Mind/Psi


Aurrius

 

Posted

I wanted to try something pretty powerful, and Mind/Psi came into my mind (heh, mind!)

If someone has advice how to play a Mind/Psi right, or some nice tips, I'd like to hear them.

Also, my power selection goes like this now:

1. Psionic Dart
1. Mesmerize
2. Mind Probe
4. Dominate
6. Confuse
8. Mass Hypnosis
10.Mental Blast

Many would argue about the uses of Mass Hypnosis, but for me it's a really accurate (or just had very good luck with hitting most of the stuff with it) AoE-control available every 45 seconds, in smart teams Mass Hypnosis has worked really good, but not on the non-smart teams who just do everything what is not supposed to do, eg. charge in with Lightning Field when everyone is in red zone and I have just used Domination to Mass Hypnosis a group of Hellions with two bosses in it. Glad I had Confuse to put the bosses into work for me.

I was thinking of not going the usual Fitness route, and taking Drain Psyche instead. I have a friend who has solely survived on this, with great effort.

Does anyone know how useful would Flight be for PvE Doms? Right now I was thinking of all the webgrenades Longbow throws at me, well, suppose I need to hold/confuse them to prevent that. What I had noticed is that against Knives of Artemis Flight is superb as is Teleport.

How exactly Terrify work? I know it's a fear cone with damage, thus it's a bad opener, but what if you use it in the middle of the battle, do you get suddenly all the aggro or is the time window so small not all get a strike on you?

And do Nemesis resist fear? They have those leadership thingies which protect them from confuse at least.

Also, is Total Domination worth taking? /Psi doesn't have Power Boost which would've made it superb.


 

Posted

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I wanted to try something pretty powerful

[/ QUOTE ]Wrong AT
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And do Nemesis resist fear? They have those leadership thingies which protect them from confuse at least.


[/ QUOTE ]It's got nothing to do with leadership, nemesis just have higher than normal protection against fear and confuse to reflect their training.


 

Posted

Best use of terrify is to let some other mug..erm player take the aggro 1st, either that or a handy dandy shivan. I've experimented with a mass hypno/terrify combo to try and nullify the aggro you get for the few seconds before terrify kicks in. Not sure how useful it is as I tend to play by the seat of my pants. I still have mass hypno at lvl 43, its a good lifesaver although its getting used a little less now I have things like mass confuse. Levitate is worth picking up to keep bosses off you while you stack holds, although you can always get the same result with mesmerize anyway. (I prefer levitate seeing as most teams tend to pile on the boss and wake him up).
Nemesis resist a lot of control powers, and carnies are frustrating when you play mind/psi. No fitness is certainly possible as long as your careful with DP. If you get careless with it (nothing is in range or using it before its needed) you might be panting for breath later. Not sure what your idea is with flight, is this just to get kb protection from hover?

edit: Not sure about total domination. I keep it around as a back up hold to quickly hold bosses and melee players in pvp. The area part is more of a bonus for me.


My MA IDs:
Fiend Space: 211464

 

Posted

This is again a contentious post but its from personal experience so take it or leave it, I will put it in point form:

1. Mind Psy is VERY powerful for the first 35 or so levels, you have more holds than mobs can get out of, you will always be busy locking things down. This makes you very group friendly.
2. The psi assault set is really lacking in damage, the lowest of the assault sets I would say. The plus side (supposedly) is the psi damage, which is badly resisted by most mobs. The ironic thing is that once you get to a level where mobs start resisting other assault sets and not yours, you become more and more useless in teams.
3. 35+ things change a lot: the groups you get into are all equipped with huge AE damage, massive point damage with brutes and stalkers. This means that any sleeps you use is useless, AE holds become useless as the mobs are held for 2 seconds before they all go down in the hellish onslaught of the damage put out by groups. Your damage is a fart in a snowstorm for all the difference it makes. The only doms that become of any use at higher levels are doms with AE immobs for AV/Heroes, and guess what? You have none.
4. In PVP you shine more than other sets because you have one very important power: terrify. Most ATs have a weakness to this. You also have a huge arsenal of sleeps, holds and confuses to throw at people, knocking down their mag in short order. Just dont expect to kill anyone. You will become the reason people bring breakfrees. You will also notice how inferior you feel when you come across a controller with the same power, they can heal and buff and you become instant target.
5. Please note that mind/psy at 35+ soloes better and better as mobs start resisting your attacks less. You can easily lock down a solo pop and waltz through missions with no fear of getting damaged, until you meet up with an EB or bigger, then you are screwed. It is for this reason that I finally gave in and soloed warburg door mission after door mission ad nauseum just to gain XP. There is one door mission with no boss in it, I think it is the destroy something or other mission. I finally gave up on my mind psi, not getting teams, not being able to solo story arcs even at basic difficulty for fear of getting squished by EBs.

Mind psy in a nutshell.


@Boerewors

 

Posted

Thanks for the responses, especially Boerewors for the horrid truth and MarquandDance for the general tips.

You're right about having no immobs-thing, but that's not exactly needed if you play with a smart team. As you know that AV/Hero PToD have no protection to sleep, so Mind Control having one very potent sleep of mag 4 which is enough to sleep an AV/Hero triangles up or not.

I was also thinking of Kinetics, they have to go close to do their Nuke but it's more than often too dangerous. As mass hypno doesn't break from Fulcrum Shift the kin can walk right in and do his stuff. I have a back-up Kin/Psy/Psy as a hero version of this, as they have access to Mass Hypnosis, Fulcrum Shift and a Nova, but I fancy Dominators better.

Teams with the potential to destroy everything they see is not a Mind/Psi's problem, even on my Plant/Thorns I don't usually see how I benefit to the rest of the team if Brutes are made invincible with buffs and Corruptors launch their fireballs of doom. Sure I could take alpha with Creepers and Seeds added more safety but I wasn't exactly needed, they were already invincible.

One thing which works wonders with EBs is to spam Confuse until the EB is confused, then spam holds to get him. If it's a boss that's resisting psionics alot, that's a fight you shouldn't fight alone, anyway.


 

Posted

I've teamed with you today... shame we now know this horrible truth.


 

Posted

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I've teamed with you today... shame we now know this horrible truth.

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Whats the horrible truth then?


My MA IDs:
Fiend Space: 211464

 

Posted

That the mind/psi doms get "worse" at higher levels.


 

Posted

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That the mind/psi doms get "worse" at higher levels.

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One players word doesnt make it truth.


My MA IDs:
Fiend Space: 211464

 

Posted

Mind/psy being bad at later levels ?

PVE, two words : Psychic Shockwave.

RSF, three : Mesmerize, Drain Psyche.


 

Posted

Well I am going to try and prove you right or wrong, either way I am playing me mind psy dom again to see.


@Boerewors

 

Posted

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2. The psi assault set is really lacking in damage, the lowest of the assault sets I would say. The plus side (supposedly) is the psi damage, which is badly resisted by most mobs. The ironic thing is that once you get to a level where mobs start resisting other assault sets and not yours, you become more and more useless in teams.


[/ QUOTE ]
Psi is the lowest damage, but you have the "plus side" wrong. The plus is not that Psi is least resisted it's because of:
i) Insanely fast Domination building, mostly due to the Psionic Dart machine gun.
ii) Tons of -recharge debuff.
iii) Drain Psyche - you may not need the entire Fitness pool because of this, on top of the regen buff, and the debuffs.
iv) Subdue - this is a long range, pretty nasty attack! there isn't an equivalent in the other assault sets I can think of.
v) Psychic Shockwave - stupidly good AoE power and a toggle dropper.

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3. 35+ things change a lot: the groups you get into are all equipped with huge AE damage ... This means that any sleeps you use is useless ... The only doms that become of any use at higher levels are doms with AE immobs for AV/Heroes, and guess what? You have none.


[/ QUOTE ]
And Terrify? and Telekinesis? and Dominate? and Confuse? and Mass Confusion? useless? .... who on earth relies on SLEEP as their main control?

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4. In PVP you shine more than other sets because you have one very important power: terrify. Most ATs have a weakness to this. You also have a huge arsenal of sleeps, holds and confuses to throw at people, knocking down their mag in short order. Just dont expect to kill anyone. [snipped blah blah blah..controllers ftw...blah blah]


[/ QUOTE ]
Use your assault powers. Psionic Dart means you will gain Domination faster than any other assault set. Because of your range and attacks - Psi Dart, Mental Blast, Subdue all have a range of 100' which means you can kite better than anyone to build Domination, when you have it Mind Probe and Drain Psyche are going to give people trouble. The -Recharge in PvP is nasty, Psi is even nastier with -Regen and -Recovery as well.


 

Posted

[ QUOTE ]
iii) Drain Psyche - you may not need the entire Fitness pool because of this, on top of the regen buff, and the debuffs.
iv) Subdue - this is a long range, pretty nasty attack! there isn't an equivalent in the other assault sets I can think of.
v) Psychic Shockwave - stupidly good AoE power and a toggle dropper.


[/ QUOTE ]

All of these things are USELESS in a 6-8 man team in PVE. Who cares if the mobs are recharging a little slower, they are all DEAD before it matters. Drain psyche? It has an insanely large to hit neg modifier, It seems to miss a LOT even 2 acc slotted. Granted shockwave is nice but in a large group not so nice when things die quick. Your contribution with this ONE power is minimal.

[ QUOTE ]
And Terrify? and Telekinesis? and Dominate? and Confuse? and Mass Confusion? useless? .... who on earth relies on SLEEP as their main control?

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All of these USELESS in a large group when everything dies within seconds, so what if you held 8 mobs, so what when they die quickly. As I said before, if you had to stand back and do nothing you would hardly even notice any difference in the outcome of the fight.

[ QUOTE ]

Use your assault powers. Psionic Dart means you will gain Domination faster than any other assault set. Because of your range and attacks - Psi Dart, Mental Blast, Subdue all have a range of 100' which means you can kite better than anyone to build Domination, when you have it Mind Probe and Drain Psyche are going to give people trouble. The -Recharge in PvP is nasty, Psi is even nastier with -Regen and -Recovery as well.

[/ QUOTE ]

I would like to see you kite anything in WBG or SC, oops, did you just mean single person pvp? Yeah that would work, but usually that is not the case, you will be mobbed.

I just tried a wbg door mission with my nice and shiny new respecced mind psi dom solo. It still took me half an end bar to take down a +3 LB Leut, even with dominate. Is this the same for any other assault set? I have no idea.


@Boerewors

 

Posted

[ QUOTE ]
[ QUOTE ]
iii) Drain Psyche - you may not need the entire Fitness pool because of this, on top of the regen buff, and the debuffs.
iv) Subdue - this is a long range, pretty nasty attack! there isn't an equivalent in the other assault sets I can think of.
v) Psychic Shockwave - stupidly good AoE power and a toggle dropper.


[/ QUOTE ]

All of these things are USELESS in a 6-8 man team in PVE. Who cares if the mobs are recharging a little slower, they are all DEAD before it matters. Drain psyche? It has an insanely large to hit neg modifier, It seems to miss a LOT even 2 acc slotted. Granted shockwave is nice but in a large group not so nice when things die quick. Your contribution with this ONE power is minimal.

[ QUOTE ]
And Terrify? and Telekinesis? and Dominate? and Confuse? and Mass Confusion? useless? .... who on earth relies on SLEEP as their main control?

[/ QUOTE ]

All of these USELESS in a large group when everything dies within seconds, so what if you held 8 mobs, so what when they die quickly. As I said before, if you had to stand back and do nothing you would hardly even notice any difference in the outcome of the fight.

[/ QUOTE ]

None of it is useless, you just aren't perceiving the effects. Dominator makes the fights a lot safer, just like controllers in effect.


 

Posted

[ QUOTE ]

[ QUOTE ]
And Terrify? and Telekinesis? and Dominate? and Confuse? and Mass Confusion? useless? .... who on earth relies on SLEEP as their main control?

[/ QUOTE ]

All of these USELESS in a large group when everything dies within seconds, so what if you held 8 mobs, so what when they die quickly. As I said before, if you had to stand back and do nothing you would hardly even notice any difference in the outcome of the fight.


[/ QUOTE ]But most people aren't always (or even often) playing in teams that can wipe out spawns in seconds.


 

Posted

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All of these things are USELESS in a 6-8 man team in PVE. Who cares if the mobs are recharging a little slower, they are all DEAD before it matters.


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Then all Controller powers are useless? in fact Controllers are useless except for their secondaries, and then you might as well have Defenders instead. In a large team you aren't necessarily going to notice your contribution because one person *is* a small part of a large group.

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Drain psyche? It has an insanely large to hit neg modifier, It seems to miss a LOT even 2 acc slotted.


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There's no ACC penalty.
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Granted shockwave is nice but in a large group not so nice when things die quick. Your contribution with this ONE power is minimal.


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Yes, your contribution in a group of 8 is 1/8.

[ QUOTE ]
[ QUOTE ]
And Terrify? and Telekinesis? and Dominate? and Confuse? and Mass Confusion? useless? .... who on earth relies on SLEEP as their main control?

[/ QUOTE ]

All of these USELESS in a large group when everything dies within seconds, so what if you held 8 mobs, so what when they die quickly. As I said before, if you had to stand back and do nothing you would hardly even notice any difference in the outcome of the fight.


[/ QUOTE ]
Same argument, same answer.

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I would like to see you kite anything in WBG or SC, oops, did you just mean single person pvp? Yeah that would work, but usually that is not the case, you will be mobbed.


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er yes, I've frequently soloed in SC, in fact most of my Dominator PvP experience is solo. As far as being outnumbered - gee whizz, is this not a problem for everyone?

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I just tried a wbg door mission with my nice and shiny new respecced mind psi dom solo. It still took me half an end bar to take down a +3 LB Leut, even with dominate. Is this the same for any other assault set? I have no idea.

[/ QUOTE ]
You are familiar with Defender Blasts? You should know about Psi attacks - you don't take Psi Assault because it's a high damage set - are you honestly surprised about this? It still has decent damage but the main feature of Psi Assault is utility. Mind Probe, Mental Blast and Subdue are decent attacks.


 

Posted

[/color]<blockquote><font class="small">En réponse à:[/color]<hr />
All of these USELESS in a large group when everything dies within seconds, so what if you held 8 mobs, so what when they die quickly. As I said before, if you had to stand back and do nothing you would hardly even notice any difference in the outcome of the fight.

[/ QUOTE ]

Flawed argument, of course you shouldn't notice a big difference if you're in a decent 8-man team, you're only 1/8 of the team... and by those levels, 4-5 average players of any AT can go through a 8-man mission.

Psychic shockwave is 2 times stronger than most AoEs. If you're saying it's useless, then you're saying every single AoE power but brute's foot stomp or fire sword circle at full fury is useless.