2) allows - the blasts on human form look pretty weak on paper, but this would be a big boon to nova form.
I think many would agree that Warshades are certainly capable of epic performance both in DPS and crowd control (disorient-stacking FTW and all that) and Peacbringers can be quite difficult to kill (three self-heals across Human/Dwarf forms and Lightform plus Human shields) but their DPS potential still lacks in comparison with the peaks Warshades can reach and tanking is already underrated in the game as it is.
Perhaps the question the community should focus on is what can be done to distinguish Kheldians in this game so that they may be appreciated more without stepping on anyone's toes? -
I do quite a bit tanking with my White Dwarf, so it's frankenslotted with mixed IO enhancements for +Res;+EndMod;+EndRdx. I currently have White Dwarf Sublimation 5-slotted with one of the healing sets, I forget which one, and White Dwarf Flare is frankenslotted for a mixture of accuracy, recharge, endurance cost reduction, damage and the Achilles Heel Chance for -Res proc. It all works quite nicely and allows me to survive, attack and rarely do I go out of Endurance in my White Dwarf.
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I'm not sure I'd even have the patience to find out if my TriFormShade can do that...
So kudos for trying and put the video here.
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Coming from Controllers (with an Ice/Rad played as an aura-"tank") I got quite frustrated with my 1st generation of Kheldians at first, and deleted my first ever Warshade because having to wait until level 18 to get a melee Hold power seemed very annoying to me. I then came to the boards, read all I could find about Kheldians and had a few discussions where some Kheldian players told me a ranged hold on a Kheldian would be overpowered and I went back to the drawing board, first with a Warshade and then with a Peacebringer, both TriFormers, both at Lv50 now.
I've never really used shields and the Human-only play-style still doesn't sit well with me, but Kheldians (both PB and WS) are one of the best ATs' in CoH as far as I'm concerned. -
Quote:I was just teasing, and I know it can happen because that's how my TriFormPB can play at times.Oh, it did happen, but I think that was a once-in-a-lifetime experience as the next time I tried, I promptly faceplanted because I was mezzed before I could pull Pulsar out my butt and by the time I shifted to dwarf, I was down to 15hp.
However, may I suggest then you approach the enemies in Dwarf form, then when they're all around you, use a keybind that switches you to Human-form and executes Pulsar at the same time, then use your Human-form heal power(s) before switching back to Dwarf/Nova or mixing it up with more Human-form powers like Solar Flare or Photon Seekers? (when you have them, of course). It works wonders for me, so I just thought I'd share...
Trust me, the tactic can work wonders both to defeat enemies quickly and to entertain your teammates, especially if while you perform this trick, you also use the following as your battlecry: "I *am* the Omega Bomb!". Many a Crab-spider have laughed... and one once told me: "Yes... yes you are!" -
Honestly Socorro, the thing I'm tired of is trying to force Kheldians to play and be played like other ATs. I know it's not going to stop, and I know the Devs constantly attempt to improve the design and implementation of all ATs', not just Kheldians. However, through all the specified Kheldian design-changes, we still have not seen Human-form mez-protection, and we still have not seen the shape-shifting concept go away — if anything the Devs made it a bit more demanding to solo a TriForm Kheldian, while boosting the ease of use of a TriForm Kheldian that plays on a team and usually prefers staying in one form or another.
You talk about a disparity between PB's and WS's, and I'm well aware of that and completely agree with. A link in my signature points to several pages of discussion about ways to boost PB performance that several Kheldian players have agreed with (at least the parts of my suggestion that contribute to the DPS department).
The point about lackluster team-play is also something to discuss, and I tried to address that in my PB performance boost thread. The more people discuss it, the more it is clear that a lot of people want a passive boost rather than an active boost. Apparently this was clear to the Devs as well, as is evident if you look at how VEATs are.
So you make very good points, and so does everyone else, but the major thing that people seem to forget is that it is the Devs who do not want Kheldians to be played like Scrappers, because if they did, Human-form would have had mez-protection somewhere baked into the Kheldians shields. Instead it's baked into the Inherent power and into Dwarf-form, and if those two facts contradict how people would prefer to play their Kheldians, well, unless the Devs suddenly change their minds... that's just tough!
Has anyone even considered what would be the price Kheldians would have to pay in term of DPS or survivability if the Devs did decide to grant some wishes and gave Human-form mez-protection and shortened or eliminated shape-shifting? As far as I understand, the Devs would probably decrease some damage modifiers or perhaps reduce some damage-resistance modifiers so that Kheldians will once again be Jacks of All Trades, Master of None but often better than a Master of One. Because you see, for as long as that concept directs the Devs' vision of what Kheldians should be, there should always be a weakness to balance out a strength but since Kheldians pack ranged attacks, melee attacks, shields and limited crowd control together with self-buffs, something's gotta give, you know?
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