US Rad/Sonic Offender Team PvP Build


aphex_twin_EU

 

Posted

Heres my plan build for when my Rad/Sonic hit 50:

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Exported from Ver: 1.7.6.0 of the CoH_CoV Character Builder - (http://sherksilver.coldfront.net/index.php)
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Name: Irresonance
Level: 50
Archetype: Defender
Primary: Radiation Emission
Secondary: Sonic Blast
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01) --> Radiation Infection==> TH_DeBuf.DefDeBuf.EndRdx(1) TH_DeBuf.DefDeBuf.EndRdx(3) TH_DeBuf.DefDeBuf.EndRdx(3) Range(19)
01) --> Shriek==> Acc(1) Acc(11) Dmg.Range(13) Dmg.Range(13) Dmg.Range(15) Rechg(15)
02) --> Scream==> Acc(2) Acc(17) Dmg.Range(17) Dmg.Range(21) Dmg.Range(21) Rechg(23)
04) --> Radiant Aura==> Heal.EndRdx(4) Heal(5) Heal(5) Rechg(7) Rechg(7) Rechg(9)
06) --> Enervating Field==> EndRdx(6) EndRdx(9) EndRdx(11) Range(19)
08) --> Accelerate Metabolism==> Rechg(8) Rechg(23) Rechg(25) EndMod(43) EndMod(43) EndMod(43)
10) --> Combat Jumping==> Jump(10) Jump(46)
12) --> Swift==> Run(12) Run(45) Run(46)
14) --> Super Jump==> EndRdx(14) EndRdx(46)
16) --> Shout==> Acc(16) Acc(25) Dmg.Range(27) Dmg.Range(27) Dmg.Range(29) Rechg(29)
18) --> Hurdle==> Jump(18) Jump(31) Jump(31)
20) --> Stamina==> EndMod(20) EndMod(37) EndMod(37)
22) --> Amplify==> TH_Buf.Rec(22) TH_Buf.Rec(31) TH_Buf.Rec(33)
24) --> Lingering Radiation==> Acc(24) Acc(33) Rechg(33) Rechg(34) Rechg(34) Range(34)
26) --> Hasten==> Rechg(26) Rechg(36) Rechg(36)
28) --> Super Speed==> Run.EndRdx(28)
30) --> Acrobatics==> EndRdx(30) EndRdx(36)
32) --> Assault==> EndRdx(32) EndRdx(37)
35) --> Screech==> Acc.Mez(35) Acc.Mez(39) DisDur(40) Range(40) Range(40) Rechg(42)
38) --> Tactics==> TH_Buf.EndRdx(38) TH_Buf.EndRdx(39) TH_Buf.EndRdx(39)
41) --> Power Build Up==> TH_Buf.Rec(41) TH_Buf.Rec(42) TH_Buf.Rec(42)
44) --> Temp Invulnerability==> DmgRes.EndRdx(44) DmgRes.EndRdx(45) DmgRes(45)
47) --> Total Focus==> Acc.Dmg(47) Acc.Dmg(48) Dmg(48) EndRdx(48) Rechg(50) Rechg(50)
49) --> Vengeance==> DefBuf.Rec(49) DefBuf.Rec(50)
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Any comments would be appreciated


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

get a 3rd end red in acro, trust me,

put a second micro into ss, you can prob take it out of sj as u will be using hurdle and cj as your unsupressed travel

put a 3rd jump in cj

you wont be able to run leadership toggles with the rest and run the debuffs AND attack

You NEED conserve power even without leadership unless you are going to be SBd or ABd

on the herobuilder when u go to chose which enhance u r putting in, click the "Spel Enh" circle and put the HOs in the build


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Posted

Thanks I'll guess I'll just have to play around with end usage


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

wow what u doing up so late/early


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Posted

you can talk


 

Posted

Bah, might as well make one myself


 

Posted

go for telkineses if you're a team build easier to set up kills that way.


 

Posted

Screech needs more recharges, no disorient dur as you don't use it for mez in team pvp.

Skip TF, take CP.


 

Posted

[ QUOTE ]
go for telkineses if you're a team build easier to set up kills that way.

[/ QUOTE ]

Rad sonic is an offensive juggernaught not merely support and he doesnt have the end to run TK. Rad/sonics have more in common with blappers than defenders and losing power mastery means losing a 800 hit point total focus.


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Posted

[ QUOTE ]
Screech needs more recharges, no disorient dur as you don't use it for mez in team pvp.

Skip TF, take CP.

[/ QUOTE ]

Dont skip TF, you can outdamage a em blasters AIM+BU+TF with it.


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Posted

Thinking about dropping Screech for CP would free up slots for travel too ..


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

[ QUOTE ]
[ QUOTE ]
go for telkineses if you're a team build easier to set up kills that way.

[/ QUOTE ]

Rad sonic is an offensive juggernaught not merely support and he doesnt have the end to run TK. Rad/sonics have more in common with blappers than defenders and losing power mastery means losing a 800 hit point total focus.

[/ QUOTE ]

as soon as someone notices they've got rad on them they'll be running all over the map so i doubt you will get in melee hit anyways, but with telkineses you cant set up the kills and help with the damage and let the blasers aid you in taking down the target. in team pvp you'll often have sb, ra, and ab.


 

Posted

Shouldn't rely on other players giving buffs its great when they do buff though.


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
go for telkineses if you're a team build easier to set up kills that way.

[/ QUOTE ]

Rad sonic is an offensive juggernaught not merely support and he doesnt have the end to run TK. Rad/sonics have more in common with blappers than defenders and losing power mastery means losing a 800 hit point total focus.

[/ QUOTE ]

as soon as someone notices they've got rad on them they'll be running all over the map so i doubt you will get in melee hit anyways, but with telkineses you cant set up the kills and help with the damage and let the blasers aid you in taking down the target. in team pvp you'll often have sb, ra, and ab.

[/ QUOTE ]

I do have PBed LR btw


thePhilosopher Martial Arts/Regen/Fire Scrapper
theRegulator Empathy/Energy/Soul Defender
Total Inertia Ice Blast/Kinetics/Psy Corruptor
Total Inferno Ice Blast/Thermal/Leviathan Corruptor

 

Posted

if there's a kin on the team i excpect sb and if he doesn't give me it ill just call in dr mambo instead :P


 

Posted

Why would you want to be reliant on a particular AT to PvP? Surely you want to be good no matter who you are teamed with?


 

Posted

[ QUOTE ]
[ QUOTE ]
[ QUOTE ]
go for telkineses if you're a team build easier to set up kills that way.

[/ QUOTE ]

Rad sonic is an offensive juggernaught not merely support and he doesnt have the end to run TK. Rad/sonics have more in common with blappers than defenders and losing power mastery means losing a 800 hit point total focus.

[/ QUOTE ]

as soon as someone notices they've got rad on them they'll be running all over the map so i doubt you will get in melee hit anyways, but with telkineses you cant set up the kills and help with the damage and let the blasers aid you in taking down the target. in team pvp you'll often have sb, ra, and ab.

[/ QUOTE ]

So u r telling me that if a target has rad debuffs on them then nobody on the team can get a melee hit on them? rad/sonics got can melee hit as easily as anyone else /em rolleyes

rad defenders have inv scrapper levels of s/l damage res and a self heal, I won a SHW ffa yesterday on mine quite comfortably. Rad/Sonic is not a typical defender class and shouldnt be played as such, its not support, its in the same class as Rad/Psi, go watch some US matches or trawl the US boards and get an idea of its strenghts, the way you seem to see it he may as well roll a empath.


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Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />

Dont skip TF, you can outdamage a em blasters AIM+BU+TF with it.

[/ QUOTE ]

Which is fine in a solo or 2vs2 setting, but in a team setting you'll want to stick to debuffing while your blasters do insane damage with their ice chains (I don't see TF being used much in good team pvp, people move too much), and your debuffs.

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
So u r telling me that if a target has rad debuffs on them then nobody on the team can get a melee hit on them? rad/sonics got can melee hit as easily as anyone else /em rolleyes

[/ QUOTE ]

Maybe they can, but they could just chain the 3 ice blasts at range, for more damage with slighty less activation time and no need to get into melee.

You're suggesting to watch US matches... Well, in those matches most people just blast and hardly use TF.

Rad/sonic can waste some seconds getting into melee and 3,5 more seconds doing TF, or rad/sonic can stick to debuffing while the blasters lay waste to some squishie at -100-150% res... your call.


 

Posted

[ QUOTE ]
Thinking about dropping Screech for CP would free up slots for travel too ..

[/ QUOTE ]

dont, powerboosted screech is a thing of beauty and firing that off will mean cm blanket is a must detracting the opposing emp from healing. The ranged stun is the jewel in sonics set in pvp.


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Posted

What the hell...

Screech is a 10s mag3 stun. PB'ed and 3-slotted with dis dur it's still only 35s. You'd have to play in some sort of weird alternate universe when kins didn't perma-ID everyone, no one used break frees, and sonic/emps didn't use CM/clarity for it's mez aspect to be useful in a team pvp setting.

Screech is great because it's another ranged -20% res.

Methink someone's confusing 1vs1 and team pvp in this thread.


 

Posted

:0 I forgot I used to stack ID. Haven't PvP'd on my kinetic in half a year. Mostly its just speed boost that everyone wants. I don't think there are many Kinetics that stack ID on Union anyway. Not sure about empaths and other sonics, but clarity and shields are pretty standard.


 

Posted

[ QUOTE ]
What the hell...

Screech is a 10s mag3 stun. PB'ed and 3-slotted with dis dur it's still only 35s. You'd have to play in some sort of weird alternate universe when kins didn't perma-ID everyone, no one used break frees, and sonic/emps didn't use CM/clarity for it's mez aspect to be useful in a team pvp setting.

Screech is great because it's another ranged -20% res.

Methink someone's confusing 1vs1 and team pvp in this thread.

[/ QUOTE ]

methinks someone lives in a weird alternate reality where people actually play optimally, have relevant sets on the team, never die or have thier tactics interupted by anything as mundane as getting attacked/killed themselves

screeches strength is NOT in being another -20% res as your other 3 st damaging attacks will be all the stacking -res you can get before the -res effect starts falling off. Its strength is a ranged stun, simple as.

oh and I am speaking from having a lvl 50 Rad/Sonic/Power myself


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Posted

[ QUOTE ]

oh and I am speaking from having a lvl 50 Rad/Sonic/Power myself

[/ QUOTE ]

Yeah, and I can testify that it is insanely good in duels. On the other hand, Im not sure if rad/sonic is a standard support toon anyway. If it would be, I guess psi epic might indeed work better in a team pvp situation.


 

Posted

[ QUOTE ]
[ QUOTE ]

oh and I am speaking from having a lvl 50 Rad/Sonic/Power myself

[/ QUOTE ]

Yeah, and I can testify that it is insanely good in duels. On the other hand, Im not sure if rad/sonic is a standard support toon anyway. If it would be, I guess psi epic might indeed work better in a team pvp situation.

[/ QUOTE ]

thats what i was saying, this shouldnt be considered a support toon, same as rad/psi shouldnt be, it weakens it a whole and takes away what makes it great. You should always play to a characters strengths.

Its an end monster even when optimised and having leadership toggles will gimp the class to a far greater extent than tha team benefits it will bring (with the exception of vengence but thats essentially 3 powers, a ton of slots and end you cant afford without external backup)

Theoretical PVP is all very good, "oh yeah I will have blah blah and blah blah" but the simple fact of the matter is that organised team pvp in the european circle is seldom and its far better to make your toon as self sufficient as you can. Stop thinking of rad/sonic as a defender and think of it as a blaster with debuffs and a uninteruptable self heal, I beleive the team will benefit far more from it, rad/psis and rad/sonics are pure offence on the US and from my own meagre experience this is right.


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Posted

Stalk is dead on the money I hate to say

Although I still say PB doesn't boost -res