My NW build in theory.


Eislor

 

Posted

I never really took a look at NW mainly b/c I was confused about which powers to take. However I have been reading the forums and playing with mids trying to come up with something I like.... I did and I'd like to know what you think.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(3), Decim-Dmg/Rchg(3), Decim-Acc/EndRdx/Rchg(5), Decim-Acc/Dmg/Rchg(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+(A)
Level 2: Strike -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(29), C'ngImp-Dmg/Rchg(43), C'ngImp-Acc/Dmg/Rchg(43), C'ngImp-Dmg/EndRdx/Rchg(50)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 6: Hasten -- RechRdx-I(A), RechRdx-I(7), RechRdx-I(7)
Level 8: Follow Up -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(9), C'ngImp-Dmg/Rchg(9), C'ngImp-Acc/Dmg/Rchg(11), C'ngImp-Dmg/EndRdx/Rchg(11)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+(A)
Level 12: Lunge -- C'ngImp-Acc/Dmg(A), C'ngImp-Dmg/EndRdx(13), C'ngImp-Dmg/Rchg(13), C'ngImp-Acc/Dmg/Rchg(15), C'ngImp-Dmg/EndRdx/Rchg(15)
Level 14: Super Speed -- Zephyr-Travel(A), Zephyr-Travel/EndRdx(25), Zephyr-ResKB(25)
Level 16: Spin -- Oblit-Dmg(A), Oblit-Acc/Rchg(17), Oblit-Dmg/Rchg(17), Oblit-Acc/Dmg/Rchg(19), Oblit-Acc/Dmg/EndRdx/Rchg(19)
Level 18: Slash -- Hectmb-Dmg(A), Hectmb-Dmg/Rchg(21), Hectmb-Acc/Dmg/Rchg(21), Hectmb-Acc/Rchg(23), Hectmb-Dmg/EndRdx(23)
Level 20: Tactical Training: Assault -- EndRdx-I(A)
Level 22: Foresight -- LkGmblr-Rchg+(A), DefBuff-I(46), DefBuff-I(50)
Level 24: Mask Presence -- LkGmblr-Rchg+(A), LkGmblr-Def/EndRdx(39)
Level 26: Mental Training -- Run-I(A)
Level 28: Mind Link -- LkGmblr-Rchg+(A), LkGmblr-Def(29)
Level 30: Eviscerate -- Oblit-Dmg(A), Oblit-Acc/Rchg(31), Oblit-Dmg/Rchg(31), Oblit-Acc/Dmg/Rchg(31), Oblit-Acc/Dmg/EndRdx/Rchg(34)
Level 32: Tactical Training: Leadership -- GSFC-ToHit(A), GSFC-ToHit/Rchg(33), GSFC-ToHit/Rchg/EndRdx(33), GSFC-Rchg/EndRdx(33), GSFC-ToHit/EndRdx(34), GSFC-Build%(34)
Level 35: Dart Burst -- Posi-Acc/Dmg(A), Posi-Dmg/Rchg(36), Posi-Dmg/EndRdx(36), Posi-Dmg/Rng(36), Posi-Acc/Dmg/EndRdx(37)
Level 38: Psychic Scream -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(39), Posi-Dmg/Rchg(40), Posi-Dmg/Rng(40), Posi-Acc/Dmg/EndRdx(40)
Level 41: Gloom -- Decim-Acc/Dmg(A), Decim-Dmg/EndRdx(42), Decim-Dmg/Rchg(42), Decim-Acc/Dmg/Rchg(42), Decim-Build%(43)
Level 44: Darkest Night -- DampS-ToHitDeb/Rchg/EndRdx(A), DampS-Rchg/EndRdx(45), DampS-ToHitDeb/EndRdx(45), DarkWD-ToHitdeb/Rchg/EndRdx(45), DarkWD-Rchg/EndRdx(46), DarkWD-ToHitDeb/EndRdx(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg(A), Posi-Dmg/EndRdx(48), Posi-Dmg/Rchg(48), Posi-Dmg/Rng(48), Posi-Acc/Dmg/EndRdx(50)
Level 49: Assault -- EndRdx-I(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Musculature Total Radial Revamp
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth(A)
Level 1: Conditioning
Level 2: Rest -- Empty(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I(A)
Level 2: Health -- Numna-Regen/Rcvry+(A), Mrcl-Rcvry+(37)
Level 2: Hurdle -- Jump-I(A)
Level 2: Stamina -- P'Shift-End%(A), P'Shift-EndMod(27), P'Shift-EndMod/Acc(27), P'Shift-EndMod/Rchg(37)
------------



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Posted

Also I think this build would be rather good at soloing AVs as well.


 

Posted

Good first attempt at a build. Some chages I'd consider:

- I'd drop Darkest Night, for a few reasons. One is it is a slot hog, you have five slots dedicated to it that could go elsewhere IMO ---> throw those extra slots each into slash, follow up, lunge, spin and eviscerate and put lvl 50 end redux IOs in them. Trust me, it makes a difference, esp with the amount of recharge you're packing. Widows are many things, but "endurance friendly" is sadly not one of them.

Leave the debuffing to the defenders, trollers and corruptors... your a killer NW man!

- Then replace Darkest Night with combat jumping: as your build stands, you are only at 42.59 defense for AoE and ranged when mask presence surpresses. Combat jumping w/ one LotG global rech IO will fix this.

- You might be a little AE heavy, just my personal opinion. If that's how you roll I won't criticize, it's not my place to tell folks how they should play but that build is making my crab spider jealous!

Again that's a decent attempt for being unfamiliar with the AT, the defense and attack chain endurance issues would be the two things I'd look into.


 

Posted

You're not soft capped to Range or AoE (Mask Presence's defense suppresses in combat, you're only getting 3.3% out of it with your current slotting). Just adding Combat Jumping will get you just to 45% Ranged Defense. I'd say you took too many attacks and not enough survivability tools, Aid Self would help you there.

End Rec of 4/sec sounds really great, but in an AV fight you're still going to run out of End pretty quickly. NW attacks really suck the End down quick. Taking the Cardiac Alpha would be a better choice for AV fights.

You have 6 of the 2.5% Rec buffs, check Window --> Sets & Bonuses in Mids to see if you're over the cap on any of the IO bonuses.


"I used to make diddly squat, but I've been with the company for 16 years and have had plenty of great raises. Now I just make squat" -- Me

Pediatric brain tumors are the #1 cause of cancer related deaths in children.

 

Posted

well, done and done... I took your advise and dropped Darkest night for CJ which also solved my 2.5% recovery overlook.... /cry cuz i worry about this toons lack of DDR and the -to hit gave me a little cushion to help survive in High DDR situations not to mention with little to no resist the -dam was quite appealing... Also I took the AoEs for the set bonuses and also cuz they help kill mobs faster which cuts back on possible hits getting through def. I put end redux in all you suggested but follow up and put an extra slot in mindlink to up my def a little more. I thought I might have to have cardio but was hoping I could get by with Muscle... Oh well.... anyways still not sure about dropping Darkest night.... It really looks like it would compliment this build well. I might still take it since I will have extra slots from fixing the set bonus flub. and throw those in mind link, mask pres, and manuvers and switch to cardio.... That will put me above softcap on all and cut down more for my end than putting extra slots in attacks.


 

Posted

Ok so I took you guys advise and combined it with my own build. I know I have alot of attacks but they are situational and give me the set bonuses i am looking for.

Villain Plan by Mids' Villain Designer 1.92
http://www.cohplanner.com/

Click this DataLink to open the build!

Level 50 Natural Arachnos Widow
Primary Power Set: Night Widow Training
Secondary Power Set: Widow Teamwork
Power Pool: Speed
Power Pool: Leadership
Ancillary Pool: Soul Mastery

Villain Profile:
Level 1: Poison Dart -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(3), Decim-Dmg/Rchg:40(3), Decim-Acc/EndRdx/Rchg:40(5), Decim-Acc/Dmg/Rchg:40(5)
Level 1: Combat Training: Defensive -- LkGmblr-Rchg+:50(A)
Level 2: Strike -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(29), C'ngImp-Dmg/Rchg:50(43), C'ngImp-Acc/Dmg/Rchg:50(43), C'ngImp-Dmg/EndRdx/Rchg:50(50)
Level 4: Tactical Training: Maneuvers -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 6: Hasten -- RechRdx-I:50(A), RechRdx-I:50(7), RechRdx-I:50(7)
Level 8: Follow Up -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(9), C'ngImp-Dmg/Rchg:50(9), C'ngImp-Acc/Dmg/Rchg:50(11), C'ngImp-Dmg/EndRdx/Rchg:50(11)
Level 10: Indomitable Will -- S'fstPrt-ResDam/Def+:30(A)
Level 12: Lunge -- C'ngImp-Acc/Dmg:50(A), C'ngImp-Dmg/EndRdx:50(13), C'ngImp-Dmg/Rchg:50(13), C'ngImp-Acc/Dmg/Rchg:50(15), C'ngImp-Dmg/EndRdx/Rchg:50(15)
Level 14: Super Speed -- Zephyr-Travel:50(A), Zephyr-Travel/EndRdx:50(25), Zephyr-ResKB:50(25)
Level 16: Spin -- Erad-Dmg:30(A), Erad-Acc/Rchg:30(17), Erad-Dmg/Rchg:30(17), Erad-Acc/Dmg/Rchg:30(19), Erad-Acc/Dmg/EndRdx/Rchg:30(19), Erad-%Dam:30(37)
Level 18: Slash -- C'ngImp-Dmg/EndRdx/Rchg:50(A), C'ngImp-Acc/Dmg/EndRdx:50(21), C'ngImp-Acc/Dmg/Rchg:50(21), C'ngImp-Dmg/Rchg:50(23), C'ngImp-Dmg/EndRdx:50(23)
Level 20: Tactical Training: Assault -- EndRdx-I:50(A)
Level 22: Foresight -- LkGmblr-Rchg+:50(A), DefBuff-I:50(46), DefBuff-I:50(50)
Level 24: Mask Presence -- LkGmblr-Rchg+:50(A), LkGmblr-Def/EndRdx:50(39), LkGmblr-Def/EndRdx/Rchg:50(45)
Level 26: Mental Training -- Run-I:50(A)
Level 28: Mind Link -- LkGmblr-Rchg+:50(A), LkGmblr-Def:50(29), HO:Membr(45)
Level 30: Eviscerate -- Oblit-Dmg:50(A), Oblit-Acc/Rchg:50(31), Oblit-Dmg/Rchg:50(31), Oblit-Acc/Dmg/Rchg:50(31), Oblit-Acc/Dmg/EndRdx/Rchg:50(34)
Level 32: Tactical Training: Leadership -- GSFC-ToHit:50(A), GSFC-ToHit/Rchg:50(33), GSFC-ToHit/Rchg/EndRdx:50(33), GSFC-Rchg/EndRdx:50(33), GSFC-ToHit/EndRdx:50(34), GSFC-Build%:50(34)
Level 35: Dart Burst -- Posi-Acc/Dmg:50(A), Posi-Dmg/Rchg:50(36), Posi-Dmg/EndRdx:50(36), Posi-Dmg/Rng:50(36), Posi-Acc/Dmg/EndRdx:50(37)
Level 38: Psychic Scream -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(39), Posi-Dmg/Rchg:50(40), Posi-Dmg/Rng:50(40), Posi-Acc/Dmg/EndRdx:50(40)
Level 41: Gloom -- Decim-Acc/Dmg:40(A), Decim-Dmg/EndRdx:40(42), Decim-Dmg/Rchg:40(42), Decim-Acc/Dmg/Rchg:40(42), Decim-Build%:40(43)
Level 44: Darkest Night -- DampS-ToHitDeb/EndRdx:50(A), DampS-Rchg/EndRdx:50(46), DampS-ToHitDeb/Rchg/EndRdx:50(46)
Level 47: Dark Obliteration -- Posi-Acc/Dmg:50(A), Posi-Dmg/EndRdx:50(48), Posi-Dmg/Rchg:50(48), Posi-Dmg/Rng:50(48), Posi-Acc/Dmg/EndRdx:50(50)
Level 49: Assault -- EndRdx-I:50(A)
Level 0: Born In Battle
Level 0: High Pain Threshold
Level 0: Invader
Level 0: Marshal
Level 50: Cardiac Core Paragon
------------
Level 1: Brawl -- Empty(A)
Level 1: Sprint -- ULeap-Stlth:50(A)
Level 1: Conditioning
Level 2: Rest -- RechRdx-I:50(A)
Level 4: Ninja Run
Level 2: Swift -- Run-I:50(A)
Level 2: Health -- Mrcl-Rcvry+:40(A)
Level 2: Hurdle -- Jump-I:50(A)
Level 2: Stamina -- P'Shift-End%:50(A), P'Shift-EndMod:50(27), P'Shift-EndMod/Acc:50(27), P'Shift-EndMod/Rchg:50(37)
------------



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