KingLeo07

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  1. I did alot of trial and error with MMs. Tried bots/traps, ninjas/dark, mercs/therm.... the list goes on and on. I finally found one I feel like I can manage and that is alot of fun. I know alot of the basics as far as how to slot a MM and wat powers to take but I need some help making a truely awesome build for this toon. This is what I have come up with but its prolly no where near a true maxed out Dem/Dark.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Mastermind
    Primary Power Set: Demon Summoning
    Secondary Power Set: Dark Miasma
    Power Pool: Leaping
    Power Pool: Fighting
    Power Pool: Leadership
    Ancillary Pool: Chill Mastery

    Villain Profile:
    Level 1: Summon Demonlings -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(34), BldM'dt-Acc/EndRdx:50(34), BldM'dt-Acc/Dmg/EndRdx:50(34), BldM'dt-Acc:50(37), BldM'dt-Dmg:50(37)
    Level 1: Twilight Grasp -- Nictus-Heal:50(A), Nictus-Heal/HP/Regen/Rchg:50(37), Nictus-Acc/Heal:50(39), Nictus-Acc/EndRdx/Heal/HP/Regen:50(39), Nictus-Acc/EndRdx/Rchg:50(39)
    Level 2: Tar Patch -- RechRdx-I:50(A)
    Level 4: Lash -- Mako-Acc/Dmg:50(A), Mako-Dmg/EndRdx:50(5), Mako-Dmg/Rchg:50(5), Mako-Acc/EndRdx/Rchg:50(7), Mako-Acc/Dmg/EndRdx/Rchg:50(7), Mako-Dam%:50(9)
    Level 6: Enchant Demon -- EndRdx-I:50(A)
    Level 8: Darkest Night -- DarkWD-ToHitDeb/EndRdx:50(A), DarkWD-Rchg/EndRdx:50(9), DarkWD-ToHitdeb/Rchg/EndRdx:50(11), DarkWD-ToHitDeb:50(11)
    Level 10: Howling Twilight -- Stpfy-Acc/Stun/Rchg:50(A), Stpfy-Acc/Rchg:50(40), Stpfy-EndRdx/Stun:50(40)
    Level 12: Summon Demons -- EdctM'r-PetDef:40(A), SvgnRt-PetResDam:50(13), ImpArm-ResDam/EndRdx:40(13), ImpArm-ResDam:40(15), Mrcl-Heal:40(15), Mrcl-Heal/Rchg:40(21)
    Level 14: Combat Jumping -- LkGmblr-Rchg+:50(A)
    Level 16: Shadow Fall -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(17), LkGmblr-Def/EndRdx:50(17), S'fstPrt-ResDam/Def+:30(19), S'fstPrt-ResKB:30(19)
    Level 18: Hell on Earth -- C'Arms-+Def(Pets):30(A), ExRmnt-+Res(Pets):50(40), ExRmnt-Acc/Rchg:50(43), ExRmnt-Acc/Dmg/Rchg:50(46), ExRmnt-EndRdx/Dmg/Rchg:50(50)
    Level 20: Fearsome Stare -- Cloud-Acc/EndRdx/Rchg:30(A), Cloud-ToHitDeb:30(21), Cloud-Acc/ToHitDeb:30(23), Cloud-Acc/Rchg:30(23)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- RctvArm-ResDam/EndRdx:40(A), RctvArm-EndRdx:40(25), RctvArm-ResDam:40(25), RctvArm-ResDam/Rchg:40(27)
    Level 26: Summon Demon Prince -- BldM'dt-Acc/Dmg:50(A), BldM'dt-Dmg/EndRdx:50(27), BldM'dt-Acc/EndRdx:50(31), BldM'dt-Acc/Dmg/EndRdx:50(33), BldM'dt-Acc:50(33), BldM'dt-Dmg:50(33)
    Level 28: Weave -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), LkGmblr-Def/EndRdx:50(29)
    Level 30: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(31), LkGmblr-Def/EndRdx:50(31)
    Level 32: Abyssal Empowerment -- EndRdx-I:50(A)
    Level 35: Petrifying Gaze -- BasGaze-Acc/Hold:30(A), BasGaze-Acc/Rchg:30(36), BasGaze-Rchg/Hold:30(36), BasGaze-Acc/EndRdx/Rchg/Hold:30(36)
    Level 38: Dark Servant -- Cloud-Acc/ToHitDeb:30(A), Cloud-Acc/Rchg:30(45), Cloud-Acc/EndRdx/Rchg:30(46), Cloud-ToHitDeb:30(46)
    Level 41: Ice Blast -- Thundr-Acc/Dmg:50(A), Thundr-Dmg/EndRdx:50(42), Thundr-Dmg/Rchg:50(42), Thundr-Acc/Dmg/Rchg:50(42), Thundr-Acc/Dmg/EndRdx:50(43), Thundr-Dmg/EndRdx/Rchg:50(43)
    Level 44: Frozen Armor -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(45), LkGmblr-Def/EndRdx:50(45)
    Level 47: Tactics -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(48), GSFC-Rchg/EndRdx:50(48), GSFC-ToHit/Rchg/EndRdx:50(48), GSFC-ToHit/EndRdx:50(50), GSFC-Build%:50(50)
    Level 49: Assault -- EndRdx-I:50(A)
    Level 50: Cardiac Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Clrty-Stlth:50(A)
    Level 1: Supremacy
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(3), EndMod-I:50(3)



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  2. KingLeo07

    Elec/DM ?

    um you do realize that stealth is not actually giving you that much def. besides that why would i want stealth on my tank? It would give me no benifit cuz i would never run it. I understand what you are saying just dont see much i like in your build.
  3. KingLeo07

    Elec/DM ?

    I was thinking that going with Spirit would be pretty good be cause the boost to heals with 20% of my hp in siphon life every 3-4 sec and perma or near perma energize and perma hasten.

    Here is what i came up with so far.

    Hero Plan by Mids' Hero Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Tanker
    Primary Power Set: Electric Armor
    Secondary Power Set: Dark Melee
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Soul Mastery

    Hero Profile:
    Level 1: Charged Armor -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(3), Aegis-ResDam/Rchg(3)
    Level 1: Shadow Punch -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(9), KntkC'bat-Dmg/Rchg(9), KntkC'bat-Dmg/EndRdx/Rchg(25)
    Level 2: Conductive Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(5), Aegis-ResDam/Rchg(5)
    Level 4: Shadow Maul -- Oblit-Dmg(A), Oblit-Acc/Rchg(34), Oblit-Dmg/Rchg(37), Oblit-Acc/Dmg/Rchg(40), Oblit-Acc/Dmg/EndRdx/Rchg(40), Oblit-%Dam(40)
    Level 6: Static Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(7), Aegis-ResDam/Rchg(7)
    Level 8: Grounded -- S'fstPrt-ResDam/Def+(A)
    Level 10: Hasten -- RechRdx-I(A), RechRdx-I(11), RechRdx-I(11)
    Level 12: Energize -- Dct'dW-Rchg(A), Dct'dW-Heal(13), Dct'dW-Heal/EndRdx/Rchg(13), Dct'dW-Heal/Rchg(15), Dct'dW-EndRdx/Rchg(15)
    Level 14: Boxing -- Empty(A)
    Level 16: Siphon Life -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(17), KntkC'bat-Dmg/Rchg(17), KntkC'bat-Dmg/EndRdx/Rchg(19), Nictus-Acc/Heal(19), Nictus-Heal(25)
    Level 18: Lightning Reflexes -- Run-I(A)
    Level 20: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(21), Aegis-ResDam/Rchg(21)
    Level 22: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(23), LkGmblr-Def/EndRdx(23)
    Level 24: Lightning Field -- Erad-Dmg(A), Erad-Acc/Rchg(43), Erad-Dmg/Rchg(43), Erad-Acc/Dmg/Rchg(46), Erad-Acc/Dmg/EndRdx/Rchg(46), Erad-%Dam(46)
    Level 26: Power Sink -- P'Shift-End%(A), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(27), P'Shift-EndMod(33)
    Level 28: Soul Drain -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(33), Oblit-%Dam(33)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
    Level 32: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 35: Taunt -- Mocking-Taunt(A), Mocking-Taunt/Rchg(36), Mocking-Taunt/Rchg/Rng(36), Mocking-Acc/Rchg(36), Mocking-Taunt/Rng(37), Mocking-Rchg(37)
    Level 38: Midnight Grasp -- KntkC'bat-Acc/Dmg(A), KntkC'bat-Dmg/EndRdx(39), KntkC'bat-Dmg/Rchg(39), KntkC'bat-Dmg/EndRdx/Rchg(39)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/EndRdx/Rchg(42), Decim-Acc/Dmg/Rchg(43)
    Level 44: Darkest Night -- DarkWD-ToHitDeb/EndRdx(A), DarkWD-Rchg/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-ToHitDeb(45)
    Level 47: Tactics -- GSFC-ToHit(A), GSFC-ToHit/Rchg(48), GSFC-ToHit/Rchg/EndRdx(48), GSFC-Rchg/EndRdx(48), GSFC-ToHit/EndRdx(50), GSFC-Build%(50)
    Level 49: Vengeance -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    Level 0: Freedom Phalanx Reserve
    Level 0: Portal Jockey
    Level 0: Task Force Commander
    Level 0: The Atlas Medallion
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Gauntlet
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod/Acc(34), P'Shift-EndMod/Rchg(34), P'Shift-EndMod(50)



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  4. KingLeo07

    Elec/DM ?

    Not really looking for a build just need some questions answered. This is the first Elec Armor i have considered building and I havent really given it alot of thought or attention till now. I really think that moderate def with the -tohit from DM sounds most survivable.

    1) Should I go for moderate s/l and f/c def(32.5%) and just carry lucks and build for high recharge?
    2) Is Power Sink up every 18sec enough to supplement my end without cardio?
    3) What Epic pool should i go with? I like the look of soul from patron.
  5. KingLeo07

    AV killer NW

    I think we got a little off subject but YES this build can solo AVs. Did i say I wouldnt use insp? NO. I know that some dont think its legit it you use insp but I dont care.... lol
  6. Yes I know Earth isnt the best DPS but I did some experimenting to see which offered the best Melee def in sets and earth wins hands down. Not bad recharge either.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Magic Brute
    Primary Power Set: Super Strength
    Secondary Power Set: Fiery Aura
    Power Pool: Speed
    Power Pool: Fighting
    Power Pool: Leadership
    Power Pool: Leaping
    Ancillary Pool: Earth Mastery

    Villain Profile:
    Level 1: Punch -- Empty(A)
    Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(36)
    Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
    Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(7)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
    Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(17)
    Level 10: Temperature Protection -- ResDam-I(A)
    Level 12: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
    Level 14: Super Speed -- Zephyr-ResKB(A)
    Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(37)
    Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
    Level 20: Consume -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
    Level 22: Boxing -- Empty(A)
    Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/EndRdx/Rchg(39)
    Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
    Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
    Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
    Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
    Level 35: Fiery Embrace -- RechRdx-I(A)
    Level 38: Rise of the Phoenix -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(50), Amaze-Stun(50)
    Level 41: Stone Prison -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
    Level 44: Quick Sand -- ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(45), ImpSwft-Acc/EndRdx(45), ImpSwft-Rng/Slow(45), ImpSwft-EndRdx/Rchg/Slow(46), ImpSwft-Dam%(46)
    Level 47: Stalagmites -- RzDz-Immob%(A), RzDz-Acc/Stun/Rchg(48), RzDz-Acc/Rchg(48), RzDz-Acc/EndRdx(48), RzDz-EndRdx/Stun(50)
    Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
    Level 50: Spiritual Core Paragon
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Fury
    Level 1: Sprint -- Empty(A)
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- EndMod-I(A)



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  7. KingLeo07

    AV killer NW

    So this is my NW build I'm working on for soloing AVs.

    Before you say anything, I know that one of my set bonuses excedes 5 but its irrelevant. other than that I have perma Hasten/Mind Link/ double FU. Softcapped even out of MP. My Question is, how many out there have a NW build that dosent include Purple Sets with this kind of survivability and reacharge? I'd like to know who if any are like me and try to avoid using the multi billion inf sets.

    Villain Plan by Mids' Villain Designer 1.93
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(3), Entrpc-Dmg/Rchg(3), Entrpc-Dmg/EndRdx/Rchg(5), Entrpc-Heal%(5)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(45)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(11)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
    Level 16: Spin -- Erad-Dmg(A), Erad-Acc/Rchg(17), Erad-Dmg/Rchg(17), Erad-Acc/Dmg/Rchg(19), Erad-Acc/Dmg/EndRdx/Rchg(19), Erad-%Dam(37)
    Level 18: Slash -- C'ngImp-Dmg/EndRdx/Rchg(A), C'ngImp-Acc/Dmg/EndRdx(21), C'ngImp-Acc/Dmg/Rchg(21), C'ngImp-Dmg/Rchg(23), C'ngImp-Dmg/EndRdx(23)
    Level 20: Tactical Training: Assault -- EndRdx-I(A)
    Level 22: Foresight -- LkGmblr-Rchg+(A), DefBuff-I(46), DefBuff-I(50)
    Level 24: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39), LkGmblr-Def/EndRdx/Rchg(45)
    Level 26: Mental Training -- Run-I(A)
    Level 28: Mind Link -- LkGmblr-Rchg+(A), LkGmblr-Def(29), HO:Membr(45)
    Level 30: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 32: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 35: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
    Level 38: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 41: Gloom -- Entrpc-Acc/Dmg(A), Entrpc-Dmg/EndRdx(42), Entrpc-Dmg/Rchg(42), Entrpc-Dmg/EndRdx/Rchg(42), Entrpc-Heal%(43)
    Level 44: Darkest Night -- DampS-ToHitDeb/EndRdx(A), DampS-Rchg/EndRdx(46), DampS-ToHitDeb/Rchg/EndRdx(46)
    Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 1: Conditioning
    Level 2: Rest -- RechRdx-I(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Mrcl-Rcvry+(A)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(37)
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  8. Nice to see we still have friends in low places... seriously tho thanks for the positive feedback guys.
  9. I did a little playing and came up with this.... It will be affordable and give me pretty much everything i was looking for.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Fortunata Training
    Secondary Power Set: Fortunata Teamwork
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(7), Decim-Acc/Dmg/Rchg:40(17)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
    Level 2: Strike -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg/Rchg:50(37), C'ngImp-Dmg/EndRdx:50(37), C'ngImp-Acc/Dmg:50(40)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(5), LkGmblr-Def:50(5)
    Level 6: Subdue -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(7), Decim-Dmg/Rchg:30(17), Decim-Acc/EndRdx/Rchg:40(19), Decim-Acc/Dmg/Rchg:40(19)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Acc/Dmg/EndRdx:50(11)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+:30(A)
    Level 12: Hasten -- RechRdx-I:50(A), RechRdx-I:50(13), RechRdx-I:50(13)
    Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(15), Zephyr-ResKB:50(15)
    Level 16: Spin -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(46), Oblit-Dmg/Rchg:50(48), Oblit-Acc/Dmg/Rchg:50(50), Oblit-Acc/Dmg/EndRdx/Rchg:50(50)
    Level 18: Lunge -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(40), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/EndRdx:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(46)
    Level 20: Mask Presence -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(21), LkGmblr-Def:50(21)
    Level 22: Foresight -- LkGmblr-Rchg+:50(A), DefBuff-I:50(23), DefBuff-I:50(23)
    Level 24: Mind Link -- LkGmblr-Rchg+:50(A), HO:Membr(25), HO:Membr(25), HO:Membr(50)
    Level 26: Dart Burst -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(27), Posi-Dmg/Rchg:50(27), Posi-Dmg/Rng:50(34), Posi-Acc/Dmg/EndRdx:50(34)
    Level 28: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(29), GSFC-ToHit/Rchg/EndRdx:50(29), GSFC-Rchg/EndRdx:50(31), GSFC-ToHit/EndRdx:50(31), GSFC-Build%:50(31)
    Level 30: Dominate -- BasGaze-Acc/EndRdx/Rchg/Hold:30(A), BasGaze-EndRdx/Rchg/Hold:30(36), BasGaze-Acc/Rchg:30(36), BasGaze-Acc/Hold:30(36)
    Level 32: Psychic Wail -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(33), Oblit-Acc/Dmg/EndRdx/Rchg:50(33), Oblit-Dmg/Rchg:50(33), Oblit-Acc/Dmg/Rchg:50(34)
    Level 35: Tactical Training: Assault -- EndRdx-I:50(A)
    Level 38: Aura of Confusion -- CoPers-Conf/EndRdx:50(A), CoPers-Conf/Rchg:50(39), CoPers-Acc/Conf/Rchg:50(39), CoPers-Acc/Rchg:50(39), CoPers-Conf%:50(40)
    Level 41: Gloom -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/EndRdx/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(43)
    Level 44: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(45), Posi-Dmg/Rchg:50(45), Posi-Dmg/Rng:50(45), Posi-Acc/Dmg/EndRdx:50(46)
    Level 47: Darkest Night -- DampS-ToHitDeb/EndRdx:50(A), DampS-Rchg/EndRdx:50(48), DampS-ToHitDeb/Rchg/EndRdx:50(48)
    Level 49: Assault -- EndRdx-I:50(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- Empty(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Empty(A)
    Level 2: Health -- Empty(A)
    Level 2: Hurdle -- Empty(A)
    Level 2: Stamina -- Empty(A)
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
    |-------------------------------------------------------------------|
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  10. With Muscle you will have end problems even with the end mod because your attacks still cost the same end. Cardio is really the only way to go since it reduces end cost of all powers. If you are running double assult and follow up you will be doing plenty of damage.
  11. Ok so I took you guys advise and combined it with my own build. I know I have alot of attacks but they are situational and give me the set bonuses i am looking for.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
    Level 2: Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(50)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(45)
    Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(11)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+:30(A)
    Level 12: Lunge -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(15)
    Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(25)
    Level 16: Spin -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(17), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), Erad-%Dam:30(37)
    Level 18: Slash -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Acc/Dmg/Rchg:50(21), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Dmg/EndRdx:50(23)
    Level 20: Tactical Training: Assault -- EndRdx-I:50(A)
    Level 22: Foresight -- LkGmblr-Rchg+:50(A), DefBuff-I:50(46), DefBuff-I:50(50)
    Level 24: Mask Presence -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(45)
    Level 26: Mental Training -- Run-I:50(A)
    Level 28: Mind Link -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), HO:Membr(45)
    Level 30: Eviscerate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(34)
    Level 32: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
    Level 35: Dart Burst -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(37)
    Level 38: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(40)
    Level 41: Gloom -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(42), Decim-Build%:40(43)
    Level 44: Darkest Night -- DampS-ToHitDeb/EndRdx:50(A), DampS-Rchg/EndRdx:50(46), DampS-ToHitDeb/Rchg/EndRdx:50(46)
    Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
    Level 49: Assault -- EndRdx-I:50(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Cardiac Core Paragon
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth:50(A)
    Level 1: Conditioning
    Level 2: Rest -- RechRdx-I:50(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I:50(A)
    Level 2: Health -- Mrcl-Rcvry+:40(A)
    Level 2: Hurdle -- Jump-I:50(A)
    Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Acc:50(27), P'Shift-EndMod/Rchg:50(37)
    ------------



    Code:
    | Copy & Paste this data into Mids' Hero Designer to view the build |
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  12. well, done and done... I took your advise and dropped Darkest night for CJ which also solved my 2.5% recovery overlook.... /cry cuz i worry about this toons lack of DDR and the -to hit gave me a little cushion to help survive in High DDR situations not to mention with little to no resist the -dam was quite appealing... Also I took the AoEs for the set bonuses and also cuz they help kill mobs faster which cuts back on possible hits getting through def. I put end redux in all you suggested but follow up and put an extra slot in mindlink to up my def a little more. I thought I might have to have cardio but was hoping I could get by with Muscle... Oh well.... anyways still not sure about dropping Darkest night.... It really looks like it would compliment this build well. I might still take it since I will have extra slots from fixing the set bonus flub. and throw those in mind link, mask pres, and manuvers and switch to cardio.... That will put me above softcap on all and cut down more for my end than putting extra slots in attacks.
  13. Also I think this build would be rather good at soloing AVs as well.
  14. I never really took a look at NW mainly b/c I was confused about which powers to take. However I have been reading the forums and playing with mids trying to come up with something I like.... I did and I'd like to know what you think.

    Villain Plan by Mids' Villain Designer 1.92
    http://www.cohplanner.com/

    Click this DataLink to open the build!

    Level 50 Natural Arachnos Widow
    Primary Power Set: Night Widow Training
    Secondary Power Set: Widow Teamwork
    Power Pool: Speed
    Power Pool: Leadership
    Ancillary Pool: Soul Mastery

    Villain Profile:
    Level 1: Poison Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
    Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
    Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(50)
    Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
    Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
    Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(11)
    Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
    Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(15)
    Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
    Level 16: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19)
    Level 18: Slash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23)
    Level 20: Tactical Training: Assault -- EndRdx-I(A)
    Level 22: Foresight -- LkGmblr-Rchg+(A), DefBuff-I(46), DefBuff-I(50)
    Level 24: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
    Level 26: Mental Training -- Run-I(A)
    Level 28: Mind Link -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
    Level 30: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34)
    Level 32: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
    Level 35: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
    Level 38: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
    Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43)
    Level 44: Darkest Night -- DampS-ToHitDeb/Rchg/EndRdx(A), DampS-Rchg/EndRdx(45), DampS-ToHitDeb/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb/EndRdx(46)
    Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
    Level 49: Assault -- EndRdx-I(A)
    Level 0: Born In Battle
    Level 0: High Pain Threshold
    Level 0: Invader
    Level 0: Marshal
    Level 50: Musculature Total Radial Revamp
    ------------
    Level 1: Brawl -- Empty(A)
    Level 1: Sprint -- ULeap-Stlth(A)
    Level 1: Conditioning
    Level 2: Rest -- Empty(A)
    Level 4: Ninja Run
    Level 2: Swift -- Run-I(A)
    Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
    Level 2: Hurdle -- Jump-I(A)
    Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(37)
    ------------



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  15. I would like to thank you for the effort but you have alot to learn. im no expert on builds by any means but there are a few rules to follow to get the most out of slots.
  16. um you do realize that 8 purple sets is uselesss..... you can only have 5 of any set bonus b4 it no longer stacks. therefore 3 sets are doing nothing.... Also you completely ignored the rule of 3s. never ever ever slot more than 3 IOs of the same type in any power. can someone who actually knows the rules plz help me? Im may not be much of a number cruncher but that is a terrible build... no offense to you personally but you need to learn the basics b4 helping someone on here. I need experienced players to give me acurrate and relevant advice. Also plz avoid using purps as much as possible i can spring for a cheaper purp set but Apoc and the like cost more than any build needs.
  17. any chance you guys could post data chunks since every time i try to import to mids it cuts out chunks of enhancements? thx
  18. I have no idea what powers i should take and which are skipable. My goal is to have perma hasten and mind link with softcapped positioal def and a constant ranged and constant melee attack string with maybe a couple AoE (spin maybe psinado) I want to be able to bouce back and forth between range and melee at will depending on my mood and/or team makeup. I've seen some claiming their build can do all of this but none i've seen claim it post a build or even list the powers they took. I've played with mids alot trying to find a combo that will work but so far im having no luck. So heres one for the true number crunchers. Dps is great but if it takes a back seat thats ok. im looking for something fun for me that can switch seemlessly from ranged support to melee monster and back again.
  19. I have a lvl 40 Fire/Fire that i am really enjoying. Up to now all my favorite toons have been melee and very survivable so playing a pure dps toon is a new experience. I really have no clue what im doing as for as the build goes. I love the insane dps but I dont want to die at every turn. I want to have something with good survivablity but not sacrifice the intense AoE and single target dps. I know that Reacharge and dmg out put are my main suvivablity as dead mobs do no dmg, but I feel exposed when im in the middle of the action. Also I want mainly to be able to drop mobs as fast as possible so my main focus is on AoE. I need to know wat powers a skipable and what i should grab from the pools to up survivablity. I also like the Idea of useing Fly to rain death from above but i have thought about using hover and maybe use ninja or beast run as my main travle to free up slots. My pocket is deep so cost is no problem. Im not a big fan of purples mainly b/c it costs as much for one good puple set as an entire non purple build but i would be willing to spring for one maybe 2 sets if this toon needed the extra recharge. Also im at a loss on what epic to go with... I kinda like Ice for the +def and a heal/hp cap but im up for any suggestions.
  20. KingLeo07

    Ss/fa?

    I'm planning on using him for farms but not just farmin with him...
  21. That sounds pretty good for brute #s i dont personally have a wp brute but you should push for more def since more def= less attacks getting through which in turn = more hp/sec cuz you take less dps.
  22. KingLeo07

    Ss/fa?

    I plan on mainly farming with him for the most part at least at first. I can easily make a second build with Soul later as it will add to my survivablity for TF's and such.
  23. KingLeo07

    Ss/fa?

    Tell me what im doing wrong and what im doing right... I took Taunt and temp prot just for the potential set bonuses. Other than that I am pretty standard.

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  24. I'd focus on s/l def and recharge. While you dont have any defence to speak of there are some great sets with both def and recharge both in them. RotP is useless unless you plan on being killed alot. I wouldnt worry about slotting for +Rec cuz you can get that from Consume and if needed from cardiac tho i would go with spirit for recharge. Also remember that purps arent always the answer to every build. Sure its nice to have that 10% reacharge but if you can get the same type of survivablity with a set that costs hundreds of millions less then why would you buy purps? You can have 10 toons that are fully IO'd with sets or you can have one with purps.....
  25. KingLeo07

    Ss/fa?

    can I go with spiritual incarnate and still maintain my end with consume? I have desided to go with SS/FA/Mu so i have more AoE's and reacharge is a must with this toon but I'm a little concerned that Consume may not pop up as fast as I need to maitain my end without cardiac.