Leo_G

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  1. <QR>

    All this talk about death, dying and failing...

    Haven't done any of the new incarnate content (heck, I only unlocked the incarnate slot on 1 character so far...I'm just enjoying my alts when I can) but wondering just how awesome Rise of the Phoenix, Soul Transfer and Fallout must be in these situations
  2. Hearing about how useless a MM can be in this particular wing of content when they practically breeze through everything else makes me curious how Stalkers do when they, supposedly, struggle at every waking turn...
  3. A little less snark, deeweromo? No need to give posters the wrong intent and think you're insulting them.
  4. Quote:
    Originally Posted by Techbot Alpha View Post
    Yes, yes it is.

    And now? Now I have proof.



    Chatlog:
    04-05-2011 00:49:48 [NPC] Fallen Buckshot: You owe me so much influence it's not even funny.

    So. Anyone still want to cling to the belief that Inf is anything other than in-game currency? Because the Devs are clearly treating it as such.
    Know how it's not serious? Hellions aren't heroes and don't use Influence, they use Infamy
  5. Quote:
    Originally Posted by Arcanaville View Post
    I believe it is a safe assumption that the vast overwhelming majority of players will care somewhat more than that.
    I didn't say they didn't. However, the crux of the suggestion makes little progress to its intended solution. Since the suggestion is that of a democratic nature, a poll asking what that overwhelming majority would rather see attached to their name (if anything) would be in order.

    The suggestion, in and of itself, is just adding some tag that would make it unique to a name with the exact same configuration of characters but on another server. That's not really up for discussion as it's just common sense.
  6. Quote:
    Originally Posted by Samuel_Tow View Post
    Some days I feel like you're allergic to me in general
    Perhaps so, but I'd be irritated by myself if I were so anal about the things I'm anal about when those things aren't a big reason to get butt-hurt over...sphincter.

    Quote:
    Originally Posted by Samuel_Tow View Post
    Is flight speed capped even without a flight speed enhancement in Fly's default slot? That could make things simpler. And, yes, I do have Hover to use in combat. A number of people have remarked on how unusual it is to see a perma-hover Scrapper, but that just makes me feel all the more proud
    Well don't. I've got a hover Brute that I enjoy chaining cones from 20+ ft away. Even when he's not doing that, he's slicing up stuff in the air. So not that unusual.

    Quote:
    More than anything else, the cost of investment for all of these feels fairly low and easily acceptable. 75 Reward Merits or 2 Alignment Merits may be a high cost if I planned to spend them many times, but once for a grand total of four characters... If that? Yeah, doesn't seem like a big deal. I should have done this much earlier, but it's only now that I abandoned Blasters that this has really become a feasible example.

    I'll consider doing this for Masterminds, but I don't think it's quite as relevant for them.
    Abandoned Blasters?

    Well forget you too >_>
  7. Quote:
    Originally Posted by FredrikSvanberg View Post
    As far as I know the "mag" of the Teleport isn't enough to affect bosses.
    Okay then, is 1 lvl 50 acc IO enough with a 20% accuracy bonus from IOs enough to make it reliable on Lts above my level (probably +2)? I guess if it's not, I still have slotted Focused Accuracy too...
  8. Quote:
    Originally Posted by Snow Globe View Post
    I seriously don't think secondary (or more) accounts even figures into the developer's calculations. Even so, there are plenty of player that would still do it though. They could use the fact players don't need to buy more character slots as a huge advantage, and people would STILL buy more character slots.
    And you know this how? Even so, there's the possibility they'd buy *less* character slots. So just add that to the possibility of fewer purchases of server transfers as well...


    Quote:
    Except not one of the detractors of the suggestion, including you, are talking about the suggestion. People are talking about wanting cross server content, about revenue loss if cross server play is ever enabled, and how much work it would take to implement cross server teaming.

    Until a SPECIFIC hurdle can be overcome, NONE OF THAT IS POSSIBLE.
    Oh, you want me to comment on the actual suggestion? Do I want "Tiger-Squall@Protector" or "Tiger-Squall@Leogunner", etc.? Lol, I DON'T CARE! I could be given a random collection of numbers when I go cross-server and not give a flying flip >_>

    The sum of the OP, in my book, is "let's give flags to names so they aren't the exact same collection of characters", to which everyone will say, in unison, "Duh".
  9. Quote:
    Originally Posted by Samuel_Tow View Post

    1. I don't intend to exemplar. Ever for any reason under any circumstances. HATE doing it, and the more I can make my build incapable of exemplaring, the more excuse I'll have not to do it. For this reason, a level 50 BotZ is the perfect excuse.

    and

    2. I like seeing the number 50 on a level 50 build. I like all of my enhancements to say level 50, including BotZ if I go for it, so that's likely what I'll do. I already snagged a level 10 Steadfast Protection thing and I'm on my way to make it now, but I'll swap that out at level 50 (or, more likely, at level 47). Will likely stick it into Temperature Protection.
    The only thing I'd have to say I'm anal about is people that are overly anal about stuff. And just knowing you're so particular about such arbitrary things, for whatever reason, really irritates me

    Just felt like saying that. >_>
  10. Quote:
    Originally Posted by Snow Globe View Post
    And some players will max out one or two servers, this suggestion will not allow cross server groups to exist. Thanks for raising the point though, I'll update my original post in a bit to reflect this concern.
    If you don't believe the lost revenue from buying server transfers is enough, I could imagine this affecting the number of character slots and secondary/tertiary accounts purchased as well.


    Quote:
    Putting a request for 'cross-server content' without having "just plain cross-server LFT" is putting the cart in front of the horse. In order to have content made, the developers need to have the capability for players to team.
    You speak of it as if we should instantly implement this feature without actually thinking of the ramifications first. One should theorize what affects the change would have and look to solve issues *before* they become a problem. If later, it's proven the problem wouldn't occur/isn't occurring, expanding the initial capabilities is a logical course.

    But then that's just me rationalizing the idea to begin with. Cross server teaming isn't really necessary except for maybe certain content. Normal teams aren't hard to come by if you picked the right server and if you didn't, you can reroll (and e-mail that character's junk to the new one) or just transfer that character to another server.
  11. Quote:
    Originally Posted by Premonitions View Post
    Then don't make it an option for EVERY power in the set?
    and Again, lots of reasons, Why does sheild bash not do damage that matches the "type" of elemental sheilds it can be equipped with?
    And what does the damage type have to do with anything? This is a purely cosmetic suggestion and has nothing to do with balancing things.

    Quote:
    I really don't quite understand the phrasing here, I'm sorry.
    "I'd agree, but within reason/confines with what the powerset is doing." = I agree that it should be up to the player how to specifically interpret what a power is. But within reasons and the confines of how the devs define what that power *actually* is doing. It's cool to say your dark armor is actually sand armor. It's dumb to expect the effects to actually reflect what you think they are. It's reasonable to work with what the effects are doing and just explain them slightly differently.

    Doing so keeps the visuals/themes of powers loose enough for players to use their imaginations while keeping the animation work down to an 'as to' basis. = Keeping within the confines of what the powers *do* (SR = dodging, FA = covered in fire, SA = covered in minerals, etc.) still leaves leeway to use imagination (SR = premonition, FA = holy light, SA = covered in lava). I suppose I mean 'as of' rather than to, meaning it would keep the animation work down to what we're using currently, just with periods of not being visible. To clarify, a 'flare up' FA when you take damage can simply use the FA FX. A 'stone wall' will require a new animation.

    Quote:
    So is this just a "would need too much work/would take work I'd rather see applied elsewhere" type of thing because I personally treat this as a invalid point to make within the context of suggestions for changes to make to the game. Everything someone could suggest has both of those apply to it, so it should go without saying and really isn't a proper complaint, what should or shouldn't be done first is subjective. Everything will require work, all work done could be done elsewhere.
    Lol, well hell, I have a concept for a storm summoner that uses arrows to create storm clouds. Not expecting those animations for Storm Summoning if only because they are *so specific* in concept...which is what I was getting at with just blocking with a stone-covered arm. I'd so rather a 'Gauntlet' defense set that defaulted to blocking with the arms and you just customize it how you'd want it to look. Then you don't have to flub with power colors + alternate animations + alternate FX.

    But if we're just tossing up 'pie in the sky' suggestions without trying to be realistic, maybe we can discuss my 'Power Tag System' idea.
  12. Leo_G

    RL Superheroes?

    Quote:
    Originally Posted by Yogi_Bare View Post
    I'm not advising to do nothing... however I would advise against 'aggressively looking for trouble'.
    My viewpoint on the whole subject, of course, is to *not* go dressing up as weirdos and wander the streets at night.

    *HOWEVER*, I still feel these people are making some difference, if it's only them telling people to get involved. To not just look aside but to help. Because society has become so desensitized and cynical...apparently, a statement must be made...and just 'advising' is about as helpful as talking. And you know the saying, talk is cheap.

    Something must be happening...I'm sure there were cases of strange people dressing up as superheroes and trying to fight crime, but how much have those cases increased in the past several years? Hopefully, we won't need costumed citizens to make examples for us and we'll all just pitch our fists in to bring some sense to the world.
  13. Quote:
    Originally Posted by EricHough View Post
    I noticed this same problem during the GR beta. You are correct - the progression from villain - > rogue -> hero makes sense. You start doing missions where you are out for the money but don't REALLY want to hurt someone and eventually you start to do things just to help people and become a hero. But the hero -> vigilante -> villain progression does not work except in one case, a hero who slips into full out psychosis and becomes the worst possible kind of villain.
    I only have 1 character whose gone from Hero > Villain (started out in Praetoria, power arc). Seemed to make perfect progression for him. In Praetoria, he was more concerned with making nice-nice with the higher-ups, get them to trust him so he can turn on them and make himself look good/obtain some status/power.

    He swings over to Heroes and suddenly he's surrounded by goodie goods? Well, he did the same, played nice-nice but when he wasn't getting anything out of it, he started doing what he wanted to do with the excuse of it being justice. When he finally makes it to the Rogue isles and finds out pretty much everyone is out for themselves, he doesn't have to be nice or make excuses. Image isn't built through 'seeming' nice in the RIs, it's fear and power.
  14. Quote:
    Originally Posted by Snow Globe View Post
    The developers are still likely to do it, as it is an often requested feature. It is also the one feature that gets most people excited because it allows for greater teaming possibilities.

    http://boards.cityofheroes.com/showthread.php?p=467547
    Yes, my suggestion would be a foundation for a type of "server-less" game configuration.
    How is a redname saying they won't commit to a server-less config also saying the devs will implement this full cross-server conversion?


    Quote:
    I agree with your first point. Some players will likely still buy permanent transfers though, just like some players buy respecs.
    That's entirely different. Some people go through a handful of respecs to strip down their slots. And that's on a single character. I doubt there's an instance where one needs a handful of server transfers on *one* character. Being able to full cross-server team leaves one little reason to use permanent transfers.

    Just to reiterate, I'm all for 'cross-server content', but just plain 'cross-server LFT' I don't support. If you're having problems finding a team, I'm sure the devs will offer free server transfers when they merge the server lists. Just be sure to stick with Freedom/Virtue/Union.
  15. Leo_G

    RL Superheroes?

    Quote:
    Originally Posted by starphoenix View Post
    Didn't need a costume to do that. But there is a reason why they wear a costume and not some outfit thats main purpose is to protect them from danger. I have to agree that some humans are no more civilized than a bunch of animals. Actually, scratch that. Some humans are less civilized than a bunch of animals since certain animals would protect their own. A possible reason for the thirty people watching might be due to America becoming a voyeuristic society. We are constantly bombarded with youtube, reality television, sitcoms, movies, etc. There is also the problem that the more people that are present, the more likely someone won't get help since everyone assumes that someone else will do it. A possible way to fix this is have the Good Samaritan Law enforced where if a group of people don't inform the proper authorities about a dangerous situation, then they could be charged. There should be no reason for people to become RL Superheroes unless they are insane instead of only partially insane.
    Just a lot of big words, 'what if's and 'should be's.

    I don't think anyone's saying we should all play dress up and walk the streets at night, or that we shouldn't be calling the proper authorities to handle the situation. But when the sh** hits the fan, and people need help, sometimes waiting is just as good as letting people die. Danger isn't insane. Standing by and praying for the best when you *know* you can do more is insane.
  16. Quote:
    Originally Posted by Talos_Maltalomar View Post
    put 3 acc in it and you can more easily tp foe luits and bosses btw , and in pvp its fun tp'ing the old RMT'rs in to a stack of 18 trip mines. (back when we had that problem.)
    Hmm, is this true? Currently took TP foe as last power with a lvl 50 acc IO but his build isn't complete. I can probably shift another slot for 2 IOs and he's got +20% from bonuses. Would this be enough?
  17. Quote:
    Originally Posted by Premonitions View Post
    For stone armor I could see a blocking animation coupled with a stone wall, or maybe just having the stone armor covering the arm/side held up when blocking. Or just simply a "bracing" animation with the armor breifly covering and then falling off the character. A more "Active" idea and I really dislike limiting what people can do in the way you're thinking.

    Yes, ditto as per stone, there are ways to make the armor toggles more "active"
    Like I said, you *can* easily think up a reason/visual for it, but that doesn't make it sound good. Ice armor and Stone are persistent effects which make less sense when you try to interpret them as not. Why would a Stoner be so weighed down if Granite and Rooted were *not* always there?

    And besides that, an animation for a 'stone wall' or blocking with a stone covered arm (something you couldn't do if you were animating an attack or running) is covered by Shield Defense's elemental shields.


    Quote:
    What specifically the power is doing is, again up to the player to interpret.
    I'd agree, but within reason/confines with what the powerset is doing. Doing so keeps the visuals/themes of powers loose enough for players to use their imaginations while keeping the animation work down to an 'as to' basis. It'd be wonderful if the devs had a laissez-faire mentality when it came to the looks of the game or having a sh** load of alternate animations for all the weapon sets, but I could forsee keeping it to '1 alternate set + 1 legacy set' as being realistic. Similar to the armors where, sets that it'd make sense for there to be reactive visuals without needing 'all new' visuals is what I'm pointing out.
  18. Leo_G

    Perpetual night?

    When suggested to use demorecord, I was all like 'nah, too much work >_>'

    But then since you posted those directions so nicely, I gave it a shot. Got up the the last part where I have to type in cmd prompt. The program starts up just like if you're starting up the game but then the crash report window pops up and ends there.

    I think I only got demo record to work once (or only tried once) so not sure why it's doing this.
  19. Quote:
    Originally Posted by Premonitions View Post
    I understand what he's getting at, Basically an offensive(or defensive) set built to work when attacked, based of the Iadoi/Iajutsu* sword techniques. The idea being it would be constructed of Counter-attacks and use the Iadoi poses and movements.
    Of course, the idea of a counter-attack based set sounds nice,Though I have doubts as to whether or not it's possible in this game's engine, or where it would fit in the ATs. Maybe a pool set?

    *Iadoi is the art of drawing the sword and striking in one movement. Like quick-draw dueling but with katanas Usually it can be seen In Chanbara or Jidai-Geki Samurai films at the climax of battles to end it in a single stroke. A Popular practitioner of this technique is Zatoichi from the titular series of films.
    Correction: Iaido/Iaijutsu
    Quote:
    Originally Posted by Xzero45 View Post
    The sword thing sounds unnecessarily complicated, and we already have Katana.
    Agreed. Now, it would be cool if they created some alternate animations for weapon sets, a set for Katana being a kind of iaido style that, for its draw animation, is basically a stance where the sword is still at the hip and attacks that sometimes returns the blade to its sheath for a quick-draw-strike animation instead of the regular simple-strike.

    Off topic, but doing the same for every weapon set for alternate 'styles' like Fencing for Broadsword, reverse grip for Dual Blades, Crossbow for Archery, Hand Claws for Claws, etc.

    Back on topic:
    Reactive defense. I can see it working for some sets but not quite well for others...

    -Stone Armor = no. Sure, you could probably think of an example where it could make sense but for what SA is in-game, I wouldn't waste the resources.

    -Energy Aura = Yeah. Just like the PPD's aura, but I forget if the effect occurs when we miss them or when we hit. But since EA is defense, it'd have to work when stuff is deflected...and the animation of the attack still must actually 'connect' with the character rather than flying off in some random direction like when it misses.

    -Ice Armor = no. For the same reason as Stone.

    -Fire Armor = Yeah. Can totally see a 'short flare' every time one takes damage. No need to figure what happens when attacks miss, since that isn't the fire doing that. Extra points if the 'short flares' stack, making the flare bigger/brighter when recieving lots of damage.

    -Regen = no. You only have 1 toggle. AFAIK, a click FX would either be persistent or invisible (No FX option). But I guess it could work, but rather than seeing the glow when you're struck, just have it keep glowing when HP is not full and turn off when you're in the green.

    -SD/SR/Nin = no. They already have a kinda-version of this. It simply plays an evasion animation when the character isn't performing an animation and an attack misses/deflected.

    -Dark Armor = ?. Many of the effects are already persistent (Cloak of Darkness, Cloak of Fear, Oppressive Gloom), not sure why one would waste the resources to make you 'darker' when hit.

    -Willpower = ?. The effects are already subdued, this suggestion would require you make WP more obvious and that's not really what WP is about.

    -Electric Armor = Yeah. Totally can see zapping up when when taking damage like FA.

    -Invulnerability = no?. Not sure if it'd make sense. You're invulnerable, the attack is suppose to hit and do no damage or little damage. Like EA, if attacks miss, the FX still have to 'connect' which is probably well enough for the reactive effect here.
  20. Quote:
    Originally Posted by HardRider View Post
    So from this first post...i take it a good issue only counts when it has the above?
    Pretty much, yeah. I mean, I'm not going to make a thread complaining about me not getting what I want, but customization/proliferation is way more important to me. There's still so many arcs on both sides I haven't even played yet and still a few TF/SF I haven't bothered doing yet. Adding more content that I won't get around to doing for another 4-5 months from now isn't as important as, say, finally rolling the Ice Stalker I've been wanting to forever.
  21. I would preemptively appoint myself the irrevocable position of "Powerset White board Handler" which has the power to designate which powersets are and aren't on the drawing board and places them in order of priority at which 2-handed weapon sets would be placed at the top and Scythe melee right under that.

    I would then request all information on time tables and schedules so I could know exactly everything the team has in the pipeline and when its scheduled to release as well as the allotted time and actual hours it takes to get things done. This would allow me to replace the whole "Standard Code Rant" with "Leo's unending and all knowing knowledge Rant...of Knowledge" to which I would be able to say what can/can't be implemented, how long it would take and an estimated date such suggestions would be expected to even get around to working on if not currently...but I *won't* actually give this information because it'd be *MINE* to know and no one else!
  22. Leo_G

    Vanity Powers

    Quote:
    Originally Posted by Forbin_Project View Post
    /unsigned for reasons explained above.

    Please don't get discouraged if this idea wasn't well recieved. Not all suggestions are diamonds everyone will love. Maybe you'll have better luck with your next idea.
    Lol I hate when people make posts like this. As if their opinion on a specific thought process is the 'right' one.

    The OP's idea isn't *bad* as 'environmental effects' in the terms to your powers having some effect on the environment *has* been suggested before, thrown around and requested by others.

    The examples given? Yeah, probably not the best.

    Thinking about an example of 'vanity' effects:

    -Ice powers being able to extinguish fires.

    Yes, there's situations were this can be used to great effect (if you're a hero) but the actual usefulness of said ability is very very low. I wouldn't be against similar 'stuff' added to powers...

    -I'd actually enjoy, as a villain, to be able to 'affect' certain NPCs. Just take a claws scrapper/brute/stalker into a bank and use Shockwave. That's fun!

    -Introducing new outdoor spawns where the bad guys have the hostage tied up. Not a problem if you have a lethal-dmg attack to cut their bonds.

    -The spawns where the CoTs are performing rituals, maybe the NPC is left shivering/disoriented but using a click heal/mez resist (like in the medicine pool) instantly fixes them.

    -Would be kind of funny if, for villains, they could use mind-control powers on NPCs and make them do random /emotes.
  23. Leo_G

    SOs and SFs

    What I don't really understand is, when you make a super awesome IO'ed, can-take-on-the-whole-world build, you usually try to show off with it, right? Wouldn't you be more inclined to invite less-awesome built characters along so you can carry them on your shoulders uphill with with banana peel slippers?

    Of course, I guess with the new incarnate content and slots, people don't want to show off and just want to get stuff done?
  24. Personally, if they make cross server teaming possible, I'd actually rather they make content specifically for it, maybe even with specific zones accessible by characters of any server. Since a lot of content has 'stuff' attached to it, needing to update that information and constantly keep transferring it for every instance you need to 'jump' to a new server sounds like a lot of work.

    But that's just me imagining the whole cross-server match-ups as multi-dimension stuff. It just makes sense that, if you're yanking superpowered beings from other dimensions for help, then it'd have something to actually *do* with the multiverse...not stopping Flambeaux and her doubles again.