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Posts
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Joined
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Something I'd like to see as an option when Freedom hits, is a change to the Refer a Friend/Reactivation system.
Instead of just an additional month subscription time (and presumably the Paragon Points that come with it), I would like to see the option to take your bonus as purely Paragon Points (800?).
The extra month is nice, but as a 6month at a shot subscriber, I think under the new system I'd get more incentive from some extra points now, as opposed to the points I'd be getting anyway and a free month somewhere down the line.
Basically, more freedom in Freedom please. -
Quote:Thanks for speaking for me and all, but I'd never say that or do that. I make new alts all the time and run through lowbie stuff, (even tired and dated GC).And every vet player will make one new toon, play through said content once and never show their face there again. Still, it will put a newer, fresher face on the lowbie game to help impress new players.
Not to mention I plan to level lock at least one character for the lowbie sewer trial (each side) and a character to stay in the Tutorial. -
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Quote:Thing is, I don't consider Mystery Men a spoof. No moreso than the Incredibles at least. They make it clear that there are real and powerful superheroes and villains in that world, but that in the full spectrum of society there are also wannabes. People with powers that aren't that awesome, or people who really just wish they could be super.If we can include slightly tongue in cheek movies, then Dr. Horrible's Sing Along Blog should be somewhere in a top 10. I think most wouldn't include something that spoofs the genre, since a list usually is supposed to denote the best of a genre, but... it does hit many of the themes of the genre while spoofing it, and actually has a good story and pathos, compared to some of the superhero movies that actually had a studio backing the budget.
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Not a true comedy, but an action/drama/comedy I'd recommend is Burn Notice.
It has a lot of snappy dialogue, doesn't take itself too seriously, and really solid comedic moments. And of course, Bruce Campbell. -
Actually it goes in Suggestions and Ideas. Development is for specific bugs or feedback on things they're working to add already.
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I'd also like to be able to flag mobs in ambushes as Unique. For example at one point I wanted to make a villainous mission where while they were destroying objects they were attacked by a Hero "team" trying to stop them. Problem was I could never get the game to spawn 1 of each member, regardless of team size.
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I was gonna write a couple paragraphs explaining my use of the word broken and why I think it's valid. But really we're in violent agreement about what needs to be done in those zones and it's just a quibble over semantics.
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Interesting thought. You ought to account for the fact that anyone who runs the Mortimer Kal Strike Force is effectively an Agent of Prometheus though.
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I don't have a problem with you not liking speed runs. I don't have a problem with you leaving runs where the person recruited without being clear what the goal was, I'd do the same if someone wanted a kill all and didn't say so.
However there's absolutely no reason to be rude and dismissive of other player's chosen playstyle.
I don't play speed runs because I'm particularly impatient. I play them because I find it more fun and challenging to play beat the timer.
As for which is more lucrative, I'd say that running 2 TFs quickly in 45minutes is equal if not superior in terms of drops and XP than spending an hour+ in a kill all run. At the very least they're a wash, so you're not going to win the argument about making more money/drops/xp from kill alls.
In the end, play the way you like. Don't assume people who don't play the way you are are drooling impatient idiots though. Particularly don't rant in a tone that makes it seem like you think that if you don't. -
Well they've said for years that when revamping an old zone it's like starting from scratch most of the time. I'm not sure why that's terribly surprising. Even so I've never wanted them to revamp old zones because I thought it would be easy, but because I felt they were going to waste in their current broken state. Boomtown, the Shards, and Astoria need help, even if it does mean starting from scratch.
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Interesting version of history but not particularly accurate in it's language.
Let's try again.
After City of Villains was released, Cryptic slashed the dev team for the entire game to less than 20 people, so the studio could focus on new projects and still technically meet their contract with NCSoft. The dev team made a conscious decision that the things they could do should be things that had the biggest impact for the most players, so neither side got much in the way of specific development. NCSoft saw it was a money maker for them and a game worth improving, so when the time came they bought out Cryptic and took over the dev team and made it much larger.
That's a severely trimmed version of events, but it's more accurate than the slanted synopsis you were given. Beware oversimplification, the full story is often a lot more complicated. -
You really think an arbitrary number has more to tell you about the worth of what someone has to say than the things they say? Sad.
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When I saw this list the other day and made my first reply, I knew there was a movie I was trying to think of that I couldn't believe wasn't on the list. Now that I've thought of it, I can't believe no one else mentioned it before me.
Mystery Men
And yeah, I know the inevitable "If you couldn't think of it it must not have been that good" is coming next. I don't care. My inability to think of it had more to do with sensory overload at thinking about all the movies that did make the list and trying to see what was actually good about them to warrant them being on the list. -
Quote:You really think it was brilliant?However, Reeve was good, and the solution Luthor came up with to vex him was brilliant. Everything else though... ugh.
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You didn't learn anything except that people are still wrong about stuff. Your prior knowledge was correct. The person informing you was not.
What gets spawned in the mission is either the size of the team, or the mission owner's multiplier, whichever is greater. -
Quote:Sure, if you define covering as dividing people up into narrow bands based on their level and role and only giving them access to a few pieces of the pie at a time, and then only if they choose to run dungeons exclusively. Since most of the actual content of said game is in those missions designed to be soloed that you dismiss, it works out to be a pretty mammoth chunk of the game not included.The Distinguished Competition comes pretty close, actually. The only thing it doesn't cover are missions designed to be soloed anyway (though sometimes those end with encounters that it'd be nice to have a partner on.)
Like I said, Sam wants something that covers everything. That makes it far more complicated than any existing system. Even with the relaxed need for roles in this system, you still need to account for moral alignment, level range, content preferences, and difficulty settings.
You either put all those choices in the hands of the individual, which leads to a really clunky interface that I'd bet money people wouldn't bother with if it took longer than 30 seconds to organize, or you pigeonhole people based on what they're playing and rely on the winds of chance to hope there are enough people with the same settings to form a team.
It's a juggling act, and the other game pulls it off by making things very restrictive and having a big pool of people to pull from. To make it work with this game there are a lot of the freedom of choice aspects of teaming here that people may have to give up to get or use a system like this, and that seems like a step backwards to me.
All I'm saying is, automatic teaming isn't automatically awesome. Nor is it something that can be implemented at the drop of a hat. -
It provokes more than a meh with me because I've seen such systems in action and it's not all wine and roses. It changes the way people act and treat each other across the spectrum of the game, and as such it's not something that should be embarked on lightly.
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Just so we're clear Sam, what you're asking for doesn't exist in any game going. No automatic teaming system I've seen or heard of covers all aspects of the game content.
As for socializing more on automatically generated teams, you may plan to do it more, but I can tell you as someone who has made a lot of use of these systems, it doesn't work that way for most people. You're meeting strangers. Over and over again. You haven't spent any time with them so you're focusing on not screwing up at the same time you're watching to see if they do. You don't have anything invested except the time you spent in the queue, and for most people that commodity becomes cheap if things go bad. In other words, if the least little thing goes wrong people bail instead of trying to stick things out and make them work. Usually they do it with a lot of not nice words for the person who screwed things up.
Yes there are other times you meet someone nice, but it matters less and less, because your chances of seeing them again are slim to none in the queue system. In the end quite a lot of people use the queuing system like a vending machine. They click it, wait for the delivery process to be over, and walk away with their points/loots/whatever. Encounters happen on automatic pilot, and no one gives any thought or time to the players there with them unless they queued up with people from their friendlist or guild.
Automatic teaming is not a silver bullet. It works in some games on a pretty limited basis, only because the structure of the teaming system is very rigid and the encounters are highly designed. Even then it leads to almost class warfare because certain classes get premium queue times because they are in demand, and others end up sitting around. That isn't as likely to happen here since by it's nature the teaming rules here can be loosened, however that opens another can of worms. How intelligent can a queuing system be made? Is there any way for it to know that certain encounters become very slow with 8 scrappers while others are unfairly easy? Can it be smart enough to spread buffers around pretty evenly without making people wait forever to get one, or giving them an unfair queue time advantage?
Your premise is this game should have one, then you extend it to all aspects of teaming, and call it a necessity. I only agree with one of those 3 points. -
Thanks for the quibble correction, but I do know the difference between trademarks and copyrights. If it were something more important than a tossed off forum post I would have bothered being specific.
The rest of your correction is inaccurate in one important point. The GMs can take any reason they please. It's their game. And in practice, if a character name in CoH is the same as one from someone who appeared in a Marvel or DC comic, they're not going to let you keep it if they notice it. They err on the side of caution. -