How do you beat Reichsman


Achilles6

 

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How do you defeat Reichsman?


 

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Every team I've been on has beaten him by doing damage that exceeded his available hitpoints, sometimes by a large margin due to regen and resistances.


 

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Well first every one on the Team needs to use the temp power that you got in the mish before on him. Then you just beat up on him like any other AV in the game. He just has a lot of hit point so it can take some time.

This is for Blue side don't know if it is the same for Red side.


"All right, they're on our left, they're on our right, they're in front of us, they're behind us...they can't get away this time"- Chesty Puller US Marine Corps

 

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Originally Posted by MEdelen View Post
How do you defeat Reichsman?
The last time I checked him with the Power Analyzer he had 99% damage resistance across the board, and 85% or more debuff resistance.

That means you need at least couple of controllers or defenders with debuffing sets like Radiation Emission, Sonics, Storm or Dark Miasma. A tanker would be good to hold aggro. And then you need some blasters or scrappers for damage.

You do need to hit him with the temp power before you can affect him with your regular powers.


 

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The way the teams I've been in have done it two times now is we tank Reichsman and have the damage dealers (blasters scrappers) all doing as much dmg as possible. It's useful if you have [Surveilance] power to lower his defense and any other debuffs (rad, sonic, dark) you can get.

You're going to want a tank that has taunt though, as I found out the hard way if your blasters are dealing too much dmg, when the AV is released Reichsman will focus his attention on the blasters -- which isn't good for survival! :P

When he does his portal attack have somebody zap him with the portal grounding gun. So as not to waste ammo on this gun (it's limited to 10 shots I believe). And then keep the barage of dmg going.

When he wakes one of the trapped AV's you want to keep the tanker on Reichsman, and have all of the damage dealers go and take out the AV.

Wash, rinse, repeat.

With a team of 1 tank, 3 blasters, 2 scrappers, and 2 healers/trollers we managed to take him down fairly fast both times.


 

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Hero side:
Use your temporary power on him in order to be able to damage Reichsman at all. His damage resistance seems to vary between medium and extremely high. I didn't notice any effect of this temp power later, damage resistance was changing independently of the temp power.
Handling the secondary AVs is already explained above.

Villain side:
If you don't have access to the gun operating rooms then this is much harder then the hero version. Ambushes are spawning, filling the previously empty base with maybe 100 fresh troops. Most of them stay with Reichsman, some are in the tunnels, stationary and patrolling.
Uttermost likely the team will be wiped by those ambushes. Regroup, make your way to the cave with Reichsman and stay in the front area of the cave to the utmost left or right and begin clearing the troops there then clearing the middle and other side.
We finally cleared the vast numbers of 5th column troops in the cave and then Reichsman was the relaxing part


 

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Originally Posted by _Flitze_ View Post
Hero side:
Use your temporary power on him in order to be able to damage Reichsman at all. His damage resistance seems to vary between medium and extremely high. I didn't notice any effect of this temp power later, damage resistance was changing independently of the temp power.
Handling the secondary AVs is already explained above.

Villain side:
If you don't have access to the gun operating rooms then this is much harder then the hero version. Ambushes are spawning, filling the previously empty base with maybe 100 fresh troops. Most of them stay with Reichsman, some are in the tunnels, stationary and patrolling.
Uttermost likely the team will be wiped by those ambushes. Regroup, make your way to the cave with Reichsman and stay in the front area of the cave to the utmost left or right and begin clearing the troops there then clearing the middle and other side.
We finally cleared the vast numbers of 5th column troops in the cave and then Reichsman was the relaxing part
Yeah. Just ran a Barracuda on my Stalker the other night. And MY GOD it went easier than it did when I was on my Corruptor (on a team with no Stalker). Being able to let the room fill up with badguys and then just nuke the room full of them turns what would otherwise be a nearly unbearable ambush-fest into a tough, but winnable fight.



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We finally cleared the vast numbers of 5th column troops in the cave and then Reichsman was the relaxing part
So there IS a limit to the number of troops? Thank goodnes, I thought those spawns would be endless!

I sure hope our Mastermind shows up tonight or this is going to be pretty much impossible.


 

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Richie has less resist against Psi and Toxic damage. Bring plenty of psi blasters, spines scrapers, and Mind Controllers. Grab a tank you can take some pain and you're good.


-STEELE =)


Allied to all sides so that no matter what, I'll come out on top!
Oh, and Crimson demands you play this arc-> Twisted Knives (MA Arc #397769)

 

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We didn't have any of those when we fought him hero side but we still did just fine. It takes patience over there. Just bash on him until his health goes down a bit, then bash on the AVs as they wake up. Reichs will heal while you do but there are only so many AVs and, once they are all down, it's time to wail on the big guy. AVs are not part of the same spawn as Reichs so, if you do all get wiped, just pull the AV and finish him/her/it.

Villain side is just wasting us, though. We don't have any stalkers and our Mastermind didn't show. We had one brute, a couple of dominators, and four (!) corruptors. We started our attack, the 5th came and just about wiped us. Team teleport let us set up shop in a room off to the side where we defeated 5th until they stopped coming.

Then we went in to take down Reichsman and it was going well. We recharged our powers and were starting to make progress. Then MORE 5th started pouring in! Again we started to die, again a vet team teleported us, again we fought back. The enemies tapered off pretty fast this time so we headed for the cave. GHAAA! Sneaky 5th. They attacked from all three sides! That took our entire team down.

By then it was 11pm and time for folks to go.

So I take it there are a finite number of waves that come after you, just like there were a finite number of AVs hero side? The 5th do give xp/inf and drop inspires and the devs learned not to do that with never-ending spawns. I think they were dropping enhancers and recipes and whatnot, too, but I wasn't paying attention.

Villain side is definitely WAY harder than hero side. It will certainly take a lot longer, too. Not only do you have the 4 AVs at the start, those waves take FAR longer to take down than an AV. Riechsman is sure to heal all the way between waves.


 

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This is totally the wrong forum for this, but my experience has been that for villain side, you grab 8 corrupters and defeat him by buffing up and ignoring him until all the 5th column ambushes are finished.


 

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Okay.

This is what happened. Ran that SF villainside tonight. Had 2 Corr, a SoA, a pair of dominators, a brute and a robot mastermind.

We slaughtered the ambushes. LOL well, the second time around. THen, when we finally got back to Jack, err. States... er REICHSMAN, (it's hard to keep all that ego fodder straight) we were ready.

I thought.

I wasted three hours of my life on this ridiculous broken crap.

We whittled his HP down with pretty impressive speed. All the temp powers were used next to him. We got him to fify percent. He became invincible. I mean Phased Invincible. Now, of course the forum nazi psychos are once again going to roll out with "how little I know about this game", but every time we got him to fifty percent health, he became invincible until it was at 80 or so. Every time. Didn't matter what we did.

So, my question is, since he becomes invincible at fifty percent health until his health recovers to eighty percent regardless of what the players do, how is he defeatable. DPS wasn't the probelm, he's immune to holds, stuns, pretty much the entire MIND sets, and cannot be taunted, we tried and experimented with that. So... nothing I'm reading in this thread so far bears even a passing resemblance to this SF as we experienced it.

I must admit I have never done it before, and we had two memebers of our team that professed to have done it three days ago. Both were shocked at what was going on.

Did something get "balanced to prevent and exploit" or something, or were they just full of ****, or has this not happened before. Nothing we tried, nothing in the mission clues, nothing we did had any affect on him when he hit fifty percent or gave us further instruction on what to do when that happened.

There was a glowing terminal beind a doorway with lasers in front of it. Two of us hit demonic aura and went in there hoping it was something our team leaders had neglected to mention or was one of those "hidden but vital" obejctives...but it was just instant death to enter the rooom.

So. What did we do wrong. Something must have been forgotten somewhere. Anyone have this problem before?


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Now, of course the forum nazi psychos are once again going to roll out with "how little I know about this game"
You might want to look up a quote about honey and vinegar. You certainly aren't going to win a lot of friends with DevHate around here and I have to wonder if I'm supposed to be one of those "nazi psychos" myself.

You were quite right when you said Reichsman was phasing. He does that - taps the power of the other planes or some such. To stop him from doing that, your mastermind needs to use his temp power. One shot should do it, preferably done when everybody sees their damage go to 0. If it's been more than 20 minutes, no problem, just pop back into the machine and get a refill.

It's what you are supposed to do if you don't have a mastermind that worries me. I guess he can only use that power so often. If you can crank up enough damage per second, you can do more damage while phase is off than he can regenerate while phase is on. Personally, I think I would just assume a MM is required.

Brutes get a power that helps stop Reichsman's endurance draining. Dominators get a power that lets them put all the 5th (except Reichsman) in a hold - no 16 enemy maximum for that power! Corruptors get a tornado to help dish out damage.

Those little rooms beside the machine are for the stalkers - they can get in an use them with their temp power's super-stealth. Each one can be used only once and, when used, they will kill every single 5th column in the room (except Reichsman). Anyone who tries to go into the rooms without the temp stealth power dies very quickly. Anyone who gets rezzed in that room had better stumble out fast or they will die again.

That reminds me of another interesting fact we found out the hard way - if you exit the mission to go to the hospital or something, your temp powers are taken away. You'll have to go into the machine again to get a reload.


 

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Originally Posted by Zloth View Post
It's what you are supposed to do if you don't have a mastermind that worries me. I guess he can only use that power so often. If you can crank up enough damage per second, you can do more damage while phase is off than he can regenerate while phase is on. Personally, I think I would just assume a MM is required.
It doesn't seem to be 'so often', it seems to be 'so many times'. I've never seen him phase more than 3 times, but they can be very close together if the team does damage fast. So with no MM you grind down all the adds, burn him to 50%, ignore him during invulnerability and grind down the new group of adds. Rinse and repeat 3 times.


 

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Originally Posted by Hart View Post
It doesn't seem to be 'so often', it seems to be 'so many times'. I've never seen him phase more than 3 times, but they can be very close together if the team does damage fast. So with no MM you grind down all the adds, burn him to 50%, ignore him during invulnerability and grind down the new group of adds. Rinse and repeat 3 times.

You're right about honey and vineger, of course. But I am so very tired of being "trolled"' when I raise any kind of honest concern or have actual issues with a lot of the direction things have gone with the powers and powersets.

Thanks for the reminder.


And Hart, we actually went through that process for what had to be about a two and a half dozed times. It doesn't matter how many times you do it, he's still invulnerable at 50%. I had no idea this a "required AT" SF. No wonder I've only seen the people make an effort to do it once.
I won't be trying this again. What happens if (as DID happen in our case) two of your members DC at the last moment and are unable to get back? It just feels like wasn't thought through very well.
But what do I know. Clearly not much, or I wouldn't be posting here.

Thanks again for your help folks. I appreciate it.


Stand UP.
FIGHT BACK!

 

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Sounds like it's not a required, then, but a very highly desirable. Otherwise you have to burn through a lot more HP. (Hero side is more or less doomed to that as Reichsman heals while the heroes fight off the arch-villains.) I would expect brutes/soldiers are very desirable, too, to keep his draining powers from sapping people. That or somebody with some good endurance restoration powers.

So the overall strategy for the villain Reichsman would be....

0. Get a bunch of wakies. If you want some empowerments then get them before you start on Ghost Widow. You do NOT want to leave the mission map once things get rolling. I hope your difficulty level is at minimum, too.

1. Defeat Ghost Widow.
2. Jump into the sparky glowing red thing at the center of the machine. Get your temp power and put it in a good spot on your power bar, you're going to need it.
3. Get the whole team off to one side, well away from the machine.
4. Take bio breaks fast. Next rest stop, 30 miles.
5. Reichsman will appear. Ignore him.
6. After a few minutes, 5th Column will start appearing. Lots of them, with plenty of bosses. Kill them all but be sure not to get close to Reichsman! Corruptors, use your dust devils to do even more damage. Dominators, enjoy putting dozens in a hold with one shot. Stalkers, if things get very bad, you can stealth up to the booths with laser doors using your temp super-stealth power and trip a failsafe that clears all the 5th but Reichsman - handy for recovering when the team is getting wiped out but there are only 4 failsafe switches.
7. Kill off even more 5th Column. Lots and lots and lots more. You might want to use this opportunity to prime your inspire tray with good inspires.
8. Eventually, the 5th will taper off. Don't you believe it. Still, those temp powers only last 20 minutes, this might be a good time to sneak back into the machine and recharge them. Reichsman is standing right in front of it, though. If you don't have some serious stealth on the whole party, he's going to see you and attack. DON'T ATTACK BACK, just get the power and run. He shouldn't (I hope) be as angry with you so he shouldn't chase you as long if you don't hurt him at all. (No, I haven't tried this myself.)
9. Very eventually (maybe 30 minutes later?) the 5th will stop coming. Make sure they really have stopped by taking a breather - next rest stop, 20 miles.
10. Start pounding on Reichsman. This guy's big lightning attack is a very large (60ft?) point blank AoE that does some serious damage and hits you with a serious stun. Squishies are probably best off clustered together at long range. Melees encircle Reichsman. Then just start pounding.
11. Keep pounding. This guy has the hit points of 10 giant monsters so it will probably take something like 5 minutes to see any change in his health bar at all. As you can guess, this is going to be a LONG term fight. Warburg nukes and temp power pets are nice for a quick bit of help but they will not carry you through the entire fight. Not even close.
12. Eventually, you'll notice that you are doing 0 damage. That's the MM's signal to blast him with your Black Scorpion power and turn his invunerability off - permanently. If you don't have a master mind on team, you'll just have to wait it out. He should only use his invulnerability 3 times.
13. Keep pounding and pounding. Eventually, he will go down.


 

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Originally Posted by _Flitze_ View Post
If you don't have access to the gun operating rooms then this is much harder then the hero version. Ambushes are spawning, filling the previously empty base with maybe 100 fresh troops. Most of them stay with Reichsman, some are in the tunnels, stationary and patrolling.
According to my logs the last time I did it, we defeated 2473 5th mobs due to the constant ambushes before we gave up.


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That's about 200 spawns then. Tons of 5th.


 

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Originally Posted by Zloth View Post

12. Eventually, you'll notice that you are doing 0 damage. That's the MM's signal to blast him with your Black Scorpion power and turn his invunerability off - permanently. If you don't have a master mind on team, you'll just have to wait it out. He should only use his invulnerability 3 times.
He went invulnerable at least 6 times for us.


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Not that I want to necro-post or anything, but I just attempted this TF (Blue-side) this weekend. OUCH! And this was the second suckiest TF/SF I have ever wasted my time on.

Some help from our forum heroes would be greatly appreciated here.

The problem:
1.) The guns that ground him. exactly when should they be used? by how many people? how many times (only what 10 charges)?

2.) Took forever to get him to 25% hp. i think i know why...you'll see below

3.) at 25% hp, he kept popping Unstoppable. I think we finally gave up after he hit it for his 12th time.

Our group: 1 - fully IO'd out SD/SS Tank (me), 1 - fully IO'd out SS/SD Brute, 1 - kinda/somewhat IO'd WP/SS Tank, 1- kinda/somewhat IO'd BS/WP Scrapper, 1- IO'd out Fire/EM Blaster

So...lol...lots of smashing/lethal..against an Invul AV. yeah...that, I'm sure, was part of our problem (didn't know what he was when we started tho). We had little deduffing. sure, we had "bruising" from 2 Tanks, and def debuffing from the BS Scrapper, but no Rad/Sonic (probably best for this)/Thermal(?) debuffing. These are the 2 most glaring problems I see. Am i missing anything else before I attempt this again this weekend? 'Cause I HATE wasting my time.

Thanx in advance!


50 Inv/SS Tank, 50 Inv/EM Tank, 50 FA/SS Tank, 50 Shield/SS Tank, 50 WP/SS Tank, 50 Dark/Dark Tank, 50 EM/Elec Brute, 50 SS/FA Brute, 50 SS/SR Brute, 50 Fire/Kin Controller, 50 Plant/Storm Controller, 50 Earth/Therm Controller, 50 Necro/Dark MM, 50 Bots/FF MM, 50 Elec/SD Scrapper, 50 Arch/MM Blaster, 50 Emp/Psi Defender

 

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Originally Posted by Achilles6 View Post
1.) The guns that ground him. exactly when should they be used? by how many people? how many times (only what 10 charges)?
I'm not sure. Definitely at the start of the fight. I don't think I've ever seen him go invincible after that.
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Originally Posted by Achilles6 View Post
2.) Took forever to get him to 25% hp. i think i know why...you'll see below

3.) at 25% hp, he kept popping Unstoppable. I think we finally gave up after he hit it for his 12th time.
When you see him pop Unstoppable, just back off and conserve your Build-Ups/Enrages/high-damage attacks until it goes off. Did a Khan TF last weekend that had the same problem, but once we coordinated our efforts to go hard when Unstoppable was off, we whittled him down in about three passes. And yes, we had mostly S/L damage guys too, and minimal debuffing.

Of course, ideally you'd have at least a couple top-notch debuffers on your team, and at least a couple of characters that do Psionic damage. A Sonic is really nice for this TF because of their -DamRes and [Clarity].


Global name: @k26dp

 

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When I was badging my fire/rad on rediside the Mobarracuda was brutal. But we figured out this strategy to it and now when I run that TF, I always do it as a masters just to get badges for others who dont have it. The easiest way to beat the last room is super time consuming as well. after you kill the 4th AV, everyone grabs their power then books it out of the room into the tunnal and hooks a left. Reichs wont leave that room. Once the ambushes spawn, have a tank taunt a few of the enemies. They will rush out of the room and into a bottleneck, where your team can kill them at your leisure. Takes about 10-20 minutes depending on team makeup to kill all the spawn. then your entire team can focus on Reichs. If you are going to do this as a MO run, you won't have temps so make sure you have good debuffs and damage on the team.