Lazarillo

Legend
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  1. Quote:
    Originally Posted by Bronze Knight View Post
    1. How many characters have you fully incarnated?
    2. How many characters have you incarnated?
    3. How many characters have you rolled with the intention of making them Full Incarnates?
    4. Do you have any characters that you, for whatever reason, are not going to make Incarnates?
    1. One.
    2. Seven, though most got one or two commons and then I gave up.
    3. Zero. The key word here is "intention", though. I don't make characters with the endgame in mind, given that endgame is too bare-boned. I make characters to enjoy the main part of the game, and if I haven't gotten sick of 'em by 50 yet, I do some raids, too.
    4. Only one that I specifically don't intend to, for in character reasons a this moment: a hardline Loyalist Villain. If a reasonable alternative path comes up, though, I might reconsider that one.


    Quote:
    What all of this boils down to is how much content is going to be made that only VIP's can use and then how many of those VIP's are going to play it? There are many on these forums that screamed bloody murder when they couldn't solo their way to full incarnates. And now some of those same people are still saying "More solo content! I don't want to farm the same story ark over and over." I can understand this. But I ask you, when do we stop adding solo incarnate content? When we have enough to make it a stand alone game?
    When there's enough that the amount of content that can be done is at least equal to the amount that's actually needed to earn progression. It's the way levels 1-50 work, it should be the way 51-53 work as well. No less amount will ever be acceptable, and given how widely varied the 1-50 opportunities are (it's entirely possible to play two characters up and never see the same stuff), even evening it out is pretty pathetically low.
  2. Quote:
    Originally Posted by CyWolf View Post
    Bonfire is only changed is when it it slotted with the proc to the 40% chance to KD so its ice slick with dmg. Without the proc its still 100% KB
    Damn. Guess I'm going to need to run the Summer Event more some then after all.
  3. Precisely $0.00. After all, I can already...

    Build 1: Fortunata
    Build 2: Night Widow

    ...so there's that. And it's neat, but really not as great as it sounds.
  4. I'd heard the Bonfire change was to the power in general, turning into more of an Ice Slick clone, so that Overwhelming Force didn't really do much for it, but it was more useful overall. Was that a misunderstanding?
  5. Quote:
    Originally Posted by Diellan_ View Post
    Is it the same as this: http://www.cohtitan.com/forum/index....ic,4817.0.html ? Could you send me a copy of your config (it's in the data folder)?
    Aye, same thing. Config file e-mailed to ya.
  6. I don't even have a concept I like yet, let alone a name (which I suck at anyway).

    Man, I really wanna play the set, though...
  7. Quote:
    Originally Posted by Zwillinger View Post
    But...but...

    What if I want to be evil...
    You'll need leather. Lots of leather.
  8. Lazarillo

    Bio Armor

    Quote:
    Originally Posted by Blue_Centurion View Post
    I see no defense debuff resistance in it's write up on Wiki. Unless I missed something, or they change it in Beta, in needs to have a whole lot (read almost unbalancing) amount of other good stuff to make me pick it as anything other than a gimmick armor.

    My builds revolve around softcap def 1st, solid resists, healing, etc afterwards. without a solid defense debuff resistance to stop cascading failure i always look at an armor as suspect when building for true tankiness.
    IIRC, Synapse stated somewhere in the massive amounts of back-n-forthing that there is no Defense Debuff resistance in Bio-Armor, by design, as it's supposed to be a baked-in weakness, more or less, just like it is with VEATs.
  9. So the current version get an overflow error any time I try to mouse over any Widow powers. Once the error occurs, it appears to happen when I mouse-over any powers, regardless of set or AT. I can only fix it by letting the program quit and then re-starting it.

    Anyone else seeing similar?
  10. Quote:
    Originally Posted by Zwillinger View Post
    Isn't Twitch.TV essentially already a "channel"?
  11. This is all super news. More excited about this than previous announcements.

    But best of all? Barb Swipe buff!!! Maybe now I can try a new Spines character!
  12. Quote:
    Originally Posted by Xzero45 View Post
    Conjecture? I barely know 'er!
  13. Lazarillo

    store swamped?

    Quote:
    Originally Posted by Bronze Knight View Post
    Had to get that low hanging fruit before it was washed away by the tide.
    Water you saying? That you were just trying to neap the joke in the bud before ebb-eryone else decided to ride the same wave?
  14. Quote:
    Originally Posted by Venture View Post
    Which is ridiculous. That makes them people with the same name, not "parallels".
    It just means the hand of fate moves at a slightly different pace in different settings. It doesn't change the fact that they are "parallels". This game's pretty well-established that certain "figures" just exist, no matter what. It's not just Praetoria, it's Cimerora: we've got a Cimeroran Statesman, Positron, Synapse, Sister Psyche (and a Citadel, too, IIRC). So yeah, it's basically fate, or the Well, or the Almighty Writer, y'know, some cosmic force going "this person exists", but not really being too concerned with the circumstances.
  15. Quote:
    Originally Posted by Roderick View Post
    For a while, a lot of players were pushing to get "Average Wait Time" changed to "Number in Queue", or even getting both listed.

    Personally, I would find "Number in Queue: 2" far more useful than "Average Wait Time: 5 minutes (Based on 2 solo players who have been queued for the last 8 hours and 1600 players that preformed and started a second after they entered the queue)".
    Back before they allowed players to actually do stuff while queued, this wasn't really desirable, since no one would want to enter the queue if a large number of people weren't already queued up. Now that that's been "fixed", however, I think it's something that might be worth re-examining.
  16. Quote:
    Originally Posted by SinisterDirge View Post
    I am more curious why everyone has to have an praetorian counterpart.
    Because what's the point of a mirror universe without goatee people?
  17. Yeah, Praetorian Reqiuem is implied to be Vagabond.

    Quote:
    Originally Posted by Agent White View Post
    Always been curious what Dream Doctor meant by the Mender Silos from Faathim's reality.
    Given the absurd differences between the Ridolfo Uzzanos, and the fact that he immediately follows the statement with "don't think about this so hard", I think the point he was trying to make is that it wouldn't matter if he was someone we "already" knew, but from another dimension, and that it wasn't worth our time considering such things, because they could be so far removed from what we know, there's no point in thinking of them that way.
  18. I'm thinking a Water/Ice Blaster, since /Ice isn't a very demanding secondary, which should make it easier to build and save combo points.
  19. Quote:
    Originally Posted by Unknown_User View Post
    I'll reserve my judgement for when I see it.

    Here's a featurette on DKR
    I want to just go into hibernation for two weeks so it can be Batman time now. Soooooo muuuuuch.
  20. Quote:
    Originally Posted by Oathbound View Post
    I mean, I don't really care one way or the other, but Developer time could definitely be better spent on something other than tracking down a bajillion bits of random code and changing four letters (f-i-r-e) into four different letters (h-e-a-t) for what amounts to not a damned bit of difference.
    I would echo this.
  21. Quote:
    Originally Posted by Xzero45 View Post
    He was a deus ex machina regardless of having an arc beforehand. He beat Statesman purely because he spent 20 years off screen studying States, and he showed zero intention of ever wanting him dead to begin with. He came out of nowhere, killed him, then left. And despite having an arc, no one actually cared about him before the SSA, either. Darrin really needs to at least be phased out if you've run SSA 5, 6, or 7.
    Different strokes, I guess. I rather enjoyed his arcs. It established who he was, his attitude, what his goals were (even if the "how" wasn't). I'd always looked forward to getting to work with him again, since back when he was introduced, he even gave the "Let's talk again when you're a higher level" spiel once his arc was over. He comes out of nowhere for heroes, certainly. He's supposed to. But for the sake of the players, the arc's a good way to establish him, to my mind.

    Though I said before and will say again: I agree he should get phased. He just shouldn't get completely removed the way States and Psyche were.
  22. Quote:
    Originally Posted by Xzero45 View Post
    Same could be said of States and Psyche. Why should anyone care if these two random heroes get killed if we never see them anywhere else in the game except for their cameos in the tutorial?
    States and Psyche are still a part of the game's overall lore. Their profiles are included as part of background information on the game's setting on the official website. References to their presence remain in the game itself as well. Ms. Liberty's still States' grand-daughter (hilarious copy/paste typoes notwithstanding); history plaques still reference their deeds; other characters have stories that coexist with theirs. They're front and center in tie-in materials as well like the novel or the comics.

    They don't get any in-game development, but they never did, so in that regard, there's no less reason to care about them now, either.

    Wade, on the other hand, is a random guy with a penchant for hammy dialogue and a fine appreciation for the color purple. And without his arc, that's about it. Interacting with him villainside is the only thing that fits him into a role as anything other than a deus ex machina.
  23. Quote:
    Originally Posted by Oldeb View Post
    I thought Paragon Studios switched to a release date timeline with I20? Otherwise the Sutter TF is a huge problem, what with fighting a battle in an invasion that won't start until you're an Incarnate.
    Consideration: Dimensional portals do not necessarily allow travel to the same point in time in the two connected dimensions. This explains why Sutter happens before the war breaks out, even though the war has apparently already broken out. It also explains how you can travel to Praetoria through Pocket D after the Magisterium trial and everything's doing fine. And how we end up killing Mother Mayhem multiple times.

    Heck, it even explains the Maria Jenkins retcon! The original Hero's Hero arc was Praetoria's distant future, where the Praetors ruled unopposed, eventually destroying Hamidon, but at the cost of turning their own world into a post-apocalyptic nightmare! But due to interaction with Primal Earth, their past was altered! Even the accusation that both sides "shot first" is explained this way.

    ...that's my story, and I'm sticking to it.
  24. As others have mentioned, removing Wade gives a real "who?" situation in Who Will Die, so it's kind of important to keep him in the game for something. I think it'd be nice to see him Praetorian-phased for folks that finish WWD7, though. Or heck, WWD5, really. Change his arc in Ouroboros to make him a phone-only contact and it's a seemingly simple fix.
  25. Lazarillo

    Who is dead?

    Quote:
    Originally Posted by Golden Girl View Post
    Russel was Team Edward, Anti-matter was Team Jacob.
    More like Team Pitstop and Team Domi.