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So you are saying that it is proper for the developers to pretty much punish players for wanting to play their badge characters? Because that is what it comes down to.
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People that focus on a single character aren't being punished, they just aren't getting as much as a reward as other players. We could probably do without the hyperbole.
I think there is a misconception that the devs explicitly want the badges to take a very long time to get. I think it has more to do with how long they want it to take for players to get the day job bonus powers, and to make them not easily farmable.
Personally, I disagree with the time spans for the rewards recieved. I think it would be much more reasonable for them to reward in 10 days, keeping in mind active playtime, rather than 10 days logged out total.
This is the merit I see to the 8 hour counts per 24 hour period idea someone else had. It makes the logged out times not easily farmable, while allowing for the rewards to pop every 10 days without forcing people that want the rewards to change their playstyle. -
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I don't look at the day job badges as 'jobs my alt is doing right now". I look at them as skills that have been accumulated over their lifetime. Not that many people start off in one career and stick with it their entire lives.
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This is how I view them as well.
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After 30 days, you are considered a professional at whatever you were doing.
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It's not 30 days. It's 720 hours, which is significantly longer than 30 days when you factor in playtime.
720 is also twice as long as the number of hours on patrol for most of my non-pl'd characters when they hit 50.
Perversely, the more you play a character, the "worse off" that character is in regards to characters you don't play. While I appreciate the rewarding of altitis since I consider that one of the staying power factors, I do think it would cause a little bad blood for people that concentrate on one or two characters.
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Players that want to be jacks of all trades can spend a small amount of time at each job, getting a wide range of bonuses, while those that want to focus on a few skills can become experts in those areas.
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To get the temp power for the first 3 times it is 240 hours each, or around 2 weeks of time depending on active play time. I don't consider that a small amount of time.
You are also completely ignoring the accolade related powers. After all, what if I want to be a bank guard? That's 1440 hours, or approximately two and a half months.
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If the devs make the time requirements so short that everyone can get every job, then that makes all of the jobs meaningless.
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This is a straw man. I think what people are trying to say through intuitive arguments, is that 9360 (15 months) to 10800 (17.5 months) hours is a bit high
What you are failing to do, is to provide an actual argument against lowering the requirements beyond "I think", yet you already feel that you are superior. You are arguing on opinion, not fact.
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They don't want all players to have every single job. They want players to choose what they want to focus on just like they are required to choose which AT and power sets they want to play with.
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And you have a quote for this? Because I don't see it. It could be inferred from the really high requirements, but there is absolutely *nothing* to prevent it, and it would be ridiculously easy to do so. -
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I'll say this much though: better to err on the side of a long timer because if it's set too short, people will get all the badges quickly and then there'll be no other badges for them to get.
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You are assuming that the mini game ends after the badges are retrieved. In fact, the game only gets more "interesting" after people start getting badges.
Seems like most the people in this thread are missing some important points, so I'll outline them:
For each location:
A) There is a bonus power achievable for 240 hours of being logged out. The power lasts for 2 hours, which is a bout 0.83% of the time "spent" to get it.
B) there is a badge achievable for 720 hours of being logged out. (that means you'd get the badge after getting the power about 3 times.)
C) after getting the badge, you get the bonus power again after 192 hours of being logged out (about 1% of the time spent to get it.) and the power has increased stats.
D) There are accolade powers based on having 2 or more day job badges. (Possibly a combination of 3 or more badges, but I don't remember where I saw something that implied an accolade would require more than 2.) This means an accolade (and additional badge) is unlocked after minimum of 1440 hours, and that's assuming there are no 3 job accolades.
E) To recharge your accolade, you need to log back out at one of the locations that you have the badge already for another 192 hours. (I'm assuming. The article didn't specifically say what was needed to recharge the accolade power)
F) There are more than 12 day jobs. 12 were listed as being Most but Not All. That means there are at least 13, but I'd guess around 15 day jobs. I would also guess that each job has two other jobs that form an accolade with it, meaning there are possibly 13-15 more accolades with them.
So, what things can be inferred from this? For one, the devs do expect people to get more than 1 day job. The devs also expect players to spend a lot of time doing day jobs that they already have the badges for. They also apparently are planning for people to get the bonuses from day jobs about 30 times a year. Using my above 205 hour 50, which I played in approximately 3-4 hour sessions (let's assume 3.5), yields about 1200 hours of offline time. That's not even enough to get a single accolade, from 1-50.
Let's go with my first toon, which was about 320 hours with a smattering of bridging thrown in, again, with 3.5 hour play times (this isn't accurate, because this one I would spend about 6-16 hours in one session at times. Why yes, that character has been on a Doctor Q. What was the tell?) which yields about 1874 hours of time offline. Which is enough for 1 accolade, and possibly charging it twice.
In the end, I guess the question is, is getting a day job related bonus about 3-8 times for your entire career from 1-50 reasonable? Furthermore, for something that occurs so few times during your career, how big is the feature really?
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I think a lot of people in this thread don't really realize how much their characters are really offline
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Indeed. In fact, I have characters that I don't play that regularly that have last logged in times of 18-20 days.
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[Arena heal farms] In fact, the more people who do that and get the badge that way, the less likely Positron will ever change the requirement to something more reasonable.
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Heal farms are the only way to get Empath. In fact, Father Bob has Empath (got the first 4 heal badges without farming, btw, and I have a thermal that has the first 5 without even stepping into an arena) and I fully support the requirement being changed to a slightly more sane number of 100,000,000 points of healing.
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People really complain about a gifted horse in this case. Its not even funny. Its sad.
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I'll use a sandwich metaphor.
You look at the complainers as starving men that get a free sandwich, who then whine about the crust not being cut off when they are lucky to get a sandwich at all.
They see themselves as starving men who are getting a sandwich that has been peed on, and while they'll still eat it because they are hungry, they do wish they there was a bit less urine on it. -
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Explain to me how one toon can have twenty or thirty day jobs. (Trizz, do NOT post that youtube here!)
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I know a guy (in real life) that has A) worked construction, B) was an amateur boxer, C) was a mechanic, D) was a car salesman, E) bred dogs for police use, F) was a master welder, G) was used as a human forklift, H) was a bouncer at a trucker rest haven, I) was a factory foreman, J) last I heard was doing custom metalwork design and fabrication.
That's just the stuff I know about, and he didn't have powers granted to him from beyond the unknowable veil of time and space, verily, infused with the powers of the gods themselves. -
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Noone knows how many options we will have as far as powers for created enemy NPCs. If we can select powers to build NPCs that would be great, but I suspect it will be more like we choose existing NPCs and just reskin/rename them. That's fine with me, but I do have a suggestion.
Don't just make AVs/Heroes reskinnable. Make all enemy NPCs from minions on up reskinnable. If possible, even make the pedestrians walking around customizable.
My main suggestion is to allow us to pick and choose minions, Leuitenants, and bosses from different enemy factions, reskin and rename them, and put them together to form our own player created enemy factions. These player created factions can be listed just like the player created missions to be rated and even used by other players. Player created factions that earn the Devs Choice or Hall of Fame could even find there way into radio/paper missions.
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You are also forgetting a huge other item. Picking the costume sets from other groups. I want to make a mission where the minions are actually the "Bosses" of a lower level groups. I can come close in the costume editor, but it'd be a heck of a lot easier if I could just pick existing NPC skins and reuse them Granted that you wouldn't be able to customize the look further cause otherwise it'd be insanely time consuming to make costume editors for em all. -
So close, yet so far. I know someone else has probably already said it, but I can't read the whole thread right now so I'll just post it for my edification:
This is my personal opinion, but 9.99 is a bit too much for a respec. I probably *Would* pay that though if I could switch primary/secondaries.... -
I wish I had this guide back at COV launch. I spent the first few weeks with an EM/stone brute and was pretty much miserable. I respecced him with every freespec that came out to try to make it more fun and not suck so much to play. (I think 4 freespecs before lvl 18. First alt with stone armor as well, so one was to remove SS and go with TP due to rooted.)
It wasn't till recently that I just "gave up" and had him, err, alternatively leveled to 26 so I could get stamina and some slots in, and I've been enjoying him ever since. -
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And stop whining about your event, the 5 hour downtime should have been your clue. And noone, not even NCSoft is perfect.
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There's a difference between trying to read between the lines, and being told that Yes, it's being released. If we were told it was today, then I'd have planned my day a bit differently.
No one is perfect, but they really should know that some people get a bit grumpy when they have surprises thrust onto them.
And the freespec thing is a bigger deal. With all the new sets, it would have been a really nice perk to have them available for the people (like me) that are going to pick some bad power combinations because the sets are new :P -
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The Cake Is A Lie.
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lol!
and how long does it take to validate the 2 free character slots? im dying of withdrawl here!
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Mine happened right away, I just didn't scroll to the next window to see them active. -
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I havent had the chance to check with i12 if they fixed the geometry bug with the second wall of Eden. But the second wall is much worse than the first if ya have to fight it.
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Last I heard, it was closed off. It adds an extra 5 minutes to the fight at most. -
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is there a scheduled release date for going live?
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It's live now. -
Great and all, but one thing has really spoiled the awesomeness of this being released. Not being told ahead of time it was being released today.
I and some people were cooking up a special event to run before I12 was released that relied on things that are now removed from the game, and our work is now ruined because you couldn't post the day before that I12 was going to be released today.
(Not too mention granting the freespec today instead of the week after like you said you were going to.) -
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Castle, can you go into more detail on the cage suppresion nerf, thanks.
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It operates exactly the same as Hold suppression. Initial Cage will take full effect. Any additional cages will not take effect until the "suppression" period ends.
EDIT:
FWIW, we reverted out the "Not affect players" change to TK, and changed Break Frees to 50% Repel Resist, and 100% resist for Medium and Large inspires.
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I was thinking about this today, but is there any chance to remove that resist from break frees and move them to sturdies instead? It would seem to fit with the TP resistance theme as well. -
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How can there possibly be only two options: overpowered, and trivially weak? There should be some values between those two. Even Goldilocks figured that one out.
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Because only extremes exist. Either the devs OMFG LOVE HEROES, or OMFG DEVS HATE VILLIANS. Either, THE DEVS ARE AWESOME or THE DEVS R FN STOOPID.
Honestly, this is all a tempest in a teapot and people need to get over their persecution complexes.
To me, that secondary looks like it'll be acceptable in PVE but horrible in PVP, or at least not surpassing EM any time soon.
Drain Psyche is an awesome PVE power, but the radius is far too small to be that great in PVP. Likewise for PSW. It'll be alright damage, but there are better uses of your time.
I play heroes about once a week right now, the rest is villians. I don't see any villian hate in this issue. -
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Even the why is this back on page 1 is months old. This happens from time to time, it's kooky.
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And altogether Ooky.
Actually, is Anya still playing? -
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While very useful for reporting offenders, I feel that being able to get anyone's global handle is a big security risk.
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No, it's not. However, I keep seeing this from paranoid people so I'll dig into it for you.
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Let's say I wanted to stalk someone - I can /gignore them, get their global handle, and then send them tells no matter who they are on as. If they are not aware of the chat-handle system, they may have very little recourse.
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This presupposes that Joe Random decides to "stalk" someone completely at random. That really doesn't happen much. (I haven't heard of it happening at all, ever, but that's besides the point.) (and people stalking celebrities isn't picking someone at random either.)
More than likely, it's already someone they would have contact with and would be able to get the global handle from other means anyway.
And what sorts of abuse can they give a person? Sending tells whenever they want while the person may or may not be online? A gignore fixes that. And honestly, if the person doesn't know about gignore they are pretty likely to just accept a gfriending which opens the door to even more abuse.
Also, globals *aren't* account names. In fact, I remember reading in the dialog specific instructions to make sure they aren't the same.
Beyond eliminating the handle, there are lots of practical limitations. For instance, you have someone gignored, how do you ungignore them if you don't know the handle?
Of course, completely hiding the global also opens even more abuse. Do you realize how bad SG/VG bin theivery was before I9? How much worse it got when people stocked IO's? And do you know how much worse it would be if you couldn't even tell if the same guy that ripped you off before was back with a new alt?
In short, finding some way to hide globals gives very, very little benefit while actually hurting those who may need it. -
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I'm of the opinion that markets will form regardless of what you do. I submit that:
(1) RMT has negatives, but getting spammed in game is more negative than the other effects
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I won't really disagree with your other points, but there is a *huge* one that you've missed here.
The IRS.
The IRS has a commission to look at things like this and decide how to tax it, and I do mean specifically RMT. It was created in the last year or so.
Obviously, the people receiving money should be taxed. However, there is case law that receiving something that has real world value (as indicated by RMT) is taxable in and of itself.
E.g. if that Miracle: +Recovery unique has a real world value thanks to RMT, you owe taxes on it *whether you sell it for actual cash or not*.
Can you imagine NCSoft sending you 1099's every year to outline your drops?
In other words, we're all *much* better off with it being banned by EULA. -
I won't say I'm sad to see it go, but I will say it's unfortunate that it's a *single* zone. I'd much prefer a zone on each side was triggered.
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1) You have the default To Hit value (ie no buffs), your target has no Defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
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With no accuracy, 50 50. With some accuracy, 3 out of 4 attacks should hit. With max accuracy, I'd say missing an attack every other attack chain. (As a defender with no defense, I don't expect much.)
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2) You have the maximum possible To Hit value, and your target has no defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
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Same case as max accuracy from 1), miss an attack every other attack chain.
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3) You have the default To Hit value, and your target has the maximum possible defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
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Ick.
Attacker: No accuracy, one attack in 6, with max accuracy, I'd expect 1 out of every 3 or 4.
From defense perspecitive: I'd hope for 9 out of 10 misses vs no accuracy (or always missing, 7 out of 8 misses vs max accuracy.
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4) You have the maximum possible To Hit value, and your target has the maximum possible defense value. How often do you WANT to hit him? Conversely, as the defender, how often do you expect to be missed?
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Attacker: with no accuracy, I'd hope for 2 hits out of 5, with max accuracy, 2-3 hits out of every 4.
Defense: vs no accuracy, I would want to see at least every other attack miss. vs max accuracy, at least one attack in every 4 attacks should miss.
Ultimately, I think defense should be a little better than tohit/accuracy and should always have some effect. -
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Why do you need to know who the rep is if you feel that you getting involved just adds one more cook to spoil the soup?
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Strawman. Never argued any of those points.
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I would guess the VAST majority don't know who their Server Reps are....
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*cough*
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Either you agree with me that the players should be more involved
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From a planning perspective, it's one thing to take a lot of ideas put forth by the community at large. but to actually involve a large number of people in "decision making" would be a mistake. It's human nature, and particularly these boards PVE folks included, that people would spend more time arguing than getting anything done. I just see what is being done as more fair than, say, letting it be a popularity or screaming contest.
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I don't need to approve of any members...
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That's not really the tone of your posts.
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the fact that involving the "community" in some of this
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Are the committee members not a part of the community?
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as many of the players currently on the committee really have no real reason why they're involved in the first place and are no more qualified than anyone else to be doing what they're doing.
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I'm guessing they might have, I don't know, volunteered when this was first brought up. Are you also saying that being like anyone else that's a part of the community makes them not qualified?
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I'm sure you are as qualifed, or more so, then 80% of the current committee Kung_Pow.
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God no. I dislike organizing things.
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Now, if you don't agree with me, that's fine...but I'm only arguing for a chance to have your opinions or thoughts heard, should you have one.
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That's one thing that I can agree with. We should be able to have our opinions and thoughts heard. However, you are still coming across as paranoid and elitist :P
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I'm only arguing for these "Server Reps" to actually start doing something and actually start creating a dialogue with their communities.
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That's fine, but if 90% of the dialogue is going to be the same complaints that have been hashed out over and over again (which is what seems to happen everytime something PVP this way comes), what's the point? -
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Uh yeah, I have heard of too many cooks spoil the soup...that is basically what the committee is now, lol. Jesus.
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So, your answer is that including Everyone wouldn't be too many people. Check.
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That's a rather elitist attitude and while I have faith in Rift and Incursion, there are plenty of other facets of this event that the players could be consulted on or included.
I think it's important for the pvpec to represent the community .... I would be willing to help with this matter, but it is going to mean people on the committee actually remember who it is they're serving ....
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So, unless you approve of the members they are just being elitist. Check
Seriously though, I do agree that we should know who the representatives are. I can understand how until they have some official OK on their plans they can't really share them, but we should definately at least know who they are.
(Also Psypunk, the reason I keep responding to you personally is that you are coming across as an elitist to me. Could be a misunderstanding, but that's how you're sounding to someone that doesn't know you from Adam.) -
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Hello Everyone,
To introduce myself , as the name says..Im Genna. The PvPec Chair Person.
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lawl
How about this?
How about the PvP community makes their OWN committee...Libris acts as a Community "representative" and supports this committee, instead of planting cronies like yourself in the head positions...and we use you and other players to help out?
Sounds good to me, insane I know that a Community Rep. would actually let the "community" guide themselves and pick their own leaders, but hey I'm a crazy guy, lol.
I nominate Rift for Chairperson.
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Yes, because the PVP community is so well organized to begin with....
Oh, there could be lots of reasons for picking who was picked. Like picking people that aren't rude or full of ridiculous "OMG TEH DEVS HATE US" conspiracy theories. Maybe picking people that aren't superiority complex jerks, or those that don't take statements that people make out of context or otherwise have reading comprehension problems. Maybe people that don't fly off the handle at every percieved slight? Maybe it's people good at organizing things and having follow through, even when it's not something that directly benefits them. Maybe they tried to avoid picking people that inspire others to outright hate them?
Hey, how about they picked people that actually volunteered when the topic was originally broached?
There could be lots of reasons that people were selected, and others weren't. -
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Actually, the correct spelling is in mine... because I corrected it.
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The funny part is, I didn't see Bill's. So that's at least *2* that have the correct spelling. -
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Cool, I didn't know you could change the name of the thread title. Uhmmmm another thing though...one of your questions asks if the person being interviewed has any "BORTHERS or sisters?" Is the word "Borthers" on purpose, or is that a typo. I've been wondering since it's on every single one of your interview postings.
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Actually, there is one interview where it isn't misspelled. See if you can find it -
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Even if it's not a trivial change, they should do it. It makes no sense for a hidden character that hasn't engaged in combat to get attacked (outside obvious things like an AoE attack that catches them). It's especially annoying for stalkers, where being hidden is a fundamental part of the AT.
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Hey, it doesn't make sense that reading a plaque causes me to drop out of invisibility either, but that change is going to stay.