Softcapped to melee SS/FA/Earth


KingLeo07

 

Posted

Yes I know Earth isnt the best DPS but I did some experimenting to see which offered the best Melee def in sets and earth wins hands down. Not bad recharge either.

Villain Plan by Mids' Villain Designer 1.93
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Level 50 Magic Brute
Primary Power Set: Super Strength
Secondary Power Set: Fiery Aura
Power Pool: Speed
Power Pool: Fighting
Power Pool: Leadership
Power Pool: Leaping
Ancillary Pool: Earth Mastery

Villain Profile:
Level 1: Punch -- Empty(A)
Level 1: Fire Shield -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(36), Aegis-ResDam/EndRdx/Rchg(36)
Level 2: Haymaker -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(3), T'Death-Dmg/Rchg(3), T'Death-Acc/Dmg/EndRdx(23), T'Death-Dmg/EndRdx/Rchg(25), T'Death-Dam%(25)
Level 4: Healing Flames -- Dct'dW-Rchg(A), Dct'dW-Heal(5), Dct'dW-Heal/EndRdx/Rchg(5), Dct'dW-Heal/Rchg(7), Dct'dW-EndRdx/Rchg(7)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(39), RechRdx-I(39)
Level 8: Knockout Blow -- T'Death-Acc/Dmg(A), T'Death-Dmg/EndRdx(9), T'Death-Dmg/Rchg(9), T'Death-Acc/Dmg/EndRdx(11), T'Death-Dmg/EndRdx/Rchg(11), T'Death-Dam%(17)
Level 10: Temperature Protection -- ResDam-I(A)
Level 12: Blazing Aura -- Oblit-Dmg(A), Oblit-Acc/Rchg(13), Oblit-Dmg/Rchg(13), Oblit-Acc/Dmg/Rchg(15), Oblit-Acc/Dmg/EndRdx/Rchg(15), Oblit-%Dam(17)
Level 14: Super Speed -- Zephyr-ResKB(A)
Level 16: Plasma Shield -- S'fstPrt-ResDam/EndRdx(A), S'fstPrt-ResDam/Def+(37), S'fstPrt-ResKB(37)
Level 18: Rage -- GSFC-ToHit(A), GSFC-ToHit/Rchg(19), GSFC-ToHit/Rchg/EndRdx(19), GSFC-Rchg/EndRdx(21), GSFC-ToHit/EndRdx(21), GSFC-Build%(23)
Level 20: Consume -- P'Shift-End%(A), P'Shift-EndMod/Acc(40), P'Shift-EndMod(40), P'Shift-EndMod/Rchg(40)
Level 22: Boxing -- Empty(A)
Level 24: Tough -- Aegis-ResDam(A), Aegis-ResDam/EndRdx(37), Aegis-ResDam/EndRdx/Rchg(39)
Level 26: Weave -- LkGmblr-Rchg+(A), LkGmblr-Def(27), LkGmblr-Def/EndRdx(27)
Level 28: Burn -- Oblit-Dmg(A), Oblit-Acc/Rchg(29), Oblit-Dmg/Rchg(29), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(36)
Level 30: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def(31), LkGmblr-Def/EndRdx(31)
Level 32: Foot Stomp -- Oblit-Dmg(A), Oblit-Acc/Rchg(33), Oblit-Dmg/Rchg(33), Oblit-Acc/Dmg/Rchg(33), Oblit-Acc/Dmg/EndRdx/Rchg(34), Oblit-%Dam(34)
Level 35: Fiery Embrace -- RechRdx-I(A)
Level 38: Rise of the Phoenix -- Amaze-ToHitDeb%(A), Amaze-Stun/Rchg(43), Amaze-Acc/Stun/Rchg(46), Amaze-Acc/Rchg(50), Amaze-Stun(50)
Level 41: Stone Prison -- Enf'dOp-Acc/Rchg(A), Enf'dOp-EndRdx/Immob(42), Enf'dOp-Acc/EndRdx(42), Enf'dOp-Immob/Rng(42), Enf'dOp-Acc/Immob/Rchg(43), Enf'dOp-Acc/Immob(43)
Level 44: Quick Sand -- ImpSwft-Acc/Slow(A), ImpSwft-Dmg/Slow(45), ImpSwft-Acc/EndRdx(45), ImpSwft-Rng/Slow(45), ImpSwft-EndRdx/Rchg/Slow(46), ImpSwft-Dam%(46)
Level 47: Stalagmites -- RzDz-Immob%(A), RzDz-Acc/Stun/Rchg(48), RzDz-Acc/Rchg(48), RzDz-Acc/EndRdx(48), RzDz-EndRdx/Stun(50)
Level 49: Combat Jumping -- LkGmblr-Rchg+(A)
Level 50: Spiritual Core Paragon
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
------------
Level 1: Brawl -- Empty(A)
Level 1: Fury
Level 1: Sprint -- Empty(A)
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Empty(A)
Level 2: Health -- Empty(A)
Level 2: Hurdle -- Empty(A)
Level 2: Stamina -- EndMod-I(A)



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Posted

I HIGHLY recomend you soft cap s/l instead. That will protect from something almost all melee and good chunk of range/AoE attacks as well. And believe any melee that doesn't have any s/l in it is either fire (which you are safe from obviously) or -nrg which is not only rare but doesnt have any -def or anything.



Anyway, your end looks horrible. You dont wanna slot oblits in blazing aura or foot stomp. You also want to try and get the FF+rech proc in FS. Is stamina supposed to only have one slot? I think you are overestimating the usefulness of consume.


"I have ridden the mighty moon worm!"
-Al Gore
Fiery Aura is only good for farming, I'm cereal

@Caucasiafro