Midnighter's Club Access: Why the difference between the sides?


Agent White

 

Posted

I hadn't really noticed it before, but I've run the hero side mission to unlock the Midnighter's Club with new heroes half a dozen times over the past month. Today I had a level 22 villain who was gathering badges in Cap and decided as long as I was there, I might as well get the Midnighter's Club unlocked...

Nope. Not a chance. The villain side arc is not even available until level 30!

Huh? I don't recall any canonical reason for doing it this way, so why? Granted the hero side story arc is ludicrous, but is that the only reason for the difference? Give the heroes a time-sink at a low-level and give the villains a faster, more internally coherent story, but do it at level 30 instead?

Can't see the logic in it.

The Club is no longer any kind of genuine "secret" any more, so perhaps a simple, one or two mission story arc similar to a Tip mission would be more appropriate? Maybe at level 10 for both sides? I mean, the villain I was working on today already has the Ouroborous mission done. Stumbled into it entirely by accident. Why the long delay granting access to the Midnighter's Club?

(And yes, I ran a search to see if this question has come up before. Perhaps my search fu is lacking but I found very little about the Midnighter's Club in the archive. Mostly just complaints about how long the "Save the Lost" mission on the heroside takes. And I agree, that whole story arc bears no relation to events in Crimorera, so why not have something both more closely tied into the zone the Club grants access to and less time-consuming for the player?)


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Posted

IIRC, the official reason is that heroes can use the club as a hub to different zones, whereas for villains, there's no real point to the club anyway until level 35 when you can use it to go to Cimerora. Of course, the changes to the rail system have made the Midnighter-hub function considerably less useful, but that's ostensibly the reason heroes get access so early.


 

Posted

Quote:
Originally Posted by DustyFarrell View Post
I hadn't really noticed it before, but I've run the hero side mission to unlock the Midnighter's Club with new heroes half a dozen times over the past month. Today I had a level 22 villain who was gathering badges in Cap and decided as long as I was there, I might as well get the Midnighter's Club unlocked...

Nope. Not a chance. The villain side arc is not even available until level 30!

Huh? I don't recall any canonical reason for doing it this way, so why? Granted the hero side story arc is ludicrous, but is that the only reason for the difference? Give the heroes a time-sink at a low-level and give the villains a faster, more internally coherent story, but do it at level 30 instead?

Can't see the logic in it.

The Club is no longer any kind of genuine "secret" any more, so perhaps a simple, one or two mission story arc similar to a Tip mission would be more appropriate? Maybe at level 10 for both sides? I mean, the villain I was working on today already has the Ouroborous mission done. Stumbled into it entirely by accident. Why the long delay granting access to the Midnighter's Club?
Villainside you don't get access to MC until 30 because Darrin Wade's arc would be subverted if you were already a member of the MC.


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Posted

The real question is why they don't sell it in the Store. Because I would pay points to never have to run the hero side Midnighter arc ever again.


 

Posted

Quote:
Originally Posted by Zombie Man View Post
Villainside you don't get access to MC until 30 because Darrin Wade's arc would be subverted if you were already a member of the MC.
Ok, but seeing as how running Darrin Wades arc gives you the password to the Midnighters Club, why doesn't the Theft of Midnight Badge grant access to the club?

Afterall I know the password now,so why wouldn't I use it. Besides it's not like they can actually trace the theft back to me.


 

Posted

Quote:
Originally Posted by DMystic View Post
Ok, but seeing as how running Darrin Wades arc gives you the password to the Midnighters Club, why doesn't the Theft of Midnight Badge grant access to the club?

Afterall I know the password now,so why wouldn't I use it. Besides it's not like they can actually trace the theft back to me.
Because with the password he gave you, you were disguised as Ashley's father and were discovered. It's not going to work again.


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Posted

Quote:
Originally Posted by Zombie Man View Post
Because with the password he gave you, you were disguised as Ashley's father and were discovered. It's not going to work again.

True but after the discovery the Disguise was still active, so they don't know who it was that broke in. Also the password isn't any different either. If you were using a different password to get in for Wades arc that would make sense. Wade gave you the old password, you break in and then they change it. But that's not what happens at all.

The password is the same between Wades arc and the Initiation arc. So there is no reason why Wades arc can't unlock access to the Club.


 

Posted

because you need to be a member -and- have the password. Any random guy, -especially- in the Rogue Isles is not going to be trusted if they just walk up and say the password. The midnighters are a secretive group, they're very aware of who is a member and who is not, with good reason.


 

Posted

That still doesn't solve the problem that Wade's arc is meant to get someone who is not a member in. To get villains into the MC before 30, they'd have to rewrite Wade's arc. That's a bit of effort for no real reason except to access the club simply because players want to. You still can't get to Cimerora until you're 35.


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Posted

Well now that we have side switching and some people maintaining grey alignments, earlier access to the Midnighter's Club is useful for the purpose of moving between zones as it has different connection points from the RWZ.


 

Posted

Quote:
Originally Posted by DMystic View Post
Well now that we have side switching and some people maintaining grey alignments, earlier access to the Midnighter's Club is useful for the purpose of moving between zones as it has different connection points from the RWZ.
Now... that's a good point.

With side switching, a level 20 Villain can go Hero, get access to the MC, go back to Villain, and while doing Wade's arc can say, "Hey, bub, I *am* a member of the MC already."

Wade's arc needs to be rewritten... unless is already has... anyone with a level 20-29 Villain wanna go Hero and back and then take Wades arc and see what happens?


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Posted

Quote:
Originally Posted by Zombie Man View Post
Now... that's a good point.

With side switching, a level 20 Villain can go Hero, get access to the MC, go back to Villain, and while doing Wade's arc can say, "Hey, bub, I *am* a member of the MC already."

Wade's arc needs to be rewritten... unless is already has... anyone with a level 20-29 Villain wanna go Hero and back and then take Wades arc and see what happens?
They're -probably- going to change Wade's arc in i23 when all the changes from the SSA take place.


 

Posted

Quote:
Originally Posted by Agent White View Post
They're -probably- going to change Wade's arc in i23 when all the changes from the SSA take place.
Tell that to Angus McQueen.


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.

 

Posted

Quote:
Originally Posted by Stormbird View Post
Tell that to Angus McQueen.
Who?


 

Posted

Quote:
Originally Posted by Twigman View Post
Who?
That guy deeply concerned about preventing a second war with the Rikti.


 

Posted

Quote:
Originally Posted by Twigman View Post
Who?
http://wiki.cohtitan.com/wiki/Angus_McQueen

Note the "Disrupt the Rikti Restructurists' plan and prevent a second Rikti Invasion" mission....


Wanted: Origin centric story arcs.
If you've only played an AT once (one set combo) and "hate" it - don't give up. Roll a different combo. It may just be those sets not clicking for you.