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Posts
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LOL I finally, finally get back from training and am all stoked because AT LAST I can check out I17. All excited, been waiting better part of six months and what feels like YEARS for GR. Now....I'm going to be forced to cancel, this time for good, looks like. This game went from looking great to looking like a bag of smashed *******. Honestly.
I KNOW our graphics were outdated and tired and kind of silly looking, but even that was better than it looks now. It looks like it isn't finished.
Couldn't even really play it.
I read here that the buck has been passed to Intel, but the only thing I can say to that is that the game looked fine BEFORE I17.
I don't want to have to quit. I loved this game, and have been here for a good bit, now. I've looked for solutions, tried to figure out why there are no reflections, why everything looks almost cell shaded bad, that and a ton of other things. Some kind and wondrous soul please, please tell me there's a fix for I17! -
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Any defender. Superfluous class.
Most scrappers. Why play a scrapper when I can play a brute?
The mental/psi powersets for blasters. Weaksauce in the extreme. Have a mind/psi blaster frozen eternally at 34. He will never get higher. Sets both get a D for blasters. Either massively beef up the damage or the mag of EVERYTHING else. Putting WoC in there is just... What are they thinking with that power?
The Empathy set. My very first CoH toon from launch is an empathy/psi def. She has been and always will be frozen at 32. Not only a set that isn't fun to play, but is actively irritating. Both powersets. Not a bad primary, just not suited to my mostly solo playstyle.
Sonic secondary for blasters. Have one frozen at 45 or so. Just too boring and too irritating to solo him the last five levels. I actually like the design and idea, just shouldn't have chosen a team support secondary for my primarily solo playstyle.
Khelidans. Garbage. An excellent idea with such poor and counterintuitive execution that they are deservedly a joke compared to Veats. I have a WS frozen forever at 38 or so. With 3 or four billion inf pumped into him, he'd be an unstoppable bad ***, but why waste three or four billion inf on a WS when I could make two tankers, scrappers, blaster, brutes, or really ANY other AT MORE of a badass?
Necromancy powerset for MMs. Have one frozen forever at 40. Zombies are just too broken and ridiculously underpowered. A melee set with no/minimal defenses and resistances to the most common damage types in the game. Counterintuitive and absurd. -
Tonality, you rawks. I used your guide for my own ss wp and couldn't be happier.
OP listen to this bloke. -
Quote:Bill, GET DRAGON AGE AND BORDERLANDS.Don't forget Geko. So considering the size of the CHV team at that point, it's probably closer to NCSoft got 90% of the CHV team in the deal.
I'm under this assumption, but also attribute the low pops to a lot of great games having just come out.
I'm spending a lot of time with Left 4 Dead 2 and I'm having a VERY difficult time keeping myself from dropping 100 bucks on Dragon Age and Borderlands.
But I'm one of those folks that has taken breaks in the past and comes back.
Am I worried about the game? Nope. My first post should have given that away. Do I see the same low population problems many folks are griping about? Yup. But as a soloist, it doesn't affect me.
Well... mostly. Part of the missing population consists of the few folks left in my SG/VGs. I can't get into my own groups without logging on my brother's account to do the invites.
DO IT, DO IT NAOW. LOTS of fun. -
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Quote:Psssh. Halloween can NEVER have too much content.If It makes you feel better, I did the same.
And though I think the new event is fun... I kinda wish that the idea had been saved for some other Event, and repurposed. Halloween is getting a bit bloated with content.
And I have to agree with the OP. Holy crap I'm having fun with this. GREAT job, you guys. -
Quote:Or they are at a loss on how to improve them in a manner that would address the many issues the playerbase seems to have with them.
To me the fact that Khelds exist in the state they are in says the devs have analyses effectiveness and been happy with it.
Quote:you are a faceless subscriber and your evaluation makes little difference in the grand scheme of things unless you back it up.
Quote:only people that need charts are the ones that are saying something should be proved, you want to prove a design flaw or a performance failure then do so.
Quote:though fun was too subective to talk about. Also I am having fun and you aren't, so shouldn't you stop playing?
I think not. I'm still having a great time with this game, always have. I think you deciding for me that I should leave because I disagree with your assessment is very telling...
Quote:It isn't their responsibility and they know this, however the devs don't have enough time to do anything and the old saying goes that if you want something doing you have to help yourself. Without the players helping out this game would have gone down the pan a long time ago.
Quote:Sorry, I thought you were one of the ones wanting something to be proven? I know Khelds are fine and don't need to prove that.
Quote:I also find your viewpoint quite strange. You buy a single player game and dont like it so what do you do? Nothing. You have no recourse to get any changes made at all and the best you can hope for it a refund.
In CoX you do have a recourse, if you can show changes are needed then they will be made. The devs cannot possibly sift through the thousands of complaints on this forum to find out which are relevant and which are just people not liking certain things.
Since the change in management, I have been consistently impressed with the level of developer involvement in the community of this game. While I don't always agree, and am often a churlish ******* about it, (I'm kind of confrontational in real life), I have always respected that the design team of this game tries to do what they can to deliver what the players ask for. And if they can't, I love that they just say "dude, I have no idea and I don't think so", instead of some ridiculous spun answer.
Not sure where you decided I ever thought that was a bad idea.
So, in response, I have to say I don't think you were thinking about my post when you responded to it, as much of this doesn't have much to do with it. It raised some interesting points on the issue of the mindset I was addressing, and was very illuminating. For that I thank you. -
Quote:Wanted to speak to this really quick while I have time.
I have seen lots of people say HEATs are underpowered but not a single person has proved it and never will because it just isn't true.
It's interesting to me that the people playing CoH seem to have decided that the burden of design efficacy falls squarely on the playerbase instead of the development team.
To this I say, "absolutely not".
I am the subscriber, the player, the consumer, the customer. It is my responsibility to look at what I have bought and say "yay", or "nay". It is NOT my responsibility to dissect that product and determine every possible factor that contributes to it's failure.
That is the job of the development team.
I will never, ever post a spreadsheet or run numbers for the sake of proving a point to a fellow subscriber to an online video game. I am not the developer. I am the subscriber. My role is to evaluate, not to code and test.
This assumption that unless we all memorize charts, tables, and spreadsheets our experience is invalid is incredible to me. Since I (and many other players) refuse to do so, we are somehow not permitted to have or voice an opinion regarding our experience with the game? Nonsense. The only measuring stick that should matter is personal enjoyment.
Is it fun? If the answer is not yes, then stop playing.
I applaud the efforts of the forum goers that invest their efforts in the crunchier side of the game, but I do not accept that it's the responsibility of the player to do so.
So, Princess, if you're waiting for people to quantify their responses regarding a subjective experience on a video game, keep waiting.
No one owes you that. -
Quote:Couldn't agree more Jabby. This about sums it up exactly.If there's a single lesson to take from this thread, it's that the epic archetypes need a bit more variety. There are people who, for reasons that will remain a mystery to me most likely forever, really love Kheldians. But there are also plenty who hate them with every fiber of their beings. For a normal AT, that's just fine. Not everybody has to like every AT in the game. For the AT you unlock as a reward for hitting level 50, it's really inappropriate. Port in something more like the VEATs for heroes to use - PPD or Longbow or something - to broaden the appeal of these unlockable AT's, leaving fewer people feeling. . . cheated? Cheated is too strong a statement, I think, but it's the right flavor. Deeply disappointed, anyway. And send a few Warshades over to the villain side, too. I'm pretty sure before VEATs were unveiled, there was discussion of doing just that.
That's my take on the subject, anyway. -
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Quote:Here your experience and mine differs. To me Khelds have never actually performed well enough to put them on par with a conventional AT, while the VEAT's not only work as advertised out of the box, they do so without sacrificing anything essential. They are still viable and intuitive and fun. To me, khelds are the opposite of that. They don't work as advertised, they aren't intuitive to play, and to me that pretty much robs me of any fun I could have with them.Wrong. They function quite *well.* And have before IOs. Without purples and hamis. You do not need a "eight or nine billion infamy" build. Do IOs help? Sure. For the same reason they help every OTHER AT - they stretch slots and add, in set bonuses, other capabilities.
Why do the guides mention IOs? Why does *every other* AT's set of guides, "give me a build" answers and the like mention them now? Were they also utterly crippled before IOs as you seem to want to paint khelds as? They're put in there now because they're a fact of life, and bring advantages standard SOs don't.
(That, btw, is also why I tend to ignore any guides these days - there's so much "look for these sets that give X much extra recharge/softcapping defense/etc" it's rather pointless to ask how something plays as it levels, or "hey, fighting through this at level 25/30/etc" - the answer seems to be "Get IOs and cap something." Unless you're asking about MMs from about 18-25, in which case, the answer's "Just suffer through the demolitionists, it gets better.")
While an argument could be made that because khelds existed before IO's that the addition of IO's to the game isn't what makes them viable. I could not disagree more. I remember a period of months, waiting for CoV to go live, where I was on pretty much daily on virtue with my tank, and ran into khelds so rarely that I usually sent them a tell to the effect of "wow, you have balls. Good luck dude". More often than not, I got back a message to the tune of "yeah, just experimenting, don't try this at home".
So of course your mileage will vary. I believe that khelds really are screwed as an AT in general, and without IO set bonuses to bolster them, they are avoided because of their long list of drawbacks and counterintuitive play. While I think having a HEAT is a fantastic idea, I think that HEAT should probably play a little more like the other AT's.
So like I said, matter of personal experience and choice. When I'm making teams, I don't look for khelds as a general rule. If I can find ANY other AT to fill that slot with, I'll take them. Why? Partly because I haven't had particularly shining experiences with kheld players in the past year or so, and generally find them to be a hassle that I end up having to work around. I don't like having to concentrate my healing on the crazy crab person with delusions of tankerhood when I've got other folks that need my attention.
I also don't think khelds really stack up. I find them, to this day (barring massive IO slotting) lackluster and deficient in a normal team setting.Of course, in the right hands (the ones with evidently limitless funds), they are unstoppable juggernauts, but I have only once had the pleasure of running across such a player. Fun to watch, really. But he was hardly representative of the khelds I've encountered recently.
So, all told, so far as I am concerned, khelds are what I add to a team when I can't find anything else to fill with. Other than that, I think they need a serious looking at. There has to be something that can be done to put them on par with other AT's. -
Quote:Mmm, I think it does, really. Prior to the addition of IO's you really never saw khelds with the exception of the few hardcore players determined to make them work despite their many, many shortcomings. After the IO's hit and something could actually be done to make them viable as AT's, it really picked up for them. It depends on perspective and personal experience I suppose.That doesn't hold up to examination when IO's actually came after HEATs were in the game.
I personally deleted my WS around 40ish, as I found the AT lackluster and more effort than it was worth compared to any other AT I had played (with the exception of defenders, which I just never got the hang of. Kind of wish I had, as I've seen some pretty spectacular ones). These days, if I decided to transfer a few billion inf over to blueside and build a kheld properly I'm sure I would be impressed.
I hated khelds until I understood what they're for. (at least as far as I'm concerned) Blueside they ARE the endgame timesink. Their what you continue to put effort into until you're satisfied with the result once you've done everything else. And in that capacity I think they're a pretty good idea. Redside could use something like that. I wouldn't say scrap their VEAT's, as in my experience they are far and away a hell of a lot more fun than just about anything else I've played. But I would say Redside can certainly use an endgame Erector Set AT like khelds to concentrate on putting together over the course of a few months. -
Quote:Dead on. Mine isn't quite to fourty yet and I CAN'T STOP PLAYING HIM. Soooo much fun.With the new difficulty settings, even WP toons are not boring any longer. Up your difficulty if you're yawning through your current mission(s) to possibly bring in some needed excitement.
If you can solo +4/x8 on your 26 brute and still be bored...then do you have a pulse?!?!
EDIT: On my claws/inv (lvl 27), I run at -1/x6. I find it wildy amusing and lots of fun. Sure I could try +3/x2 or somethign for added difficulty but I really enjoy have many many critters around...makes the brute seem more powerful. -
Quote:In my experience with HEAT's, it all comes down to the same thing as the Energy Armor set for brutes.Now, I'm not saying 'OMG HEATs suck'. A lot of people seem to swear by Tri-form Warshades, and a number of people obviously enjoy playing them.
This is more a question to see if I'm doing anything majorly 'wrong', or wether they get a whole new meaning of 'awesome' at a certain specific point.
Tried both PB and WS to around 20s, got a lil' PB at 19 right now. Just...I don't know what it is. The endurance costs dont seem to help but, then again, no Stamina yet. The damage taken seems extreme, but then this is on DOs.
Anyone else feel burnout come along very quickly on PBs and/or WSs?
On their own, you are pretty dead on. HEAT's are absolute failure. This is because they are anemic in every way. Second rate blaster/troller/scrapper. Just like /Energy Armor.
Thing is, I believe they are designed this way on purpose. There is really no AT that can benefit from as many different IO set bonus combinations and use them to shine as drastically as a PB, WS or any character with the Energy Defense/Armor set.
I think they were designed to be utter crap until you have the eight or nine billion infamy to pump into them to make them shine. And they DO shine, holy god. But unlike the VEAT's which were designed to function as advertised out of the box, I look at HEAT's as a character you make when you KNOW you are going to invest in them as a project.
Just read the guides on the Kheld forums. Pretty much every guide there cites only uniques and purps and rate Hami O's in their builds. There's a reason for that. Without them, Khelds fail. With them, Khelds are able to really blow pretty much everything else out of the water, or at least give them a pretty good run for their money.
I think that much comes down to personal choice. This is my second account. If I still had my first, I think I wouldn't have deleted the 43 WS I had on it due to total failure. Understanding now that they are designed to be inf sinks and can take advantage of that like no other AT can, I would probably have kept him around. These days, I don't really touch blueside anymore, so it's not that big an issue.
If you have limitless inf available and are tired of the toons you've been playing, I say give them a whirl. You'll be amazed at how they can blossom.
If you don't... Don't touch them or you're setting yourself up for a complete disappointment. -
Great thread full of incredibly useful information. Thanks.
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Quote:Thanks for that info Babs. I wish there was something that could be done for it, but I appreciate that you don't really have any realistic options.There is, unfortunately, not that I can do about this. Spines has always been a hybrid set set of sorts and with power customization, a lot of things had to be re-wired under the hood.
I can't make Quills remain always visible without doubling up the geometry for the spines. Not much of a problem with the old, low poly, boney spines but some of the new custom spines have quite a bit more geometry and are translucent.
Quills should remain visible for as long as the toggle is active, and I believe that they will as long as you don't use another spine power (yeah, I know). But as soon as you do use another spine power, that takes control of that shared FX script and it starts adhering to the same rules that govern when all visible weapons appear and disappear. This is out of my hands.
As for redraw, again...nothing I can do about this. This would fall squarely in the same camp as every other weapon powerset. Activating Quills does not put you into "Spine Combat" mode, it just plays an animation and makes the spines visible (if they aren't already visible). This is how it's always worked though, nothing new there. Changing this would require building full modes for every power that could potentially be used, ala what we did for Shields. Only for every weapon combat mode, which is simply not feasible.
I might figure out a workaround at some point, but right now that's just how it works and it's as close to how it used to work as I could make it. -
Have to agree with OP. I had no idea claws would be sooooo much fun with a brute. I almost wish they'd thought of it sooner. Holy crap these things are good stuff.
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Quote:I have to agree. While I would like to have a few tweaks here and there to improve some seriously underperforming powers, by and large blasters are pretty well off. I have a great time with mine.I don't like threads like this one.
First of all, the OP, as been pointed out by others, makes a comparison between a single target blaster and an AoE-oriented scrapper and then leaps to the conclusion that the blaster must be inferior because the numbers say so.
Second, it's pretty clear to me (as an owner of a level 50, heavily IO'ed spines scrapper and several level 50 blasters) that the OP hasn't played the ATs in question. Theory craft is amusing, but it's just that...theory. In actual practice, a spines scrapper, while it does respectable damage, is completely overshadowed by an AoE oriented blaster and overshadowed in single target damage by *any* blaster.
I say this with confidence because a single target attack chain (unless there's crits) of lunge, ripper and impale will not impress anyone. Further, in AoEs, spine burst, while it does good damage roots and has a long animation. Throw spines is excellent and has a huge cone but it's not nearly as spammable as something like fireball and isn't close to the damage as something like flame thrower. I also have energy torrent as well too, but while it is a good power and complements throw spines, it's not going to wow anybody by itself.
Third, it's pretty clear to me that the devs are moving in the direction of interchangeable ATs. Every AT can do damage. And to me the choice of damage comes down to whether you want something ranged (blasters, spines/claws scrapper) or melee (scrappers, blappers). Villain ATs cloud this picture even more. And I have a couple of brutes (an Electric/Shield and SS/Fire) that can rival many blasters in AoE damage, and yet there's no outrage that brutes will take away the job of blasters. No single AT is utterly dispensable; no single AT is utterly required. That's why you have all defender teams which trivialize any content in this game and they don't require *any* damage AT.
Blasters are just fine. The change to defiance pretty much guarantees that they outdamage just about everything, though, as I mentioned before, many ATs can fill in for blasters on a given team.
Personally, I think Castle and crew has done a pretty good job of making the blaster AT attractive and functional. I see none of the issues brought up by the OP. -
Quote:Liar. You actually called me a liar because my experience is different from your own, as is my opinion. Which one of us is morally questionable again?Yes, how conveniently you ignore the voices who play normal content who have earned vast wealth despite your claims.
Claims that one has to farm or play the game in other degenerate ways to earn huge wealth come down to one thing. Lies. If you read this thread at all, you have to know better, and thus have to be lying. Yes, I am calling your post a lie, flat out, no holds barred. For posting it you deserves all the respect any liar does.
Greater power is supposed to take longer attain. Otherwise, there is no achievement. Without "hard" to attain goals, the devs get no sustained subscriptions and the players get no sense of achievement. It's that simple, and the only thing worth arguing about is how "hard" is hard enough.
People like me are proof it's not actually all that hard. People like you are proof that some people don't actually know what they're talking about, but are willing to villify the people who do to make themselves look better.
As for your claims...
Let's see. I have played the same level fifty character every day, very nearly for about three hours since around early to mid may. I don't know if the development team would be able to verify something like that, but I wish they would.
Since that time, I have gotten one purple drop. One. I don't know if there's a record of that somewhere on the server, but I would love it if they could verify that as well.
Now, the character is about two and a half years old, and used to be played every other day or so. He runs in level fifty missions often for badging purposes and because there are arcs that I like to do over again. I enjoy the patron arcs, and do any task forces that come my way.
In all that time, like I've earlier stated, I have gotten one purple drop. Which was fairly recent, a little less than a month ago I think.
So...
Since my experience is different from yours, and my opinion different from yours, I MUST be lying.
Yeah.... no....
And since I actually play instead of farm, the fault must lie with me, not with the design...
Yeah... no...
Since I've actually only ever received one purple drop, I must be killing the mobs wrong... No wait, I must be playing the game wrong... No wait... I must be... lying?
Yeah... no...
Since I find that in my experience this manner of dropping recipes is not working, and am irritated about it, I must be... "one of those OTHER people that aren't like you".
Yeah... no.
You claim that "people like you" (and how interesting is that) are proof of a thing. Well then, "people like me" must be proof of something else. I don't mind working to achieve a thing. At all, and kind of prefer it actually. I am certainly not one of "the people like them" that want something for nothing. I've been playing a dom with an (until recently) gimped primary for nearly three years. Something for nothing is not on my list of necessaries.
Regardless of what you think based on a post on an internet game forum board that you chose to take as a personal attack, I am not what you seem to think.
But this game is set up in a manner that no other game is, and trying to have the same kinds of raid rule drop tables as these other games doesn't work very well. These new changes don't seem to have changed anything for me, certainly. So, while the OP and yourself and "people like you" are raking in the effortless rewards, sniping at "people like them" that also play and wonder what all the fuss is about, it is clear that there is a breakdown between your collective experience and mine.
So, I'll just leave this with "people like you" and your militant charm on one side of the equation, and "people not like you" on another, and we'll see what happens as things move forward.
What's also interesting to me is the assumption that I am "whining" because I'm not rolling in infamy/influence. I don't recall ever stating anything of the kind, and am actually doing quite well in the course of normal gameplay. My statement wasn't even related to game currency, just the state of affairs on how it is being managed or not managed. -
Quote:To the OPer. I think one of the first complaints is that this game really didnt used to have time sink material. Atleast not alot of it. Purples as you point out has changed that.
To another complaint, the system that drops them makes them so rare that people who do want to farm, will probably normally get more of them due to killing more enemies. The inherent problem with this system many have is that its rewarding aberent behavior. The devs overall dont care for farming. But the drop rate is SO rare that to really reap the reward, you have to take part in it.
Not just that, but you mentioned that you have to be high lvel to earn them. Not true again. I can SK up my lowbie and work him in a power level and he has the same chance sitting at the door of getting the drop as my main level 50 in the mission. So again a reward for multiple accounts, and a further reward possible for leveling a toon in a way that the devs frown upon.
Trust me i am not complaining over all, there really are not to many instances where i want purple recipies. My doms being my main want for them really. In many cases the buffs they give, though nice, are not what i was wanting to buff for a particular toon. However, it does infact feel that keeping them so fricken rare is really a hurt to the normal player and offers a higher reward for those that are working the system.
And here we have the correct evaluation of the situation. Of course this thread of filled with people cheering on the OP, who claims that anyone not spending hundreds upon hundreds of hours farming minions in repeatable missions doesn't (and I can't believe they actually used this word,) "deserve" to receive the content they paid for. And yet, those three boxing multiple accounts and sweep clearing mission after mission to gank the system and harvest these purps somehow does.
That isn't about working hard for what you want. There is nothing hard about this game, there is nothing hard about farming a mission. It's a game, and a time sink designed to mask the complete lack of high end content that really shouldn't ever have been an issue in the first place.
The current system of risk vs reward pretty much rewards only the farmers, leaving the actual player at the mercy of self important and self congratulating parasites who control the ridiculous anonymous market system. It amuses me when I hear these persons refer to this game's player base as "whining casuals". This is a casual game. That isn't really negotiable, it is a casual game by design. Those that make an unhealthy practice of spending hours and hours on end ganking the system are not the people this game is aimed at. You're welcome here of course. Everyone is, but don't presume that people that don't pervert the design of the game are somehow 'less' than you. -
Quote:Nobody is crying about anything. That's kind of a silly thing to say. My point is that these devs have the ability to build some truly epic things and this time they didn't. Just sayin'. Done now.
LOL don't bother. You've been around here long enough to know that if you don't tow the party line 100% on these forums you are "crying" or a "troll".
Just accept that you have an opinion, and a question that you would like input on without rancor. Also accept that you are entitled to both, just not here.
I personally agree with you completely. I LOVE my VEAT's Oh GAHD do I love them. But I agree that their diecast mass produced storyline is miles from the truly epic Kheldian storyline... There was a LOT that could have been done there and never was. Years of content that could have been written...
Same as the Khelds I guess. Introduced and then forgotten. If I were you I would do what I have done. My VEAT is Epic because I MADE him epic. A background and story that are great in scope and history.
Other than that, can't really tell you anything you don't already know. -
This was a magnificient guide and an enormous help. Thanks a million for posting it.
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Quote:It doesn't seem to be 'so often', it seems to be 'so many times'. I've never seen him phase more than 3 times, but they can be very close together if the team does damage fast. So with no MM you grind down all the adds, burn him to 50%, ignore him during invulnerability and grind down the new group of adds. Rinse and repeat 3 times.
You're right about honey and vineger, of course. But I am so very tired of being "trolled"' when I raise any kind of honest concern or have actual issues with a lot of the direction things have gone with the powers and powersets.
Thanks for the reminder.
And Hart, we actually went through that process for what had to be about a two and a half dozed times. It doesn't matter how many times you do it, he's still invulnerable at 50%. I had no idea this a "required AT" SF. No wonder I've only seen the people make an effort to do it once.
I won't be trying this again. What happens if (as DID happen in our case) two of your members DC at the last moment and are unable to get back? It just feels like wasn't thought through very well.
But what do I know. Clearly not much, or I wouldn't be posting here.
Thanks again for your help folks. I appreciate it.