Lanterns Ghost

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  1. [ QUOTE ]
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    Well, we have good Statesmen and bad Statesmen, but... Is it just me or is Lord Nemesis evil in absolutely every dimension?

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    My theory about that is that one of the Nemesi has actually offed as many other iterations of himself as possible - so the Nemesis we know is the only Nemesis that exists for most worlds. (And when you have an army of robotic duplicates, it'd be easy to make other people think there are still multiples of you)


    Of course that's just my pet theory.

    [/ QUOTE ]



    *Spoiler / Rampant unsubstanciated musing *





    I have read people suggesting that Mender Silos is in fact Nemesis (his name is an anagram of: 'Lord Nemesis').

    So, that'd be one 'good' Nemesis.
    Unless, of course, the anonymous letters are right...

    [/ QUOTE ]

    I don't think that's an Alternate Universe Nemesis though - that's Our Nemesis, From the Future.

    The real question there (assuming he's Nemesis) is:

    A) Is he 'for real'; and there's some massive thing that's been brought down on us? (Genre conventions suggest that there is, and he's the one who caused it at least in part; but then there is those letters...)

    B) Are the letters right? Could this be some sort of uber-Nemesis Plot?

    [/ QUOTE ]

    I thought all of the Nemesis plots were uber
  2. Story Title: Spectre of the Gun's Search
    ID#173659
    Length: Medium
    Levels: 1-54/3rd Mission 40-54
    Morality: Heroic
    Mission 1: Outdoor map; Contains Boss, collection; 1 Patrol; Custom Characters
    Mission 2: Ship map; Contains Boss-not needed for Completion; release captive, Escort; Custom Characters
    Mission 3: Level 40-54: Outdoor Graveyard map; Contains Boss; release captive; Ally
    Faction: Custom
    Genre: Western
    Length: 3 Missions
    Creator Global/Forum Name: @Leaf Cutter Ant/smyte

    Difficulty: Set on Heroic boss should be soloable. Set at higher difficulty the boss will be more difficult. No EB/AV.

    Last mission contains Banished Pantheon

    Arc Description: Spectre of the Gun is looking for one of the bullets that killed him in 1867. He has the guns andone bullet. The second bullet has escaped his grasp. When he finally has it in his ghostly hands, what powers will he be able to tap into then? Answer the call and find out.

    This arc is story based, farmers look else where.
  3. [ QUOTE ]
    Yellow Submarine-Save Pepperland

    The premise is to save the Beatles from the Blue Meanies who have taken over Pepperland.

    Level range was 1-54 heroic, so I played a 50 AR/dev blaster.

    Mission 1
    Briefing: I'm afraid I don't know who the contact, Old Fred, is; looking up "Yellow Submarine" in Wikipedia, I find that he is a character from the movie who recruits Ringo to save Pepperland. But, for people who don't know this, he should really introduce himself in his initial briefing.

    "We need your help Police Woman" should have a comma after help.
    "caputered" should be "captured"
    "dasterdly" should be "dastardly"

    Some explanation of who the "Blue Meanies" are, what "Pepperland" is, and who "Sgt Pepper's Lonely Hearts Club Band" would be helpful, for people who aren't intimately familiar with Beatles mythology.

    The popup message on entering the mission needs a period at the end of the sentence. Why is it that I think Pepperland is no longer a paradise? The map isn't ruined or on fire or anything.

    The mission is to "Free John"; you may need to explain who John is (sorry, I know who you mean, but some players won't have even been born yet when this movie came out).

    The mission objectives "Find John" and "Free John" seem a little redundant.

    I need to destroy 12 Stone Flowers for this mission, but they weren't mentioned in the briefing. I think you need some explanation of what the stone flowers are, and why they need to be destroyed.

    I encountered Mr Blue Meanie 34 and Mr Blue Meanie 89; both had the default minion description, but could probably use some explanation of what Blue Meanies actually are. I thought the Blue Meanie and Stone Flowers dialog was cool though. But it's a little odd that I "pick" the flowers by destroying them; not sure how else you'd get the flower dialog, though. Maybe you could have a custom "flower" character that is held hostage, but freed when you beat the Blue Meanies guarding the flower hostage?

    I like the "Flowers flowers everywhere!" clue, it's very 60s. Maybe the "12 Stone Flowers to destroy" should be "12 Stone Flowers to pick" though. Also, I think 12 is a LOT of objects to destroy; you could probably do fine with just 6, or even 3 or 4.

    "Once we are out the Meanies wont stand a chance!" should be "Once we are out, the Meanies won't stand a chance!"

    Found John. He does have a description, but I think he could use a longer one explaining more about him; "Pretty much the egghead of the Band" doesn't say enough, IMHO. Defeating his guards completed the "Find John" objective, but not the "Free John" objective, which is odd. Not sure what it takes to "Free John"; he is following me around now though. I kind of think John should be sonic blast, not mind control; his empathy secondary makes sense.

    John says "I could be handy mending a fuse when your light have gone." ... I think "light" should be "lights". And he also says "Sunday mornings, go for a ride" ... should have a period at the end. Actually I think it would scan better if he said "You can knit a sweater by the fireside. Sunday mornings, go for a ride." (i.e. filling in the missing line between the two dialogs)

    John also says "I believe The Dreadful Glove Knows where they are". This seems capitalized oddly, not sure if that is intentional. Shouldn't this trigger a new objective of "Defeat the Dreadful Glove"? Or maybe it should award a clue suggesting the player find the Dreadful Glove.

    Also, the mission title is "Free John" but even after I've found John and set him free from his captors, the mission doesn't end because I still need to fight the Glove and the stone flowers.

    I found "Dredful Flying Glove"; I think Dredful should be "Dreadful". And John called him just "Dreadful Glove", should his name be Dreadful Glove? Or John could call him Dreadful Flying Glove.

    "Free John" objective was rather unintuitive; I first tried to lead John to the exit of the mission, but that didn't work. I eventually defeated Dredful Flying Glove, which apparently was the actual trigger for "Free John" becoming complete. I think you should maybe change "Free John" to "Defeat Dreadful Glove" or maybe "Defeat Meanest Meanie".

    Dredful Flying Glove's dialog: "Awww...Come one" should be "Awww...Come on".

    Upon defeating him I got the "Where is the rest of the Band?" clue, described as "a scrawled note pinned to the back the Dredful Flying Gloves' back" which doesn't quite make sense. I suggest you make this clue titled "Note found on Dreadful Glove", then the body of it be, "Paul is at the circus." Maybe with a little more text though giving more details.

    Debriefing: seemed very thin, would be nice to have some more text here than "You freed John? Thank goodness."

    What exactly was the Blue Meanies' motivation for capturing John and either building or capturing 12 stone flowers? What is the significance of destroying the stone flowers and setting the flowers "free"? I think there needs to be more meaning here.

    Mission 2
    Briefing: Some explanation of who Paul is would be helpful. Also, if you are trying to duplicate the events of the Yellow Submarine movie, it sounds George was actually next after John.

    Found a Miss Blue Meanie 75; she could use a description (currently she has the default lieutenant description).

    15 Little Loves to collect seems quite a lot for someone to collect; could probably set this number to something less, like 6. Also, the mission could use some explanation for why collecting 15 Little Loves is a required objective.

    Collecting a Little Love, I got the clue "Lot of A Little Love", which makes no sense; should probably be either "A Little Love" or "A Lot of Love". In the clue text, "You found a load of love. You like the way they make you feel. All tinlgy all over. You best keep these" .... I think "they make" should be "it makes", "tinlgy" should be "tingly", and "keep these" maybe should be "keep it all" (referring presumably to the "load of love").

    Paul's description, "He just loves to sing", needs more text and description in it. I'm not sure why he's kinetics; wouldn't sonic make more sense? After freeing Paul, the mission does not end, despite the mission being named "Free Paul". I suggest you name the mission something else that will make sense even after Paul has been freed.

    Some of the meanies seemed quite powerful, maybe due to build up; the spines lieutenant was particularly dangerous and managed to kill me.

    Miss Meanie Blues says "Nothing you can can that I can't scream" -- I am not sure what you mean to say here, but that doesn't sound right. She has a little bit of description in her info, but she can really use more (since she seems to the the "big bad guy" of this arc).

    She also says "No one can be save that can't be shaved?" which doesn't really make sense. Maybe you mean "No one can be saved that can't be shaved?"

    The exit popup, "You found Paul and defeated the Meanies but there is still more to come" seems to suggest that there's more; but it's actually the end of the story arc, so this doesn't quite fit.

    The mission debriefing suggests you need to go after Ringo now (note: "RIngo" should be "Ringo") but in fact the story arc ends right then and there.

    Overall
    This story arc felt incomplete. You rescue only 2 of the 4 Beatles, and the last mission even says that you should go on another mission to get the next one, but then the arc ends. Plus, both enemies and allies were not very well described (either no description at all, or a sentence fragment) and were not explained to the player very effectively. If the player is a huge Beatles fan, she will know all these people, but I think your story needs to communicate who John and Paul are, what Blue Meanies are, why a Dreadful Glove is the big enemy of the first mission, and where Pepperland is supposed to be, so that people who are not as familiar with the Beatles will be able to understand what is happening.

    The motivation for why the Blue Meanies are attacking Pepperland and capturing musicians is very unclear also; all I got from their dialog is that they hate everything. Perhaps this is true to their nature in the Yellow Submarine movie, though; I'm not really sure.

    The gameplay was okay, but I felt there were too many objects you needed to destroy in the first mission, and too many glowies you had to click in the second mission. The missions did not really explain why these objects needed to be destroyed or clicked on, also.

    I get that you are trying to give the story the "feel" of the Yellow Submarine movie, but I don't think that fully shines through. The dialog for the characters and the objects is pretty good at supporting this (it all sounds very groovy 60s), but I think you also need to carry this through to the mission briefings, the descriptions of the characters and the clues that the player finds. If you put some more flavor text in these areas, it would help the story communicate more of the feeling you are going for.

    I think you may also want to add more missions to this story arc to make it more of a complete story, as right now it feels like it's cut off in the middle. I would think you should have room for more, since it's only 2 missions long right now.

    As it currently stands, the story felt both confusing and incomplete, and the missions seemed tedious due to the large number of objects that had to be destroyed or clicked on in each mission. As a result, I felt I could only give this story arc 2 stars. I hope you think that is fair.


    ------

    I owe a review to:

    @Xenite Blackthread - Childhood Horrors 5349
    @Lycanus - 110465, 16376 or 113224
    @Aracade - Facing Chaos 105163
    GGG247 - 2 of 103955 and 63910
    DarthGM - one of 59608 Little Boy Legacy or 103694 Torchbearer
    @GlaziusF - Dream Paper 1874
    @Steeple - Enter, the Darkened 107230
    @Flagrant Fowl - Strange Tale of Silent Witness 114250
    @El Condor - Freaks and Geeks 55715
    @Ryo Takenoko - 1 of Kidnapping an Idol 136188 or Santa's Workshop of Misfit Toys 134140
    @Elisenda - 1 of (A Lame Joke, 22982) (Fine Literature, 136522)
    @Stomphoof - Return of the Three Fold King 153654
    @Linarra - Coming Unglued 6015
    @Grandma Squeak - one of 118970 Curse of the Pharaoh's Tomb, 63131 American Gothic, or 129487 I'm So Confused
    @FemFury - Amazon-Avatars 5909

    in queue:

    WynterPhrost
    @Canadian Canuk - 99 bottles of Beer 100616
    @OverlordIndigo - A Hero is Made, Not Born 20863
    Theron - The Construct 91887
    @Spry - Saving Grace 124477


    You can make me owe you a review if you run through and review one of:

    Axis and Allies (1379)
    Celebrity Kidnapping (1388)
    Teen Phalanx Forever! (67335)

    [/ QUOTE ]

    This is the kind of critque I was looking for THANKS! I keep forgetting that not everyone is as old as I am and may not have ever seen the movie. Hehe

    Time is my problem in finishing this, but I will definately get the fixes in first.

    Mmm the map I think the forest on fire might be better. But I will see to the fixes first and the typos and the descriptions. I'm still firguring out the AE stuff so I will do my best to fix it all!

    Thank you!
  4. [ QUOTE ]
    I tried starting Yellow Submarine 92780 but it wouldn't start - probably bugged by the last patch.

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    Okay, I had to re-publish it (. Checked to be sure its working and its fine now.

  5. [ QUOTE ]
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    Story Title: Spectre of the Gun's Search
    ID#59161
    Length: Short
    Levels: 1-54
    Alignment: Heroic
    Map: outdoor map
    Faction: Custom
    Genre: Western
    Length: 1 mission at this time
    Creator Global/Forum Name: @Leaf Cutter Ant/smyte

    Difficulty: Set on Heroic boss should be soloable. Set at higher difficulty the boss will be more difficult. No EB/AV. All enemies are 1 primary 1 secondary.

    Contains: 1 boss, 1 release captive, 1 ambush, collection and patrols

    Arc Description: Spectre of the Gun is looking for one of the bullets that killed him in 1867. He has the guns and 1 of the bullets. The second bullet has escaped his grasp, when he finally has it in his ghostly hands, what powers will he be able to tap into then?

    Working on the next missions for this arc.


    [/ QUOTE ]

    Playing this with Lvl 50 Ill/Rad Controller.

    Mission 1: I like the western theme here, but we are going after a criminal and saving somebody we have zero knowledge about. Lots of issues here. There is a spawn right on the entrance, so as soon as I am in there I am already stunned, then I am able to barely drop my phantom army and i get drop kicked right out of the mission. Also, there are what, 50? 100? chests, only 1 of which is the one you have to click on to complete the mission. The boss was overpowered for a boss. There was kickbacks, stuns, and terrorizing all in that one group, not to mention gang war and all his other minions. I got through him without a defeat, but it was a huge challenge.

    I have to give it 2 stars, not because of the boss or the roaming patrols that were at the entrance, up in the trees, etc... but just for the glowie scavenger hunt. Get rid of all the fake ones. It is so annoying. If I wasn't reviewing this, I would have quit as soon as I saw dozens and dozens and dozens of chests with the mission objective of finding just the 1 you need.

    [/ QUOTE ]

    Thanks for the review.
    While working on the next missions I have already changed the number of chests and cut it down to 1 patrol. As well as changing one of the Lts.
    As for the Boss If I could pick and choose which powers he has out of the Dark set for a Mastermind he would not have terrorize (because in my actual build he doesn't have it). I'm not sure but I will have to check and see what I have Gun set at, if he is on Extreme I will set him down to hard.

    Tha spawn at the entrence would have been random. Not something I have any control over, must have been a patrol, but like I said I have cut that down to 1.

    Basically this mission is just a intro for the arc, I'm working on the rest. Time is a factor on my part. There will be more story to it all as well. So I do hope people don't mind long contact intros

    But changes have been and will be made, I have not uploaded the changed version yet.
  6. Story Title: Spectre of the Gun's Search
    ID#59161
    Length: Short
    Levels: 1-54
    Alignment: Heroic
    Map: outdoor map
    Faction: Custom
    Genre: Western
    Length: 1 mission at this time
    Creator Global/Forum Name: @Leaf Cutter Ant/smyte

    Difficulty: Set on Heroic boss should be soloable. Set at higher difficulty the boss will be more difficult. No EB/AV. All enemies are 1 primary 1 secondary.

    Contains: 1 boss, 1 release captive, 1 ambush, collection and patrols

    Arc Description: Spectre of the Gun is looking for one of the bullets that killed him in 1867. He has the guns and 1 of the bullets. The second bullet has escaped his grasp, when he finally has it in his ghostly hands, what powers will he be able to tap into then?

    Working on the next missions for this arc.

    Arc Title: Yellow Submarine-Save Pepperland
    ID# 92780
    Length: Medium
    Levels: 1-54
    Alignment: Heroic
    Maps: outdoor maps (at this time)
    Faction: Custom
    Length: Medium 2 missions at this time
    Difficulty: Set on Heroic bosses will be LTs should be soloable for most ATs (have not tried it with a blaster yet) All Mobs are 1 primary 1 secondary. No EBs/AVs

    Contains: Destructable objects; Free ally, 1 boss

    Arc Description: The Blue Meanies have taken over Pepperland! The Meanies have captured the The Band, John, Paul, Ringo and George. Old Fred needs you to help free them and save the people of Pepperland.

    Contains only Part 1 & 2 at this time

    I need more time!
  7. I'll give it a go.

    Arc Title: Yellow Submarine-Save Pepperland
    ID# 92780
    Length: Medium
    Levels: 1-54
    Alignment: Heroic
    Global: Leaf Cutter Ant
    Maps: outdoor maps (at this time)
    Faction: Custom
    Length: Medium 2 missions at this time
    Difficulty: Set on Heroic bosses will be LTs should be soloable for most ATs (have not tried it with a blaster yet) All Mobs are 1 primary 1 secondary. No EBs/AVs

    Contains: Destructable objects; Free ally, 1 boss

    Arc Description: The Blue Meanies have taken over Pepperland! The Meanies have captured the The Band, John, Paul, Ringo and George. Old Fred needs you to help free them and save the people of Pepperland.

    Contains only Part 1 & 2 at this time
  8. [ QUOTE ]
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    i remember seeing some where that the day job badges were linked to costumes

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    Day job badges are NOT linked to costumes.

    The day job related costumes are free, unlocked at the start, content in Issue 13.

    And the 30 days is what we are initially going with. The values may change in beta.

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    I sure hope it does. No offense, but it's kind of absurd. That means for the badges you have LISTED, I have to log my main, my badge hunter, my favorite character out... for AT LEAST A YEAR.

    [/ QUOTE ]

    Maybe this is where devs made a mistake. Maybe they should have reduced the time required to get TWO of those badge for accolade but then prevented players to get any further badges from the collection.

    It would have been like the Patron badges. Players would have to make a choice and live with it. So youd pick and work toward the bonus you want to have and stick with it. That way, players wouldnt have complained about needing 1 YEAR to get the badges.

    Just make job badges exclusive after you earn two of them. So players only get 1 accolade in the end but theyll get it faster than 60 days.

    From a RP point of view, it would also make some sense that a character cant have every jobs in the game...

    And for those who say that such a system ( like Patron badges ) is screwing badgers, you should know by now that there already badges that are impossible to get ( like Celebrant, Elusive ) as of now. There are players that will never even have a chance to get every badges in game. So my point is maybe it never was intended for someone to get them all.


    [/ QUOTE ]

    Sorry Celestial I totally disagree. Only 1 day job no. Heres why.

    This just an example of the different jobs I have had.

    File Clerk
    Secretary
    Stock Manager
    Sales
    Sales Manager
    Accountant
    Inventory Controller
    Store Manger
    Customer Realtions Manager

    plus others.

    So I believe you should be able to get them all. Especially considering how time passes in game.
  9. [ QUOTE ]
    What if its a joke of a joke, eh?... and it really IS being implemented?!

    [/ QUOTE ]

    From my previous post.

    That's what Lord Nemesis wants you to think!

    Its all a plot people! DOOOOOOOMMMMMM!
    BIFF! WHAM! POW!
  10. [ QUOTE ]
    Though are you all sure the joke isn't to make us think it's all a joke so we don't believe it and then the jokes on us when it is true?

    [/ QUOTE ]

    Lord Nemesis wants you to think that!
  11. Ohhh regen blasters?

    Illusion MMs?

    SO MANY POSSIBLITIES!


  12. [ QUOTE ]
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    Sister Flame, Hero 2 and BabyMage, COH:The Next Generation?

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    You left out Positot.

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    And BAB (back alley baby)

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    That sounds....wrong....

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    Ok we are leaving out Synapse. So how about

    Takesnaps?



    And even tho I don't have any kids of my own (hubby has 6 thankfully all grown up), this thread is indeed AWESOMESAUCE!
  13. I had my Mastermind at the wedding, and Stateman came and stood behind me.
    Now, the only thing I like standing behind me are my thugs.

    So I demand an apology from States for making feel unwelcome, edgy and down right uncomfortable!

    Sniff, sniff! States ruined the whole thing for me.... Big stupidhead!

    Oh yeah, the cake..Well I think it landed on Posis head.

    And FOR PONY---Richard the Warlock lfgcomics

  14. But you can can still kick around the balls from the pool table

  15. Dammit Jim! I'm a Doctor not a post padder!
  16. I am.. If I told you, I'd have to kill you!
  17. After 39 months, my first 50! And on Christmas to boot!

    Pale Spectre finally 50!
  18. AHHHHHHHHHHHHHH!

    Stands up starts waving hands in the air and runs in circles! Falls down and start all over again!

    AWESOMESAUCE!
  19. [ QUOTE ]
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    Holy retcons Batman! The devs are taking this to the extreme!

    What I want to know is how Jimmy Dortz died. He's mentioned in the fallen article, but gave testimony in the Brickstown section. These events are printed in the same article...what's going on?

    [/ QUOTE ]

    Isn't it obvious?

    Statesboy Prime punched the universe so hard it caused a wizard to manifest a woman in a refrigerator, thus triggering infinate crises on infinate earths with infinate criseses, and a civil war.

    [/ QUOTE ]

    You forgot a World War with a Countdown and 52 mulitple CoX possible continums and a search for some missing Superhero and the ultimate Evil returning and creating an Corps of evil!

  20. Wait wait.. Maybe its a gonna be a What If? kinda thing..

    Yeah, your hero never beat the plague, you catch it and get sent to the Zig thus you being a hero technically you escape. Now since your Villain never escaped, he was never a villain (maybe sorta kinda) so your villain is in Paragon not the Isles...

    Maybe..kinda..sorta..

    I hate time travel...I hate running into myself and causing paradoxes!

  21. I didn't see any of us 'Villain' types interviewed in that article.

    But if I had been, here's what i woulda said.

    Spectre of the Gun--Mastermind

    Why am I helpin out Vangaurd? Well, it sure ain't to be rescuing no Longbow..That was kinda awkward if ya know what I'ma gettin at. But, anyway. We got enough pompus, arrogant trying ta make the world the way they want it.
    We don't need an entire alien race to take their place! Recluse, Statesman, the two of them are more than enough to deal with. Don't be needed some outter space wackos added to the mix.
    And that's what I gots to say about all that!

    Walks away with his gun in hand, polishing the rune of eternity. Mumbling about still not having enough bullets.

  22. YES! More aliens for target practice!

    Wait, I mean more aliens to beat into unconsiousness..

    NO! Target practice!

    Hrmm can't seem to keep the Hero seperated from the Villain.....

    Need more bullets!

    More Merits!

    Oh about those Merits.. Are they supposed to drop in ALL Ritki missions now? Hrmmm if they ain't.. Then I never said anything. Nope. Nuhu I never said that...

    Walks away whistling...

  23. Yeah, try listing anything with the words 'Gold" Wow, World of Warcraft (yes Virginia, there are other products with the name, i.e the role-playing game books).

    I have had a problem listing stuff on e-bay that do not contain these words, and when I go to list I get an error telling me that selling virtual items are not allowed.

    And I've gotten a couple of these, on Pinnacle and Freedom.

    Come, on Inf/ infamy its not hard to come buy like in other games. People who do buy this are just lazy players in my opinion.
  24. Yeah, I had every sell slot full with stacks of salvage

    All were slowing selling too..

    But hey i'll sign up for double exp/double drop rate idea!
  25. Lanterns Ghost

    THE BIG MISTAKE.

    [ QUOTE ]
    How about this for the start of that one instead.....

    Jingle Bells, Statesman Smells
    Posi Laid an egg

    Manticore Lost his bow
    And Recluse got away!!

    As for the twelve days....
    I think the Circle are overepresented so....

    Twelve new custom pieces,
    Eleven Mushrooms mezzing!
    Ten Warwolves howling,
    Nine Tsoo Sorcerers,
    Eight Longbow Spec Ops,
    Seven Fiends a-fighting,
    Six Morts a-rezzing,
    Fiiiiive Super Aaaa-rachnoids!
    Four Master Illusionists,
    Three Spectral Lords,
    Two Air Thorn Casters,
    And a Sapper in a Devouring Earth Treeeeee!

    [/ QUOTE ]

    Or how about

    Jingle Bells, Statesman Smells
    Posi Laid an egg

    Synapse lost his legs
    And Recluse got away!!