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Yes, it's normal. No, EM isn't nerfed at all.
TF critting and ET without crit are still stronger than any other stalker attack with a full crit. If anything, I'd expect a nerf to EM and an increase in base's stalker dmg if devs cared about the stalker's AT, but I think they're happy with their "datamining" that shows EM stalkers can 2-shot a lot of newbies standing still in siren's call... -
25 end every 2mn is less than 0,21 eps. It's hardly game-breaking.
If you're not happy with perma-build up, you can play a mace tanker. No crash there. -
Problem is you don't need to pull since they nerfed heroes to lvl 53, and everyone can have defense with Lucks.
Not to mention capped defense isn't that great in melee against 8 53s, you get 2-shotted a lot. It's better to have capped defense and some resistance/high HP.
Stalkers aren't useless, but most of the time having a brute in that spot would be better... better damage output (full fury all the time against AVs, even when the bug will be fixed it'll still be 90%), better defense, better aggro control. It'd be nice to see stalkers get something extra to make them wanted. -
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What the hell are you smoking, and where can I get some?
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What the hell made you think I wrote "=" ?
Caltrops has a similar use than LR, once your opponent attacks he's suppressed and with webnade he won't be jumping anywhere, so you can throw caltrops on the ground and he'll have to use TP or be slowed.
TD gives to-hit which is as good as -def in some cases and better in others ; although the base value is lower than RI, it actually works better when it's really needed : against defensive sets. It's certainly comparable to RI for 1vs1.
SG and cloak are another useful form of mitigation between -perc, +stealth and -acc +def.
I'm not saying it's exactly the same or as useful in each single case. Even in those dark ages you love where smileys weren't used, the sign "=" worked for that. Ice/dev plays a lot like ice/rad/scorp, that's all I'm saying. -
What the hell...
Screech is a 10s mag3 stun. PB'ed and 3-slotted with dis dur it's still only 35s. You'd have to play in some sort of weird alternate universe when kins didn't perma-ID everyone, no one used break frees, and sonic/emps didn't use CM/clarity for it's mez aspect to be useful in a team pvp setting.
Screech is great because it's another ranged -20% res.
Methink someone's confusing 1vs1 and team pvp in this thread. -
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Dont skip TF, you can outdamage a em blasters AIM+BU+TF with it.
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Which is fine in a solo or 2vs2 setting, but in a team setting you'll want to stick to debuffing while your blasters do insane damage with their ice chains (I don't see TF being used much in good team pvp, people move too much), and your debuffs.
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So u r telling me that if a target has rad debuffs on them then nobody on the team can get a melee hit on them? rad/sonics got can melee hit as easily as anyone else /em rolleyes
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Maybe they can, but they could just chain the 3 ice blasts at range, for more damage with slighty less activation time and no need to get into melee.
You're suggesting to watch US matches... Well, in those matches most people just blast and hardly use TF.
Rad/sonic can waste some seconds getting into melee and 3,5 more seconds doing TF, or rad/sonic can stick to debuffing while the blasters lay waste to some squishie at -100-150% res... your call. -
I never understood why people don't like /dev for pvp, if you look at a /dev blaster it's basically a /rad/scorpion corruptor, and many people think this corruptor is great in 1vs1 pvp.
Web nade - Scorpion nades
Caltrops - LR
Higher blaster base dmg, 30% unresisted damage - EF, AM
TD, smoke grenade, cloak - RI
/dev hasn't -regen or a non-rooting fast-recharging heal, but every blast can pick aid self, and the epics are far better, between hibernate+snow storm or pff+TI+FoN.
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That said, I would probably take EMP in place of Taser there at 49. They both have a bit too short range for my tastes in regards to where I like my /dev to be in PvP. But the -1000% Regeneration in EMP makes it a better power in my books, even with the longer recharge times.
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Don't forget EMP is -32 end if you slot for it too. This can be determinant in a 1vs1 if you need to drop your opponent's toggles at the right time. -
Screech needs more recharges, no disorient dur as you don't use it for mez in team pvp.
Skip TF, take CP. -
/Regen hasn't QR for villains, DA stack nicely with SR toggles, SR can pick Aid self and having capped melee defense all the time helps a lot to re-hide ; last but not least, SR has quicknessssssssss ! Both secondaries are great, but I'd pick /SR without a doubt.
If you don't like Medicine, you could play ninjitsu. -
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I think your being stupid.
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Heh.
It's been proven "pure empaths" are sub-optimal. I don't think I need to prove it again here if you have to ressort to name-calling already. People who care can go check the information on the US boards or try by themselves in game, people who don't want to believe it won't believe it no matter what.
Pure implies better somehow, but it's not true. This is misleading and insulting to balanced defenders. Argue as much as you want adding 7,5% final damage to 5 players is the same as doing 130% damage, it won't make it true. We all know base raids are the bomb and everyone's doing it, but assault isn't that great. Not to mention balanced builds can have assault/tactics too.
Just going to copy/paste this build, I don't have hero builder :
01) --> Healing Aura==> Rechg(1) Rechg(3) End(3) Heal(5) Heal(5) Heal(7)
01) --> Dark Blast==> Acc(1) Acc(X) Dam(X) Dam(X) Dam(X) End(X)
02) --> Heal Other==> Rechg(2) Rechg(7) EndRdx(9) Heal(9) Heal(11) Heal(11)
04) --> Absorb Pain==> Rechg(4) Rechg(13) Range(13) Heal(15) Heal(15) Heal(42)
06) --> Hurdle==> Jump(6)
08) --> Combat Jumping==> Jump(8)
10) --> Clear Mind==> End(10)
12) --> Fortitude==> Rechg(12) Rechg(17) Rech(17) DefBuf(19) Defbuf(19) Defbuf(21)
14) --> Super Jump==> Jump(14)
16) --> Health==> Heal(16) Heal(43) Heal(43)
18) --> Recovery Aura==> Rechg(18) Rechg(21) Rechg(23)
20) --> Stamina==> EndMod(20) EndMod(27) EndMod(27)
22) --> Acrobatics==> EndRdx(22)
24) --> Gloom==> Acc(24) Acc(31) Dam(31) Dam(X) Dam(X) End(X)
26) --> Regeneration Aura==> Rechg(26) Rechg(31) Rechg(33) Heal(33) Heal(33) Heal(34)
28) --> Assault==> EndRdx(28)
30) --> Tactics==> EndRdx(30) TH_Buf(45) TH_Buf(46) TH_Buf(46)
32) --> Adrenalin Boost==> Rechg(32) Rechg(36) Rechg(37) Heal(37) Heal(37) EndMod(39)
35) --> Tenebrous Tentacles==> Acc(35) Acc(39) Dam(39) Dam(40) Dam(40)
38) --> Nightfall==> Acc(38) Acc(X) Dam(X) Dam(X) Dam(X)
41) --> Power Build Up==> Rechg(41) Rechg(42) Rechg(42)
44) --> Conserve Power==> Rechg(44) Rechg(45) Rechg(45)
47) --> Temp invul==> Res(47) Res(48) Res(48) End(X)
49) --> Hasten==> Rech(49) Rech(X) Rech(X)
(Ignore power selection/slots levels)
There you go. Balanced build with assault, tactics, 4 well-slotted attacks (2 ST, 2 AoE), all emp powers but rez ; and if you really want rez (lol), just take out temp invul and put it instead. -
To be honest, I don't understand your comment. Mine was to poke fun at the idea you'd NEED rez to recharge that fast if that guy was on your team.
Seriously, I could tweak his build and make a balanced defender that'd be more effective than him while using no attacks, if only because I'd add Hasten which helps Empathy a lot. -
+15 or whatever% enhanced damage (so assuming NO ONE in the team has Aim, Build Up, or any damage buff, and that our Emp doesn't even use fort, it'd be less than a 7,5% real increase... in reality, even less) = 2/3 of one blaster damage ?
By your maths, one lvl 1 kin would be roughly equal to 2 lvl 50 blasters then. Hey, I love kin as much as the next guy, but...
Anyway. Tactics shouldn't be factored because almost everyone caps their acc on their own in PvE, and there's fort if some don't.
Some people can multitask, some can't, one shouldn't assume "no one can do it" because some people can't do it. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
24) --> Resurrect==> Rechg(24) Rechg(31) Rechg(31)
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This, here, is everything you need to know about "pure empaths". -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
I dont see nothing wrong with a pacifistic type of character. Its a nice option.
If ya think they are lazy, go nuts, be suicidal and give them some work to do.
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Pacifist = */emp controller.
Good */emp controllers brings their primary and their secondary.
Good Emp/* defenders brings their primary and their secondary.
"Pure Empaths" brings their primary and... nothing else.
Don't you see a problem ? -
Empaths with no attacks and all pool powers don't deserve the right to be called "pure defenders" ; maybe "pure garbage", or "pure healers" if you want to be nice.
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Thinking about it, one of the best LRSF setups I can think of would consist of two brutes (each one covering weaknesses of the other), four corruptors with a certain variety of secondary powersets and preferably one sonic attacker and two dominators.
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Heretic.
Posts like this disgust me. You're implying that a balanced team with a mix of ATs and powersets will do best, almost as if the game was designed to be like that. You and your sort have no place here.
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You might want to replace one or two of the cors with one or two MMs. As the lvl of heroes went lower MMs aren't useless anymore (henchmen fight at -3 -4 -5 instead of -4 -5 -6). They fixed traps' vomit with I8, and traps is a common choice among MMs, I had a trap MM in my RSF yesterday and heroes were puking everywhere, half of the time.
/poison is an awesome secondary for ST debuff. The 38 power is awesome against Statesman, it's a mag1000 hold for 4 seconds.
And /dark is almost as great as for corruptors, as it gives -30% res and same -regen as cors for MMs.
The RSF is pretty balanced now, they'd only need to add unresistable damage to AS (it's there in pvp, but not in pve) and all stalkers crits to make stalkers useful in the 2 last missions. I'd certainly want stalkers on my team if they could AS for 700+ through Statesman's unstoppable. -
Les deg/portée, c'est bien pour les corrupteurs soniques ou thermiques. :>
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I think /energy assault is slightly superior to other assault powers because of the heavy control factor they bring in from the melee disorientates.
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This I can agree with. I've played ice/thorns before my ice/energy and the difference is night and day. Being able to Block of Ice - Total Focus - Block of Ice (or Block of Ice - Bonesmasher - Block of Ice earlier on) to control solo spawns in a few seconds is invaluable.
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It's funny, I find /energy one of the weaker assault sets and would take /ice over it any day if I wanted Power Boost. Maybe /energy is better solo but I find the blasts and AoE really weak, snipe useless and the entire set just slow in general.
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I don't disagree. Energy is lacking in damage. It's great for (ST) control though, and it looks better than ice. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
I think /energy assault is slightly superior to other assault powers because of the heavy control factor they bring in from the melee disorientates.
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This I can agree with. I've played ice/thorns before my ice/energy and the difference is night and day. Being able to Block of Ice - Total Focus - Block of Ice (or Block of Ice - Bonesmasher - Block of Ice earlier on) to control solo spawns in a few seconds is invaluable.
And as Zathroth said, soloing Johnny is easy - but slow, still has 300% regen and high hp - because he lacks triangles. Indigo and that kheldian guy haven't triangles either. It's not an accomplishment to solo him but it shows dominators have enough DPS to take on big guys. -
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(Another topic of course - the ridiculous overpoweredness of -regen powers in toppling AVs)
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Come on.
I've soloed Johnny Sonata's soul, even-level AV, as a lvl 36 ice/energy dominator 2 days ago. No -regen here. Took me 20min, but that's besides the point : a dominator can beat 300% regen solo, while I've yet to beat 300% regen with a corruptor without using -regen, before lvl 47 and HOs.
If one dom has enough DPS to kill one even-level AV without -regen, I'm pretty confident 8 doms will have enough DPS to kill one +3 AV without -regen. And with -regen, it'll go faster.
Now you're going to say "energy is overpowered"... Whatever. Are we too weak or too strong? Make your choice.
There's many things to consider when you compare dominator damage to corruptor damage. 1 against 1, most of the time the dominator will do more damage ; our melee attacks do more damage, pets* do a lot of damage, domination is up half the time and gives a build-up like boost. The only bad thing is we have lower ranged damage.
*Yes, mind hasn't pets. However, mind has a ST confuse, which is a huge xp booster if used well.
Domination gives us a full end bar - which helps a lot. I've ran out of end exactly three times on my (now) lvl 38 dom ; once against a Sapper I failed to hold, once against 5 MUs zapping me at once, once while against Johnny's soul.
My ice/rad corr had to wait until HOs to be able to run her toggles, heal and attack non-stop without managing end. That's with 3endmod/3rech in AM, hasten, 1 end reduc in every attack and LR, 2 end reduc in radiant aura, 3 end reduc in EF, etc. .
Control is almost always superior to debuffs in solo PvE. You hold something, and that's it. 100% damage mitigation for as long as it lasts. Believe me or not, but I've just soloed a (even-level) Ballista while writing this post - I've set my hold on Auto and let Jack go to town, occasionnally alt-tabbing to use TF and BS or pop hasten/domination/power boost. Piece of cake, it was perma-held. My BRUTES need purples to fight ballistas before their 38 power !
While corruptors can be hit by everything, even with their acc debuffs... and need their debuffs to do damage (except kin). Every corruptor who ever soloed a longbow mission will know what I mean (40594059% accuracy on that Nullifier stun-shot!).
Sure, they can stock up on breakfrees... just like a dom can stock up on enrages because we don't need breakfrees most of the time. (I don't do it myself, dom damage is fine IMO)
In teams, I'd argue one dominator often brings as much than one corruptor, control > debuffs in damage mitigation (but corruptors often have better AoE damage so it evens out). However, 3 corruptors bring more than 3 dominators ; there's only so many times you can hold things, unlike debuffs/buffs who stack. It doesn't mean dominators suck, buffs/debuffs just work that way. That's why we see corruptor, controller, defender superteams. 3 corruptors bring more than 3 brutes or 3 stalkers, too. -
Hero heavy > Villain heavy, the hero heavy has that ranged poison thing that hit you whereever you are and makes you vomit for 3s.
Heavies have standard EB resistances : none to knockback, mag6 or whatever (need 3 mag3 effects) to status effects -
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All of these USELESS in a large group when everything dies within seconds, so what if you held 8 mobs, so what when they die quickly. As I said before, if you had to stand back and do nothing you would hardly even notice any difference in the outcome of the fight.
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Flawed argument, of course you shouldn't notice a big difference if you're in a decent 8-man team, you're only 1/8 of the team... and by those levels, 4-5 average players of any AT can go through a 8-man mission.
Psychic shockwave is 2 times stronger than most AoEs. If you're saying it's useless, then you're saying every single AoE power but brute's foot stomp or fire sword circle at full fury is useless. -
[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
If you choose Psi you're are going for utility over damage
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Little nitpick : Psy is one of the best AoE secondary if you're willing to wait until level 39-40 to be awesome.
Psychic shockwave does twice the damage of most AoEs, can disorient and recharges faster (10s, base ; easily goes to 5s with Hasten and one recharge SO). It's good enough in damage, end cost and recharge to be a single-target attack, but it's an AoE. -
Mind/psy being bad at later levels ?
PVE, two words : Psychic Shockwave.
RSF, three : Mesmerize, Drain Psyche.