Bio Armor


Arcanaville

 

Posted

I'm building a tank! (Hold your applause...) I have a few concepts on the shelf that will lend themselves to this archetype, which can be one of the funnest in the game. Also, I expect a veritable crapton of new blasting squishy teammates now that the Devs are making some MUCH needed changes to Blast sets. *Fancy Bow

My question revolves around Bio Armor. I am very familiar with the armor types as they exist, and almost always go Willpower or Invulnerability. I cannot make heads or tails of the new Bio Armor (lets face it, the written descriptions in this game are about 50% fiction and 50% writing errors anyways)

Does anyone have a good analyzation of Bio Armor, or a Dev page that really details this set out. (I saw one of these for Water Blast by Phil "Synapse" Zeleski that was really wonderfully written. Thanks Synapse! PS, can you shorten you TF? Please...?)


 

Posted

Bio armor is layered defenses (def/res/regen/absorb) with a poet that lets you switch to being more offensive or defensive as you wish (or be balanced).

We won't get an intrepid reporter article until closer to set release (notice Water blast gave us the 1 week warning in it's IR article)


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Posted

I see no defense debuff resistance in it's write up on Wiki. Unless I missed something, or they change it in Beta, in needs to have a whole lot (read almost unbalancing) amount of other good stuff to make me pick it as anything other than a gimmick armor.

My builds revolve around softcap def 1st, solid resists, healing, etc afterwards. without a solid defense debuff resistance to stop cascading failure i always look at an armor as suspect when building for true tankiness.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I see no defense debuff resistance in it's write up on Wiki. Unless I missed something, or they change it in Beta, in needs to have a whole lot (read almost unbalancing) amount of other good stuff to make me pick it as anything other than a gimmick armor.

My builds revolve around softcap def 1st, solid resists, healing, etc afterwards. without a solid defense debuff resistance to stop cascading failure i always look at an armor as suspect when building for true tankiness.
IIRC, Synapse stated somewhere in the massive amounts of back-n-forthing that there is no Defense Debuff resistance in Bio-Armor, by design, as it's supposed to be a baked-in weakness, more or less, just like it is with VEATs.


 

Posted

thx Lazarillo. that answers the question of whether I should wait to start my tank for later, or go with good old fashioned stuff I know. Since, I'm building a "True Tank" taunt bot for damage sponging and agro mgt I am ready to roll. Have a great day.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I see no defense debuff resistance in it's write up on Wiki. Unless I missed something, or they change it in Beta, in needs to have a whole lot (read almost unbalancing) amount of other good stuff to make me pick it as anything other than a gimmick armor.

My builds revolve around softcap def 1st, solid resists, healing, etc afterwards. without a solid defense debuff resistance to stop cascading failure i always look at an armor as suspect when building for true tankiness.
You know layered defense mitigates cascading defense failure, right? Ie, when you're defense does begin to cascade and you start taking hits, thats when your resists, regen, etc shine. This is why resist sets like Elec, FA, and DA can be astoundingly bulky, even moreso than defense based sets that do have defense debuff protection even in the face of defense debuffs.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I see no defense debuff resistance in it's write up on Wiki. Unless I missed something, or they change it in Beta, in needs to have a whole lot (read almost unbalancing) amount of other good stuff to make me pick it as anything other than a gimmick armor.

My builds revolve around softcap def 1st, solid resists, healing, etc afterwards. without a solid defense debuff resistance to stop cascading failure i always look at an armor as suspect when building for true tankiness.
So you're limiting yourself to Shield and SR tankers?


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Posted

Ice and Stone are arguably "solid" at resisting def debuff.

As is calling a time out for 30s of every two minutes.


 

Posted

Quote:
Originally Posted by Blue_Centurion View Post
I see no defense debuff resistance in it's write up on Wiki. Unless I missed something, or they change it in Beta, in needs to have a whole lot (read almost unbalancing) amount of other good stuff to make me pick it as anything other than a gimmick armor.
I'm not sure why you've fixated on DDR so much here, but Bio does in fact have a whole lot of other good stuff.


 

Posted

Quote:
Originally Posted by Jack_NoMind View Post
Ice and Stone are arguably "solid" at resisting def debuff.

As is calling a time out for 30s of every two minutes.
Really only SR can "stop" cascade failure in most cases. Shields is only up there because the devs haven't gotten around to fixing Active Defense yet (or at least I don't remember that getting fixed). At 52% DDR or so things get hazy: its certainly better than nothing and its strong resistance in a relative sense, but it won't really "stop" cascade failure because the debuffs will still hit too hard to prevent coming rapidly off the floor. It'll slow it down a bit but you're likely to be popping lucks periodically to stave off cascading downward.


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Posted

Actually I'd be interested in watching an Ageless Radial Epiphany-equipped Stone Tanker in-game, come to think of it. I can do the numbers, so I know roughly what it would look like, but I enjoy the SCIENCE! side of science.

(This is the SCIENCE! side of science.)


 

Posted

There's a new Mids' update with Bio Armor in it. The numbers are at least one patch old, so they're not perfect, but it's a place to start.

I'm still trying to wrap my head around these lines though. I'm having no success trying to reconcile them with each other.

Quote:
Originally Posted by Blue_Centurion View Post
almost always go Willpower or Invulnerability.
Quote:
Originally Posted by Blue_Centurion View Post
without a solid defense debuff resistance to stop cascading failure i always look at an armor as suspect when building for true tankiness.


@Roderick

 

Posted

This set might turn out to be fun, but it is not going to be a top performer. As long as concept trumps power then you will be happy.


The development team and this community deserved better than this from NC Soft. Best wishes on your search.

 

Posted

Quote:
Originally Posted by Arcanaville View Post
So you're limiting yourself to Shield and SR tankers?
Er, Invulnerability has 50% DDR. Not perfect by any means, I've seen the defenses clipped off of it, but still a solid performer. Plus it has resists, and Dull pain. It is pretty much my go to set for tankiness, and has been for 5 years. And that is building on Brutes. My only Tank I ran for any length of time was a Will (25% DDR) and that tanked Lord Recluse in the STF (many said I got lucky) for about 8-10 minutes while the team cleaned the generators. Now that i am actually building a Tank around invulnerability I expect to see very good performance against all but Psi, and with the help of Inspirations I should be able to get through those times. I espect such solid performance from my Invulnerability build that I am not pairing it with Dark Melee, which I consider the strongest buttress to Invulnerability, but instead am pairing it with Energy Melee just for fun cause I like the animations so much.


 

Posted

Quote:
Originally Posted by Ironblade View Post
I already have TWO top performers.
I want VARIETY now.
And you refer to what?


The development team and this community deserved better than this from NC Soft. Best wishes on your search.