Claws/WP brute ROCKS!


Bill Z Bubba

 

Posted

ok so i rolled a new claws and willpower brute and i gotta say, its brillant, the power is fantastic, combined with the brutes tanker skill, i rip through mobs so fast, can't wait to get this guy to 12 and start using DOs, then later for SOs, could be a keeper, anyone else have any thoughts? i could use something if someone with more experience than me could provide a decent lvling build.


 

Posted

Just dont jump out of groups once you get shockwave. You'll lose Rise to the Challenge and go splat.


 

Posted

my big question would be, is there any point to slotting endredux on any of my powers, or should i just hold out for my end regen power from willpower class set?


 

Posted

Quote:
Originally Posted by Solgath_X View Post
my big question would be, is there any point to slotting endredux on any of my powers, or should i just hold out for my end regen power from willpower class set?
In terms of DOs you should try and slot all your attacks for Acc & End Reduction. Keeping the blue bar up lets you keep Fury up which gives you a much better damage buff than slotting for Damage. Once you've got your Recovery power (or powers) and SOs you can mix-and-match more (often I go with 1 Acc, 1 End Red, 1 damage and 1 whatever feels right, usually either another Damage or a Recharge).


 

Posted

i thought so, i slotted spin for acc and end so far, and it mows over whole grps of mobs and almost fills my fury bar after one use, its insane.


 

Posted

That's probably just the amount of mobs wailing on you. As far as I know, an AoE gives just as much fury as a single target attack. Also, claws has an inherent endurance cost reduction so the normal brute slotting rules might not apply here, to a certain extent. (Edit: Apparently there is a "bug" where end/rech is not being discounted correctly for claws.) If you can get enough recharge to get Follow Up double stacked, then you could skimp on accuracy unless you fight a lot of +4s while leveling. After SOs/Level 30 common IOs, I think I would slot spin 1acc, 3damage, 2 recharge, 1 end for maximum AoE carnage assuming you have QR and follow up double stacked. Fitness is also fun because health stacks with WPs other regen effects, and stamina with QR for almost limitless endurance.


 

Posted

Quote:
Originally Posted by SevereCalamity View Post
That's probably just the amount of mobs wailing on you. As far as I know, an AoE gives just as much fury as a single target attack. Also, claws has an inherent endurance cost reduction so the normal brute slotting rules might not apply here, to a certain extent. If you can get enough recharge to get Follow Up double stacked, then you could skimp on accuracy unless you fight a lot of +4s while leveling. After SOs/Level 30 common IOs, I think I would slot spin 1acc, 3damage, 2 recharge, 1 end for maximum AoE carnage assuming you have QR and follow up double stacked. Fitness is also fun because health stacks with WPs other regen effects, and stamina with QR for almost limitless endurance.
I thought there was a bug where the end/rech is not being discounted for Claws?


 

Posted

Quote:
Originally Posted by SkylineGTR View Post
I thought there was a bug where the end/rech is not being discounted for Claws?

Hmmm looking at the in game numbers you appear to be right, I'll have to do more forum searching.


 

Posted

Quote:
Originally Posted by SevereCalamity View Post
Hmmm looking at the in game numbers you appear to be right, I'll have to do more forum searching.
It's not a bug. It's a design decision.

While claws still gets the endurance and recharge 20% discount during the calculations of its values, the ratio of those values to the damage it does was altered by the DPS tweak added to claws during the last animation alterations.

EDIT: See http://boards.cityofheroes.com/showt...10#post2273410 for the actual values.


Be well, people of CoH.

 

Posted

Loving my Claws/WP brute so far, only level 17. I was playing around with MID's and noticed it's gonna be a tight build. Leaping, Fitness and Fighting seems like a must, making the build even tighter. How skippable are these powers for a Claws/WP brute:

Taunt? Looks like a great place to 6-slot for some melee defense.

Follow-up? Attack + small build-up, but is it really needed on a brute with lots o' fury?

Shockwave? The big KB looks like it would hurt RttC.

Strength of Will? I really liked the added resistance and recovery, short recharge and minimal crash on my willpower scrapper.


 

Posted

Followup's a weird one. It's also got a tohit buff on it, but it has to land to take effect. It doesn't help a brute as much as it helps a scrapper.

However, I crunched the numbers a bit ago and FU/Slash/Focus/Strike still pumped out more DPS than Slash/Focus/Strike.

I don't currently have it on my claws/ea brute, but I'm planning to add it.

Even though you're correct about shockwave and RttC, sometimes you WILL be better off sending a spawn flying than hoping they feed your regen enough.


Be well, people of CoH.

 

Posted

I agree. When I picked Shockwave up, I had no intentions of really using until I got Elec Fences. Boy was I wrong. That power is a life saver. Paired with Focus, it can keep an enemy on its ***.


 

Posted

I've never been a fan of shockwave, it could be just because I'm a noob and just could never figure out how to use it properly. It was always handy with a wall nearby, but counting on said wall seems unreliable to me. I like predictability, and shockwave always seemed a bit against that. Like I said, I'm probably just a noob.

Or I might just be lazy and enjoy standing in the middle of a mob and spamming follow follow up, strike, focus, spin. Either way, I'd take BillZ's advice if I was going to take anyones.


 

Posted

i have found the major weakness atm for me is fight Mu adepts and the like, the -end they have hurts, i find i run outta end even with endredux in my powers, prolly get better once i get QR and stamina, ranged mobs are a pain in the butt to, but its still fun, HP since i got RttC has been pretty much null and void for me, seeing as i have massive grps, just wondering if anyone with more experiance at this has a good build in terms of where to put slots, cause some powers i can't be sure if its worth it or not. i'm lvl 19 at the posting of this, and i'm still having a blast, compared to my FA/DM brute, this guy has way more survivability.


 

Posted

Yeah, Carnie Ring Mistresses mess my end bar up hardcore.


 

Posted

Quote:
follow up, strike, focus, spin
That is my attack chain when I'm in scrapper lock on large spawns except I use FU, Slash, Focus, Spin.


Be well, people of CoH.

 

Posted

I grabbed follow-up, skipped taunt and shockwave. How does this build look, I had to stay on the cheap side, this is my first villain.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fighting
Power Pool: Fitness
Power Pool: Leadership

Villain Profile:
Level 1: Strike -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(43), S'ngH'mkr-Dmg/Rchg(45), S'ngH'mkr-Dmg/EndRdx/Rchg(45), P'ngS'Fest-Acc/Dmg(46), P'ngS'Fest-Stun%(46)
Level 1: High Pain Tolerance -- S'fstPrt-ResDam/Def+(A), Heal-I(42), Heal-I(43), Heal-I(43)
Level 2: Slash -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(3), S'ngH'mkr-Dmg/Rchg(3), S'ngH'mkr-Dmg/EndRdx/Rchg(5), AnWeak-Acc/DefDeb(40), AnWeak-Acc/Rchg(42)
Level 4: Fast Healing -- Heal-I(A), Heal-I(5), Heal-I(46)
Level 6: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(7), Erad-Dmg/Rchg(7), Erad-Acc/Dmg/Rchg(11), Sciroc-Acc/Rchg(40), Sciroc-Acc/Dmg(40)
Level 8: Mind Over Body -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(9), RctvArm-ResDam/EndRdx/Rchg(9), RctvArm-ResDam/Rchg(11)
Level 10: Indomitable Will -- S'dpty-Def/EndRdx(A), S'dpty-Def(50), S'dpty-Def/EndRdx/Rchg(50)
Level 12: Combat Jumping -- DefBuff-I(A), DefBuff-I(13), Zephyr-Travel(13), Zephyr-Travel/EndRdx(15)
Level 14: Super Jump -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(15)
Level 16: Rise to the Challenge -- Heal-I(A), Heal-I(17), Heal-I(17), DisWord-ToHitDeb(37), DisWord-ToHitDeb/Rchg(39), DisWord-ToHitDeb/Rchg/EndRdx(39)
Level 18: Focus -- Thundr-Acc/Dmg(A), Thundr-Dmg/Rchg(19), Thundr-Acc/Dmg/Rchg(19), Insult-Taunt(36), Insult-Taunt/Rchg(37), Insult-Dsrnt%(37)
Level 20: Quick Recovery -- EndMod-I(A), EndMod-I(21), EndMod-I(21)
Level 22: Follow Up -- S'ngH'mkr-Acc/Dmg(A), S'ngH'mkr-Dmg/EndRdx(23), S'ngH'mkr-Dmg/Rchg(23), S'ngH'mkr-Dmg/EndRdx/Rchg(25), Rec'dRet-ToHit(25), Rec'dRet-ToHit/Rchg(36)
Level 24: Kick -- KBDist-I(A)
Level 26: Eviscerate -- Erad-Dmg(A), Erad-Acc/Rchg(27), Erad-Dmg/Rchg(27), Erad-Acc/Dmg/Rchg(34), Sciroc-Acc/Dmg(34), Sciroc-Acc/Rchg(36)
Level 28: Heightened Senses -- S'dpty-Def/EndRdx(A), S'dpty-Def(29), S'dpty-EndRdx(29), S'dpty-Def/Rchg(34)
Level 30: Tough -- RctvArm-ResDam/EndRdx(A), RctvArm-ResDam(31), RctvArm-EndRdx(31), RctvArm-ResDam/Rchg(31)
Level 32: Weave -- S'dpty-Def/EndRdx(A), S'dpty-Def(33), S'dpty-EndRdx(33), S'dpty-Def/Rchg(33)
Level 35: Hurdle -- Jump-I(A)
Level 38: Strength of Will -- ResDam-I(A), ResDam-I(39)
Level 41: Health -- Heal-I(A), Heal-I(42)
Level 44: Stamina -- EndMod-I(A), EndMod-I(45)
Level 47: Maneuvers -- S'dpty-Def/EndRdx(A), S'dpty-Def(48), S'dpty-EndRdx(48), S'dpty-Def/Rchg(48)
Level 49: Tactics -- Rec'dRet-ToHit(A), Rec'dRet-ToHit/Rchg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury


 

Posted

i cooked up this one, as a work in progress, its based on SO enhancements, this build i think should help u lvl.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ater Impello: Level 50 Technology Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Flight
Power Pool: Fitness
Power Pool: Fighting
Ancillary Pool: Mu Mastery

Villain Profile:
Level 1: Swipe -- Acc(A), EndRdx(7), Dmg(9), Dmg(19), Dmg(31), RechRdx(34)
Level 1: High Pain Tolerance -- Heal(A), Heal(3), Heal(13), ResDam(25), ResDam(40)
Level 2: Mind Over Body -- EndRdx(A), ResDam(3), ResDam(13), ResDam(39), ResDam(40), ResDam(43)
Level 4: Fast Healing -- Heal(A), Heal(5), Heal(5), Heal(39), Heal(43)
Level 6: Slash -- Acc(A), EndRdx(7), Dmg(11), Dmg(19), Dmg(31), RechRdx(34)
Level 8: Spin -- Acc(A), EndRdx(9), RechRdx(15), Dmg(21), Dmg(33), Dmg(37)
Level 10: Indomitable Will -- EndRdx(A), DefBuff(11)
Level 12: Hover -- EndRdx(A)
Level 14: Fly -- Flight(A), Flight(15)
Level 16: Rise to the Challenge -- EndRdx(A), Heal(17), Heal(17), Heal(21), Heal(39)
Level 18: Swift -- Run(A)
Level 20: Quick Recovery -- EndMod(A), EndMod(23), EndMod(40)
Level 22: Health -- Heal(A), Heal(23)
Level 24: Stamina -- EndMod(A), EndMod(25)
Level 26: Eviscerate -- Acc(A), EndRdx(27), RechRdx(27), Dmg(31), Dmg(33), Dmg(37)
Level 28: Heightened Senses -- EndRdx(A), DefBuff(29), DefBuff(29)
Level 30: Boxing -- Acc(A)
Level 32: Tough -- EndRdx(A), ResDam(33), ResDam(34), ResDam(36), ResDam(43)
Level 35: Resurgence -- RechRdx(A), RechRdx(36), EndRdx(36), EndMod(37)
Level 38: Strength of Will -- ResDam(A)
Level 41: Weave -- EndRdx(A), DefBuff(42), DefBuff(42), DefBuff(42), DefBuff(46)
Level 44: Follow Up -- Acc(A), EndRdx(45), RechRdx(45), Dmg(45), Dmg(46), Dmg(46)
Level 47: Mu Lightning -- Acc(A), EndMod(48), EndRdx(48), Dmg(48)
Level 49: Static Discharge -- Acc(A), EndMod(50), EndRdx(50), Dmg(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury

end recovery so far, (i'm lvl 24 atm) is a thing of the past, don't get cocky though, if u get distracted in a big grp of enermies u can still die, i just carry a large amount of respite with me

its a great build so far, even with just 3 attacks, spin works great in big grps, my char i have come to call Spinny doom, cause most of the time u spin, stuff dies. any constructive crit would be nice as this is my first ever build, feel free to use this as a template, i worked in Fly cause i prefer to have some flying power, its just handy i feel, apart from that feel free to give me some pointers. i sure could use them.


 

Posted

This is the build I plan on working towards.

I understand that Claws gets an endurance discount so I am putting off Stamina, maybe way too long, and taking the defensive toggles before it. If this proves to be a mistake, I will rearrange things and get Stamina at 22 according to my usual custom with the Willpower secondary.

Villain Plan by Mids' Villain Designer 1.601
http://www.cohplanner.com/

Click this DataLink to open the build!

Ranavalona: Level 50 Magic Brute
Primary Power Set: Claws
Secondary Power Set: Willpower
Power Pool: Leaping
Power Pool: Fitness
Power Pool: Fighting
Power Pool: Speed

Villain Profile:
Level 1: Strike -- S'ngH'mkr-Acc/Dmg:35(A), S'ngH'mkr-Dmg/EndRdx:35(3), S'ngH'mkr-Dmg/Rchg:35(7), S'ngH'mkr-Dmg/EndRdx/Rchg:35(19), C'ngImp-Acc/Dmg:50(46)
Level 1: High Pain Tolerance -- Heal-I:50(A), Heal-I:50(3), Heal-I:50(13)
Level 2: Slash -- T'Death-Acc/Dmg:40(A), T'Death-Dmg/EndRdx:40(5), T'Death-Dmg/Rchg:40(11), T'Death-Acc/Dmg/EndRdx:40(15), T'Death-Dmg/EndRdx/Rchg:40(42), T'Death-Dam%:40(46)
Level 4: Fast Healing -- Heal-I:50(A), Heal-I:50(5), Heal-I:50(11)
Level 6: Spin -- M'Strk-Acc/Dmg:30(A), M'Strk-Dmg/EndRdx:30(7), M'Strk-Dmg/Rchg:30(13), M'Strk-Acc/EndRdx:50(15), M'Strk-Acc/Dmg/EndRdx:50(40), M'Strk-Dmg/EndRdx/Rchg:50(40)
Level 8: Follow Up -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(43), RechRdx-I:50(43)
Level 10: Indomitable Will -- EndRdx-I:40(A)
Level 12: Super Jump -- Jump-I:50(A)
Level 14: Combat Jumping -- Jump-I:50(A)
Level 16: Rise to the Challenge -- Dct'dW-Heal/EndRdx:50(A), Dct'dW-Heal:50(17), Dct'dW-Heal/EndRdx/Rchg:50(17), Taunt-I:50(19), DarkWD-Slow%:50(31), DarkWD-ToHitDeb/EndRdx:50(50)
Level 18: Hurdle -- Jump-I:50(A)
Level 20: Quick Recovery -- EndMod-I:50(A), EndMod-I:50(21), EndMod-I:50(21)
Level 22: Mind Over Body -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(23), RctvArm-ResDam/EndRdx/Rchg:40(23), RctvArm-ResDam:40(34), RctvArm-EndRdx:40(36)
Level 24: Focus -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(25), Thundr-Dmg/Rchg:50(25), Thundr-Acc/Dmg/Rchg:50(39), Thundr-Acc/Dmg/EndRdx:50(39), Thundr-Dmg/EndRdx/Rchg:50(39)
Level 26: Eviscerate -- M'Strk-Acc/Dmg:50(A), M'Strk-Dmg/EndRdx:50(27), M'Strk-Dmg/Rchg:50(27), M'Strk-Acc/EndRdx:50(37), M'Strk-Acc/Dmg/EndRdx:50(37), M'Strk-Dmg/EndRdx/Rchg:50(37)
Level 28: Health -- Heal-I:50(A), Heal-I:50(29), Heal-I:50(29)
Level 30: Heightened Senses -- GftotA-Def/EndRdx:40(A), GftotA-Def/EndRdx/Rchg:40(31), GftotA-Def:40(31), GftotA-Def/Rchg:40(40)
Level 32: Shockwave -- Det'tn-Acc/Dmg:50(A), Det'tn-Acc/Dmg/EndRdx:50(33), Det'tn-Dmg/Rchg:50(33), Det'tn-Dmg/EndRdx/Rng:50(33), Det'tn-Dmg/EndRdx:50(34), Acc-I:50(34)
Level 35: Stamina -- EndMod-I:50(A), EndMod-I:50(36), EndMod-I:50(36)
Level 38: Strength of Will -- S'fstPrt-ResDam/Def+:30(A)
Level 41: Boxing -- Stpfy-Acc/Rchg:50(A), Stpfy-Acc/EndRdx:50(42), Stpfy-Acc/Stun/Rchg:50(42)
Level 44: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-ResDam/Rchg:40(45), RctvArm-ResDam/EndRdx/Rchg:40(45), RctvArm-ResDam:40(45), RctvArm-EndRdx:40(46)
Level 47: Weave -- GftotA-Def/EndRdx:40(A), GftotA-Def:40(48), GftotA-Def/EndRdx/Rchg:40(48), GftotA-EndRdx/Rchg:40(48)
Level 49: Hasten -- RechRdx-I:50(A), RechRdx-I:50(50), RechRdx-I:50(50)
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 1: Fury



<《 New Colchis / Guides / Mission Architect 》>
"At what point do we say, 'You're mucking with our myths'?" - Harlan Ellison

 

Posted

Have to agree with OP. I had no idea claws would be sooooo much fun with a brute. I almost wish they'd thought of it sooner. Holy crap these things are good stuff.


Stand UP.
FIGHT BACK!

 

Posted

i also started using this build i posted on my scrapper, for a while u are a tad squishy, but once u get Rise to the challenge at 16, and ur DOs ur power goes way up. i run most mishes on a -1 x2 setting currently, and its great, just gotta watch for the surprise butt secs


 

Posted

Shockwaveis great opener. By the time enemies rise, they are half death.

Love both my claws/WP scrapper and brute, and I think that were my only alts that never had endurance problem. After QR (and stamina) you don't have to put endurance reduction straight away in power, but slot first for acc and damage, and put endredx only when you have all 6 slots in attack.

I have skipped fighting in leveling build (just took cj and everything from WP line), since I never solo more then +1/+3, and on big teams there are either some buffs or I can pop up lucks.

(I don't usually play melee, and claws/wp are only melee toons I really enjoy playing)


"If you want to win you must not lose."
"Easiest way to turn defeat into a victory is to put on the enemy's uniform"
"Better strategic retreat than dishonorable defeat"
- Il Numero Uno (The Number One)

 

Posted

I must concur. I rolled a claws/sr and a claws/wp brute at the same time...and to be honest, the /sr brute is parked at 28, and the WP brute is 42 and change.

My current attack chain is:

FU, Focus, Eviscerate, Spin, electric fences, shockwave. Then I mix in single target attacks on any bosses that are left.

People told me that claws was light damage, light endu...looking at the numbers that spin has consistently pumped out...I'm not sure spin is light damage....


Proud member of the Cole-a-lition.
Fighting to make every reality, a better reality.

 

Posted

Quote:
Originally Posted by Larcen3 View Post
People told me that claws was light damage, light endu...looking at the numbers that spin has consistently pumped out...I'm not sure spin is light damage....
It arguably is such for Scrappers. Brutes basically took the 20% endurance and recharge discount, and instead upped the damage of skills as if they had 20% more recharge and endurance. The end result is that Claws doesn't recharge faster than other sets, but hits like a truck.


 

Posted

I haven't tried /SR on a brute yet, but my Claws/Willpower is a rolling juggernaut of destruction. He's been able to run at +0/x6 since level 22 and if I'm careful +0/x8 at 28 (where he is now). Rise to the Challenge + Spin seems to be such a nice synergy to build and focus with fury is almost unfair He's heads and shoulders above where my Claws/Dark scrapper was at the same level. It'll be interesting to see how much IO sets help him out. I don't think I've ever had a character this powerful on SOs. The only thing that's close is my Fire/Dark corruptor, but she's running a much more ragged edge, so to speak (everything's great until she gets mezzed, then things go downhill quickly).