Kristoph

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  1. Quote:
    Originally Posted by SinisterDirge View Post
    The mobs cowering in fear produce how many tohit checks again?
    That depends, do you have your damage aura up and running, too?
  2. If Praetorian, then I would suggest either a Sonic/Thermal Corruptor or a Sonic/Sonic Defender.

    This way you can get his resistances up to much better levels (other than Cold) that he won't have direct access to on his own without Power Pools and IOs. Thermal's nice because of the Heal and Resistance buffs. Sonic Blast's good for increasing your Tanking friends' damage. Sonic Resonance is good for increasing your friend's resistance and reducing the enemy's, plus having a control here or there, but be careful as they have to be used VERY wisely.
  3. Kristoph

    Let's speculate!

    Quote:
    Originally Posted by Nuclea View Post
    Temporal Control. It could be the exciting thing we have to wait for since they'd likely want to reuse some of the assets from Time Manipulation so would have to wait for those to be finalised.
    Um, you do realize that such a control set is just asking for multiple versions of Intangible control powers?
  4. Quote:
    Originally Posted by ClawsandEffect View Post
    What Johnny is saying is that scrappers' 50% damage advantage over tanks should be reduced, while the tanks' 260% mitigation advantage remains unchanged.
    Yes, let's apply 2 different standards when computing comparisons, that's fair.
  5. Quote:
    Originally Posted by Rylas View Post
    What's selfish about making your tank more durable? The more durable the tank, the more bullets you take for your team mates.
    That's what makes it a "little" instead of "completely".
  6. My Stone/NRG Tanker at 36 has an interesting quandry. He currently has 2 powers available after the Fitness change that he has access to. I put them into Flight because I couldn't think of anything else to put in there.

    But a discussion in game got me thinking.

    I could easily put them into Leadership, giving me a nice combination of Damage/Defense/Acc buffs available to me and any group I join (though I mostly solo due to time constraints), or be a little more selfish and better focused by getting Tough and Weave installed.

    Should I just bite the bullet and get Tough and Weave?
  7. Quote:
    Originally Posted by ClawsandEffect View Post
    Right.

    Since the Incarnate system exists now, it is the only thing that matters, and levels 1-50 are completely irrelevant. That is completely ridiculous.

    Can a brute survive as well as a tank, unassisted, while slotting nothing but SOs? Because contrary to what you seem to believe, a lot of the players in the game still use SOs.

    IO usage is NOT as predominant as yo are trying to have us believe. And the kind of IOed out brutes and scrappers you keep going on about certainly are not as common as you'd have us believe.

    Yes, you see a lot of forum posters with awesome builds, and using IOs out the wazoo. Guess what? Those people are less than 10% of the game's population.





    When Dr. Aeon 1 shotted me, I was sitting at over 75% defense to everything thanks to team buffs. And you know what? He still hit me. You could have 200% defense to everything there is defense for, and if you can't soak a hit you can and eventually will be turned into a grease spot by something. Tanks are meant to take those hits, and take more than one of them.




    Again, you're bringing up the Incarnate system as a reason why this needs to change. Still no mention of how those ATs perform on SOs, which the game is still balanced around. No mention of how those ATs perform at level 25, or level 35, or level 40.

    You keep going on and on about the Incarnate system like the rest of the game ceased to exist when it was introduced. I don't know about you, but *I* still spend the majority of my time in the game leveling characters, so I am wel aware that there is more to the game than level 50 awesomeness. And whether you want to admit it or not, when you are leveling and using a mixture of SOs and maybe the occasional IO here and there, tanks have a significant survivability advantage over brutes and scrappers. I have YET to see a brute that will survive as well as a tank at level 25.

    The game is more than what you do at level 50. NAd you should remember that in your attempts to browbeat us into agreeing with you. Funny how you're the ONLY player that is this bent out of shape by the "unfairness" of tanks dealing less damage than brutes. If it were as big of a deal as you're making it out to be, why aren't we seeing posts like yours all over the place?

    You seem to be confused as to what a tank's purpose even IS.

    Tanks were not, and never will be, designed to be damage dealers. Their purpose is to redirect damage and any debuffs to themselves, instead of the team.

    Yes, a scrapper or brute can be built to survive almost as well.

    And yes, all 3 ATs are perfectly capable of being the last ones standing while the rest of the team is on the floor.

    The difference is:

    If you are a scrapper or brute and you're the last one standing, you're awesome. You can kill everything and get the glory for saving the day.

    If you're a tank and you're the last one standing, you have failed at tanking. If you were a good tank, the rest of the team wouldn't be laying on the floor.

    I build my brutes and scrappers to dela damage, because that's their purpose. I build my tanks to hold agro and survive it, because that is their purpose.

    Saying a tank should put out the same damage as a brute while retaining their survivability, is exactly like saying a defender should have the damage output of a blaster while retaining their buffs.

    You don't invite a defender to a team because you want more damage, you invite them because you want buffs and debuffs. I have never, ever invited a defender to a team because I wanted the damage output their own personal attacks provided, I invite them because I want what their primary powerset brings to the team.

    Same goes for tanks. You don't invite them to a team because you want more damage, you invite them because you want someone to hold agro. If I want a melee damage dealer, I will invite a scrapper or a brute, and if I do so, I am not expecting them to hold agro.

    You don't seem to understand that at all in your insistence that it isn't fair that one AT deals less damage than another, when those two ATs were designed with 2 different purposes in mind.

    Tanks are not brutes, brutes are not tanks, and it is not at all reasonable to expect them to be.
    All good points.

    That being said, most players cannot count on being in a team 100% of the time. That really curtails ATs like Tankers and Defenders when they have to be soloing (for whatever reason they are) and burn a lot of Endurance trying to put out damage, but have to take a longer route in order to do so, all the while, they burn the same amount of endurance per shot as their damaging cousins do, and more over time as they usually have their better defenses up and running so they can last long enough to DO that damage.

    Nobody starts at level 50, they have to spend the time getting them TO 50. If a character isn't fun, a person will usually stop playing them before 10, even before getting access to the simplest IOs! I can't tell you how many characters I have done that with myself! A character should be fun from level 1 to level 50 and beyond. When soloing, Tankers are not always fun. My main tanker has to use his Build Up and Energy Transfer to start feeling fun when soloing. My time is limited, and he's my main character, so I can't always team up, so soloing is what I do with him.
  8. Quote:
    Originally Posted by Deus_Otiosus View Post
    They also get bruising, which might not be some world shattering ability, but it does allow a Tanker to be a small force multiplier.
    It would be nice if Bruising had a chance to occur beyond the Tier 1 power. I'm not saying that the Tier 7-9 should get them, but say 100% on Tier 1, 67% on Tier 2, and 33% on Tier 3 for it to occur, and maybe 33% on the PBAOEs and Cones.

    Just a thought.
  9. Quote:
    Originally Posted by Rejolt View Post
    But what happened to our cries for Carp Melee?!
    That comes in after they complete Shark Blasting, so they can mix also mix them together to make Pisces Assault for Dominators.
  10. Quote:
    Originally Posted by Memphis_Bill View Post
    Note, after a while the devs said the unlock at 50 for Kheldians was a mistake. The only reason (and I argued against this, saying this was not a good justification at all) for the VEATs being unlocked at 50 was "parity."

    Eventually they got knocked down to 20.
    Indeed, it used to be. I hated it myself, but as I said, I'm an altoholic, there are never enough character slots... It's a wonder my main is 36 at all!

    Quote:
    Originally Posted by Memphis_Bill View Post
    Any future EATs, I'd hope, would either be unlocked at 20 as well, or be unlocked through a story arc, contact or task/strike force. They're tied to a specific part of the lore - so use exploration of the lore (which is what they are, really - a microscope taken to a part of it as opposed to the wide view of 1-50) to unlock them.
    I agree that they should be unlocked at level 20, but the content for that particular aspect of the game (i.e. Praetoria) should be available to level 50 before EATs become available for it. Otherwise, what would really be the point? The new EAT spends 20-30 levels working for/against the Tyrant, and then heads off to Prime? No, it really needs to be expanded first.
  11. A couple of different things don't apply to GR EAT that applied to both H EAT and V EAT.

    1) Each side had their own ATs to begin with, GR has the classics of both sides only, nothing original.

    2) It used to be that in order to qualify to access EAT, you had to reach 50, but lvl 50 content would definitely be a requirement for this level of work to be committed. Since we are at best only available to 20-25, we have a LONG way to go for that.

    That having been said, I would like to see GR EATs to come out and play with, I'm altoholic, though, so I always like new toys/powers/alts to play with. I also would like to see 3.5 world's of content available to the game to come with it.

    To go on from there, what 2 EATs should be made available to Praetoria, and what gimmicks should they have (H EAT have transformations, V EAT have split specs)? Remember that the other 4 EATs have an equivalent of Assault as a Primary, along with a defensive type power set to back it up.

    My own thoughts:

    Praetorian Clockwork: Technology Origin EAT: Powers: Robotic Assault, Adaptive Hardware/Software.

    Separated Devouring Earth: Mutant or Magic or Science Origin EAT: Powers: Elemental Assault, Adaptive genome.

    Gimmick: both power sets are only defined by range and power or aura type, they then take on damage/resistance types based on a "type" that they have taken, these types can either be purchased and swapped out ala the H EAT abilities, or they can be set with a specific power alteration ala Dual Pistols (but it affects both Primary and Secondary powersets).
  12. Quote:
    Originally Posted by Fury Flechette View Post
    This is exactly my impression of the combo. Sleet is game changing for the build, but comes late at level 35. Dark blast damage is *not* going to wow you.

    It's a powerful combination, but it matures late.
    Agreed, it's REAL hard for my low teen level Dark/Ice Corruptor to fight.
  13. [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    [ QUOTE ]
    if you are talking about running around with a stick whackin enemies on the head then count me outta that!

    [/ QUOTE ]

    ...actually its a buck and a quarter Quarterstaff....

    [/ QUOTE ]

    Actually, the term is "buck and a quarter quarterstaff".

    But, still. +6 on the Awesome Scale for knowing that quote.

    [/ QUOTE ]

    I thought you weren't supposed to tell him that...

    And now, for something completely random.
    times two .

    [/ QUOTE ]

    Did you ever find Bugs Bunny attractive when he put on a dress and played girl bunny?

    ...


    ...


    Neither did I. I was just asking.

    [/ QUOTE ]

    The figure he generally had was good, and while I like a little buck tooth, here and there (C.J.'s assistant in the "West Wing" for example), the teeth, voice and facial hair was just WAY to wrong.
  14. [ QUOTE ]
    [ QUOTE ]
    if you are talking about running around with a stick whackin enemies on the head then count me outta that!

    [/ QUOTE ]

    ...actually its a buck and a quarter Quarterstaff....

    [/ QUOTE ]

    Actually, the term is "buck and a quarter quarterstaff".

    But, still. +6 on the Awesome Scale for knowing that quote.

    [/ QUOTE ]

    I thought you weren't supposed to tell him that...

    And now, for something completely random.
    times two .
  15. Power Set Name: Radiation Aura
    Arch-Type Pool: Tanker Primary, possibly Brute, Scrapper Secondary
    • 1) Alpha Armor - Generates a field of Alpha Particles on the surface of your skin, slowing down physical attacks (Toggle Self: +Resist to Smash, Lethal, Toxic, and Knockback)
    • 2) Chemotherapy - You produce an influx of radiation, massively increasing your ability to heal and take damage (Self: +MaxHP, +Regeneration)
    • 3) Beta Armor - You generate a hot radioactive field of Beta particles around you that poisons all enemies in the area, while poisoned, their concentration is reduced, and may induce vomiting. (Toggle: PBAE, Taunt, Foe, -Acc, -Def, special)
    • 4) Hot Skin - You generate a field over your body interfering with interfering energies. (Toggle: Self, +Res Hold, Sleep, Immobilize, and Slow)
    • 5) Energetic Being - Your body has become Radiation itself, making it more difficult for certain energies and chemicals to harm you. (Auto: Self, +Def Energy, Negative, Toxic)
    • 6) Gamma Armor - You generate a field around your body of Gamma particles reducing the force of incoming forms of energy. (Toggle: Self, +Res Energy, Negative, Psychic)
    • 7) Control Rods - Through careful manipulation of the energies in your body, Temperature variations are controlled. (Toggle: Self +Def Heat, Cold, +Res Disorient)
    • 8) Cosmic Battery - You draw Radiant Cosmic energies into your being, increasing you and your nearby allies Endurance recovery, while doing so, your movements are slowed as you channel these energies. Super Jump, Super Speed, and Fly cannot be used during this channeling (Toggle: Self +Recovery, Self -Spd)
    • 9) Hyper Mutation - You gather in massive amounts of Energy and release in a massive burst, increasing your attack speed, running speed, and attack power; after a short time this will leave you exhausted and weak, leaving you unable to recover for a few seconds; If you are defeated while using this power, you release a powerful explosion of Radiation, causing your enemies to have a massively reduced Accuracy and Defense. Cosmic Battery cannot be used with this power is active. (Self +recharge, +Spd, +Dmg, Special)

    Power Set Name: Radioactive Melee
    Arch-Type Pool: Tanker Secondary, possible Brute, Scrapper Primary
    • 1) Neutrino Brawl - A quick, low damage attack that reduces a target's defense. (Melee Foe Minor Dmg (Energy/Smash), -Def)
    • 2) X-Ray Flash - A flash of X-Ray energy from your eyes that does more damage than Neutrino Brawl. (Melee Foe Moderate Dmg (Energy), -Def)
    • 3) Flash Burn - Your skin quickly releases a quick burst of radiation, causing nearby enemies to be radiated. (Melee (AOE), Foe Moderate Dmg (Energy), -Def).
    • 4) Taunt - You challenge a foe to a fight; useful for pulling enemies off your allies. (Ranged, Foe Taunt)
    • 5) Cosmic Blow - Your raised hand channels Cosmic Radiant energy to crash down on your opponent. (Melee Foe Superior Damage (Smashing/Energy), -Def)
    • 6) Build Up - Greatly increases the amount of damage you do for a few seconds, and also slightly increases your accuracy. (Self +Dmg, +Acc)
    • 7) Electron Breath - You breathe out a massive amount of radiation in a narrow cone, slightly reducing their Defense. (Cone, Foe Superior Dmg (Energy), -Def)
    • 8) Cosmic Burst - You smash the target with cosmic particles. The attack is devestating, and can leave most targets disoriented and with reduced defenses. (Ranged Foe Superior Dmg (Energy), Disorient)
    • 9) Meltdown - You absorb a massive amount of cosmic radiation, causing you to overload your own body and releasing a massive explosion of Gamma Radiation and force, affecting all opponents near you. Enemies are Knocked Back by the explosion even if they are unaffected by the energy release. Using this power is draining leaving you unable to recover or attack for a few seconds. (PBAE, Foe Extreme Dmg (Energy), Knockback, -Def Self -Recovery, -Recharge, Special)
  16. Kristoph

    Dark Armor Sound

    [ QUOTE ]
    Howdy,

    I made a Dark/Fire brute today. I love the char. But the sound that dark armor makes its giving me a killer headake is there anyway to get rid of that sound? Besides turning off the speakers?

    Guyle

    [/ QUOTE ]

    Anyone else notice that the OP is complaining about DA when he has FA? Hehe, but yeah, DA sound is annoying.
  17. [ QUOTE ]
    The title of this thread and what you wrote above have nothing to do with each other. From the looks of it (and I may be wrong), you want us to tell you why we chose what we did in order to possibly determine the "best" Brute combination. From my beta experience, I can honestly say that there is no one best combo, although it looks like DM/FA might become a flavor of the month due to having a couple of heals and End restores. but trust me, all the powersets work well together when you find the specific synergy between primary and secondary.

    [/ QUOTE ]

    Good point. My main Brute is DM/FA largely because of the 2 heals and 2 end restores. The heals atm dont' do much, they just trend to mitigate a blow or two each, and he's not high enough to pull of the end restores, yet. He's not a Demon-type figure, though he could act that for sure. He's done well so far, only having problems when being rushed by several ranged LTs or playing to close to those dang Energy/Life Mages and not killing fast enough.