7 yr noob


DeProgrammer

 

Posted

It has come to my attention this week that after 7 years of fairly involved play experience on City of Heroes, I still can learn something new.

Case in point, I was on a trio of heroes in Talos Island, we had 2 40+ heroes, and a third player who was level 27. We were running the level 27s missions so that she didn't have to deal with grinding on carnies, and malta, and uber Arachnos - oh my.

After two or three successful fun romps in level 27 hero tip missions, I suggested that the level 27 up the difficulty to +0/X5. In my rotten brain, I thought this meant we would get spawns of X5 minions and lieutenants running around her tip missions. I was on my namesake bubbler, we had an illusion kin and a DP/fire blaster was the 27. X5 to me would be cake. I was informed by another coalition member when they joined that our spawn size of x5 calculated out to x8 experience because the base number of heroes (3) added to the X5. I had always thought when I looked at a mission status in the navigation bar, if it said +0/X5 that's what was in the mission.

By the way, our 3 man team annihilated the +0/X5 so we were good however it calculated out. DP + kin buffs + soft cap D for the win.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

You didn't learn anything except that people are still wrong about stuff. Your prior knowledge was correct. The person informing you was not.

What gets spawned in the mission is either the size of the team, or the mission owner's multiplier, whichever is greater.


"Null is as much an argument "for removing the cottage rule" as the moon being round is for buying tennis shoes." -Memphis Bill

 

Posted

Quote:
Originally Posted by Lemur Lad View Post
You didn't learn anything except that people are still wrong about stuff. Your prior knowledge was correct. The person informing you was not.

What gets spawned in the mission is either the size of the team, or the mission owner's multiplier, whichever is greater.
That's how I thought it worked.

edit: I do wonder how well the trio would have handled x8, the x5 was cake with endless bullets, phantom army, phantasm, and bubbles galore.


Triumphant Defenders Forever
Psylenz FF/Psi, ArticQuark Storm/Rad, Symon BarSisyphus Bots/psn, Max VanSydow Thugs/Dk, Cyclone Symon Bots/stm, Blue Loki Ice/Cd, Widow 46526
HelinCarnate:OMG it is so terrible. I have the option to take 3 more powers but no additional slots. Boo F'ing hoo.

 

Posted

If it DID work as you were told, I know a lot of people who would be happy to set the difficulty to x8, and then form a 8-man team, just to get the 16 man spawns.

However, it's easy to prove it doesn't: If it did, you could never spawn a mission set for one, because one person on team at x1 (lowest setting) would add together to x2.


@Roderick

 

Posted

Each additional team member makes each individual foe reward more XP, but it's split more ways. Duoing rather than soloing, for example, you'll earn only 60% as much XP per enemy.


 

Posted

Otherwise setting x8 while on an 8 man group would be.... interestingly fun!


Quote:
Originally Posted by VoodooGirl View Post
[*]Watching out for the Spinning Disco Portal of D00M!*

 

Posted

Or a praetorian ambush mission set at x1


@Damz Find me on the global channel Union Chat. One of the best "chat channels" ingame!

 

Posted

Quote:
Originally Posted by Mega_Jamie View Post
Otherwise setting x8 while on an 8 man group would be.... interestingly fun!

Woot!!!

I'm in
Let me get my Kin