Kyriani

Legend
  • Posts

    912
  • Joined

  1. Kyriani

    Empathy/Energy

    I've never had difficulty getting a group with my empathy/archery defender. Just watch the channels or start your own group!
  2. Kyriani

    Puzzled

    I currently have Absorb Pain on my emp/arch defender but when Sorcery goes live I'll be replacing Absorb Pain with Spirit Ward. I'd rather shield someone from damage than just heal them and take damage myself. It also gives me a tool to be more proactive in my damage mitigation.

    I can't for the life of me think of a reason to skip Fortitude though. Sure many people have softcapped defenses but it gives + tohit (which will be popular with the upcoming snipe changes) and +damage as well. And who doesn't want "MOAR DAMAGE!"?
  3. For Group Teleport I think they should just change it to be a group recall friend that works across zones. So you can summon your whole team to a specific zone where a mission is regardless of where they are in game. That would make group teleport worthwhile.

    For Group Fly I'm not sure... about the only thing I can think of is to make it like Kinetic's Inertial Reduction, make it a PBAOE buff that affects team mates and gives them a temp power that grants flight for a specific duration. Even that's a little hokey but it offers more versatility and reliability than Group Fly as is.
  4. Quote:
    Originally Posted by Arcanaville View Post
    Good idea. Although duration resistances are not as problematic when it comes to stacking either way. 90% resistance to sleep just cuts the duration about in half, its not like 90% damage resistance.


    At the moment, Weave and Cross Punch both seem to require two Fighting picks to unlock. Just test it by going through the motions of a /respec and I did pick a bunch of powers to make sure I was well past level 20 during the respec process before taking any Fighting Pool powers to avoid level unlocking.
    I love your concept arcanaville... I'd love it even more if kick went away and was replaced with your suggested power since I don't expect the devs to make the fighting pool the only one with 6 powers nor do I expect them to add a 6th to all the other pools. It took how long for them just to make a 5th?
  5. Quote:
    Originally Posted by Kangstor View Post
    You need 37 tokens in total to get all fire and ice options (3 for them) so you need an aditional 6 tokens which means you require to buy 1200x6 points 7200 points. I suggest 100$ option though since it gives 9600 points in total and it will leave you a few extra tokens to spent on other things.
    I second this suggestion. Not only will it achieve your goal to get all the fire & ice costume bits, you'll have a sweet pile of points to sit on in preparation for all the new goodies coming soon like Sorcery, Nature Affinity, Bio Armor, various costume sets and more!
  6. Quote:
    Originally Posted by Arcanaville View Post
    Just to make sure I'm clear on what my concern is. I don't think achieving 90% s/l resistance is game-breaking in and of itself. I think in this case the invention system just erased an advantage Invuln was designed to have.

    Inventions are powerful, and they will, through their power, blur distinctions and advantages. The question is whether they do so to a detrimental degree. If you can do it with Dark, I'm sure you can do it with Fire and Electric as well. As the resistance bonuses start erasing powerset design advantages, as the defense bonuses did with defense sets, I think we're losing something the game worked really hard to gain in the first place: distinct archetype and powerset choices. Not completely to be sure, but significantly.
    Not to argue with you cause I don't disagree but I wanted to point out that the resist change benefits my invuln/ss tanker quite a bit.... I can hit 90% s/l resist without running tough (i took it for a unique mule and of course I still run weave) but my exotic resist numbers all jumped by about 20%! so my invuln/ss tanker is 90% resistant to s/l without tough and 50-55% resistant to EVERYTHING ELSE (including toxic and psi) without stacking the tanker ATO proc which raises those exotic resists to 70-75% thats pretty damn impressive if you ask me.

    So yes the sets without high base s/l resist benefit... but that doesn't mean sets with heavy s/l resist dont! If my invuln/ss tanker can do +4/x8 DA missions with only a +1 incarnate shift on test (which is exactly what I did once I had her build squared away) I can find no fault with how the system is benefiting her Especially when you consider how much exotic damage and debuffs are thrown around by the DA mobs.
  7. I like the idea of merging boxing and kick.

    I don't expect us to be able to get Tough as a 1st tier power pick.

    I like the idea of replacing the old kick with something new... maybe even just a passive that gives +perception and 3% to-hit (enhanceable!) so those AT's who can't just tactics/kismet their way to perma-fast snipe have an option to fill that 5% gap they inevitably have. They could call it combat awareness or some such.

    Even non snipe users can benefit from some extra +to-hit and +perception isn't exactly doled out alot so why not? And as a passive this power requires no art time!
  8. Quote:
    Originally Posted by UberGuy View Post
    I already have Demonic/Eye of the Magus on everyone that's 50, so yeah. Now this could be back significantly faster than Demonic/EotM, because you can slot it for recharge. (You can, right? I haven't fired up beta yet, but I'm not seeing anyone mention that it's not slottable.) But still, while it's attractive, it's not attractive enough for me to cram in already delicately balanced builds. I'm not saying no one will want it, but it's not that attractive to me at its current stats.

    I might buy this pool for the other powers, but I definitely would not buy it for this one.
    You can.

    At best it can be a 1 min up 1 min down deal if you have enough recharge. It's a 1 min duration buff with a 10 min recharge that can be dropped to 2 min with lots of recharge.
  9. Quote:
    Originally Posted by Lazarillo View Post
    Higher damage. Give me a decent damage blast set with mez protection, and any other defensive powers are just gravy.
    Can't you kinda do this already with Corruptors and Defenders? I mean both have access to powers that provide some mez protection (sonic and force field) add to that the leadership pool and some -KB IO's and you've basically got mez protection against everything except sleep.

    Dominators with perma dom also have mez protection and blasts.

    I mean I know defenders aren't awe inspiring damage dealers but I'd say Corruptors and Dominators are no slouches in the ranged damage dealing department.
  10. Quote:
    Originally Posted by Skeeter View Post
    I have tried the server switch as well and even logged all the way out once. Had the same issue. Like I said, I'll try again tonight. But, I was just curious if this was related to latest patch.
    Have you actually logged INTO a server with an unlocked character when encountering the bug? I don't mean sitting at your character list but actually log into the game. If I log IN and then back out that usually fixes the issue on the rare occasion it shows up.
  11. Quote:
    Originally Posted by Thunder Knight View Post
    Hm, if those Wikia powers are correct... then, yeah, I want these even more now. (The T5 in each seems a little powerful, but I suppose that's balanced by having to take two other powers to get to it, none of which are extraordinary)

    The only question is whether we'll have to buy each power pool separately, or get them all as a Power Pool Pack. (And I'm sure that question will be answered in due time)
    I'm fairly sure the pools will be sold individually. The devs tend to want to give players the option to buy a la carte to their taste. That said, there's no reason they couldn't have both individual pool purchases and a bundle with a slight discount. Just expect that individually these pools are probably going to cost 600 points each. A full power set of 9 powers costs 800 points and I doubt the devs would sell these for 400 or even 500 since they technically have 6 powers with the dual purpose travel powers. A bulk pack would probably have a pretty high cost even with a bulk discount.
  12. I know there's some technical issue with making them account tradeable only... but couldnt they just let one of the Ouro npc's or merit vendors take one from us plus some inf to stick it back into the email/account claim thing where the catalysts end up when you get them from super packs?
  13. Also some AT's/Power Set Combos can solo him without it taking too long either. It's worth doing each day if you have the time/inclination.
  14. I've only found data for two... I fully expect there to be more because I am confident that these will be big sellers because it's an account unlock that can affect more than just newly made characters.
  15. We've only seen 2 potential "specialized" power pools from leaks with no guarantee they will make it to live. With that said, this seems to be what's intended in the future. Power Pools would sell better than regular power sets because players can potentially use them on all their characters if they wish (through use of a respec of course) instead of having to make a new character to level.

    One thing I think many people may not be aware of is that the "specialized" power pools were listed with a limitation that states "NOTE: This is a Specialized Power Pool. You can only have one Specialized Power Pool in your build." which means that total "free form" won't exactly be possible. But that doesn't mean these pools won't create a vast variety of potential new builds! And of course the devs could possibly nix that limitation if and when they release these pools.
  16. I'm not sure which has the higher over all return but I can say one advantage the proc has over just +end is that even if your end recovery is floored to zero the proc will still return end regardless.

    That doesn't necessarily make it better overall, I just figured it wouldn't hurt to mention that fact.
  17. Quote:
    Originally Posted by BrandX View Post
    To be fair, GDN/ED was a blow to the game only because they didn't have IOs waiting in the wings for the next issue.

    If they did GDN/ED and said "We know this hurts now, but next issue we'll have Invention Origin Enhancements" and then showed those IOs off, I think those upset with GDN/ED would of been (for the most part anyways) a lot less upset.
    You're very likely correct on that assessment but consider that what Rakeeb wants is a global nerf on a scope more far reaching that ED/GDN but with nothing "waiting in the wings" to make up for it. His idea is simply to reduce power.
  18. While I can't suggest a specific combo as the best I would say look at the power sets you have to choose from and try to get the most bang for your buck. The first that immediately comes to mind is Storm Summoning. Why? because it gives you air/gas (Gale, Tornado, Hurricane), Water/Ice (Freezing Rain, Steamy Mist, Snow Storm) and energy (Lightning Storm, Thuderclap). Now pair that with something fire related like say earth control and fire mastery on a controller. you'll basically have all the elements. I know right now water blast is the new hotness but it isn't vital to do so for the liquid end of things.
  19. As a companion to Martial Combat for Blasters and as a set I am sure many players who enjoy Defenders and Corruptors could develop a concept around, I would like to propose a new blast set!

    I present: Thrown Blade Blast (the name is open to change!)

    Blade Toss - ST minor lethal + toxic dot dmg -def
    Blade Throw - ST moderate lethal + toxic dot dmg -def
    Blade Fan - cone aoe moderate lethal + toxic dot dmg -to hit
    Vital Strike - ST high lethal + toxic dot dmg -res
    Pinpoint - as per traditional aim + increases the toxic dot dmg from the set
    Shrapnel Blade - targeted aoe moderate lethal + toxic dot dmg -res
    Pommel Strike - ST mag 3 stun minor smashing dmg
    Flurry of Blades - narrow cone superior lethal dot (3 ticks) + toxic dot dmg -def
    Blade Dance - PBAOE Tier 9 Nuke extreme lethal +toxic dot dmg -to hit

    I choose a variety of secondary debuff effects for the attacks to give the set some interesting choices. The concept basically revolves around poisoned blades of varying sorts leaving customization options for the animations. I'd imagine there's be a shuriken option, a knife option, maybe a sai option, etc.

    Since I believe thrown weapons don't have a "draw" animation the set should play nice with the other secondaries. The varied secondary effects allow for a variety of IO sets to be leveraged. All in all I think this would give players an option they've been asking for a while much like the Martial Combat/Assault sets.
  20. Quote:
    Originally Posted by Agent White View Post
    I'm telling you, we need Ninjitsu control. Sticky bombs, poison darts, poison bombs, ninja pet. Maybe a placate in there.
    Wow that's a brilliant concept! I'd love to see this!
  21. Quote:
    Originally Posted by StratoNexus View Post
    97% = 22% + the base 75%.
    Ah I see my error thank you all for explaining it to me! I didnt realize he was talking about the total! I feel a tad silly now
  22. So from watching the vid... it was mentioned a few times that snipes will now need 97% to get the insta effect? Wasn't it 22% before? I don't have a problem with this mind you I just want to be sure I didnt misinterpret what was said or miss some sort of dialogue where they announced/explained the jump from 22% to 97%.
  23. Quote:
    Originally Posted by Rakeeb View Post
    Please demonstrate that a rebalancing to nerf the top end and bring everyone else up to 90% of that top end would cost subscribers.

    I'd ask a different question... how many new players came into the game, tried out Energy Blast because they wanted to be Dragon Ball Z characters, died to thugs beating them up with tire irons while their SS/Fire brute buddy devoured the whole room in one fight, and stopped playing? One can only wonder at the lost potential there.
    If you want evidence of how destructive such a broad sweeping nerf to the game can be you need look no further than when ED/GDN happened. It was a blow to the game that I don't think it has ever fully recovered from and that was years ago.

    The population today is not what it once was and such a broad sweeping nerf would alienate players who are HAPPY with things as they are. Paragon Studios cannot AFFORD to alienate these people.

    The fact that you are still playing the game without the nerfs basically means you're willing to accept the game as is.

    The fact that MANY others (as evidenced simply by the hard on for soft capped defenses so many players have) would stop subscribing and stop playing the game because the characters they built in specific ways no longer function as they used to and have no hope of achieving that performance again.

    I can't imagine on what basis you think the game's population would not suffer a decline in players but I assure you that, to put it simply, you are wrong.

    At this point the devs aren't going to rock the boat in any extreme way that might alienate their player base because that player base is small enough as it is. Doing anything to make it smaller is financial suicide which I honestly believe doesn't seem to be getting through to you. The game would not be better for the nerf. The game would die.
  24. I think it is unrealistic to expect any sort of nerf to existing set bonuses.

    Alienating the player base at large because a few malcontents don't approve of the power levels possible is not going to help the game it'll kill it.

    That's all I really have to say. You can spout your "balance" rhetoric all you want but at the end of the day Paragon Studios needs money to survive. Any major nerfs on the scale of ED/GDN (which is what you guys are basically talking about doing) would kill the game.

    If we have to lose you as subscribers for not changing things to your taste vs. losing the whole game over a change that would be so vastly unpopular as to decimate the player base we currently have then so be it.
  25. Kyriani

    Filling Psy hole

    So let me get this straight... you're looking for a partner to "fill your (psi) hole" is that what you're saying?

    Ok all joking aside... even without outside help you can have significant psi resist/defense if you use the right IO's. My own inv/ss tanker has around 32% resist AND defense to psi without any outside buffs and goes as high as 52% with a full stack of the ATO proc buff.

    With that said yes a dark defender who stays near you with Shadow Fall will provide a nice chunk of psi resist and multi-positional/type defense. 20% is nothing to sneeze at. I'd say go with the defender over the controller if your really concerned about high amounts of resist since they will provide stronger buffs and debuffs. A dark/dark defender also has a fair amount of control as well as some nice blasting potential.