Lazarillo

Legend
  • Posts

    1682
  • Joined

  1. These remain a devastating disappointment, really. Exactly as when they were first announced, this is nothing more than a blatant money grab that's not even disguised as quality content.

    I'll be using my outstanding tier-9 reward tokens for these, since I've racked a ton up anyway and most of the stuff in that tier is just as useless, but I won't be putting down any actual money on these.
  2. Insignificant?
    Not in the least!

    It's like in the old Monty Python song. Think of all that amazing stuff, and then...think about the fact that you're still here. Right now. Here in this massive universe we can't even see or really grasp the size of, you are here. Lazarillo is here. Dark One is here. Rad and Arcanaville are here. I don't know how the **** it happened, but it's pretty damned amazing if you think about it. Or at least, that's always been the way I've felt.
  3. Quote:
    Originally Posted by AzureSkyCiel View Post
    The truth is... BELLADONNA IS HIS WIFE. What a twist!
    To be fair, Chance makes a big deal about how deep under cover he really is, and he shows up to give his congratulations when a Loyalist decides to go hero (even though we all know all Loyalists are villains and only hospital-torching Resistance are heroes). Hmm, I wonder...
  4. Quote:
    Originally Posted by Wing_Leader View Post
    The iTrials aren't challenging because they pose difficult problems for us to solve using the tools given to us through the experience of 50 levels of game content. They are challenging because they set failure as the default outcome and make you run the trial over and over, experimenting until you get it right. That's not CoX as I know it. That's the insidious "dungeon raid mentality" from all those other MMOs (which I've tried and hated) infecting CoX.
    I think that varies from trial to trial, really. The original two, and the two Incarnate Task Forces, did a pretty good job about either emphasizing strategy or just making things a bit tougher through the use of higher level enemies. It's pretty hard to get any of them into an unwinnable condition except for maybe BAF, and that takes a pretty notable effort.

    Keyes, Underground, and TPN, the focus then sort of seemed to change to just "beating" the players. It sort of reminds me of the original LRSF, where the devs came out and said "we're not actually sure this is beatable, but you'll probably figure out a way".

    MoM is a step back in the right direction, to my mind, but not perfect. The new trial in Beta, as well, sounds more like some of the original ones, but I've not tried it myself so I can't say for sure (and I'm unlikely to try it, really, because I've just become too fed up with the general premise of the Incarnate system).

    The problem, really, is simply that we're seeing level 55+ content, with no way to gate-out lower level characters. A group running the STF, for example, will never be lower than 49, meaning they'll never be more than -4 to what they're fighting. Running TPN and MoM means PuGers who don't know what they're getting into (or don't care, and simply intend to leech) are confronting -6s, and even -7s in Diabolique's new trial.

    Basically, I think the best way to solve the PuG problem is just like it's already been solved elsewhere in the game. You can't join a Synapse TF unless you're at least level 15. Similarly, you shouldn't be able to queue up for MoM unless you have at least 2 shifts.
  5. Is the Metallic Top for female characters only going to be available under Tops With Skin? I like it, but not as a standalone piece. If it could be put under shirts and jackets, it'll be a definite buy, but since I don't see that available at the moment, I'll be skipping it for now.
  6. Quote:
    Originally Posted by Obscure Blade View Post
    Little known fact: The ladies of Paragon are in reality not female humans, but genetically engineered gibbons.
    Cat-Gibbons?
  7. Quote:
    Originally Posted by El__D View Post
    Mr. Bowie disagrees with you.

    Mr. Bowie looks sort of like someone didn't attach his toupee directly to the scalp, but rather stuck a two-inch pole on the top of his head to hold it up.

    I have no problem with the styling, per se, but what is his hair doing WAY UP THERE!?
  8. Quote:
    Originally Posted by Jibikao View Post
    1. Bring Psionic protection!!! Widows and /dark are the best choice. I have the most easy time with my Fortunata. Several Mind Links will give the team a lot of psionic resistance. Those "pink patches" deal psionic damage I think because my Fortunata can stand in the patch for a while. The second time we beat MoM, we had 2 Widows. 2 Mind Links can really reduce AV's psionic damage by a large margin.

    2. Bring more 50+2 and 50+3 which also means you'll have destiny. Barrier and Rebirth are needed.

    3. Second part requires attention. Don't use any aoe that have immb/knock back or any control effects that can stop Voids from getting close. We were told to just use ST attack on AV and the tanker will bring one Void at a time when we need it. Don't use pets that you can't control.
    Now do all those things with a bare minimum number of people who all joined separately via the queue. MoM's pretty darned easy if done right. Any League that can make it past Penny is pretty much going to stomp the rest. But this isn't about the trial itself, vs. doing the trial with a PuG.
  9. Lazarillo

    VG Back-Plate

    Quote:
    Originally Posted by Dante View Post
    You know, my first thought was Villain Group as in a Villain Supergroup so we could have our group emblems on our backs.

    Which would be awesome too.
    I thought of chest detail symbols that can be used on capes, which is something else I'd love to see.

    As to the topic at hand, I'm not familiar with the pieces in question, but I would like to see more chest armor pieces that went all the way around the body. The current Vanguard chest plates (and Enforcer plates, and IDF plates, and...) look rather awkward, so if this would be a piece that could balance that out, I'd be all for it!
  10. I expect pretty standard "features" with extras that can be market-purchased.
  11. IIRC, the official reason is that heroes can use the club as a hub to different zones, whereas for villains, there's no real point to the club anyway until level 35 when you can use it to go to Cimerora. Of course, the changes to the rail system have made the Midnighter-hub function considerably less useful, but that's ostensibly the reason heroes get access so early.
  12. Quote:
    Originally Posted by Expeditor View Post
    As for addressing the difficulty, maybe take a leaf from DFB and do away with TOs and DOs in Praetoria - they could have Praetorian Origin enhancements that are basically just SOs without being tied to an origin. Add DFB-esque temporary powers as story-arcs rewards as well and it should go a long way to easing the difficulty without making it too trivial (you're still limited by available slots etc.)
    Part of me kind of likes this idea. After all, as a Praetorian, you're serving the state, and the Incarnate Trials demonstrate that supers who pay proper lip-service to the Emperor are allowed far greater power than any Primal can drum up. Giving low level buffs to all starting Praetorians, if just by, say, selling SOs at DO prices and ranges, or something, could be justifiable both in game balance and story reasons.
  13. Quote:
    Originally Posted by Radiac View Post
    On this subject, I remember when I "went active again" in October, there was the Halloween event stuff going on, which included the one tip mission you could get only during Halloween (the one where you rescue the Malleus Mundi from Libris Vermis, then at the end you get a menu of what to do with it). Are there any more tips like that one that only drop at certain times of year? A winter one would have been cool, but I don't think such a thing exists.
    There wasn't one in the winter, but there are going to be Valentine's Day Tips when the Spring Fling starts this week.
  14. Yeah, the Rogue -> Hero "Hero" missions and the Hero -> Hero missions are different. Personally, I think they should open them up and make them all have Hero/Vigilante/Rogue options for all the possible missions for variety's sake (as well as to give the gray alignments a few more gray things to do on the other side).
  15. Quote:
    Originally Posted by Leo_G View Post
    I didn't say it was easy, just not hard. Besides, I don't think that's the overarching reason that Praetoria is empty. It could be a fault that people consider when choosing, yes, but I'd like to imagine players are more adventurous than to let a few ambushes get in the path of new stories.
    Actually, this kind of makes me realize another problem with Praetoria that ends up killing my inspiration with it and I think it leaves it feeling barren. That being that the stories are all extremely linear in following one another, to the point that unless you get on a team that's all running the same arc, it's easily to outlevel and just end up completely left out of the story as well. This isn't so much a problem in the other cities, but it means that when I do create a new Praetorian, I create him or her with the express purpose of soloing to 20. This can be a problem for me if the new character is, say, a Controller, but it'll also be a problem for other players coming in and wondering where all the Praetorians are.
  16. Quote:
    Originally Posted by Biowraith View Post
    Would that not go against the devs' dream of us all embracing the teamup teleporter as a way to form trial leagues?
    I thought the Devs' dream was to change their dream every five minutes over the newest shiny idea?
  17. I was making tons of new characters in Praetoria, but I've pretty much lost interest, at this point. There's simply not enough potential variety for me, the story is more or less a single track, and it ends at 20, with no real option to continue playing as a Praetorian after that. No, First Ward doesn't even count in my mind. It's fun, don't get me wrong there, but it barely ties in at all to the story, and is really only a continuation of at best one of the original four paths.

    Hence, there's little inspiration to create new Praetorians, especially when it means they miss access to things they might otherwise want at the appropriate level ranges (in some cases, like Mayhem Missions, lost more or less forever). So if they're going to have to be Primals anyway, it's easier to make them Primals from the start.

    Praetoria's not really salvageable at this point, sadly, without really making into a full-fledged "city" of its own, and that's never going to happen.
  18. Lazarillo

    TPN massive fail

    Quote:
    Originally Posted by DarkGob View Post
    The game has always operated like this, the only difference is that the devs have stepped it up a level or two (or three).
    I think the main difference is that in most cases, the old TFs and trials were designed with strategies in mind, and the more recent ones in a lot of cases seem more designed simply to "beat" the players. There are exceptions I could probably name in both cases, but that's the way the trend looks to me.
  19. Pretty nonplussed on the pack without the weapons. Sort of a "maybe" but as it is, it feels like a ripoff.

    Also, the Positron's Blast: Damage/Endurance is listed in the market as Dam/End/Rech. Is this a typo or simply a market exclusive?
  20. I saw that this morning but haven't read it yet. I admit, the moment I saw the headline, this game's art direction leaped straight into my mind.
  21. Quote:
    Originally Posted by Lothic View Post
    It had nothing to do with price. The decision to release this pack without all the weapons is probably just about the best compromise we should have expected from this. It makes the people who wanted the costume items at level 1 happy while keeping something that still needs to be earned via playing through the appropriate content intact. I know some people probably won't agree with me but I consider this a win-win for us.
    Except that selling the items doesn't really change the fact that you can earn them in-game without having to buy them, still.
  22. I'm disappointed the weapons didn't make it in. On the one hand, if I'm ever going to use these pieces, I feel like this would be a good pack to buy, because I never really see a point to the theme after I've already played a character 35+ levels. On the other, paying full price for an incomplete pack doesn't sit particularly well with me either. Hmmm...
  23. Quote:
    Originally Posted by Codewalker View Post
    Remains my favorite by a significant margin.

    Quote:
    Is also not too bad.
  24. Quote:
    Originally Posted by Zombie Man View Post
    As is, a bright red zippered bikini over a bright white tights and a bare belly is problematic not because it's slutty, it's a problem because it's a fashion disaster.
    ...where is Arbiter Fabulous when we need him?
  25. This is already basically Combat Jumping as an auto-power. That actually seems pretty nice to me.